Reviews from

in the past


Quando eu lembro da minha infância, esse é um dos jogos que sempre me vem a mente de tanto que eu joguei.

Deixando a nostalgia de lado, esse jogo tem aspectos técnicos excelentes em sua gameplay, mas para mim o que se destaca sem dúvidas é a OST, vc pode nem ser fã ou ter jogado um jogo da série X, mas reconhece as músicas.

P.S: No meu trabalho tem uma sala de jogos e um clássico arcade (Fliperzão) zerei o jogo até lá.

Megaman X? More like MEGAMAN GEX!

This game is a banger, especially considering the time it got released.

It was able to evolve the formula of the classic megaman titles while giving its own vibe to a new series, that to this da stands out, because of it great gameplay loop, invcredible pixelart and DIVINE soundtrack, that in my opinion has not been topped by future megaman titles (How can you hate Spark Mandrill theme? It deserves its own concert or something).

Just like other games in the franchise, it can feel too short, but every minute of it is worth it.

Made me a Megaman fan ever since I played it. Just give it a shot if for some reason you haven't already.

takes what worked about the classic mega man formula and twists it enough into something new.
Some segments of the game feel a bit unfair but then again it is a mega man game

This could arguably be the best platformer ever made. The hidden armor pieces, heart containers, and other secrets give the stages replay-ability to them. Finding these secrets also gives a very satisfying sense of progression throughout the games several, well put together levels. The level design is great, the music is iconic, and the bosses are memorable and fun. Based af


A classic for a reason. One of the most the most fluid feeling 2D platformers to control of all time. The dash and wall climb are still some of the best feeling movement options in a 2D game.

Taking the classic Mega Man format, which was already very cool, and making it even cooler

Great levels, great bosses, never a dull moment. A must play for the system

When you realize the random data in the start is X booting up :O

The jump n shoot n SLIDE game. Changing just enough from the classic series to make it feel fresh was a smart move. Very replayable and very fun to try and complete quickly.

pure kino game. my only complaint is i played it so many times that i just do everything near perfectly lmfao

not bad but the bosses are by far the worst part of this

oh my god it is so much better than i thought it was gonna be holy shit
it controls SO good its insane
the bosses are so fun even if i only use the buster
the only parts that sucked were wolf sigma and the spider boss but the rest was pretty perfect
i dont really like enemies respawning when theyre off screen because sometimes it feels really cheap

A reinvention of the established 'Mega Man' norms results in one of the greatest action platformers ever made. Despite there being dialogue, most of the story is told without it and the game brilliantly teaches you new mechanics without you even realizing it. Its vivid graphics and impressive soundtrack top off one of the few games I'd call truly perfect.

Really interesting evolution for the series, I highly appreciated the increased mobility and the animal-themed bosses. The difficulty generally felt less punishing than the original series, but the final Sigma fights did drive me a little insane the first time I did them

If I had to tell you what is the perfect game, that does everything right for you, what game would it be? For me, it absolutely would be Mega Man X. MMX has to be the most perfect game that I have ever played, with all the music being absolute bangers, having memorable stages and memorable bosses as well!
First this game does a tutorial level that is disguised as the first level. It does what Mario games usually do, give you a small obstacle or problem layed out before you and has you figure out how to handle it yourself. Then it'll give you a different challenge that allows you to play around with what you have just learned. It's fantastic how fluid these sequences are and that's only in the first level!
It also gives you small story cutscenes where it gives you the incentive to become stronger than Zero, the other reploid that is out to get Sigma, and through the game you are gathering new armor pieces for X and the powerups from the bosses, thus getting stronger and stronger. You gotta love simple story telling that gives you a clear motif.
Besides all of those, all of the levels are clever and, if you are good enough, can breeze through them with ease. In fact if you know the order of stages you should go through, the levels themselves may change depending on what you have done to the prior stages.
There are secrets to find as well, whether its increasing your health or gaining energy tanks, it's fun finding everything to get yourself stronger....there is also another secret you can find after you find all the other secrets...but uh I'll let you figure out that one.
The music is amazing too, if I can a couple song to listen to, it would be Armored Armadillo's stage and Storm Eagle...both are crazy amazing!!!
Everyone please play this game, this is game design done completely right!

Top 15 greatest game of all times

this game would've been better if you had dash from the start, I would replay it more if I didn't have to go halfway through chill penguin's stage just to enjoy the damn thing

I was having a blast fighting through the Robot Master stages (Reploid Master stages? I dunno the plot man), and then the Sigma stages hit me like a brick wall. And then Sigma himself hit me like a neutron star.

Having a good deal of experience with the classic mega man games, I can say X is certainly a more approachable experience, but in many ways I would say for the better. Those more attracted to Mega Man's traditional high difficulty may be less appealed by X's more forgiving stages, but the boss's still pose a notable challenge to keep them engaged. The addition of mechanics such as wall jumping makes platforming easier but also gives more options for traversal and exploration. These elements coupled great presentation and style and the same core gameplay that classic fans have come to love make a strong case for X to stand among the top Mega Man games.

This review contains spoilers

Spoiler Level: Medium (specific mechanical and level spoilers, basic story spoilers)
CW: very minor swearing.

I played on a SNES with a CRT, got most of the upgrades, and died countless times. I also logged my opinions during play.

Mega Man X is a game I wish I’d gotten to sooner. It’s radical, and totally emblematic of what made the series a mainstay for three generations of consoles and then some. The level design is tight and crunchy, with varied platforming and tricky enemies. Likewise, the bosses pack a real punch, and the whole experience is rounded out with a healthy dose of exploration and hidden goodies.

