Lord_Levitan
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Gaming and joking sometimes.
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Wonderputt Forever is a sequel for Flash game Wonderputt, made by developer Damp Gnat (they also made beautiful ICYCLE: ON THIN ICE). Wonderputt is a mini-golf game within a single diorama, that changes with fancy animations. Pleasing to look, fast to beat (10 mins max), short sweet experience. The sequel, Wonderputt Forever takes that concept and changes scenery more frequently: now instead of single diorama you get multiple scenarios, where leading your
The whole main game can be completed in an hour, but if you wish to do all optional levels, gather optional collectables from main courses and hunt for achievements, it can take from 5 to 15 hours, that depends on how good you are. And this is where I almost felt into existential crisis and needed to reevaluate how I should perceive certain games. Some of the achievements require you to replay main courses up until necessary stage. And on that stage you are most likely need to do specific thing (do not fall or die, do something in three or less strikes and etc.). You messed up – replay the whole course, which also can take some time. "Under par main courses" – nothing to sneeze, classic in golf games. "Do not die on early levels of optional courses" – cruel, since some of them require precise hits. And as you notices, most of them are solely for replayability and wasting time until you got it. And instead of enjoying a short sweet game for an hour, I spent 9 hours trying to get completely optional achievements to feel completed. Now I'm mildly infuriated with the game and with myself. I convinced myself that completing challenges would make make me feel satisfied, but the opposite happened. Yeah, something like that was in the original Flash game, with (do Albatross on every hole and complete game 50 times. And under 3 minutes). But why do stuff like this are present at all? To waste player's time so he could not refund the game? Or to add some variety for those who liked gameplay part of the Wonderputt? At this point it's hard for me to differentiate one from another.
Most of the time I loved doing optional challenges, doing true endings in games and especially collecting achievements (moslty Steam ones). They are the means to play the game more, and if i like the game, I do not see the reason why I shouldn't go for it. But once in a while I have to pick my battles. I liked Pizza Tower a lot, recently replayed it as a Noise, and yet i had not done P-ranks and secret eyes to full completion, most likely never will. In Disco Elysium I do not particularly care for achievement hunting since the game is not about seeing it all and doing every possibility (debatable, but that's my point at least). Sometimes I think that doing 100% will give me the satisfaction of doing it all, seeing every deliberate design choice will grant me more perception on a game and game designs overall. Sometimes that works and I appreciate game more than just completing it for the first time (Hollow Knight, Neon White, Hades, Dusk, DKC 2 and 3, Wario Land 4 and a lot more), but sometimes it's more detrimental and ruins some perception on games (Wario Land 3, Stray, Limbo, N+ and some others). It mostly comes down to a certain questions. Do I like gameplay enough to play same game/levels/sections without losing my mind? Do challenges, 100% and achievements designed well and satisfying to do? Do they give me enough dopamine to compensate for failure and wasted time? If any of the answers is no, then I should not touch the game after I completed it otherwise I will shoot myself in the foot again. Even if the game is seemingly easy, i must ask myself another question: if the game is about art, music, story, presentation and gameplay is just a means to an end, should I even bother with achievements that are seems completable? I love golf games, but for the sake of my first impressions I should stop myself a little more often. I will still hunt for achievements where I see fitted. Binding of Isaac: Rebirth is almost completed and I love this game so much, achievements and unlocks behind them help me to come back to one of my favorite games. FFXIV's achievement list is never-ending, but I like spending time in FFXIV, no matter what I do, ether it battle content, Triple Triad, levequests, etc. And I will hunt you, the reader, if you have some good achievements. But in a case of Wonderputt and some other small games i must stop myself to perceive the games in a better light, since they deserved it.
Thx for coming to my rambling about stupid videogame's achievements. Oh, and check out Wonderputt Forever, it is sweet little game.