Reviews from

in the past


Quando penso em direção de arte f0da, acho que esse é um dos primeiros jogos que me vem em mente! Os prêmios que ele ganhou nessa categoria não são atoa.

Ele é curto, com uma narrativa interessante, uma trilha sonora maravilhosa e visual exuberante. Não vai ser a história mais profunda e envolvente que você vai jogar, mas tem o seu devido valor.
Parece que a proposta principal do game é ser um misto de sci--fi com música e artes visuais, e ele atende isso com magnificência. Toda a narrativa parece ser uma ferramenta secundária pra que esses outros pontos brilhem, mas não enxerguei isso como um problema.

Esse é realmente um jogo especial! Foi o primeiro que zerei em 2022 e com um sorriso no rosto.

esse jogo esbanja identidade visual

If you get past very slow start, you might discover very stylish simple & a bit boring platformer with somewhat good story

Como um jogo simples pode trazer uma ótima experiência. Um jogo indicado a todos que queiram relaxar ao som de uma guitarra enquanto admira cenários lindos com cores vibrantes. Uma jornada de autoconhecimento e reflexão.

Correr em disparada por planetas extraterrestres enquanto toca guitarra pode ser divertido, mesmo que, na realidade, você não esteja fazendo muita coisa......

The Artful Escape entrega uma beleza visual que não se vê todo dia, é um jogo extremamente colorido que me fez vomitar arco íris. Ver a interação da guitarra com o cenário enquanto Francis desliza por barrancos intergalácticos me fazia sorrir em diversos momentos, mas pude perceber logo que o jogo não seria muito mais que isso a partir daquele ponto, senti que já havia visto tudo que ele podia me proporcionar já em sua metade. O show visual do jogo não conseguiu tirar minha atenção da repetitividade das fases, que ocorrem praticamente da mesma maneira, mal tive espaço para exploração ou para variar minha gameplay. Na verdade, o jogo inteiro tem uma estrutura bem passiva de gameplay, existindo varios momentos aonde tudo que você precisa fazer é andar para direita, e em outros casos, você nem precisa fazer nada. Me senti um pouco cansado ao final da experiência, por mais que o jogo seja curto. Eu não menti quando disse que deslizar por barrancos intergalácticos tocando guitarra era legal, mas SÓ fazer isso o jogo inteiro? não é tanto assim.

Mas não é como se eu não tivesse me divertido, me diverti sim, amei o trabalho de VA do jogo, a interpretação do Lightman foi a que mais prendeu minha atenção (e ouvidos!). A narrativa é bobinha, mas me engajou, tenho muita paixão por música (e arte em geral) então o plot me caiu como uma luva. A escrita não faz muito, mas também não finge que quer fazer, cria personagens com personalidades bem expostas e desenvolve seu protagonista, diverte do começo ao fim e isso já basta. Falando em música, ela é muito boa, amei o fato de poder ficar tocando guitarra praticamente quando eu quisesse durante as fases, gosto quando existe a interação da música com o jogador em jogos, seja ela ficando mais calma ou frenética de acordo com as suas respectivas acções na tela (DOOM, Devil May Cry V e outros) ou como é nesse caso, aonde EU posso interagir de modo direto com a música, escolher como ela se desenrola, adicionar ou tirar elementos.

É uma experiência curta, um espetáculo visual sonoramente e narrativamente divertido, mas que cai na repetição em sua gameplay devido suas mecânicas e level design simples. Não tenho nenhum arrependimento de ter jogado e estarei de olho nos próximos trabalhos da Beethoven & Dinosaurs. Acredito que eles se mostraram super capacitados em fazer um VIDEOGAME com esse jogo, que apesar de imperfeito, é marcante e conseguiu me fazer sentir, que é a parte mais importante.



