Reviews from

in the past


technically speaking, the PS4 version is absymal. can't believe how badly the cutscenes are rendered and how washed out the graphics are. luckily it's playable, but the devs need to fix all of this. judging from gameplay videos, the PS5 doesn't seem to have these issues at all, so I really don't know what went wrong porting it.

btw, the game itself slaps. kinda. it's quirky as hell. sadly, the story is so lackluster and it's a shame since it had potential and the setting is great

>Plays game
Man what the fuck is this looks like some forgotten PS3 game lmao
>dies 5 times
What the fuck I thought this was made by the Ninja Gaiden guys this shit sucks why can't I izuna drop
>discovers guard canceling
OOOHH ok ok I get it now hmmmmm
>Discovers Iron sight canceling
OH MY GOD GOTY GOTY GOTY

While the gameplay itself was enjoyable, the voice acting can be seen as a major downside for the game’s quality in general. The story makes no sense at all.

Poco ironicamente è la nouvelle vague videoludica, un rovesciamento completo di tantissimi stili videoludici mischiati da loro. Una scrittura alla kojima che incontra souls che incontra i musou e 2000 altre reference, pure memetiche, è a tutti gli effetti una rottura completa con qualsiasi standard. La considero una delle robe più punk di sti anni, ma allora dov'è il problema? Ik mezzo a scene anime completamente randomiche su cui costruire qualcosa è impossibile, si può notare che seppure il tentativo cosciente di rovesciamento c'è manca un obiettivo. Non si va a dire qualcosa di estremamente politico pur essendo un gioco pro honk kong e anticapitalista, non si va a creare una complessità reale nel set di combo ma ti fa comunque godere fon sta spilungona di 2 metri completamente bagnata di sangue dalla testa ai piedi. Poi ci sono minigiochi random, costruiti per perculare qualcosa che era già una perculata a suo modo (tipo yakuza). Infine boh veramente i dialoghi passano da schizofrenia totale a battute da seconda media a riflessioni sull'impossibilità di vivere in un contesto politico su cui non hai agency. Curioso di vedere che altro faranno le persone coinvolte 👍

P.S: ma poi lmao se ne sono occupati quelli che hanno fatto il gioco di samurai jack e naruto to boruto shinobi striker, qualcuno dia una qualche direzione a sta gente non è possibile sto approccio completamente schizo e competente allo stesso tempo.

P.P.S: un gioco che comunque non è difficile nonostante quello che si dica, lo è solo l'inizio in cui non hai combo e perché pensi che sia uno shooter. L'ho giocato pensando spesso a metal gear rising, quindi subito sapevo di dover colpire con spada e fare la combo

Soleil Studios is made of former Team Ninja member. You probably know Team Ninja for Ninja Gaiden and/or Dead or Alive. Their way to do games is the following one : go all in a CQC combat system, mix it up with great chara design, spicy mise en scène, not so good technique and hardecoreness at every level of the game. Honestly, even finishing one of these games is hard. They know it : I unlocked the "Hard japanese" difficulty mode when I finished Wanted Dead.

In my opinion, Team Ninja is misunderstood in the western world. Most people simply see DDDDD breasts and stop it there. But what's behind those breasts is a deep combat system, actually deeper than most combat systems.

You've understood that I like Team Ninja. That's why I follow Soleil's work with attention since its birth. I was offered Valkyrie Elysium by my sister and didn't take the time to play it (my lover finished it and she's fond of action RPGs so I guess it's quite good). Then, my lover offered me Wanted Dead. I didn't want to let it unplayed for long: that's a question of respect at this point.

So I played it. And oh pal what a game! A very controversial one at least. Why is that? Well, it's actually a very good game. But nowaday, people tend to, quite rightly, seriously dislike technical issues. This and difficulty spikes. And old school linear structure. Wanted Dead has all the three of them.

