Reviews from

in the past


All the way back in 2017 on Christmas, I got an SNES classic. I already owned an actual SNES before that, but I figured since they were big that year and it had a buncha game I did not own, a classic would be a fun gift to ask for Christmas. One of the games on there was Mega man X. Before this, I had only played both Mega man 1 and 2 that same year but didn't really enjoy them. So, while I did play a bit of the first stage in X, I didn't really give it much of a chance and quit. Fast forward to 2021, and I decide to actually go back and beat the game. I do so and enjoy it but thought it was just good overall but not great. However, last year I decided to do a classic Mega man marathon which then turned into a Mega man X marathon. I of course wanted to replay X1 before going into the other games, and what do ya know, I ended up loving it. I figured since I played it two years in a row, why not make it a tradition and go for a third year. So, I indeed did fit in one more game this year, and luckily it ended off with a bang.

If I'm gonna be really upfront, the number one reason I love this game is it's OST. It's the difference between giving the game a 7 or 8, it's that damn good. Every single song is a banger, which I can't say for any of the other X games personally. Some of my absolute favorite songs are Sting Chameleon's stage theme, Boomer Kuwanger's stage theme, Spark Mandrill's stage theme, the opening stage theme, the password screen and more. It's all just so masterful, can never get enough of it.

Another reason this one is my favorite is probably the level design. Besides X4 which has some of the best level design in the series too, none of the other X game's I played were as solid in that department, I think. The addition of levels changing based on the player defeating certain Mavericks was very awesome..and the backtracking in this game is way more manageable compared to future games (I'm looking at you X3). Also, I initially did like this more than any classic game and while I still do, a big reason for that is having a dash just makes the X series way more fun I think. This is the one that introduced that mechanic obviously, so I definitely have to praise it for that.

I gotta say as well, the X series on the SNES specifically looks amazing visually. It may have some of my favorite pixel art in any game, it's so visually appealing.

I was originally gonna give this a 10 because I do love this game a lot...but going through it again I did forget how bleh those Sigma stages can be. Apparently in my last playthrough I had no problem with them but this time around, I did notice how shitty they could be. Definitely the worst part of the game and a downgrade from the regular levels but at least the final fight is good.

This was fun to replay as it always is. Maybe the next time I replay it, I'll feel like bumping it up to a 10? Who knows, either way..I'm posting this on New Year's Eve and won't have another review out until after the New Year so I want to wish all my followers and anyone who sees this a very happy New Year. I also want to thank everyone that supported me this year. My account grew an absolutely insane amount these past couple months specifically... and I still just can't believe it! Thank you all so much, I love you guys! I hope everyone that sees this has an amazing 2024, keep on gaming gamers and decrease that backlog!

There is no such thing as a perfect video game. No matter how good a video game could be, or how much it is beloved by the general gaming public, it will never be able to reach the status of truly being beloved by everybody, to where nobody could find a single flaw in it, or everybody could love it as equally as another. However, even if there will never be a perfect video game, there will always be… our perfect video games. The ones that we hold near and dear to our hearts, ones that we love everything about and will continue to love about all the way until we die, no matter what anyone else says, or even if another video game comes along to take its place as your own perfect video game. So, I figured it was about time that, for my 500th review, I would go ahead and talk about my absolute favorite game of all time, without question: the original Mega Man X.

But, before I get into gushing about this masterpiece, we may as well lay down some history for those that somehow aren’t in the loop as to what this is. At this point, it was 1993, and people were getting FUCKING SICK of Mega Man. There were 13 different Mega Man titles that had been released so far, and while there were some different, unique titles of this bunch that we don’t like to talk about, most of them played exactly the same. Yeah, they each had their own set of differences that made them stand out for hardcore fans of the series, but to the general public, they all just seemed to be the same game over and over and over and OVER again, to the point where franchise fatigue set in pretty goddamn early. So, if Capcom was gonna continue making these games, or even take the series to the next generation of consoles, they were going to have to step up their game a bit. They were going to need to add a bit more attitude, a bit more color, a bit more to do, a bit more to find, and more of this universe to explore. To sum it all up, they were going to need to take Mega Man… to the Xtreme (no, not that Xtreme...not that one either).

