YOU GOT: Sweet, But Aloof.
You're thoughtful. You write poetry for your partner, and buy them gifts when the heat gets to be too much. But your self-consciousness can get in the way sometimes; you're too embarrassed to share your poetry, and you go a long time without saying "I love you" out of fear that they won't say it back. Learn to open up. Learn to be vulnerable with another person. Otherwise, how will you ever really love them?
You're thoughtful. You write poetry for your partner, and buy them gifts when the heat gets to be too much. But your self-consciousness can get in the way sometimes; you're too embarrassed to share your poetry, and you go a long time without saying "I love you" out of fear that they won't say it back. Learn to open up. Learn to be vulnerable with another person. Otherwise, how will you ever really love them?
I could make a joke, but I don't think it's worth it. This is just kind of embarrassing; it feels like a joke—a bad one, but a joke nonetheless. It has this fake-ness that makes it come off like the creator is mocking something, but I think it's just the illusion of trying to be meaningful or a "did it make you think?" type thing.
DFW new sincerity headahhhhh
idk this is kind of just the opening to firewatch but worse also this isn’t how fights between ppl work really like the last time my bf yelled at me was bc I’m anorexic and he called me stupid for that and the last time I yelled at him was bc I accused him of acting how he did four years ago and kind of backsliding but idk today we played two hours of tetris effect while listening to book of mormon soundtrack so like idk bro it’s not that serious come on now
idk this is kind of just the opening to firewatch but worse also this isn’t how fights between ppl work really like the last time my bf yelled at me was bc I’m anorexic and he called me stupid for that and the last time I yelled at him was bc I accused him of acting how he did four years ago and kind of backsliding but idk today we played two hours of tetris effect while listening to book of mormon soundtrack so like idk bro it’s not that serious come on now
I feel like I bought a used game at Gamestop and loaded into somebody else's file at the part of the game where the s/o dumps you. Might've been better if it were framed like an actual buzzfeed quiz up until q9 or 10, and used your responses to create a "personalized" story about the relationship instead of going gung-ho into the messy bitterness at the start.
I really liked this.
Felt a little trapped by the format and "quiz" idea but was pretty emotional and hit close to home with some parts. As someone who has been in toxic/abusive relationships, it felt pretty emotionally honest but, like most emotionally honest pieces of media, it was a bit undeveloped and lacked some finality a more fleshed-out piece might have.
Should've had a content warning though as, clearly from other reviews of this game, it has had a negative mental impact on others and that should always be avoided if possible.
Felt a little trapped by the format and "quiz" idea but was pretty emotional and hit close to home with some parts. As someone who has been in toxic/abusive relationships, it felt pretty emotionally honest but, like most emotionally honest pieces of media, it was a bit undeveloped and lacked some finality a more fleshed-out piece might have.
Should've had a content warning though as, clearly from other reviews of this game, it has had a negative mental impact on others and that should always be avoided if possible.
free text-based indie game that does that "you get asked the same question and your response is ignored each time" thing that every free text-based indie game does. i don't hate it but it genuinely felt like a waste of the 5 minutes i spent doing it. not to be rude but i have no earthly idea how this could affect anyone when it feels so vague and nothing. i get what it was trying to go for, but there wasn't nearly enough subversion or intrigue to succeed. i feel like i played a fakedeep buzzfeed quiz.
kinda just felt like this throughout: https://www.youtube.com/watch?v=Ul6UcvNX4o8
Listen if I want to see someone suddenly and uncomfortably overshare their personal mishap and relationship issues, thereby making it everyone's problem, I'd just browse Twitter searches for an hour
Even if you want to be be charitable about what this is aiming, there's nothing to get. Ironically enough, the writer is doing the same thing that's supposedly the end of the fictional duo's relationship, by being super clingy to the other and not learning when to let go.
Even if you want to be be charitable about what this is aiming, there's nothing to get. Ironically enough, the writer is doing the same thing that's supposedly the end of the fictional duo's relationship, by being super clingy to the other and not learning when to let go.
The aspect I most enjoy from Kotaro Uchikoshi's games like 999, VLR etc is that they are branching narrative VNs where starting to understand the very structure of the branching aspect of the story deepens your understanding of the mystery and enjoyment of the story as opposed to ruining it.
I remember Jon Ingold of Heaven's Vault fame saying in an interview that he did not make/write his games "for people who like those [story flowcharts]!" in reference to David Cage style diagrams which show exactly how to obtain the desired results and navigate the game exactly. On the one hand I get it, being transparent in your systems can risk ruining the mystique, letting the player see the man behind the curtain and even calls into question the dynamic between designer and player if you yourself are purposefully guiding the pace of the game so surgically. Heaven's Vault is entirely opaque in its branching and works beautifully in this respect and feels self contained when you end a playthrough.
