Reviews from

in the past


Good game but gets after few levels to difficult an you are in over run by to many strong enemies, but setting, musik and idea are great.

DNF. A decent effort at a throwback shooter, but it's not very successful overall. Moving around the environment is pretty rote and also confusing a lot of the time. I got lost much more often than I wanted to put up with. The shooting feels great at first, but it gets repetitive real fast. I got stuck on the end of the 2nd of 3 chapters, and I just couldn't bring myself to keep going.

Wow, I’ve had it pretty rough lately with gaming. I abandoned both Diablo 4 and Outer worlds back to back. I thought Bolt Gun was a sure fire recipe for success. I love old school looking graphics and Boomer Shooters. I loaded the game up and I had a blast in the first two levels. I loved the sense of weight behind the movement. The satisfying meatiness of the gunplay and resulting enemy deaths. The only thing that could hold it back a little was its reliance on following the basic Boomer Shooter gameplay formula. Survive arena shootouts and find a vast horde of keys to progress. The usual Red, blue and yellow keys. A lack of variety doesn’t really matter when the game feels this satisfying to blast through.

So why the low score? Well I played this on Nintendo Switch and my god it ran like absolute horse shit. The frames would drop continuously to the point where playing a full level felt like it was actively damaging my eyes. I managed to complete the first 7 levels on the hardest difficulty despite how badly it ran but I couldn’t face another two acts worth of levels in this state. It’s unplayable and I find it absolutely shocking the devs released this product for sale. The Logos at the start of the game when booted up can’t even run at 30fps. It’s a shame because if I had played this on another console I might have loved this but I have to talk about my experience and on Switch, this is a shit show. I think I will revisit this game down the line on another console in future.

Boltgun is a pretty fun boomer shooter. Don't expect anything more from this, it's more or less the platonic ideal 7/10 experience as a boomer shooter in the Warhammer universe with a nice art style.

I'm shocked that a game that feels this fucking good to play. A game that's this heavy, that is this satisfying to make enemies explode into a indistinguishable mess of gore is this unabashedly boring. Nothing about this really screams anything to me. It isn't awful, but as far as brainless shooters are concerned, just nah.


this game has no soul. There are some really lazy aspects to it, like putting two of the same structure on the same map and then putting the "secret" collectible in both of them in the same place.
yeah yaeh "this game has very cool look" :DDD no it's worse than almost any boomer shooter. This game feels like a student's graduation project.

game has a very cool look, and chainsaw feels good to use, but nothing particularly inventive going on here. level design is super bland

they nailed everything about this game except one of the most important parts which is the level design. Cookie cutter ass game despite the love I have for warhammer.

A classic shooter, complete with getting lost in labyrinths while looking for keys.

El boomer shooter menos boomer shooter que he jugado. Estuvieron bonitos los homenajes a Doom y Star Wars Dark Forces por unos minutos, pero después de eso sólo hay un juego de disparar a cosas y evitar morir, cosa que ya existía y se llama Prodeus, juego al que sospechosamente se parece mucho estéticamente.
Lo bueno es que mínimo no te trata como idiota y si te dicen que te vas a enfrentar a guerreros del Caos es porque te vas a enfrentar a ellos y te van a dar en la madre apenas en los primeros niveles.

There are certainly better boomer shooter revival games out there, but if you're a fan of both retro shooters and Warhammer 40k, then Boltgun is kind of a no-brainer.

very good boomer shooter but got bored quick

this is as reddit as it gets

What a fun game, gunplay is amazing.

Very good but it felt really repetitive after some time and the levels are sometimes very confusing, I feel like the guns were also sometimes kind of similar so many times there was no much reason to swap weapons, specially because it takes a lot until you unlock a decent amount of them. Enemies were very nice but the game is too long for the amount there is, so again the repetitiveness is a big problem.

Fun fact: Many do not know that this game happens on the same planet as another popular WH40k game, Space Marine.

~50% completed. Feels like i've seen most of what there is to see. Its good but I prefer to stop before getting bored.
That said, I don't think this game needs anything more or anything less. It's a perfect AA game for a specific niche.

Fuckin badass man. There is no plot, there is only the emperor and I am his hand.

Perfect game to dip in and out of. Movement is good, weapons are chunky, set pieces are dope. Huge fan. Will be playing the dlc in a week

Enemies don't follow the same rules as the player, as in only a few Daemon enemies aren't practically stationary, all projectiles are laughably slow, and very few last more than one second under fire, even if the enemy in question is a regular Chaos Space Marine with a Bolter just like yours, or worse yet, an honest-to-God Chaos Terminator.