So why do I consider Wanted Dead a good game? Let's have a look at its 3Cs.
- Camera : Nothing special here. Camera is never an issue. The game uses genres standards to counter the camera's weaknesses: it zooms when you look at something and your character automatically choose a target when attacking with your sword, wether or not this target is out of frame.
- Character : A military police lieutenant expert in both gunfights and swordfights.
- Controls : A clever assignation, in which shooting gameplay relies on sticks + circle + triggers + RB and fighting gameplay relies on sticks + LB + cross + square + triangle. Really, the only thing wrong with controls is you pickup items with R3.

That's it. The game is BOTH a TPS and an Hack-n-slash. And none of these aspects are neglected. Now don't get me wrong : the shooting part isn't as good as Gears of War and the hack-n-slash part isn't as good as Bayonetta. But both parts are good, and more important : they're smartly articulated together. For instance : long range enemies are weak to katana whereas CQC enemies are weak to bullets. This leads to a constant high-risk-high-reward decision making, in which you have to choose between charging and exposing yourself to enemy fire or force retreating the best you can to create space between you and the short range enemies.

This high-risk-high-reward mentality of design is applicated to every aspect of the game. Upgrading your weapon is much more about personalizing your weapon. Each thing you buff in a hand leads to another thing nerfed in the other hand: increasing your clip size decreases your reload time. Healing yourself is also a high-risk-high-reward move, considering it slows you hard making you ultra vulnerable, and can be interrupted.

Ammo managment is also high-risk-high-reward based. Basically, you have... Very few clips for both your main weapon and your secondary one. This forces you to switch between your main weapon and the other one, because enemies drop weapons for one or the other, not for both. Considering you can change your secondary weapon for more funky weapons, like greandes launcher or shotguns, considering the higher damages a weapons deals, the less ammo it has, this lead to interessting gunfights, in which switching weapons is common and the order in which you switch weapon is essential.

A parry system similar to the souls' one is implemented. It works very well, provinding you either a low-risk-low-reward permanent protection in the detriment of your speed either a high-risk-high-reward timing parry system. Unfortunately, mastering this system, paired with the counter attack binded on triangle, is necessary (I mean it: NECESSARY) to finish the game. This would not have been an issue if this system was necessary as well to reach the final boss, which it isn't.

Wonderful transition to bosses, characters and narration. In ne word for each of them: unequal, nice and surprising. Bosses are overall interessting, with many patterns and a good variety in their move set and the one you have to assume to deal with them. Some of them even have very clever design, like the rain one, vanishing into invisibility, which lead to a stressful deadly hide and seek game, or Tom Cruise, or should I say Tom CruiseS because there are two of them, which double the patterns you have to watch for and leads to interessting decision making about whom to down first. Unfortunately, there are the second boss and the last one, whom are very harsh difficulty spike, forcing you to learn things you didn't had to learn before (like perfect parrying), and relying and what can be seen as unfair design: insta-kill moves and arenas flooded with henchmen.

Characters rely on objections. Herzog is both popular and upopular, is both an ass and a nice dude. Doc does surgery while being drunk. Cortez is silent, which makes you over attentive to his moves and animation. Gunsmith is -you get it- a gunsmith, but also a former idol fan of cats. Captain lectures you and your team, but eventually asks for a kiss at the end of the meeting to forgive you (the meeting was about how many people you killed and how much it cost). Bad guys are really cool : I talked earlier of the invisible girl and Tom ruise, but Richter and the club owner are wonderful too. Eventually, Hannah, the main character, is a brutal yet soft abandonned mother, very empathic, whilst being a true killing machine, hurt by wars that aren't her's.

All these people are brilliantly mise-en-scène in a Kojima's way. There a huge attention to futile details, like how gelly is their gelly (spoiler: anti-gravity tiers). The switch between art style is wonderful and well-thought: outside the club is realistic, inside it's anime. Shoutout to this level by the way, which is by far the best one featuring the best enemies and level design.

