KalamariKnight
Bio
Main genres: JRPG, action-adventure, indie action / platformers / puzzle platformers, first-person puzzle
Main genres: JRPG, action-adventure, indie action / platformers / puzzle platformers, first-person puzzle
Badges
Noticed
Gained 3+ followers
Elite Gamer
Played 500+ games
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
GOTY '23
Participated in the 2023 Game of the Year Event
On Schedule
Journaled games once a day for a week straight
1 Years of Service
Being part of the Backloggd community for 1 year
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
500
Total Games Played
024
Played in 2024
002
Games Backloggd
Recently Played See More
Recently Reviewed See More
Some of the platforming challenges are a little too reliant on spikes with disjointed hitboxes that kill you instantly, but with a generous checkpoint system even that is rarely an issue.
The combat feels a little sluggish or basic at first, but once you get the feel of how to quickly access abilities to react to the environment and get a few upgrades, it flows really well.
The story and voice acting are so, so good. A setting like the one this game has is too rarely touched upon in popular media, and the world is portrayed in such an awesome way. A truly beautiful tale of grief, purpose, and life.
The combat feels a little sluggish or basic at first, but once you get the feel of how to quickly access abilities to react to the environment and get a few upgrades, it flows really well.
The story and voice acting are so, so good. A setting like the one this game has is too rarely touched upon in popular media, and the world is portrayed in such an awesome way. A truly beautiful tale of grief, purpose, and life.
In a desperate effort to bring in new ideas to the platformer genre, the designer created a glitchy mess that is borderline impossible to control at times. The stages range from single-screen affairs that are can be merely annoying but are sometimes fun to large stages with scrolling that love to ask the player to make blind jumps and punish them for not knowing death was waiting for them.
The soundtrack by Disasterpeace, however, is very good (and the main reason I tried it in the first place).
The soundtrack by Disasterpeace, however, is very good (and the main reason I tried it in the first place).
Even though it's a narrative technique that has been done so many times in so many different forms of media, those moments when you see characters that you have spent time with individually meet up and begin working together is so, so exciting.
Other than that, it mostly follows the same formula of success from prior Dragon Quest games. Although, if anything, I'd say the overall presentation and sense of progression is even more polished than was seen in the first three titles.
Other than that, it mostly follows the same formula of success from prior Dragon Quest games. Although, if anything, I'd say the overall presentation and sense of progression is even more polished than was seen in the first three titles.