More importantly however is the fact that there is no level or character editors nor any kind of official mod support, yet they still overcharge you. You are stuck playing their levels, as their OC (a Primaris Ultramarine what a vile combo) until you get all achievements and immediately drop it as you have nothing left to do except speedrun, until the DLC drops where they ask you to do it all over again.

It’s really fun it’s nothing that special but for a quick play through there’s nothing much more I could ask for, and I can just turn my brain off and get through a couple of missions of this at an easy pace.

Yes the level design is pretty simple but I was surprised at times by some stuff they did and I think the best things they did are the bit arenas that are just filled with enemies, and there’s a sort of cohesive story that runs through it that kind makes it make some sense

Great variety of guns and enemies, there’s so many different combinations of what gun you can use to kill what enemies and I did like the way they paced it out of unlocking the guns worked really well for me too.

Don’t really get what all the complaining because really what did you expect from this, it’s almost exactly what you see is what you get and it’s not like this was framed as some huge game.

This review contains spoilers

(Full playthrough on Hard Difficulty (Emperor’s Mercy))

Well, it’s been a while since I wrote a review, I’m kind of in the middle of a lot of games, and Street Fighter 6 and Star Rail don’t exactly have an ending. I put those two on here though since I pretty much know how I feel about them. I’m making my way through Tears of the Kingdom, I need to get back to Dead Island 2 with my friend, in the last quarter of Final Fantasy 16, and just started Diablo 4 and Pikmin 4. There are so many games this year, it’s hard to keep up. But I’ll try! Anyway, Boltgun. I had a good time with this game. I bought it when it came out and got about halfway through, and just recently picked it up again to finish the rest of it. It was a good time, and it didn’t overstay its welcome.

Performance/Bugs - Game ran great most of the time. There were a couple instances where my frames started dropping pretty heavily, especially on the last level. There are so many enemies that don’t disappear when they are killed, so I had to turn the option on to despawn those corpses on the final level. After I did this, my frame rate stabilized. I experienced no bugs.

Story - Lemme just say, I have never had less of an idea of what was going on in the story than this game. The only thing I know is that you crash landed. That’s it. I know we don’t play boomer shooters for the story, but a better way to deliver context would have been nice.

Gameplay/Design - Well, what are you expecting? It’s a boomer shooter. Well, okay, I know modern boomer shooters have had a bunch of innovations on their design, to the point where you can even really call them that anymore. Stuff like ULTRAKILL. But Boltgun is basically a classic boomer shooter with little to no modern innovations. This can be good or bad or neutral depending on what your priorities are. I myself did not mind too much, but by the end of the game I did find myself wanting a little more variety in the gunplay.

Every weapon kills every enemy. There is not a lot of strategy to be had, other than generally saving your high damaging weapons for the bosses. Some of the weapons have splash damage that can be used to kill or damage multiple enemies in one shot. But that’s mostly it. Some of the weapons just feel much better to use than others as well. Like, the shotgun just straight up sucks and the plasma gun is really clunky, especially with how easy it is to damage yourself with it. On the other hand, the bolter, grav cannon, and melta gun, and the heavy bolter feel awesome to use. The bolter and heavy bolter especially, those two were my favorite weapons. SImple, reliable, satisfying, and effective.

I was also extremely impressed by the map design. At a glance, they are just huge, sprawling maps, but they somehow cleverly shepherd you towards the right way. I only got for a significant amount of time twice in the whole game (Grand Elevator looking for the second key, and the level with all the portals where you have to follow the red symbol to go the right way). Even though a lot of the areas in each level look the same, the levels usually spit you out where you need to go, and there are sometimes markings on the wall and signs to help you out. Enemies seem to usually not respawn in places where you have been before as well, so if you see enemies, you are usually on the right track. Secrets are also hidden quite well, with some being in common hiding spots like shipping containers to ensure that you usually get at least a couple power ups per level, and some hidden more thoroughly to reward people who explore the level a little bit more. Getting lost was frustrating when it happened, but it didn’t happen enough for me to knock points off for it. My main complaint about the levels actually, is the frequency of contempt and health pickups. Sometimes there are way, way more than I need, and sometimes there are none to be found when I need them the most. I know balancing this stuff is probably pretty difficult, but more often than not, the health economy seemed to be more unbalanced than balanced.