The world and story told are a post-80 pro capitalist society that killed public services and destroyed many lives in its insatiable appetice for profit. Pretty much our world, just a little bit more fascist. Private armies tend to destroy police to conquier this last market. Girls with no family and a kid have no futur: there are no social services to help them. They'll, as shown in a cutscene, marry a douch that'll eventually come home drunk and kill them. Not gonna lie, it can be harsh. This is very nicely constrasted to the colorful sound and visual design, which is based on the 80s culture, quite happy-go-lucky and egocentric.

Wanted Dead isn't a perfect game in any way. But, as the other Team Ninja (in this case, their child Soleil) games, it focuses on things it considers important and delivers a 20/20 game on these things. If you want a well told anticaptilistic game, based on mixed combat system, featuring great sword AND gun fights, Wanted Dead is for you. If you want a game that runs perfectly on a PS4, that has no difficulty spikes nor linear level design, this isn't for you.


Solid if slightly baffling little game. I'll be keeping my eye on Soliel.

it's got a very specific kinda camp to it dat probably caters to some niche audience, but it's not for me

I don't know what the devs were thinking, but I like it.

Que si que si, que es un juego consciente de sus defectos y los abraza no se qué… pero es que ni aún con ese pretexto consigue que sea lo suficientemente sólido como para que valga la pena. Deadly Premonition es un buen ejemplo de juego con sus pedazo defectos que puedes amar aún con todo por sus bondades, este no.

someone might say to you "they made a new game that's like a ps2 game." instead of thinking "that sounds fun" you should run far far away from that person

honestly one of the most lived in worlds ive ever experienced in a more linear level by level type of game. rlly appreciate how fleshed out and real everything feels and how truly ambitious this is. love how bright the gore in this looks and how often there’s rlly impressive and genuinely beautiful set pieces and levels. rlly casually cruel and oppressive atmosphere which is like rlly special given the fact that the story is never too self serious. just way too hard for me to finish lmao😖

based and stefanie joosten pilled

Once you're in on the bit you'll get what Wanted Dead is, a wild game that absolutely deserves a look if you like weird kooky third person action, period. Sorry, but all the half star reviews and "worst game of 2023" videos I've seen are a total joke. This isn't a "triple A god tier" title but a little jank never hurt anybody, especially when it's done this stylish and zany. You can slice dudes into several pieces and pull off gun-fu finishing moves, this is a GOOD game people.

It's hard as hell sometimes, the checkpoints get brutally spaced out in the later levels, resulting in some cheap deaths from tough enemies and repetitively playing the same sections over and over that make you want to rage quit. This was my main problem with the game, but it's hard to say when difficulty should be a factor when criticizing a game - FromSoftware get away with it all the time. But when you do get through, you feel so fucking badass. I can't count how many times I was getting my ass handed to me by squads of goons and ninjas, but then tried again and sliced and shot my way through like a combat master, perfectly dodging and countering attacks with ease. When the combat clicks, it fucking goes hard.

In between the Metal Gear-ass strange plot you have arcade cabinets, claw machines, karaoke and ramen eating minigames like you're in a Yakuza game suddenly, and it's just so cool and silly. You don't like a game that lets you sing "99 Luftballons"? Bite me!

More games like this, please, always

Wanted: Dead verfolgt eine klare Vision und hat mich dabei mit seinem Gameplay-Loop, dem Setting und der Over the Top-Art von vorne bis hinten komplett mitgerissen. Ich finde es gibt heutzutage viel zu wenig Spiele, die sich nicht darauf konzentrieren unfassbar ernst oder realistisch zu sein, sondern die einfach nur Spaß machen wollen.

what an incredible odd game. It's charmingly bad, like funny bad. it's one of those games you can tell are made by humans that are just scrambling shit together. has really dope anime sequences for some reason though.

The best worst game of 2023.

The story is nonsense that doesn't know if it's trying to be serious or not.
The combat is functional yet clumsy, which isn't helped by the poor balancing and dumb AI
The presentation is all over the place and badly performed
and the mini-games are totally lifted from Like a Dragon/Yakuza series and done terribly.