On the other hand games like VLR invite the player, for good and for ill to jump between branches, getting new information from each run both as the player and diegetically as the "SHIFTER" who can jump between timelines. And I think this is just as valid an approach for an adventure game, though admittedly it does cause VLR to bite off more than it can chew narratively and ultimately most of its flaws.
The point is, peeling back the layers of how a game narrative works can sometimes ruin it, or it can deepen your enjoyment and insight into it as a piece of fiction. Answer these 10 questions is sort of in the middle. I think doing the quiz more than once and finding out they all work out to be essentially the same is trying to make a point that this relationship was obviously doomed from the beginning cause these two (though mainly the woman who administers the quiz) are very toxic and wrong for each other, as if you needed any more indication of this.
The reason Ive spent like 2/3rds of the review talking about uchikoshi and branching narratives is that I basically got nothing else out of this experience. Admittedly Ive never actually been in a serious relationship so maybe that's why but all I really got is that you should definitely leave relationships with people that actively make you miserable? Which I think I already knew Idk.
I remember Jon Ingold of Heaven's Vault fame saying in an interview that he did not make/write his games "for people who like those [story flowcharts]!" in reference to David Cage style diagrams which show exactly how to obtain the desired results and navigate the game exactly. On the one hand I get it, being transparent in your systems can risk ruining the mystique, letting the player see the man behind the curtain and even calls into question the dynamic between designer and player if you yourself are purposefully guiding the pace of the game so surgically. Heaven's Vault is entirely opaque in its branching and works beautifully in this respect and feels self contained when you end a playthrough.
On the other hand games like VLR invite the player, for good and for ill to jump between branches, getting new information from each run both as the player and diegetically as the "SHIFTER" who can jump between timelines. And I think this is just as valid an approach for an adventure game, though admittedly it does cause VLR to bite off more than it can chew narratively and ultimately most of its flaws.
The point is, peeling back the layers of how a game narrative works can sometimes ruin it, or it can deepen your enjoyment and insight into it as a piece of fiction. Answer these 10 questions is sort of in the middle. I think doing the quiz more than once and finding out they all work out to be essentially the same is trying to make a point that this relationship was obviously doomed from the beginning cause these two (though mainly the woman who administers the quiz) are very toxic and wrong for each other, as if you needed any more indication of this.
The reason Ive spent like 2/3rds of the review talking about uchikoshi and branching narratives is that I basically got nothing else out of this experience. Admittedly Ive never actually been in a serious relationship so maybe that's why but all I really got is that you should definitely leave relationships with people that actively make you miserable? Which I think I already knew Idk.
Yeah I just didn't get this at all. Feels too trapped by the quiz to do anything with the subject matter/narrative and this just really didn't click with what it was going for. Feels too brief and too held back to say anything actually impactful.
Dating sucks sometimes and sometimes ya fall in love with people who suck/make your life actively worse/are toxic as shit. Sometimes its best to just leave and do you instead of continuing to try pining for the attention of someone who clearly doesn't give the same energy back you give them.
Was bored and just reminded me of old wounds and I'm glad I'm not in that headspace anymore but this was incredibly nothing for me.
Dating sucks sometimes and sometimes ya fall in love with people who suck/make your life actively worse/are toxic as shit. Sometimes its best to just leave and do you instead of continuing to try pining for the attention of someone who clearly doesn't give the same energy back you give them.
Was bored and just reminded me of old wounds and I'm glad I'm not in that headspace anymore but this was incredibly nothing for me.
A short browser visual novel about a couple reminiscing about breaking up. Originally starts with the idea that it’s a regular 10-questions magazine type of quiz, but then quickly turns into a more personal story.
Not the best way I’ve seen a sad story try and use a different method in telling itself, but Answer These 10 Questions wasn’t the worst either. It didn’t have a terrible message, it didn’t have a deep one either. Sometimes people don’t work out and it can be sad, lonely, and regretful. It was a short game that told a short story in a clever-ish way, and that’s pretty much what I expected going in as well. It delivered what it promised with not much more. 2.5 stars.
Not the best way I’ve seen a sad story try and use a different method in telling itself, but Answer These 10 Questions wasn’t the worst either. It didn’t have a terrible message, it didn’t have a deep one either. Sometimes people don’t work out and it can be sad, lonely, and regretful. It was a short game that told a short story in a clever-ish way, and that’s pretty much what I expected going in as well. It delivered what it promised with not much more. 2.5 stars.