I also did not love some of the enemies’ gameplay designs. My main gripe is that some of them have too much health, but maybe that’s just the punishment for playing on a higher difficulty. I would almost always prefer for enemies to have less health and do more damage or have more varied attacks than just getting more health. I also hated the Aspiring Champion. I know they were probably designed to be hated, but the way to deal with them sucks. They are so fast and you have to drop everything you’re doing to run away. The problem is that there’s usually a lot of stuff in the way and there aren’t a lot of long hallways to get time to turn around and shoot them, so about a third of the time they landed a hit on me, successfully transforming into an even more powerful enemy upon their death. I also wish that enemy projectiles were more visible. A lot of times when I died, I had no idea what hit me because there were so many effects on the screen. Killing tons of low health grunts with the bolter was extremely satisfying.

Art/Music - Music was nothing to write home about, but it got the job done. The art design and retro filter was very reminiscent of old school boomer shooters, but again, it was just competent. My favorite part of the art side was actually the sound design. I love the gun sounds, the bolter and heavy bolter especially, the shotgun shells falling onto the ground, the yell grunts make when they see you for the first time, your marine’s voice when they taunt. All great. The sound team did a great job.

This was a fun game to play in between big releases, and I would have no problem recommending it to someone looking to play a classic boomer shooter. Lack of innovation and certain design flaws prevent it from climbing to a higher rating, however.

Mid game - terrible port.

What was something I was just going to bother with on Game Pass became a birthday gift from a close friend, meaning I tried quite hard to see something in this game and finish it. Sadly, Boltgun is almost everything you shouldn't do in a modern "boomer shooter;" borrowing all the worst ideas from the genre's past and delivering a poor PC port on top of it all.

There is no nice way to say that Boltgun is boring, but it's really boring. Map designs are samey mazes with little visual distinction in either color or structure, leading to the player traversing the same rocky cliffs and military bases over and over again. While the enemies offer a decent variety, the AI pathing is stupid and almost every enemy either stands in place to get blown to bits, or rush you like they have no reason to live, anymore. Spending hours running around the same-looking corridors and cliffs, fighting the same enemies over and over again, all in these giant mazes I get lost in half the time is not my idea of a good time.

Guns are largely a non-starter, either, with no weapon I picked up in my six-hours of playtime grabbing me like anything from QUAKE, DUSK, AMID EVIL, Ion Fury, etc. The drip-feed of weapons is solely that: a drip-feed. There is nowhere near enough variety in the weapons to begin with, but having still not unlocked all weapons at over six-hours of playtime is frustrating for a game like this. I understand the idea of slowly delivering all the surprises, as you don't want to "blow your load early," but it leads to Boltgun feeling like there are no substantial rewards for exploring or just playing normally. This issue is typified with Boltgun not offering any new weapons for nearly three-hours, then giving me two back-to-back; you really couldn't have spaced those out? I would never say I could design/create a game better than this, but I want to know the thought process on the genius who thought that up.

Lastly, I will just be complaining about the PC port, because it's one thing to be playing a "mid" shooter, but to have it run as poorly as it does on PCs that blow far past system recommended specs is unforgivable. As is usual with Unreal 4/5 games, Boltgun suffers from obnoxious stutter struggle with massive frame hitching and performance dips in both predictable and completely random locations. While I am not running a "top of the line rig" by any stretch of the word, my PC should be running this game better than the goddamn Nintendo Switch.

Chido en un inicio pero se vuelve aburrido rápido.

I was looking forward to this game as I downloaded it alongside Hellblade 2 from Game Pass, but it just ended up being very disappointing for me. So I'm not a huge Warhammer 40k fan or anything, but I do love boomer shooters and the idea of one set in the Warhammer 40k universe sounded like a match made in heaven to me.

Unfortunately this was just not for me. The sound design is excellent and the guns feel nice and weighty when you fire them. The problem is the mission design is very boring with you just collecting keycards, which yes is a staple of the sub genre, but like I need more than that at this point. Sure I don't mind the odd keycard objective here and there, but some variety is needed. About the only other thing the game does is just have lots of horde mode sections where you are locked in a big room and have to fight waves of enemies, which again is another staple of the genre, but they throw TOO many enemies at you. It's hard to dodge bullets when you're essentially a walking tank and there's enemies spawning all around you and hitting you from all directions. I had to switch to god mode in some of the sections as I just couldn’t get through them and I was playing on medium difficulty. You can say skill issues on my part, but I just say it's bad difficulty balancing.