It's pretty much a 2004 game that came out in 2023. (Like a HD Devil's Third, considering the devs behind this game did work on before leaving Valhalla.)

Cannot recommend this anymore than $20, especially considering it's length as I was about to beat it within about 6 hours but it's a good bad recommendation from me, even at the low score I've given it.

é meio complicado falar sobre esse jogo, de certo modo, ele é o jogo mais nota 6 existente, não é taaaao bom em maior parte do que se propõe a fazer, mas da pra relevar alguns dos problemas, por que ainda assim, me diverti bastante com ele.

começando pelo lado ruim, o jogo não tem muito polimento, a gameplay é sim bem divertida porem existem alguns erros impossiveis de ignorar. A câmera é meio truncada e de vez em quando pode te atrapalhar a mirar ou dar parry, um sistema de lock-on faz falta apesar de não ser exatamente necessário, o jogo parece que esquece que seu personagem não consegue pular e o design das fases acaba te atrapalhando bastante por isso e em vários momentos parece que só esqueceram de balancear certas coisas do combate, além de faltar um pouquinho mais de variedade, entretanto, o jogo é curto então isso não incomoda muito. A questão é, o jogo é MUITO curto, a história não faz sentido nenhum pq parece q ela é só 1/3 de uma narrativa completa, não acontece quase nada, e o que acontece não tem muito desenvolvimento nem impacto.

Agora, onde o o jogo sucede de fato é na sua apresentação, o estilo visual, a estética retro futurista, os finalizadores durante o combate, o jogo tem estilo e charme de sobra. Além dos design dos personagens e de todo o visual do jogo, entre as missões de ação dignas de uma série policial ou filme de ação dos anos 80(com direito a uma missão dentro de uma balada e uma cutscene tocando maniac), temos minigames, jogo de ritmo de comer ramen, karaokê cantando uma musica alemã que eu amo, retro shooter em um arcade. Esses detalhes ajudam muito no carisma da obra toda. Além disso, apesar de ter dito que a história não faz muito sentido, ainda assim toda a apresentação dela é ótima, ênfase nas cutscenes em anime mostrando o passado da personagem principal.

no geral, é um jogo com um potencial enorme, porém segurado por um orçamento médio e ideias de mais, ainda assim com todo o estilo e charme que ele tem, se tivesse uma história maior com certeza conseguiria ver wanted: dead sendo cultuado assim como jogos do suda51. É uma pena realmente, gostaria de ver uma versão mais realizada desse jogo.

This is clearly one of those 7/10 games in many different ways... I don't even know where to start. I'd rather focus on the positive aspects which seem to be more overlooked in reviews.

- The voice acting is done by VA of different nationalities, which gives a certain flavour to it. I don't know if it's just the different accents/cadence of people not speaking their native language or just that they are doing their best but it has those ending-1990s/begining-2000s kind of cheesy voice acting which contributes to its "7/10 out of the past times" identity.

- At the beginning the combat may seem to be a little bit janky, and some parts of it indeed are with the genre-characteristic wonky camera, attacks coming out of it sometimes and stuff, but it's really satisfying in general. The finishers felt fine to pull off and the bosses are a mixed bag, although not many, half of them are cool. Fun and direct combat that is fun to play, what else did you want from this?

- The OST is quite good to be honest. I was disappointed in the club stage where they played a remix of "Maniac" by Michael Sembello to not be used on the actual level... damn, I really wanted to kill mobs while listening to it.

- The story has some interesting points here and there and others are just all over the place. You know, 7/10 vibes. The dialogue has some funny bits and there're plenty of references to pop culture that some younger audiences may not get but they are kinda corny so I'm all in for it anyways. The ending and the story end way too soon, like something was missing there, but fuck it, if we get another game down the line then fine, if not, you can accept it as is and roll with it.

- It has in-between levels minigames! They're not all great but again, add up to give the traits of a 7/10 game. The bullet hell side-scroller mecha minigame rules though.

