Reviews from

in the past


"This game is fucking brilliant. These characters are so well written and this story is so smart." I say as I jerk off my Joycon after cutting like 20 dudes in half.

It's truly astonishing how for the first 2/3 of the game Suda51 made community service work more fun than committing casual genocide

I sure hope Travis washed his hands after saving

If you don't look into that much this title can seem pretty underwhelming. But if you look into the story a bit you can read into a great satire on video games as a whole.


the biggest blast i had on the wii, and although i don't think playing it on a newer gen console hits the same, the comedy, travis touchdown is an amazing main character that i absolutely worship. genuinely peak videogame

really makes you feel like an incel

This game inadvertently makes the strongest case for why AI should take over manual labour jobs.

honestly
i REALLY loved the game
the ost is fucking hard, the gameplay is amazing, i love travis, every random mf thats in the game for a single fight is atleast pretty good and the bosses are amazing.
besides all that the game still has some flaws like the story (already pretty messy), which just really starts kicking in the end or the grinding between the levels... damn i hated grinding jobs and gigs until i unlocked some that actually paid good
overall i would stil recommend the game to everyone, its an amazing experience and there arent really any games that have the charm or style of no more heroes

the pc port can choke on my futa cock but the wii version is very good


No More Heroes from Suda51, one of the fairly mainstream pieces from his vast creations of creatively wild games , was my first proper taste into the weirdly cool worlds that he creates . Originating on the Wii in 2007 and being a byproduct of the era and among the list of one of the first properly M-Rated violent games on the system, it is still a wickedly interesting game with bat-shit craziness , a main protagonist with a cute kitten named Jeane and an obsession with anime media and collectibles , meta elements, a power hungry race to the top , and over the top to an almost comedic extent violence; reminiscent of the likes of something that feels like Tarantino probably would’ve made it . I first played it on the Nintendo Switch during the experience of a personal drought during gaming. After seeing this ‘crazy’ violent Nintendo game , I decided to purchase it as I didn’t use my Nintendo switch as much either. I happen to regard it as one of my favorite games and I enjoyed my first play through of it , replaying it to a near finishing on Bitter difficulty. NMH is a wildly provocative hack ‘n’ slash , brimming with personality with it’s cast of rankings assassins and it’s sadistic and geeky protagonist. It’s a game with a silly premise , but it wears those violent character action elements and story on it’s sleeve and it can either be taken seriously narratively, creatively , or you can outright throw any of that deep philosophy out of a chase the girl , be number one sword slashing video game window and just laugh with it and have a great time; I happen to enjoy seeing it within both of those aspects .

No More Heroes is set in the fictional city of Santa Destroy, CA. It follows Travis Touchdown, the otaku ‘beam katana’ wielding , dingy motel living, anime girl media consuming , and to put it bluntly; a loser and pervert protagonist that becomes a ranking assassin for the UAA (United Assassins Association) with his auction won katana , after given a promising offer of revenge by a french woman named Sylvia Christel in a bar. Before No More Heroes even actually begins, Travis already adds a kill to his list of formidable foes lore wise, taking the 11th ranking spot off of an assassin named Helter Skelter, who was killed in a teaser trailer when the game was first revealed. The game actually begins on an already exhilarating footnote, with Travis leading us into his world and personally introducing us to his new life and all that is to come on the journey we will experience with him; then proceeding later on crashing his motorcycle into a mansion and slicing a guy in half. The first level in this mansion with these suited up goons serves the purpose of being the introductory, showing you the base fighting mechanics which can be somewhat easy to understand and pick up for the average player and understand from the get go without knowledge of any other advanced tech in the game. The game can be played in either handheld/with controller on the switch (My personally preferred experience; to each their own) or can be played faithfully with motion controls like the original 2007 Wii release, in which you are to use the Joycons/Nunchucks to swing your sword in the directional arrow for a sweet finishing blow , or moving your arms during combat to change between a high and low stance. Your arsenal of combat is also accompanied with a guard breaking mechanic, sick wrestling moves, charged attacks, and a plethora of other tech and features as you discover what NMH offers. The level introduces the first boss , 10th ranking Death Metal; who has a sick tatted and pierced up character design and gives Travis the first taste of the miserable and deadly world of assassins. The level ends with the humorously stupid cutscene with an exchange between Travis and Sylvia , attesting to the notion that Travis is kind of a loser virgin; but an exceptionally deadly and somewhat cool one.