What killed it for me though was the level design, which looked great visually and I love the game's art style, but it's very easy to get lost in them. My breaking point was when I muted the game's audio so I could listen to a podcast while playing (I was tuned out at that point), finished another horde mode section and then spent 20 minutes wandering around, with no idea where to go next. At that point, I was done.

Warhammer Boltgun e um jogo muito bom mas com uma duração meio cansativa, desde o lançamento eu quis jogar ele pois adoro esse estilo doom freneticamente, mas eu não senti tanto disso em boltgun, talvez seja o fato dele ser muito extenso e suas fases serem meio labirínticas causando uma confusão pra onde tem que ir.

Os graficos do jogo foram o que me chamaram muita a atenção pois qualquer coisa que se pareça com pixels eu ja to querendo jogar e boltgun chegou com um trailer encantador fazendo eu me apaixonar na hora, agora voltando aos graficos do jogo que são belissimos, tem alguns cenarios do jogo que me admiraram muito pois eu não estava esperando ver aquele tipo de paisagem em certos lugares, a maioria das fases vai se passar em um lugar só, porem cada local vai ter umas estruturas diferentes e elas são bem chamativas e com uma pegada gotica e industrial e eu gostei muito disso (talvez esse estilo ja seja da franquia Warhammer mas como não conheço ela muito bem então não posso afirmar nada)

A gameplay eu simplismente amei pois ela e muito divertida, sair correndo e atirando em todo mundo e frenetico pra caramba aqui, e fazer isso tudo fica ainda mais divertido se você estiver escutando alguma musica da sua preferencia ja que eu não curti tanto assim as musicas das fases, sempre que eu botava a musica "Let's Get It Started" fazia minha gameplay subir a mil em muitos momentos, alem de você sair correndo atras de todo mundo o jogo tambem possui um botão aonde você pode insultar os inimigos e ate que e bem engraçado fazer isso, eu sempre usava esse botão quando morria umas 734682, e depois de conseguir vencer eu lançava o xingamento da vitoria, e algo bem daorinha apesar de não mudar em nada.

Agora falando em armas o jogo possui um total de 12 armas para se usar e um dash que fica muito na encolha ja que e tanta coisa acontecendo que fica dificil de lembrar da existencia dele, nos possuimos uma grande variedade de armas e cada uma com sua peculiaridade e essas armas são:

1. Espada motosserra: essa espada aqui e uma otima aliada na gameplay pois alem de você atacar normalmente ela possui um sistema de dash que você mira no inimigo e da um mega avanço em cima dele dando dano, você tambem pode ficar apertando o botão pra ficar com a motosserra por mais tempo ativa causando dano continuo mas isso nao e muito bom ja que os inimigos ainda te acatam.

2. Granada de mão/Granada krak/Granada Vortex: as granas tambem vão ajudar muito a limpar as ordas de inimigos pois tem momentos que e tanto bixo na tela que nem usando toda sua munição você derrota todos eles e isso aconteceu comigo em varios momentos pois o desespero e tão grande que você so ignora a munição e tenta ficar vivo, a granda de mâo tem explosão em area, a krak tem uma explosão instantanea e a vortex tem uma area gigantesca e ainda explode de novo causando dano praticamente hit kill e ela e muito boa na luta contra os inimigos mais fortes do jogo.

3. Boltgun: essa e a primeira arma que a gente consegue pegar no jogo e ela funciona igual uma metralhadora padrão porem ela tem upgrades exclusivos que você acha pelo mapa que buffam o dano e o tipo de tiro dela.

4. Shotgun: bem ela certamente e uma escopeta, ela da muito dano e ver a animação de recarregamento e bem daorinha.

5. Plasma gun: essa aqui e boa e tem um desing bem daora tambem, porem ela e a mais perigosa de todas pois alem de dar um bom dano ela tambem te da dano se você atirar muito perto ou no seu proprio pé, teve varias vezes aonde eu me metava pois atirava muito perto e nem sabia oque estava me matando.

6. Heavy bolter: a bolter e certamente a minha arma favorita pois ela tem uma munição continua e você nâo precisa ficar recarregando ela ja que seus tiros so iram parar quando você ficar sem balas e ela faz você se sentir imparavel.

7. Vengeance laucher: essa foi uma arma que não me agradou muito pois seus tiros são muito lentos em comparação as outras mas em compensação a munição gruda no inimigo e ainda causa muito dano.

8. Meltagun: essa concerteza entrou pro top 3 melhores armas do jogo ja que seu dano e estremamente alto e tambem tem um alcance muito grande.