- Also, it's got an explorable hub, which is always a plus in an action game for me.

- Chainsaw.

Just play for the vibes and the action and you won't get dissapointed.

Wanted: Dead es uno de esos juegos de PlayStation 2 que les faltaba dinero y tiempo pero le sobra desparpajo, ideas interesantes y una apuesta por la jugabilidad como bandera.

Es un juego increíblemente inconsistente, con unos gráficos y animaciones justitas pero suficiente para presentar su apuesta jugable. Y la apuesta jugable es divertida, con una mezcla mas que interesante entre un juego de acción y un shooter, que funciona mejor de lo que parece siendo un golpe en la mesa de que se pueden hacer cosas mas interesantes que copiar los mismos shooters una y otra vez.

La historia es interesante y, curiosamente, actual. No es nada nuevo en el genero cyberpunk pero no esta mal. Eso si, esta esta escrita por un friki de las pelis de acción de los 80 con un dominio muy bajo del ingles y claramente bajo los efectos de diferentes drogas, lo cual significa que esta desarrollada con el culo, haciéndola mucho mas confusa de lo que debería y con diálogos que a veces rayan la parodia.

El pack lo completan unos minijuegos curiosos que dan cierta variedad al juego entre mision y mision.

Es sin lugar a dudas el juegos más caótico y aleatorio que he jugado en mucho tiempo. Su historia es absurda y las cinemáticas para contarla no tienen ni pies ni cabeza. Sigo sin saber muy bien a que he jugado, y pese a ello puedo decir que lo bueno es que una vez te metes en su sistema de juego puede llegar a divertir un rato. Creo que el juego pretendía ser algo increíble y no es la gran cosa, habiendo más cariño por los minijuegos absurdos sacados de un Yakuza que en el propio juego normal.

No es un juego que recomiende, salvo que (como a mi), te guste la basura dentro del mundo de los videojuegos. Soy sincero, Gollum es mejor juego.

O sentimento de se jogar Wanted:Dead é de que o jogo estava pronto a anos, mas não viu a luz do dia até ano passado, sua estrutura, sua estética, seu combate, são muito semelhantes ao que se veria num jogo base da sétima geração de consoles, e vejo isso com muito bons olhos e um sorriso no rosto.

Imaginem que Suda51 e SWERY estão trabalhando num projeto e o melhor de dois mundo se juntam (espero que Hotel Barcelona seja foda, ok?) essa é meio a ideia que eu tenho desse jogo, o combate é muito divertido, serio, e a primeira vista talvez soe estranho, mas serio, é muito daora, e por se tratar de um jogo com tanta personalidade, é o que adiciona ainda mais gosto em tudo.

Apesar das atuações de voz super blasé e fps cair durante cutscenes (igual Deadly Premonition, quem diria) o jogo se segura pelo seu carisma, partes em anime, momentos rítmicos, os diálogos ala Tarantino ou até mesmo, a galhofa pela galhofa são algumas das coisas que tornaram a minha experiencia com Wanted:Dead agradável.

De certa forma, dentro de um contexto aonde cada vez mais os jogos se parecem uns com os outros por causa da reprodução das tendências (leiam Walter Benjamin) é muito interessante ver um jogo ir contra a maré, usando de técnicas e forma do passado agora com estética, o que me faz pensar em Wanted:Dead com um jogo anômalo para o seu momento dentro da indústria.




fever dream game with actually fun counter-based combat

Un juego con un apartado estético/visual realmente atractivo, una banda sonora BOMBA de cojones y un worldbuilding suuuuuuper interesante son lo único que mantiene a flote un juego que hace aguas por todos lados.

El combate es malo con avaricia, es un medio hack and slash/ shooter de coberturas pero ambas facetas son malísimas, los parries están reguleros, hay pocos combos y en general se hace tedioso.

Las Boss Fights son una castaña colosal y ni son épicas ni nada. Malos trámites.

