Reviews from

in the past


Good game with outdated graphics. The combat isn't fun or satisfying, hopefully they fix that in Victoria III. Also, playing as a non-greatpower is awful.

A unique and uniquely clunky economic simulator. Less scope than other Paradox Grand Strategy games, but a lot more depth. Anarcho-Liberals are not welcome in my home because of this game.

O maior clássico da Paradox. Atemporal!

Um jogo muito bom, porém, o "cliente" dele é muito estranho. Apesar disso tem mods muito bons que mudam quase que por completo o jogo.

A grand strategy masterpiece. What it lacks in polish is a) made up for by mods, and b) inconsequential in the face of its grasp of what 'modeling history in a video game' should look like, which remains unparalleled by anything else on the market.


EL MAPAJUEGO XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

lleno de ideas buenas ejecutadas de manera extrañisima. muy confuso incluso para los estandares del genero, juegas como el gobierno de un pais desde el inicio de la edad victoriana y sus puntos principales son su simulacion de la economia con un sistema de oferta/demanda general y su simulacion de poblaciones que tienen clase social religion y cultura y actuan y reaccionan dentro del contexto economico politico que creas. la cosa es que nadie sabe como funcionan estos sistemas un ser extradimensional desconocido lo programo y ahora que nos ha dejado el codigo ha crecido fuera de nuestro control desarrollado su propia conciencia y amenazan con algun dia destruirnos a todos. es mas un juego por el que tengo respeto mas que aprecio si quieres jugarlo tienes que tener el dlc y el mod de HPM obligatoriamente.

i love map games and this one is my favourite

Victoria II released in a messy situation, bugs were all over the place and the game was and still kind of rough around the edges.
Thanks to community mods, patches and long terms support the game got a lot of improvements and can be now enjoyed for the deep strategy game it is.
Victoria II is a grand strategy game focused on Economical and Social management, and its the king in that aspect.
The depth this game offers in unparalleled, it claims the throne among Paradox games as the deepest and hardest strategy game to master, the learning curve is very demanding but the rewards are worth it.

The best of the Paradox grand strategies in its ability to develop a proper economy and show the progressing warfare of the era pretty well with techs, even if the game does become far too defense focused making it hard to push late game. The depth this game has is quite amazing but it's not particularly hard to understand on a surface level compared to the other grand strategies which require a bit longer to pick up. The main drawback of this game is the AI is pretty bad in this game, in war and nation building but it seems like that's the norm for these type of wider strategy games these days.

Holy shit this game is hard. I really want to like this game because of how impressive the economy system is in this game. I'm also a fan of the culture/strata pie charts. You can achieve a lot of interesting balances of powers just by playing a certain nation: power vaccums are noticed and quickly filled. My biggest complaint is that some nations jsut never die and are given life support time and time again like Britain, Russia, and USA. My best achievement was probably getting mayans to settle in British colombia.

El juego más orgánico de todo Paradox Interactive.

¿Quieres conquistar el mundo? ¿Volver Alemania en una superpotencia militar invencible? ¿Concretar las operaciones filibusteras de los Estados Confederados de América? ¿Llevar la ley y el progreso a África y al lejano oeste?

Victoria 2 te permite hacer todo eso y más y lo mejor de todo es que te permite hacerlo de manera totalmente orgánica. Aquí no hay "misiones" como en Europa Universalis 4 o árboles de enfoques nacionales como en Hearts of Iron 4, en Victoria 2 todo funciona de manera natural.

Los cambios de gobierno, las declaraciones de guerra, los acuerdos de paz, el desarrollo industrial del mundo, la colonización, el crecimiento de la población... todo es natural, sin mecánicas que te tomen de la mano y te faciliten el hacerlo todo sólo porque se supone que la nación que estás jugando debe hacerlo.

En este juego, aunque muchos no lo crean, es posible conquistar el mundo incluso, pero el juego en ningún momento te lo dice, ni te da misiones que te preparen para ello o tan siquiera un logro por hacerlo, tampoco se supone que lo hagas en realidad, pero puedes hacerlo si sabes hacerlo, simplemente porque las mecánicas te lo permiten.

Amo eso, lo orgánico que es y el como en todo momento sientes que todo funciona de manera natural y no porque el país que hayas escogido tenga un árbol de misiones y enfoques te garantice que vayas a conseguir tal o cual cosa.

Lo más parecido que tienes son decisiones y aún así el juego no te garantiza que puedas aprobarlas a todas o tan siquiera que sea conveniente hacerlo.

Lo amo, mi favorito junto a Stellaris.

this game lets me live out my greatest fantasy: throwing canadians in camps

Such an addicting game with so much replayibility. Has some issues but nothing could give an experience like it

Amazing game that still holds up as the best in the genre even ten years after it's original release.

Easily the best PDX game, in the sense that a playthrough actually feels like it had sufficient game design to always be enjoyable throughout the entirety of it and not, unlike the other PDX games, dropping off towards the end. Sphere system and POP is glorious

Best paradox game for actual emergent gameplay. Lots of fun stories can be made through this game and it isn't a chore to deal with all the systems held within.

best game of all time by a quarter mile

Lapero del zzz pero epico

Though dated, Victoria 2 stands out for one major reason: the simulated population. You are not just the puppet master of your country. You are the leader, but your people will react to the choices you make, and every action has an equal and opposite reaction. Go ahead, declare war on that country - but if you don't have your people's support, they may rise against you. Pass that reform and it may make the liberal majority happy, but it'll bring the far more militant reactionary minority to arms. The player isn't the center of Victoria 2 - the people are. That's what sets it apart.

If only this game was more updated

I blew hundreds of hours on this game during the mid-late 2010’s. Never again


Fun game that’s better than Victoria 3 but its dated

Good but aged very poorly in terms of graphics and UI/UX