Reviews from

in the past


I played this out in the sun for my Game Boy Advance. So difficult to calibrate, and the music isn't memorable. Why is the early Kirby aesthetic mixing with Kirby 64's? Why is there a time limit? I had fun, but I wished I could have played more of the minigames...

There is no emulation of Kirby: Tilt & Tumblr in Ba Sing Se. Right, Kirby? Uh oh, he's hitting us with that 🤨 i don't even know why bro do that, we are progressing smoothly with no deaths whatsoever (falsehoods). Oh wait... I know these crunchy voice clips. It's when he fucking falls off a fucking cliff in the anime. No? Well, they might as well be. I'm hearing it a bit too much though. You're falling once your whole body is above a pit, which makes perfect sense, yet idk this is supposed to intensify moments of dread where your Tesla (Kirby) just doesnt control how you expect him too and he barely cheats death. Right now it's just "bruh I just died, Alexa play Astronomia 2K19". I'm not sure why that is or how to fix it, but I know how to complain about it and the customer is king I hear.

It's nice how the gist of the gameplay is both the crutch and the random hypnagogic jerk. As all good gimmick games should be. Even something as simple as deciding whether you want more stars, time bonuses, or Backloggd micro-celebrity reputation points changes everytime u jump. That aside, it's also great that it focuses on hazards rather than enemies, although both would serve similar purposes here. Great selection of bosses, Kracko, Kracko, Kracko... more like Krackhead he's always coming back for more! I can't believe we fought him a la Space Invaders, instead of being stationary you can make it close and personal, and while there's only one enemy, the arena keeps downsizing? Very cash money.

Well, that sure is something Nintendo created, their game design is all over the screen, it innovates but is also a bit archaic. I'm not sure why it's a Kirby game if they wanted to half-assess that aspect (money), they get my special thumb of disapproval! I think my time record for a death is 0.3574 seconds, luckily I had 80 lives at the end, roughly equal to the lives of 9 cats. I guess I can treat Kirby like lifestock 😂 I would never do this to my boy, rest assured. I have some integrity, worst I can do is turn him into a ball... AGAIN. This man is possessed. He gotta have gobbled up a devil fruit. But if Monkey Ball can do it, why not Kirby? Jokes aside, I did not expect such finely tuned slope physics on Game Boy, but if I've ever come across any befor, I simply forgor.

Gang please standby I think we need to confirm whether this has too many gimmicks. For 2 hours and 28 levels, I think we got the right amount. I don't wanna see another cloud going through all the cos and the sin. It put me through all the stages of grief in non-chronological order. The timeline is disrupted. 𝓪𝓫𝓸𝓻𝓽 fellas.

Everything you’d think would go wrong did

Cute novelty, but controls are very rough, even on NSO.

Played using Game Boy - Nintendo Switch Online, and achieved 100% on my save file. Used restore points and the rewind function.


I like some gravitational controls time to time. After WarioWare Twisted this was cool to play. Next one will definitely be Yoshi Topsy Turvy/Universal Gravitation.

Levels were simple and fun enough to start, but the controls ultimately serve as a frustrating obstacle that quickly destroyed my desire to play the game

The novelty of motion controls wears off VERY quickly. What soon starts off as a quirky ball rolling game becomes an incredibly frustrating mess. Levels seem to go on forever and after the first set of 4 you've seen most of what they have to offer.

Playing this on switch made it slightly more bearable, but not enough for me to sit through the entire thing. Play the first few levels to get the jist and move on.

I know this was a banger 24 years ago given that true motion controls were almost a decade away. Nowadays, it's fun for a few minutes. Then your hands get tired from how LARGE a Switch is compared to a Gameboy Color lmao

Aunque tuve que pasármelo con una versión modificada del juego (ya que no pude controlarlo bien en la versión de Switch, con el Mando Pro), he de decir que este juego, sin duda, fue innovador en su momento, ya que podías controlar casi todo del juego moviendo la consola, lo cuál daría más tarde paso a las tecnologías de control por movimiento que se usarían en dispositivos como controles, móviles y tablets.

it's so hard to play this the right way, even on an analogue pocket.

It's a cute idea to tilt entire Game Boy Color™ to move your little Kirby on small screen. Honestly, level design is a delight, game gives you a ton of lives (since you are going to lose about the same amount), obstacles interesting to overcome, secrets are really cute, minigames are fun. It's a genuinely good cute Kirby game.
But holy shit, controlling it with undocked Nintendo Switch™ is a nightmare. I was genuinely concerned if I ether will smack my head over Switch screen or accidentally undock my Joycons and drop console into pieces. I probably should have played this with unattached Joycon to save myself some nerves but what's done is done. Ether way, game sometimes requires you to be way too precise, especially for some secrets. Don't get me wrong, I'm all for this kind of re-releases, its a unique game and it must be preserved to experience.

debated just not logging but I want a record that I played it. I wonder if the original hardware might have been better than the Switch because geeze this really wants more precision when jumping than I can manage. I love that it exists though. I love Kirby he's my fave little dude

one of the most underrated games of all time. amazing ost, visuals and most importantly: gameplay. challenging and nonstop fun, i have so many good memories playing this game under my lamp while i damaged my neck irreparably. easily the best kirby spinoff and better than many of the mainline titles.

maybe it's great on gameboy, but it's ass on switch

this game is so funny

many people credit nintendo for making kirby games, yet this is the only one they actually developed in-house

and I'm just here like "yeah I can tell"

This barely worked. Remake it please.