Los personajes y la historia van de la malo, porque es una historia mal narrada, con poca cohesión temática y cronológica que hace que termines el juego sin enterarte de que coño has jugado... En cuanto a los personajes sufren de ser personajes animú más planos y raros que su puta madre. El voice acting es un poco exagerado pero muy disfrutón.


En general sus escuetas virtudes no salvan un juego mediocre al que hay que darle el honor de intentar hacer algo distinto. Si, ha salido mal, pero lo han intentado y eso es digno de mención coño.

I haven't played this game but the protagonist (pretty 8 foot tall cyborg lady) is transition goals

After wrapping up Bayonetta and before starting the next game I just had to come back to Wanted: Dead. I love it and wanted to try it out again now that it has been updated.

At first I needed to re-adjust to this game, as I kept hitting the wrong buttons for dodge and reload and was playing kind of awkwardly, but after a bit of time it was clicking again. Quickly sprinting and rolling around as Hannah Stone while ripping, shooting and parrying your way through enemies is so much fun. The charm and characters of this game are still great too. So what’s new or different?

First of all are the fixes and improvements. I played through the game on PS5, on normal difficulty. Then I got the itch to keep playing this again and did Hard and Japanese Hard, which takes me up to 8 play throughs now. I had fewer issues and no crashes but there were still performance problems, particularly during Kowloon Street. So it’s a smoother experience but still needs a little more work and of course this game still has its bit of jank.

There is a big change to difficulty. The first ninja now has three Stimpacks right in front of him and all the tougher enemies drop them too. I don’t know how I feel about this. The game already has an easy mode, which is now easier to access. It feels like the game lost its edge a bit and like the creators have compromised their vision. It seems a bit late too, all the reviews are out and the game has been on shelves for over a year. Is this really going to pull in more people? I almost managed a no death run first go despite not playing it since last year and not trying for it. During the last chapter there were just a lot health drops that I was leaving behind. The game just feels quite a bit easier. At first I thought no problem normal difficulty has been made more accessible, which is fine, but new players will be missing something. However these changes were made to hard and Japanese hard as well. Holy crap why did they lower the difficulty of the entire game? Now if I want to play the game as the developers originally intended and how I enjoyed it I need to not install the update, which means playing a buggier version that likes to crash. It’s still an incredibly fun game and I know many will prefer it now but it has really lost something. I liked that it demanded you learn how to play, it was rewarding and the journey to getting better was one of Wanted: Dead’s highlights. I liked that you had to be on your game or get punished. I liked the tension and palm sweats the difficulty and checkpoint system created. I liked that it made you learn to get through strings of encounters rather than just one encounter at a time with heaps of health or checkpoints in between. I want more people to play Wanted: Dead so maybe this is going to be good in the long run but I don’t like that it’s been toned down either, it does negatively impact the experience and there was no reason to change the higher difficulties. Surely there was a better way to get new people on board.

They added player stats so you can track your progress for some trophies. The severance pays trophy has been fixed as well and I unlocked it. I’m never getting that Platinum trophy though because of how damn hard it is to do really well at the mini games, seriously why is the ramen game harder than beating the game on Japanese Hard mode? They also added the ability to toggle in and out of cover with a button press. I’m not a fan of it and changed it back straight away. I want to move around quickly in this game and snapping in and out of cover just feels better.

I’d love to see more improvements and content added to this game like an even harder difficulty that changes up enemy placement, a boss run mode, chapter select and a ranking system. As much as I’m really happy this game got an update, it feels like two steps forward and one step back, when the game needed to be taken four steps forward.

The reviews and how they have almost certainly impacted this game’s sales and how it will be remembered by many (if remembered at all) really sucks. Some of the bad reviews I have read gave me God Hand 3/10 flashbacks, hopefully this game get’s some of the recognition I think it deserves one day. Overall Wanted: Dead is an amazing, addictive game. It’s hard to describe just how good this game feels. I’ve played it 8 times now and have it down to about 2 hours and no deaths, if I’m careful, and I’m still keen on playing it more. It’s just such a special game and I think if I were to review it again now I’d put it in the 8 out of 10 range, which for me makes it a must own and play game.