This crazy of a beginning had already set a stage for the game. It only continues to flourish wildly after this, and it gets ALOT weirder. It’s a weird game for sure, It does have an understandably repetitive gameplay loop, with fittingly mundane side jobs in between the real meat of the game which can either serve as a pace breaker or in favor of it. The game shines within it’s art style being a cell shaded title with vibrant color pops and vibrant red blood, customization to create your own outfit combos , a fairly minuscule ‘open world’ , and including banger boss soundtracks. The game has it’s mundanes, but it pertains it’s fun wickedness to extremes, it makes you understand that it’s a video game and it serves those purposes. The bosses are the biggest stand outs of the game , which I personally believe is one of the reasons for why it’s such a memorable title . The combat gets repetitive at some points, and some bosses may kick your ass at first (Especially on bitter difficulty) , but it is worth it for the exposition, conflict, and the bickering between the bosses and Travis . The role of Touchdown shows what a marvel voice actor Robin Atkin Downes is when giving life to the protagonist, and makes it all that more believable on how cocky , geeky, cool, perverted, and angry the guy can get. Robin adds a great deal to the game and personally is a reason for why Travis is such a memorable protagonist for me. The soundtrack contains music director Masafumi Takada produced bangers, and an overload of remixes of the No More Heroes whistling tune. It’s an experience that shouldn’t be underestimated, and it served it’s silly and ferocious purpose with a lot more to delve into narratively and gameplay wise. Is it the best game ever at the end of the day? Maybe Not. There is probably more to be desired out of a hack ‘n’ slash title and it wouldn’t rival the likes of Devil May Cry [ ;) ] or the big character action games. This is more of just a personal and minimized recollection of the game for me, and I believe this is one of those weird titles in which I can spew and spew words out about this story and this world that was created. In spite of it all, It left quite an impression on me, and I enjoyed my time with it and continue to think about it and Suda51’s awesome worlds, and it is best experienced, rather than told .

DENUNCIEN A XSEED USA POR LA MIERDA DE PORT DE PC

un juegazo, gracias suda, espero que te den más dinero

This game was so fun
Really fun QTE
GERMAN SUPLEX
It shines brightest when it doesn't take itself too seriously

This game will give you lots of moe power!!!

This review contains spoilers

NOTE:EMULATED ON DOLPHIN. THE PC PORT IS A FUCKING DISASTER DO NOT RECOMMEND.

While it is messy in a lot of places, No More Heroes 1 is an entertaining enough time thanks to its unique style and entertaining premise.

For a game that released on the Wii I was shocked as to just how well the game held up graphically. This is mainly because of how unique it looks for the console, featuring a lot of impressive shadow work and characters that really pop (though the open world can look a bit dull). Speaking of characters that's another spot where the game absolutely shines, with Travis Touchdown being a fun protagonist (who's also an absolute fucking dork) and each of the assassins being entertaining encounters (my favorite being Dr Peace). The engaging combat definitely helps in this regard, never getting repetitive due to just how satisfying it becomes, with the combination of the Katana stances and wrestling moves creating an experience that I can say is truly unique (also getting those multi kills is satisfying as all hell). Last thing to mention is the absolute banger of an OST, with special mention going to the phenomenal main theme N.M.H.