For so long I saw people on trophy hunting pages talking about 2 things

1. This game is a short platinum
2. It's a really good game

Number 1 is true, number 2 is... debateable

This game is gorgeous and I think the story is fun and well written... but honestly I think I would have liked this more as a movie because the gameplay of basic platforming & "space alien simon says" is whatever. By the end it felt more like a chore because I wanted to see how the story ended but I didn't care about playing the guitar myself

I am leaving my family and going to be a rockstar now, it is that easy now

I like this game more than I don't. I'm always a sucker for stories about embracing your true self. However, the gameplay is just too repetitive and boring until it gets annoying. The really good sound design and art direction don't even make up for the questionable style choices it has to offer.

mas que juego es una experiencia junto a su trama, recomendado el probar

A fun little musical cosmic romp. A cleverly written and very well voice acted audiovisual experience, while being light on many meaningful gameplay decisions.

the artful escape is a very quick indie game that revolves around the music. its music is so good because of the way it interacts with the environments, its so colorful and unique. Although the gameplay is kinda lackluster and was never that challenging. Violleta at the start ws pretty annoying but at the end she got a little better but really she was still pretty irritating. Overall a good indie game i recommend.

Story 3 | Gameplay 4 | Audio 5 | Visual 3 | Details 3 | Entertainment 4

Total 3.7

Awesome art direct, bad game design.

Un viaje psicodélico sobre la identidad y la percepción del resto que se hace muy aburrido a nivel jugable, a pesar de todo el brilli-brilli de su apartado gráfico.

Mario Wonder ya ha demostrado que se puede hacer niveles 2D espectaculares y divertidos de jugar a la vez. No es el caso de The Artful Escape.

Que jogo gostoso.
O cenário é lindo e a estória envolvente.
E quando toca a guitarra, que show de grafico e som.
Jogue, vale a pena

Side scrolling narrative games aren’t exactly my cup of tea but i’ve definitely had more than a few experiences in this genre that prove to myself that these can be truly incredible experiences. The Artful Escape is not. it’s a shame because I LOVE music and i’m a giant music nerd but the jaw dropping visuals just isn’t enough to save this game from having a generic space rock soundtrack and tedious interactions with characters because they ooze style and almost no substance. if I was high when i played this maybe the entrancing visuals would be enough to keep me engaged but yeah this is a miss for me.

A feast for the ears and eyes but a complete bore otherwise. I've aired my grievances regarding these narrative platformers before and The Artful Escape is no different, even though they tried their hardest to dress it up. Simon Says in the year of our lord and savior 2021? Really? The story's a bit of a hot mess too, and the writing tries to come off as charming but fails half the time. Still though, very pretty.

Now this is just plain boring. You cannot convince me it is fun to play this game at all.

Beautiful game, visually and audibly stunning. Comes with a great message that would and can be inspiring for creators and artists everywhere. Would have liked to have seen more complexity within the jams but overall, truly a wonderful experience.

The entire game felt like I was on drugs and I love it.

Visually gorgeous and with a strong beginning, it quickly gets lost up its own bum as this twee little thing that I'm not sure I'm a big fan of. The big-name stars first impress but then add this feeling of slumming it to a game that isn't really much of a game, nor that good a story (though thankfully they aren’t phoning it in - the quality of acting is really good; it’s just too bad what they’re given to say isn’t). .

The game tries to make up for its lacking gameplay with some of the shallowest platforming I've ever seen, and while the Simon Says rhythm game has its moment, it is, like the lead’s playing as often commented by other characters, made up for by other things - in his case, lasers, in the rhythm game’s case, lots of pretty colourful effects and some nice music.

And now don’t get me wrong - there is a lot of enjoyable music here, and the game looks beautiful, and the acting is good; but the writing struggles to be good enough. Incidental writing is the most notably weak part of the game, with the lead often pointlessly commenting on things we can already see, ruining the mood of the moment and the potential for quiet awe.