Needless to say, this experiment with the series managed to become a major success. This singular game would go onto being widely praised by critics and fans alike, selling over a million copies in its original release, and it is now considered to be one of the greatest video games of all time. Not only that, but it would also lead to creating another separate series alongside the original Mega Man series, one that would continue getting games all the way up to this day, whether it be through main entries that would progress this game’s story and mechanics, side games that would take the series in new and interesting directions, or even things like… Mega Man X Dive… (oh trust me, I have some choice words for that game whenever I get to it… you know, in 5 years). As for what I personally think of it myself… I mean, I think my profile page on this website says everything I need to, but I will go ahead and continue showering this game with all kinds of praise either way. You may as well get a drink or some snacks, because if you couldn’t tell already, this review is gonna be a long one.

I don’t remember specifically when I first learned about Mega Man X, but I do know for a fact that, at that point, I was quite familiar with the Mega Man series, having played quite a bit of the NES games in the past, and falling in love with them enough to where I had become obsessed with them. The first exposure I had to the game was with the original video on it made by The CharityFraudist before it was removed from the internet, and from that first impression I got from the game, I was… mildly interested in it. It did look pretty good, but it just looked like another Mega Man game that just so happened to be made for the SNES. Nothing that I felt like I needed to get my hands on immediately. However, as time would go on… that mild interest I had in the game would only grow from there. I would watch more videos about the game, more videos that would go deeper into it, explaining how it advanced the series further, how it was designed so intricately, and how these decisions made turned it into the classic that we knew and loved today, which got me more eager to get my hands on it then ever before. It was only when I had gotten my Dad’s permission to download it on my Wii U that I finally got the chance to play it for myself, and needless to say… it was love at first sight.

The story of the game is one that is somewhat familiar for the Mega Man series, but at the same time, it takes it to places it had never been before. The game takes place 100 years in the future after the classic series, where an archaeologist by the name of Dr. Cain would discover a capsule within the remains of a robotic facility, one that contains a robot created by the late, great Dr. Light. This new robot, known as Mega Man X, was different from all the other ones, able to feel complex emotions, have human-level intelligence, and even its own free will to do whatever it feels. This type of technology was then replicated by Dr. Cain over the years, in order to create a new set of robots that would also carry these same traits, which would go onto be known as Reploids. Over the years, Reploids and humanity would then co-exist with each other, learning to help each other out and make the world a better place. That is, until some of the reploids started going haywire, starting to cause destruction and commit crimes all over the world, now being labeled as Mavericks.

In response to this, a group of Reploids would be formed to take care of these rogue robots, including Mega Man X, known as the Maverick Hunters. However, eventually, the leader of the Maverick Hunters, Sigma, would end up going maverick himself, and with the help of eight other different mavericks, would go onto spread a level of chaos across the world that nobody had seen before. Feeling partially responsible for this, Mega Man X, or just simply X, decided to set out to take out all of these mavericks, as well as Sigma himself, to ultimately save the world. Again, like I mentioned earlier, it is very similar to the original Mega Man if you only look at it on the surface level, but there is a lot more going on here in comparison, which I can really appreciate and love.

The graphics are fantastic, having the perfect fit for a Mega Man game made for a new generation, while also having plenty of life, energy, and personality through all the stages, characters, enemies, and bosses, the music is some of the best that I have ever heard in all of video game history, having plenty of BANGERS to accompany you through the many different stages present in the game, while also managing to fit the tone for whatever is happening in the game, the control is just right, being mostly what you would expect from a Mega Man title, but also integrating new mechanics that feel buttery-smooth to pull off, making playing the game just that much more satisfying, and the gameplay is, once again, mostly what you would expect from a Mega Man title, but it adds enough to where it feels like a completely new experience, one that many would go to love and adore for years.

The game is a 2D action platformer, where you take control of X, go through many different levels in plenty of different locations, with a good majority of them you can choose to go through in any order you want, run, jump, and shoot your way through many different obstacles and enemies that stand in your way, gather plenty of different health and ammo pickups that will assist you along the way, fight many different bosses and Mavericks of varying types and sizes, and gain plenty of different power ups from these Mavericks that you can use against other enemies and bosses to your advantage. On the surface, it is pretty much what you would expect from your typical Mega Man title, which could cause some who were sick of the series to be drawn away immediately, but when you actually get into the game, not only does it have plenty of new features that would become a staple part of the series, but also that X-factor that breathes new life into this series that it desperately needed at the time.