Its fine, but a pain to control sometimes. The flying zones are peak

Simplesmente o melhor Kirby de Game Boy (tecnicamente é GBC mas eu vou contar), tinha tudo pra ser apenas um jogo de gimmick mas não só funciona como o level design também é muito bom, cada mundo adiciona alguma mecanica nova e tudo é simples mas é muito bem feito.

Um dos melhores jogos que acabaram sendo esquecidos com o tempo.

One of the rare cases where the obvious tech demo for the accelerometer try actually to build a game instead of being a mere showcase. The idea of doing each level with a unique concept like Mario (and funnily enough, unlike Kirby platformers) is neat! But their choice of going for the most frustrating and punishing level design they could think make the game a chore (what is really like 90s Kirby games!). Sometimes the game also prefer the weird tech instead of the better design options. Particularly the jump, which is not functionable at all.

I'm glad that this exist but is a very passable game

In this game Kirby can't float on his own so he dies when falling on the edges of the map.

I played this on my phone to try to come close to the original experience with the motion controls. Man this game gets frustrating quick, but it's so cute and it's really polished.

I won't finish it as I can't take a whole game with these controls.

I’m going to be honest here, this review isn’t legitimate. I normally don’t like to review games as I played it with a hack that improves the experience because I feel like it makes the review invalid in my mind. It’s fine if others do it but for me, it just makes me feel bad. I made an exception with this game. If you don’t know, there’s a hack that lets you play with the d-pad and buttons for the whole game. It’s not perfect but thanks to this, I got to enjoy a game I probably would have never done before.

This game has some fun level design but I do feel like it does repeat some ideas a little too much along with repetitive themes. For a game with 32 stages, it could be a bit better. What is here though is pretty fun and probably due to the hack, it was a pretty easy adventure. There’s even some fun minigames here like the one where you can make Kirby drive off a cliff and die, that’s hilarious. Once you 100% the game, you have to play the whole game again but it’s a little harder and those red stars you need for 100% are in the exact same areas which feels a bit lazy. I was surprised at how well thought out the level design was and how it never really felt dull and even at times feels kind of smart with the placement of obstacles. I do wish the bosses were better though with how it’s normally supposed to be controlled, I get why they’re the way they are.

I don’t really have too much to say about my playthrough but I enjoyed what was there even with the issues and I do wish 100% did more than just be like “wow you did perfect” because that took like 5 hours. Just try not to do it in one sitting and you'll be fine. The game is on NSO if you wanna try it with the Gyro controls but I probably will just stick to this hack even if it’s not the intended way to play the game.

This game is probably decent, but when you play it as a coopposition game with one person tilting a gamecube and one person on the controller, it becomes legendary. The fun scales exponentially the more tired or more drunk you are.


if i didn't have the switch's rewind function this game would've made me angrier

I had an Atomic Purple Game Boy Color back in the before times and I loved this game. I never beat it because it's a difficult one. And my Game Boy eventually melted on the dashboard of a car in the desert Sun. Tilt 'n' Tumble would remain a fond, uncompleted, memory for nearly two decades.

While browsing one day, I (s)tumbled over a ROMhack for the game that gave it d-pad controls. While it definitely isn't the true Tilt 'n' Tumble experience, it was a way to revisit this long lost memory. And one of my Chinese retro game handhelds is Atomic Purple. I just had to.

D-pad definitely takes a bulk of the challenge away, yet also removes some of the finest finesse. It's a massive net gain towards easy, but it changes the feel too. It's hard to explain unless you've played both.

But the game is still Kirby. It's still full of charming sprites and ideas. And yeah, it's fun. I played it through and got to see all of the game I never got to before. It's cool to read that it is available on the Switch these days too. While it's a difficult one, it really was something special. It deserves to be played.

My higher rating admittedly reflects me scratching a personal nostalgia itch. Plus I'm a huge sucker for novelty features in general. I will still definitely have to experience that gyro novelty again some time and play it again "right". Always itchy..

[Emulated/played on Anbernic RG35XX]

The concept of this game is cute and gimmicky, but it leads to a game that is very difficult to play on both its original hardware and on the Switch.

For this game, you are required to tilt your console or controller around so that Kirby can move. So if you want him to go left, tilt to the left. On paper, this is a novel concept but in practice, it feels clumsy at best and uncomfortable at worst. If you wish to try the game out, there is fun to be had here, but it's a bit too gimmicky for me.

The OG forced motion controls. It doesn't feel good to play. The levels are uninteresting. The synthesized 8-bit voices are cursed.