And then there are the dialogue choices you can make that are utterly useless, except for a few cases where they decide your background that the lead will later quote. But nobody you are talking to ever actually reacts to what you specifically say, instead saying what they were going to say anyway, and hence you can pick whatever you want, it just doesn’t matter - the game and the character are already written and the options don’t even have the illusion of mattering.

And what a waste of money and talent on a story that for the most part runs in place repeating “be yourself” until the culmination when the lead finally gets it. But it’s a meaningless choice on his account because he doesn’t actually have anything to lose. It doesn’t help that he’s also one annoying dumbass, that gets more annoying the more self-assured he becomes.

Still, there are moments where the themes managed to spark some interest, and I liked the parallel between the lead’s socially-imposed desire to repeat the glory of the past and the older musician’s self-imposed desire to relive the glory of his past, and how they come to a head.

But the game still feels somehow wrong, like an octogenarian putting on a cap and saying “dope”. Plus every level takes twice as long as it should as the “platforming” sequences drag interminably (quotes on purpose); the best part of traversal is when you slide because you move faster through the damn thing. Every time I thought I might still like this game, there was another platforming sequences that reminded me why I won’t.

And it never really rises about its twee shallowness, partly because of its insufferable characters, and while there are moments where the game feels nice, it can’t really make up for how much of a wannabe it is - it wants to be serious, and be taken seriously, compared to real art with its important themes and beautiful visuals and important actors; but it’s just not fun or deep enough and is too often stupid without understanding that it is.

And when an apparently major character shows up again at the end of the game, and all the characters are “holy shit, it’s you”, and I’m just “wait, who was this?”, well done setting this up.

I’m probably harsher on the game than I should be, but I really thought I was going to love it based on the first hour or so, so the disappointment is just that much more painful. Hell hath no fury as whatever scorned, and so is the biggest critic the one that once loved.

The Artful Escape might mean more to you if you have a close connection to music but for me, not so much. The gameplay is essentially running in a direction and then you'll get a Simon Says segment. At certain points, it feels like it could have gone in the direction of a platformer or rhythm game but there isn't enough there to really reach either genre. It's nice audio-visual experience and Carl Weathers is cool but it just did not do much for me.

"Aptly named, as this is one of the most artistically beautiful videogames I've ever played. The colors, characters and scenarios are rich, beautiful and almost painting worthy at times - which helps pull away from the simplicity of its gameplay. I think that's where a lot of people will turn away from this. Solely as a videogame, it is quite lacking, there isn't a whole lot you can do and even the narrative is quite straightforward, but as an interactive experience, I personally thought it was great. It's a 4-5 hour visual journey about identity and artistic development with a fun focus on music, characters (really good voice acting as well) and astounding settings. Highly recommend it!"

- Someone called this game a walking sim and that help me appreciated this game. Cuz at first, it seems like it could be a 2d platformer but no, it is all about holding right and strumming through beautiful alien scenescape.
- Lovely story about artistic self-growth and forming your own identity.
- Jamming isn't that fun, it's just basically Simon says.

Alright little game, basically some rudimentary platforming and the Simon Says toy you can buy for kids (do they still make those?). Would have benefitted from having shorter levels but more of them, I think - the initial cool factor of the album art worlds wears off quickly, though they nailed it better than Double Fine did with Brutal Legend.

I'm not sold on Violetta, the game wanted her to seem cooler than she actually was. Zomm was underutilized. We needed at least twice as much Zomm. I also think a Sci-Fi nerd would've rebelled against being a folk singer sooner, but that's neither here nor there.


This review contains spoilers

She's called Zoe to me

I genuinely love this game. I played it at a difficult time and it was exactly what I needed.

It was what I wanted it to be.
The Artful Escape is where you walk and jump from left to right in beautiful environments featuring unique characters while listening to music.
It's not really that fun but it is at least different from every other games I've played so far.

A simple, gorgeous jam session of a game. A dismissible (but thankfully skippable) story, but damn if I didn't dig how it made me feel like I was a Celestial Rock God.