For starters, aside from the many weapons that you can get from the Mavericks in this game, there are also now many different new, optional goodies that you can find which will greatly benefit you on your journey forward. From the start of the game, you may notice that your health bar is significantly smaller than the life bar from the NES games, which may seem like quite the downgrade at first, but then as you go along the game, you will then find the Heart Tanks, which will increase your health till it is at its proper size. Some may call this completely unnecessary, but I love this change, since it allows for a sense of progression not only for yourself, but also for X as a character, which I will get more into later. Alongside this are the Sub-Tanks, which are the replacement for the Energy Tanks in this game. Unlike E-Tanks, which you could only use once before they go away forever, you are able to use these tanks an infinite amount of times, as long as you are able to store plenty of energy in them to fill you up. Once again, this could be seen as a bit of an unnecessary change for some, but I greatly prefer having a few E-Tanks that I can refill rather than a bunch that I can only use once, so this change is all good in my book.

From the beginning of the game, you can also see that, as an upgraded version of the original Mega Man, X has plenty of new moves and capabilities that the original Mega Man never had. On his own, he is taller, faster, stronger, and he has the ability to jump up walls repeatedly, which is a fantastic enough addition to your moveset already, but that is only the beginning of what X is truly capable of. Throughout the game, you can find many capsules laid around the stage, each one containing a brand new piece of armor for X to use, as well as a message from Dr. Light on how to use it. Of course, there are ones that are pretty situational or typical, such as the helmet upgrade, which lets you break blocks, as well as the body upgrade, which allows you to take less damage when hit, but then you get the GOOD shit, such as the Buster upgrade, where you are able to charge your X Buster even further to fire an extremely powerful shot and to charge up your weapons, and the leg upgrade, which lets you dash along the ground and move through stages a lot faster than before, which would become a staple ability of X for future games in the series.

All of these upgrades and optional goodies that you can acquire are all fantastic in their own way, and they do a great job at making both X and the player much stronger than ever before, able to take on anything that stands in your way with the amount of style and aggression that feels just right. Sure, not all of them are too useful, and you could just view them as a means of completing the game, but not only does it feel satisfy to find a good chunk of these goodies, which are actually pretty cleverly hidden among the stages, but they do add to your character in numerous ways, and they don’t feel like just simple “things to collect”.

Not to mention, they all contribute towards you getting the ultimate reward for your effort, which you can gain from Armored Armadillo’s stage before the end of the game. After performing a cryptic sequence of events, you can then find a final capsule on the edge of a cliff, containing another message from Dr. Light, who just so happens to be wearing a very… familiar costume. You then get the upgrade, and it turns out to be the Hadoken, straight from Street Fighter II, which you not only perform in the exact same manner as in that game, but it also is your most powerful weapon, able to one-shot any enemy and boss no matter what. This, in my opinion, is the PERFECT reward for getting all of the items in the game, not just as a Street Fighter fan, but also just in general, as it feels incredible to nuke every single boss after this with this weapon, but not to the point where it feels broken, since you can only use it if you have full health.

Ignoring all the new additions, the game itself still remains incredibly satisfying, even if you disregard all of the different goodies you can find. This can all be seen as early as the intro stage of the game, which is one of the best intros of any game in video game history, even more so than World 1-1 in the original Super Mario Bros. Upon pressing start, you get thrown right into the game, without any kind of intro cutscene or instructions screen to hold you back, and you can learn all of the basic controls right off the bat, blasting through the many different enemies that you are faced with. Not only that, but it also places you in unavoidable situations where it also teaches you how to use your new abilities, such as when you get thrown down into a pit upon destroying a giant bee robot, forcing you to climb back up the cliff to get back in action.

It not only does a great job at setting you up for the gameplay, but it also manages to integrate the game’s story and theme in perfectly. Upon reaching the end of the stage, you are then stopped in your tracks by a brand new foe: a purple-Boba-Fett-reject in a mech suit known as Vile, and upon fighting him, he seems practically unstoppable! None of your attacks seem to be doing any damage, and he proceeds to wipe the floor with you, with there being seemingly nothing that you can do to counter him whatsoever. It eventually leads to a point where you get trapped in an energy shot, grabbed by the fist of Vile’s mech, and taunted as you face what could be your final moments in the game. That is, until… you hear something from off-screen start to charge up.