Let’s talk about those levels. They take the form of linear gauntlets with occasional short branching paths, and they also keep their length in-check, avoiding excessive scope which might have deterred players when they inevitably run out of lives. There is some impressive variety here, with each level feeling distinct in both theme and form. Some are open and airy, others tight and claustrophobic, and all feature distinct set pieces and varied environments, with my personal highlight being the mech suit sections. Some levels also experience marked shifts after completing certain criteria, enhancing revisits and replays: Spark Mandrill’s stage experiences a power failure, gaining flickering lights and losing some electricity traps, while Flame Mammoth’s conveyor belts grind to a halt.

These linear gauntlets are peppered with enemies that tightly follow the classic model of introduction, development, and culmination. Difficulty scaling is organic, with levels selecting a reasonable subset of enemies and evolving their usage via clever placement and context rather than excessive variety or changing behavior. This empowers the player, benefitting observation more effectively than would be possible with more varied enemy types. Broadly, the roster of enemies is exceptional, and all are a joy to learn and defeat. Each stage is also capped off by a Robot Maverick fight which holistically tests the player’s accumulated skill.

Mega Man X thrives on progression. X transitions from a slow underdog to a lightning-fast cannon, capable of reducing enemies to mere dust without breaking a sweat. Character progression is intelligently left mostly optional, benefitting observant players and synthetic challenge runs alike. Optional upgrades include Reserve Tanks, stat upgrades, and core moveset extensions, with most requiring clever spatial reasoning or critical thinking; even plainly visible abilities, such as the dash, can be intentionally skipped. This leverages player expression brilliantly - the choice of order in which levels are tackled and the varying quantity of found upgrades inject variety into every playthrough. The mandatory upgrades are even more diverse while remaining mercifully ignorable, still permitting synthetic challenge runs. Each Robot Maverick that X defeats grants him a unique weapon, and they’re all good - my favorites are the Storm Tornado and the Homing Torpedo.

The game’s progression, level design, and enemy design all come to a zenith with the final gauntlet: Sigma’s Fortress. As it follows the standard levels, it is free to provide a sharp upward difficulty curve. Enemies and stage layouts are mixed in diabolical new ways, requiring exacting precision from the player. However, this is a Mega Man game, and the Maverick weapons come into their own here, each excelling in particular use cases and allowing the player to substitute some amount of precision for planning. It’s excellent. This extends to the new bosses, which punctuate each stage of Sigma’s Fortress with a hefty challenge.

Then, the player reaches the final boss, and it all goes to shit. Sigma presents a gargantuan difficulty spike that nearly breaks the game in two. A novice player will die. A novice player will die repeatedly. A novice player will die ad nauseam. It truly cannot be understated, and countless players have undoubtedly given up right before the finish line. Buckle up, because it’s time for the long haul.

The first phase is very reasonable. It will take a few tries to learn, but can be cleared quickly without taking damage. The second phase, however, is not so kind. Sigma’s movement is erratic, and his attacks are incredibly difficult to dodge. However, with enough perseverance, this too can be conquered, only for the final phase to toss the player from the frying pan into the fire.

It cannot be understated how unprecedented this is, but it gets worse. While the player is graced with effectively infinite lives and Reserve Tanks by way of the enemies directly preceding the fight, this grinding takes an excessive amount of time, and, more importantly, an excessive amount of wall jumps. This final boss caused me physical pain - the design really is that needlessly hostile. Additionally, a player may wish to comb the standard levels for additional upgrades, but this is a trap. For whatever reason, this resets the player’s progress through Sigma’s Fortress!* However, with enough tries, a determined player will defeat Sigma and finish the game.

As for the rest of the game - the nitty-gritty - Mega Man X is good. The music is passable but I wouldn’t go back to listen to any of it. Some levels contain annoying sections, such as the submarines in Launch Octopus’ stage, but they are ultimately minor. The slide could have been polished further, letting the player simply hold the button to achieve full air speed. Floating platforms could be less janky. Ultimately, however, these complaints are minor, and the game still shines brightly, despite the absurdity of the final boss fight.

So, can I recommend this game? Absolutely. Mega Man X remains thrilling to this very day.


*This may have been caused by a password load between sessions, but it is still utterly goofy.

A really fun platformer with outstanding music and pixel art. Love the evolution from classic mega man and it does really feel distinct from its sister series. Most of the weapons are really fun to use and the level design is a ton of fun. Some of the bosses and stages felt really easy or easy to cheese. With some upgrades like an airdash this game would be loads more fun, aka megaman X4.

Best platformer ever in my opinion

This review contains spoilers

The first game I 100%ed. the bosses were loads of fun and the secret hadoken you can get is really cool. The soundtrack is the best part of the game. Sheer perfection.


Possui a dificuldade dos mega man antigos porém inova ao adaptar a curva de dificuldade, adicionando mecanicas de heart tank e armaduras, formando novas formas de jogar o mesmo jogo, agradando quem gosta de dificuldade intensa e quem quer mais se divertir com uma curva de aprendizado justa. Dito isto a direção de arte, trilha sonora, e jogabilidade são excelentes

I played the crap out of the first 4 games in the series growing up and just replayed this again. This game is still great and one of the best action platformers out there.

This is the classic Mega Man format cranked up to 11. Who knew adding a dash and wall jump (among other additions) would take Mega Man (and platforming) to a whole new level.

The soundtrack in this game is amazing, all the bosses are challenging but fair and the pixel art is top notch.

There are plenty of hidden upgrades and multiple ways to approach getting them or beating the bosses. Also an interesting and cool addition is how some of the stages change after beating certain bosses.

If you had a Super Nintendo growing up or if you're looking to play a classic this was and still is a must play.