Added more after another update in April:

I had to go back to Wanted: Dead again after another big update released and this now brings me to ten playthroughs. It’s been further improved but also comes with the cost of difficulty being nerfed even more.

There’s actually quite a long list of changes. First up is an expanded skill tree with some new skills and some changes to previous skills. The biggest changes here are a quick little grenade toss, sliding attack makes enemies drop shields and adrenaline rush, which gives you slow mo after bullet time and you are more powerful during it. On top of this there’s been rebalancing to damage and stun and adrenaline seems to build quicker. The additions are nice but the changes are taking things too far. They simply make you more powerful and make the game easier.

There are additional fixes for bugs and improvements have been made to visuals and performance which is always very welcome but some performance issues still remain. You can now transfer your save from PS4 to PS5 as well.

The Space Runaway minigame has been made easier and one of the trophies for the Ramen minigame has been made easier too.

Wanted: Dead is fantastic and it is wonderful to see the game getting this much attention and improvement I just wish it didn’t come with the cost of lowering the game’s difficulty. It is especially frustrating when a lot these changes could have only been made to Neko and maybe Normal mode while Hard and Japanese Hard could have been left as they were. It is still an incredibly fun game but it has lost some of its edge and the experience has been negatively impacted. Tension is reduced and it no longer has the same good balance between challenging and rewarding. It is highly likely that new players won’t be pushed to learn to play. This means newer players may not discover what this game has to offer and that the rewarding journey of getting better will often be missed. This is really important as one of Wanted: Dead’s strengths is how good it is at making you feel good. It is disappointing that Soleil hasn’t been able make it more accessible without impacting how challenging and rewarding it was.

If you were put off by or dropped Wanted: Dead because of bugs, issues and/or difficulty then now is the time to jump in or jump back in. It is in a better state now (at least on PS5) and is quite a bit easier to play through. You will be missing something due to the easier difficulty of the whole game but I know a lot of people won’t care about this.

Wanted: Dead has become my favourite PS5 game, that isn’t some kind of re-release. I very, very rarely have wanted to come back and replay a game so much or so often since the early PS3 days, which is now around 15 years ago. If gaming is not doing well right now then games like Wanted: Dead is the medicine, even with the all the issues that were present in the game at launch.

I’m kind of surprised there isn’t a bit more discussion around the story, world and characters too but I guess not many people played it. I feel bad about how much I initially glossed over and didn’t think about it. It’s actually really good. This world is really cool, I love the characters and I’m really hoping for a sequel.




STOP READING HERE IF YOU DON'T WANT SPOILERS




It’s a cyber punk, alternate version of our world, set in Hong Kong but with a very international cast of characters. Meat is rare and there seems to be clear separation of the different classes of people. It is about a corporation convincing the public that they have made synths (= working class) but really they haven’t. The corporation literally owns people, has their own security force and seems to have a lot of control over politics and the police. Then there is the whole ending with the reveals and the anime cut scenes. I didn’t expect the game to hit this much and have a story this good after that opening diner cut scene. I was just expecting stylish, irreverent fun. There’s so many interesting deliberate choices as well, like the voice actors, only one karaoke song and it’s 99 Luftballons, Stone’s police car is a Maserati from the early 90s and there is one random Nems song. There’s just too much to list. I have so many questions as well, like how did this game even get made? Why is the technology the way it is in this world? Why are there live action cooking segments? Will Hannah/Emma find peace and/or resolution?