All of a sudden, an energy blast is fired from off-screen, ripping through the arm on Vile’s mech suit, and freeing you from his clutches. Vile then flees the scene, as a new ally comes in to chase him off, known simply as Zero. And let me tell you, when you first see this guy in action in this scene, you think he is BADASS. He’s got the style, the power, the attitude of a warrior, and… flowing, blonde locks, which is kinda weird, but he is still cool! Infinitely cooler than you, that is. It is then at this point that X starts to doubt his capabilities as a Maverick Hunter, being unable to defeat this one foe, who seemed to overpower him in every way imaginable. However, Zero then gives both X and the player reassurance, saying that you are destined to take him out, and that you will get stronger as you press forward… maybe even stronger than him.

It is then, from that point on, that your goal is clear. You then proceed to take on all the different stages, defeating all of the Mavericks, gaining all of their powers, finding all of the upgrades, and getting stronger, faster, smarter, and overall better throughout the whole game. You then feel this power fully envelop you as you take on Sigma’s Fortress, defeating the many different enemies, bosses, and even all the Mavericks again with all of your newfound powers and abilities, even going as far as to fully come back around and defeat Vile after all this time. This, right here, is what makes this game perfect in my eyes: that feeling of growth, the immense satisfaction of achieving these goals, the hidden potential you have right from the start, and seeing it through all the way to the end in the best and most timeless manner a game could ever manage. It’s just like real life, when you think about it: just when you are at your lowest point, all you need to do is to just simply pick yourself up and keep on going, trying new things and going down different paths, until you can ultimately find the right path for you, and having the ability to prove all of the nay-sayers wrong. I’m sure we have all felt that at some point. I certainly have, believe me.

Overall, there are some things about the game that I could nitpick here or there, such as the helmet upgrade being useless after a certain point, some points of the game being somewhat annoying to go through, and the boss rush of the game going back to how it was in the original Mega Man, but at this point, none of that matters to me, and none of that ever will matter to me. This is, without a doubt in my mind, my favorite game of all time, one that I loved from the moment I first pressed that start button all those years ago, and one that I will forever continue to love, enjoy, praise, and remember for many, many years to come. I would absolutely recommend it, not just for fans of Mega Man or 2D platformers in general, but for EVERYBODY to play at least once in their lives, as it truly is that great on its own, and it is that special to me. There may come a time where I find a game that will manage to surpass this in terms of… well, everything that I had just mentioned, and when it does, I will gladly welcome it with open arms, but until then, I will always forever love Mega Man X, and I don’t see that changing anytime soon……………………….. so that means it is all downhill from here, folks! No, I kid, I kid, but it is a shame that Zero, Vile, and Sigma are now dead, and that they will never come back after this……………. nope, never. Nope nope nope nope. Certainly not in the next game, no. Certainly not in the third game either, nope.

Game #485

I almost forgot my yearly Mega Man X replay! The gall!

Everybody in the world has talked on end about how great Mega Man X is, I have too, it's one of the easiest games to come back to simply whenever, and is what I believe to be one of the greatest examples of player expression in any video game.
Mega Man as a whole is pretty good in that respect, but X has it so simple that it makes repeat playthroughs under different routes just as fun as any other. Even if I've played this exact same route like 30,000 times. Some might enjoy fighting the bosses in weakness order, some prefer getting all of the upgrades out of the way as quickly as possible, you might want to optimize your route to make backtracking as minimal as possible, any and all ways are perfectly valid. There's no extra hunt going on in the meantime that might interfere with your run, no time limits, Mega Man X is fast, fun, and easy.

very easy.

i did not game over to chill penguin.
i did not game over to chill penguin.
i did not game over to chill penguin.

im literally boomer kuwanger

Mega Man X was the most badass shit to me as a kid. An anime art style, a more mature story, and an excessive usage of electric guitars in the soundtrack. They seriously could have toned it down a notch, but I ate that shit up still... This has always been one of my lesser played entries in the series. I've had some issues in the past, and even now upon replaying.

I have to complain about the dash boots on Chill Penguin stage just like everyone else on planet earth and get it out of the way. It's the same energy as "mm2 is not the best mega man game because of wily 4 boss", but it's always been a damper on replays for killing creativity on routing. Since it's such an integral part of X's moveset, I always get it first. Think not being able to run in Mario World, it's that slow.