9. Volkite caliver: a volkite não e uma arma ruim ela ate que e muito daora ja que e basicamente um raio laser mas infelizmente eu senti que ela causa muito pouco dano e na hora que você a pega ja tem muitos inimigos tanks no jogo, pelo menos ela derrete um pouco os inimigos e ajuda a limpar os mais fraquinhos.

10. Grav cannon: essa aqui e a melhor arma do jogo INTEIRO, com ela você oblitera todos os inimigos em volta pois a area de dano e bem grande e o dano então nem se fala, você praticamente da hit kill nos inimigos tanks e derrete chefes com ela.

Ate agora eu disse muita coisa boa sobre o jogo mas agora vem as partes que eu não curti tanto assim, a primeira delas e a musica que simplismente não combina em nada com esse jogo, elas não são ruins porem como são meio lentas elas fazem você perder um pouco do ritmo de gameplay, isso faz perder toda a emoção frenetica desse tipo de jogo, e o outro ponto que eu não curti foi a duração das fases que se extende demais em alguns momentos e isso acaba sendo ruim pois como eu disse elas são bem confusas e você acaba não sabendo para ontem tem que ir, mas em si as fases nem são o maior dos problemas mas para mim o maior problema e a musica que não tem emoção e me fez perder a vontade de jogar, em varios momentos do jogo eu fiquei com 0 vontades de jogar pois o jogo e todo rapido e frenetico enquanto a musica e lenta com um tom pesado demais, obvio que não sao 100% dos momentos que elas são assim porem na grande parte do jogo elas acabam não agradando muito.

Os inimigos desse jogo são INSANOS, serio tem momentos que você prende a respiração e fica sem saber oque fazer pois eles te caçam sem parar e só vão parar quando tiverem te matado, tem um inimigo no jogo que sempre que eu via eu corria o maximo que conseguia ja que ele vem com tudo na sua direção doido pra te matar parecendo um maluco pirado, e ele ainda tem chance de ressuscitar e voltar com o dobro de sangue nos olhos, algo que esse jogo não tem são chefes, tipo ele ate tem chefes mas eles acabam mais sendo como inimigos muito resistentes e que aparecem em menos quantidade, acho que da pra chamar eles de inimigos super pesados que dão danos extremamente altos.

Warhammer boltgun me agradou bastante em varios aspectos mesmo possuindo uma escolha de musica muito nada haver, elas não são ruins mas não combinaram nenhum pouco com a gameplay frenetica do jogo.

Nota: 8

Boltgun is a very competent Doom-clone and one of the better games in the Warhammer 40k video game pantheon.

The gameplay is among the best of any Doom-clone with tremendous weapon and enemy variety and really great gunplay and level design. The music is unfortunately rather poor and that's a real drawback for any game in this style and genre. The sort of mildly futuristic techno-rock falls flat and lacks punch while you rip-and-tear your way through hordes of demons. And that's a shame.

Some of the sound design is also lackluster in general. Your Ultramarine feels tremendously weighty with really pleasing footsteps and running sounds through maps. But most of the guns sound pretty lame and lacking any oomph and most enemies are fairly silent outside of nearly all making the same meat squelching sounds when being blasted apart. Which is a cool sound but is redundant. The entire game is just splattering hordes and hordes of enemies so it's not a trivial complaint that the sound design and soundtrack are lacking.

The level design is largely great but there are far too many moments of doubling and tripling back through identical corridors that leave you lost and confused on where to go. With no real indicators or visual cues most of the time, it wasn't uncommon for me to burn many, many minutes searching for keys or exits long after I'd killed all the enemies on the map. I don't need my hand held or to be guided through a level, I just needed better design to help cue me in along the path. These things often slowed the game down too much when the whole appeal is to move at a rapid pace mowing down Chaos.

The scant plotline is hardly worth mentioning but that's not a real necessity either. Not a drawback. There was a surprising amount of meat on the bone, my time with the game clocked in at 26 hours, which wasn't bad at all for a $20 pricepoint (I think I got it on sale). The game itself was fun and as far as boomer shooters go, it's one of the best in recent years. I hope we get a chance to revisit Graia or play through another 40k Doom-clone by these devs.


Man. Boltgun's heart is in the right place, but it doesn't stick the landing. It knows the scale of 40K, but isn't able to leverage it in the same way something like Necromunda is. You face the same Tzeentch and Nurgle Daemons and a handful of human cultist/Black Legion(?) enemies, and it really really runs out of steam after that. The movement is floaty and your charge is both functionally useless and honestly kind of weird to handle, the Chainsword has no practical use, and it's all in service to a game which just... does the trick, but not really much else. It's a shame, given how much love was clearly put into animations and everything. It's not a bad start for Auroch, and I hope they use it to get better

Um jogo inspirado nos antigos boomer shooters, que moderniza alguns aspectos, mas mantem diversas frustrações.