БЛЯ И КТО ПИЗДЕЛ
отличная игра, одна из лучших реализаций идеи смеси шутера и слешера/битемапа со времен ре4 наверное. игру серьезно портит кривизна, недоделанность и малобюджетность (моменты когда удары по врагам не регаются или медкиты отказываются подбираться), однако одна из немногих современных не-инди игр унаследовавших аркадный геймдизайн

Conversando com alguns amigos, cheguei a conclusão que Wanted Dead, é um jogo irritante. Nesse mesmo dia, um amigo que participou dessa conversa, citou casualmente Evil Within, mesmo sendo contextos diferentes, o sentimento que tenho por ambos é de estresse.

Refletindo melhor sobre as proximidades de ambos, entendo que eles, mesmo sendo jogos diferentes, compartilham de elementos similares e são essas semelhanças, que me irritam.

Conceitualmente, Wanted Dead, pode até ser interessante, como alguns amigos defenderam suas escolhas de design absurdas, respeito, mas os acho malucos. E é isso que me pegou negativamente, são conceitos interessantes, mas tão pouco polidos e aplicados, muitas vezes, de uma forma tão irritante, como a utilização do checkpoint, que no instante que eu morria no game, a diversão1 acabava.

Evil Within, é meio que isso também: ideias interessantes, que no conjunto, até faz sentido e funciona, mas tem tão pouco tato ao mesmo tempo, que só me irrita. Não acho que ideias salvem alguma obra, Wanted Dead é cheio de ideias legais, executadas, hora de forma boa, noutras do pior jeito possível.

Wanted Dead, é um jogo que tem personalidades, não nego, mas, ao mesmo tempo, é tão perdido no que quer, que parece tá tentando repetir um estilo de jogo (que nessa altura do campeonato, no mínimo, podemos chamar de tendência.), que gerou vários dos clássicos cults da era do PS3. Uma amiga, muito mais sabida que eu sobre videogame, comentou sobre isso também e concordo com tudo que ela disse, menos na parte disso ser positivo.

Esses jogos, que saiam tudo atrapalhado e que acabaram por fomentar uma legião de fãs ao decorrer do tempo, é algo muito mais acidental e difícil de emular essa estética. Eles foram tipo Acossados, que originalmente era pra ser de um jeito, mas por questões externas, o filme foi todo picotado e acabou saindo muito melhor que o que era pretendido. Sinto que é a mesma coisa pra esses jogos clássicos cult.

Wanted Dead, só tenta ir nessa onda, mas não consegue. Tem personalidade, mas não é único e não consegue fazer a soma de tudo, ser marcante. É um jogo que rapidamente você esquece que jogou e mesmo seus melhores momentos, não seguram.

E seus melhores momentos, são o combate meele, que mesmo tendo outra forma de jogar, que soa até mais planejado, não foi introduzido e sinceramente, não é um game que me interesso pra sequer aprender a jogá-lo desse jeito. De qualquer forma, mesmo no combate corpo-a-corpo, a existência de esponjas de danos e o contra-ataque dos inimigos, arrancarem muita vida, deixa o duelo monótono e pouco satisfatório. Satisfação essa, que mais surge nos momentos de execução, do que lutando de fato.

Mas sinceramente, onde ele mais peca é em juntar tudo isso, em um level design que só não funciona. É um caminho apenas, não tem expressão, não tem nada, é vazio e ignorável; pode apagar tudo e deixar um corredor sem textura, o resultado seria bizarramente, o mesmo.

Contudo, ainda gosto de algumas coisinhas aqui e ali, mesmo as cutscene sendo todas, agora falando cinematograficamente, erradas, ainda são legais de assistir e gosto como ele trabalha seus personagens, dando um charme divertido. Pena que isso não vale pro jogo todo...

Enfim, eu abandonei na reta final, porque eu cansei de ser morto por inimigos que me matam em um combo idiota e que se recusam a morrer. Quem sabe na próxima, eu mato o chefe final e talvez, mude de opinião.

1. Não tenho nenhuma vontade em debater se o termo: “diversão”, faz sentido quando se fala de arte, então pra resolver, entenda diversão como interesse.

Bought this one on a whim and it was, um, interesting, to say the least. I'm still intrigued and will give it another go at an undetermined time in the future.