I think this is some of the most boring level design in the franchise. I feel like Capcom was trying to ease classic series fans into this new fast-paced series, but the level design took a hit in favor of being extremely basic and not ever really taking advantage of X's new abilities. The stages are littered with enemies that take way too many hits to kill and wind up leaving me barely doing any platforming and just spamming the buster shot. The bosses are alright though. They're pushovers with their weakness but they're pretty fun to fight with the standard buster shot and have good patterns that make use of the new dash move. Random, but fuck that stupid platforming segment in sigma stage 1 with the static background which makes it difficult to see the depth of the moving platforms.

This game is also too damn easy. Upgrades make X very powerful and to the point where you'll basically never have to worry about your health when playing levels. The amount of damage you take is so minimal and it's easier to just use the invincibility frames to dash past any enemies in the game instead of fighting them. To be fair though, I probably should try playing this without upgrades for more of a challenge.

What this games level design does right though was the addition of permanent upgrades for X. Ah, RPG elements, my favorite. Hidden about in the stages are armor, health upgrades, stuff like that. These were super fun to find when I had played this as a kid, and they are for the most part hidden well and require knowledge of the games mechanics. It's less fun now since I know where every upgrade is. I miss the childlike wonder of discovering the upgrades in all the games.

I always viewed the success and critical acclaim of Mega Man X as a movie-like experience. I believe people enjoy this game as a one-time playthrough where it will give you a quick and digestible story, and never challenge you enough throughout the game so that first-time players will be able to get through without trying too hard.


Mega Man X is like the Chrono Trigger of '90s action platformers; genre-transcendingly good by virtue of having great presentation, excelling at everything it does with no notable weak points, and being extremely welcoming to novices - it feels like what you would get if you eugenically bred platformers for a hundred generations. As with Chrono Trigger, there are some who would see its relatively low difficulty as a weak point, and its extreme polish as sterility; however, it's really hard to argue with how refined and slick the entire experience is. The hidden items and power-ups are rewarding to find, and the levels are short enough that backtracking through them rarely feels like a chore. The controls are smooth, intuitive, and satisfying (bar one little niggle I'll get into later). The bosses have their own unique gimmicks and a wide repertoire of moves, but never feel unfair because you always fight them in a large enough space that their attacks don't "gotcha" you out of nowhere. I know that the difficulty curve works from experience; this was one of the first games I completed (sans cheats) as a kid because it was so good at teaching and motivating me to get better that I went from trundling along and DPS-racing every enemy I came across to flying past obstacles while holding down my charge shot within a few days of picking it up.

Some of the negatives:
- The four Sigma stages sagged a little, with their rehashed bosses and lack of secrets or power-ups to discover making them feel like padding
- The one negative on the controls was the fact that double-tapping left or right would cause X to dash; given that some bosses require careful adjustment of positioning through little 'baby steps', it felt way too easy to accidentally dash straight into an oncoming attack. I wish there were a way to disable this in the options and have the dash tied only to a button.
- Earlier games in the Mega Man series felt a bit railroady in terms of needing you to have the exact right weapon in order to hit a boss' weakpoint; I feel like MMX occupies the other extreme, where you can play nearly the entire game with the buster only and all the cool weapons you acquire being heavily situational. They're super cool, but the low difficulty means that you're never really incentivized to get really familiar with their use.

That said... if the above points are the worst thing about your game, you did an exceptional job. This was a formative experience in my video gaming life and a must-play for anyone at all interested in this genre.

Replayed this on a whim when C_F put out their Project Zero hack (you all gotta check that shit out), and then went back to re-replay the vanilla version

It's Mega Man X, it's designed perfect in almost every conceivable way and set an enormous precedent for maximalist character technique design, and reinvented the role of RPG-style powers in quasi-linear game design and storytelling. It's only flaw is the ubiquity of its innovations makes it tame to come back to, if just because games that succeeded it drive down such aesthetically divergent roads.

I would lie to my mom about having extracurriculars in high school when in reality I’d run home to speedrun this game because I’d had a route with just one backtrack (that I still use to this date). I’m definitely rusty compared to then, but I’ve still got it. I adore this game so much. It’s one of my favorites of all time and probably always will be. It only takes me about an hour or so, but it’s damn magic. I did a hadouken run this time even though I just beat bosses off muscle memory. Peak gaming and an incredibly good jump on point due to being easy by Mega Man standards and incredibly designed.