As armas tem uma excelente sensação de impacto, e a dança que você faz no combate é ótima, com seu movimento extremamente rápido. E o jogo também faz você se preocupar com a quantidade de munição e com mudar de armas, não só pela munição, mas também por conta de um sistema de armadura na qual algumas armas causarão menos dano, pois penetram menos.

No entanto, provavelmente para compensar sua alta velocidade, a forma de dificuldade que o jogo coloca é entupir certas áreas de monstros, ou fazer monstros aparecerem em cima de você, seja abrindo uma porta ou simplesmente spawnando mesmo. Quando isso acontece com inimigos fortes que atacam de perto, como Plague Toad ou Aspiring Champion, é irritante. Quando você está em um cenário aberto, como última fase, é menos frustrante, mas às vezes parece ser impossível de evitar dano. A quantidade de Nurglings, o monstro mais fraco do jogo, que eles jogam nas ultimas fases rapidamente se torna frutrante também. No início essa frustração pode não aparecer tanto porque é bem fácil, mesmo no "difícil", mas depois essas situações incomodam mais.

Um outro problema pela quantidade de inimigos, mas também pela forma como certos efeitos são feitos, é a visibilidade. Diversas vezes eu tinha dificuldade de ver o que eu estava fazendo no caos, porque alguns ataques que você leva causam um efeito muito forte na tela, além de que algumas armas, como o heavy bolter, por si só já tiram bastante a visibilidade. A quantidade de balas e efeitos dos inimigos, devido à quantidade deles, atrapalha.

Provavelmente inspirado nos boomers antigos, os mapas são bem confusos de forma que não gostei também. Você tem um ajudante que guia o caminho, mas jogando utilizando ele no modo padrão, ele não ajuda em nada, uma vez ainda atrapalhou, sugerindo que eu estava indo no caminho errado quando estava certo, além de ser mais um efeito na tela.

No fim é divertido e adoraria ver outros jogos modernos utilizando esse gameplay, mas esse, apesar de sólido, não me empolgou tanto assim. Conforme fui avançando, foi empolgando cada vez mais apesar das frustrações, mas não chegou perto da empolgação dos novos DOOMs, por exemplo.

Only played 18 minutes but i was falling asleep. The intro pixel cutscene was a neat style that reminded me of older games, and the feedback of being a space marine was cool.

i think ive killed more frogs in this game than every video game ive ever played put together.

Boltgun is a good. It's got some frustrating design gripes and plays its whole hand basically half way through the game but the gunplay, weapons and movement is very satisfying.

There's a good variety of weapons and I found myself using all of them pretty evenly throughout the game, especially when you want to really start conserving your heavier ammo for the bigger boys. Combine this with being able to able to really haul ass movement wise and how almost everything explodes into blood and guts upon getting shot leads to a very good feeling game.

Enemy variety is... fine. Most of the human chaos enemies feel like variations of the same projectile shooting enemy with different amounts of health and armor. The daemons are better in variety (which is odd seeing how most daemon enemy types are also split inbetween a light and heavy mix). It def plays its hand too early; you encounter the last enemy type around the end of act 2 and from there you're sorta just flipping through various types of arenas with the same enemies.

Because most enemies are Shoot Projectile enemies a lot of fights can turn into shitshows and it feels pretty unreasonable to not get getting hit by random projectiles you dont even seen. The game is very generous with health so eventually you just deal with it but it can still be frustrating at times when you go from 200/200 to like 50/0 without really noticing.

Also enemies have a really bad habit of blending into the the map at times, particularly the cultists have very similar color palettes to most. Cultists were doing some MGS3 shit to me.

Level design i would say is good but this game is in desperate need of even a basic map. It's nice to have large ass maps again but i got constantly fucking lost in this game which blows my mind cuz this game uses yellow paint for climbable ledges and some areas straight up just have arrows pointing the way. Am I stupid? no. it's definitely not me. I swear. Also fuck the grand elevator.

It's good. I've got gripes and it's far from my favorite boomer shooter but when games workshop will lend this license to anyone and we have an endless sea of mid at best 40k games it's really nice to have a 40k game that's actually just good and feels good to play.


so many frogs. so many frogs.