If I had to tell you what is the perfect game, that does everything right for you, what game would it be? For me, it absolutely would be Mega Man X. MMX has to be the most perfect game that I have ever played, with all the music being absolute bangers, having memorable stages and memorable bosses as well!
First this game does a tutorial level that is disguised as the first level. It does what Mario games usually do, give you a small obstacle or problem layed out before you and has you figure out how to handle it yourself. Then it'll give you a different challenge that allows you to play around with what you have just learned. It's fantastic how fluid these sequences are and that's only in the first level!
It also gives you small story cutscenes where it gives you the incentive to become stronger than Zero, the other reploid that is out to get Sigma, and through the game you are gathering new armor pieces for X and the powerups from the bosses, thus getting stronger and stronger. You gotta love simple story telling that gives you a clear motif.
Besides all of those, all of the levels are clever and, if you are good enough, can breeze through them with ease. In fact if you know the order of stages you should go through, the levels themselves may change depending on what you have done to the prior stages.
There are secrets to find as well, whether its increasing your health or gaining energy tanks, it's fun finding everything to get yourself stronger....there is also another secret you can find after you find all the other secrets...but uh I'll let you figure out that one.
The music is amazing too, if I can a couple song to listen to, it would be Armored Armadillo's stage and Storm Eagle...both are crazy amazing!!!
Everyone please play this game, this is game design done completely right!

First playthrough: Mega Man X is the best SNES game ever
Second playthrough: Mega Man X is the easiest Mega Man game
Third playthrough: Mega Man X is overrated af
Fourth playthrough: Holy shiiiiiiiiiiiiiiiiiiiiiiiiit this is awesome
Fifth playthrough: Mega Man X is a tragic story about two gay people
Sixth playthrough: Holy hell this game is so replayable
Seventh playthrough: This might actually be the best Mega Man game ever
Eight playthrough: This is the best Mega Man game ever

genuinely forgot how good this is. I've always gravitated to x4 and the zero series and x2 stuck with me longer but it's good to go back and remember how this series almost peaked with its very first entry.

i've written a review of this game already and it was silly and hyperbolic but nonetheless, how i felt. i will delete that first one as i will go more in depth here in this second review.

This really is the perfect video game.

It’s astonishing how intense of an evolutionary step 1993’s Mega Man X is in the Mega Man series timeline. Just the ability to cycle through your special weapons with the shoulder buttons would have been enough to be a game changer, but then Mega Man X adds the ability to climb walls, to charge up those special weapons for a unique super attack, and above all else, to perform a momentum-carrying dash.

And that’s not even counting the brilliant level design, and how some of the stages are intertwined. The effects of this is limited to three stages, but beating one stage can alter another, allowing you to explore further and find more goodies. Aside from the immediate upgrade you might find, this connectivity between a fraction of the stages really adds to the sense of Place the game has. Throw in a world map on the stage select screen and you really are saving a capital W World.

In this world, every character design and silhouette is stellar and iconic. Zero and Vile and Storm Eagle and of course, X himself, are some of the coolest designs around. It is Classic Mega Man, but more "hard core", with just the right amount of excess. If anything, it separates the Mega Man style from Astro Boy just enough to have more of its own identity, and I'm thankful for that.

Beyond the visuals, every sound, every song, is a serenade for the ears. Once again, Storm Eagle takes a W for having such a good theme, but Boomer Kuwanger and Sigma 2 and the Cast Roll themes are all certified bangers. The sound of X charging his buster is one of my favorite sounds of all time. That violent harmonizing that hums before crescendo of a blast of energy has to sound pleasant if you’re going to be holding down the shoot button the whole time you’re going through a level.

They COOKED.

I have lost count of the number of times I've played and beaten Mega Man X. I've 100%ed it multiple times. I've done a humble speed run of it. I've done a Buster Only run. I've done a no-dash run. I've wrung every drop of novelty i could out of this game and yet it is still a fantastic time, every time. It feels good in the hands, it sounds good in the ears and it looks great in the eyes. Play this game. That's not a recommendation lmao it's a demand.

⛰️⛰️⛰️⛰️⛰️⛰️⛰️

A Masterpiece, the Only Thing i Don't like About it is The Dash The Rest is All Good.

Skipping one hundred years in the future is an act of cowardice done to prevent the real fans from getting what they want: Dr. Light x Dr. Wily yaoi

Quando eu lembro da minha infância, esse é um dos jogos que sempre me vem a mente de tanto que eu joguei.

Deixando a nostalgia de lado, esse jogo tem aspectos técnicos excelentes em sua gameplay, mas para mim o que se destaca sem dúvidas é a OST, vc pode nem ser fã ou ter jogado um jogo da série X, mas reconhece as músicas.

P.S: No meu trabalho tem uma sala de jogos e um clássico arcade (Fliperzão) zerei o jogo até lá.

I never knew how much I needed wall jumping until I played this game.

Save system is my only complaint (and like 1 really annoying boss near the end), but man, I had so much fun in every aspect that matters in a Mega Man game. And that music man.

Most of the game is a strong 8 to me but holy hell the final boss gauntlet is agonizing, not because they're particularly difficult but because they're just so SLOW. OH BOY I CAN'T WAIT TO WALLJUMP IN A CORNER FOR 5 MINUTES!!! Missed the final boss's weakness that would've proly trivialized it bcus even tho I tested everything I guess I hit em at the wrong angle so XD

I also just think not refilling weapons or subtanks based on at least their state at the last checkpoint is awful, to the degree that during the final boss gauntlet you're better off game overing intentionally to get all your weapon charges back if you don't want to just do 1 bar at max charge (but don't system reset because the password makes you replay the entire first level too LMAO)

I'd probably like it a lot more on replay but the prospect of replaying games like this isn't particularly attractive to me, there's so many games and so little time to play them all. I DO think it's one of the more compelling ones to revisit though, alongside something like classic Sonic.

One of the few games to start making me cramp up and give me sore thumbs. Zero is cute also.

ta... quero iniciar falando que não gosto de nota num geral mas estou dando graças a deus que ela aparece bem grande aqui porque ela vai parecer dissonante da análise mas juro que não é

Mega Man X é um jogo com o qual eu tenho uma história complicada não chega a ser de ódio, mas de incompatibilidade. o jogo pedia demais de mim e eu não queria me entregar pra ele. a combinação de Dash e Wall Jump sempre me incomodou, eu não gostava dessa suposta liberdade de movimento, me fazia eu me sentir ruim, inapta, péssima e de pouca criatividade.

por isso, fui pro Mega Man clássico e me encontrei lá, lá não tinha ambiguidade, você pula, da tiro e as vezes da slide. não tem dash, não tem wall jump pra eu abusar no level design, é quase como um RPG de turno, eu tenho minha vez de atirar e movimento limitado, vou usar isso, é muito mais seguro e confortável é simples.

pois bem, minha relação com as coisas mudou desde essa revelação com Mega Man X, minha agonia de não ter tudo claro e certinho passou, abracei minha criatividade latente em todo seu potencial, achei que estava pronta pra Mega Man X agora, afinal joguei todos os clássicos pra voltar até aqui né? vai dar bom.

acontece que meu problema grave foi não ter jogado o X logo depois do 6, porque minha mente esta causando uma confusão grande com as sensibilidades do 7, 8, & Bass e 11, os quais claramente tem mais dedinho de Mega Man X do que não. mas vou tentar me transpor num tempo onde só sabia de Mega Man 1 a 6 e falar o seguinte:

Mega Man X não é tão diferente dos de NES em seu level design.

principalmente se levarmos o 5 e o 6 em conta. Alias, estou disposta a dizer que pela quantidade de opção de movimento o level design de Mega Man X é mais estressante e injusto do que o de sua versão baby. ele é cruel, péssimo e malvado. mas você tem o dash, você tem o wall jump, você tem a armadura que diminui 50% do seu dano. a impressão que eu fiquei é ele é o easy mode de um Mega Man clássico, por mais que sua estética mais adolescente tenda a discordar.

a questão aqui é que com contexto maior não me senti impressionada, e ainda acho Mega Man 4 e 5 jogos melhores do que esse. no final das contas, a minha versão de 15 anos atrás encontrou um problema que não conseguiu ser arrumado pelo tempo, ainda é um jogo que me incomoda, me da uma coceira esquisita.

mas ele tem coisas boas, todas as armas de chefe são legais e iconicas, ainda mais a possibilidade de dar charge shot nelas. a interação de terminar uma fase e afetar outra também é impressionante, eu adoro jogos que tem interações indiretas como essa. é um jogo feito com carinho, com outra coisa em mente, com o amadurecimento do mega man não muito diferente de quando sonic adventure teve que brilhar. é um jogo que quis crescer com seu publico, e hoje em dia eu não acho isso ridículo, mas sim carinhoso.

é difícil eu não ser reativa com um jogo tão querido que é utilizado sempre pra mostrar as fraquezas de seus antecessores. queria que não fosse assim, mas é importante pra mim apontar que o que ele tem de diferente ainda não se solidificou aqui tanto, mas creio que vai e creio que vai ser aí que vou gostar de Mega Man X -a série- de verdade

edit: faltou eu falar de musica e é aqui que me assassinam mas a trilha sonora é bem mais fraquinha do que eu lembrava... tem umas MUITO boas mas uma parte enorme é esquecivel

edit2: passado meu mau humor e 7 jogos depois...

é eu nao sou mais tão incompativel com mega man x assim

Pra começar o ano, vamos com a tradição anual de zerar Mega Man X. Dei uns tropeços morrendo de besta e fazendo uma rota subotimizada, mas ainda assim consegui zerar em 1h28m27s, literalmente meu recorde por alguns segundos. Começamos o ano bem!

Played the SA1 hack this time which does away with all the lag plaguing the game. It's probably the best way to play AFTER you've played the original version.

this game is so fucking awesome i wish i was any good at it though

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mostly only playing the x games because my friend said i should play 1-5 before i play the zero games. this game is fun when it does what it's trying to do well but when it doesn't it's kinda insanely ass not going to lie

You know this games OST is great when I am working in a factory from 9-5 and this song starts kicking on, suddenly the supply rate jumps from 5% to 94.2% in the span of three minutes just from listening to Storm Eagles stage.

a great game. the scope of this one is bigger and than anything the classic series had done to this point and they introduced heaps of fan favorite characters including zero my beloved. new moves like the wall jump and the dash feel sick and all of the levels are great with some banger music as well. im not a big fan of sigmas palace but the rest of the game is great


This review contains spoilers

"It's so sad that Zero died of Sigma."
"Who's Zero?"
"SIGMA BALLS!!"

Crisp pixel art, a radical soundtrack, tight movement, and some great variety within the level design really help this game stand out from it's contemporaries. This being my 3rd time going through the game, I went for the 100% completion route so I could get the fabled 'Hadouken' and I had a lot of fun tracking down each upgrade in order to achieve this, even if the final step of the process felt pretty tedious. A secret of this caliber existing within the game is just so playful and joyous. It feels reminiscent of an era of gaming mostly lost in time; one where the implicated effects on series continuity going forward weren't even a consideration. They had a fun idea so they put in the game, and I can't deny how hilarious it felt to use.

To address the proverbial elephant in the room, the 'dash' ability had no business being trapped in a specific level as it is just far too essential for X's movement to feel satisfying to be missable early. It should have either been in the intro stage, or included in X's base kit as it is in the future installments. One other complaint, which is less with this game in particular and more of an issue with the Mega Man series in general, is that I've never been a huge fan of how using the appropriate weapon on the boss which it counters completely neutralizes any semblance of challenge. It's iconic and fun in concept, but it leads to some pretty underwhelming boss battles in practice which results in me usually sticking exclusively to the buster in these fights. I feel like this could probably be resolved simply by further limiting your available ammunition for the boss weapons or by just having the weapon grant you a mechanical advantage ONLY instead of doing so while also dishing out a huge heap of additional damage. Of course, self imposing restrictions on usage of these weapons (as I do) is also a valid solution but it just can't help but feel like a bit of a missed opportunity.

While it is probably not the best in the series objectively, it is still my personal favorite and it is the one I most come back to, it is extremely replayable and the graphics are beyond timeless and are very appealing, the game is a great evolution of the classic formula and improves on it a ton and has its own identity, it is not very long but that is just a plus for me, I have beat this game multiple times in a day it is that fun, the music is up there as some of the best of the era, and is still gold, heavily recommended

Odeio chefes com mais de duas fases.