As fun as general combat can be, it's ironic to say that NMH1s biggest issue IS the bosses themselves. While they're all oozing charm and remain a highlight, actually fighting them is a mess. A combination of way too much health and some truly abysmal gimmicks (I fucking despise Holly Summers) makes getting to these bosses more a letdown than an actual reward. Out of the 10 bosses I only really enjoyed Shinobu (a satisfying duel with an amazing setting) and the true final boss Henry (an even better duel which really tests your knowledge of the game). Not helping manners is just how fucking GRINDY the game is, with a majority of the game being spent grinding money to even access these fights. In a shocking twist the actual shitty jobs weren't an issue, as most of them are really easy and don't waste much time (besides Bomb Collecting and Scorpion hunting). The bigger issue is the assassination jobs having dogshit payouts until super late in the game alongside an open world that feels absolutely terrible to navigate (get sprint ASAP). Combine that with all the upgrades and you will be forced to grind for a solid chunk of the 12 hour runtime (I would estimate about half my time was spent grinding). Last thing to note is the actual story, or moreso a lack thereof. Travis for sure grows as a character and his relationship with Sylvia does get pretty interesting near the end but besides that you are left with crumbs for a good majority. Not until the literal LAST TWO BOSSES does the game decide to dump a truckload of backstory that I honestly did not care for because of how late it occurred.

Despite those myriad of issues the first No More Heroes is still a decent time all around. Suda 51 isn't a creator I absolutely adore but I do understand why so many flock to him because of this game (and also Killer 7). A solid start to a cult franchise.

7/10

the pc port stinks, but I had fun rubbing my sword

A lower budget game that benefits from kickass art direction, writing, and music. Travis Touchdown is an all-time video game protagonist. I genuinely love the boring ass city where you just do mundane jobs to make cash. For me at least the gameplay when you're running around Santa Destroy does a great job of emulating the feeling of being a bored teenager during the summer while living in a town that is culturally insignificant.

Lá vou eu querer jogar tudo do suda agr, aonde fui me meter.

We must pay tribute, the game about an otaku assassin turned out to be too good and I fell in love with it at first sight.

Нужно отдать должное, игра про отаку ассасина оказались слишком годной и полюбилась мною с первого взгляда.

Love Suda's asthetic but the actual gameplay leaves much to be desired. Repetitive, dull and a lot of guesswork when facing off against bosses. Hopefully the sequels are better.

I’m definitely partial because this is one of my absolute favourites. There’s something about the style of character action game with simple button mashing, dodging and motion controls that I genuinely love and can get behind. The story is bizarre and constantly throwing out curveballs, the boss fights interesting and memorable. There’s some lulls inbetween fights and playing this on a blank file was a little monotonous, getting Gold for every mission seemed like a decent idea when grinding was on the table. I still can’t get my head around the challenge missions where 1 hit means death.

A perfect example in favour of style over substance.
At its core, this game is a buggy and repetitive mess, but consuming it as a form of art opens your eyes to all of its charm, humour and bravery. It just takes everything the developers thought was badass and mashes it together in this amazing mess.
There are 100 things that are bad about this game but the game in itself is not what this is about. The gameplay is a mere shell for the design and storytelling purposes like an unsalted nacho is a mere base for the guacamole. It has, what a lot of AAA games are missing nowadays.
Its character, hard edges, original ideas and jokes which go further than your everyday MCU puns.
Whoever played Drakengard 3 will feel a lot of similarities between those two games. Both are those weird pieces of media that just from looking at the gameplay shouldn't be rated nearly as high, but both are more than just that and keep players in love.
One of the most Iconic titles for the Wii and I still can't believe they were allowed to release this game on Nintendo's most family-friendly console to date.

I love everything about this game except the game.

I tried to give this game a shot since a lot of people were really excited for the third game...But I don't think this is the type of game for me.

I just didn't click with the gameplay, I didn't find it all that funny or interesting, I didn't really care for how it looks....I don't know what to tell you.

I wanted to like it, but I guess it's just not for me.


No More Heroes is a stylish, blood-soaked action game that revels in absurdity. As the otaku assassin Travis Touchdown, you'll climb a bizarre ranking of killers armed with your trusty beam katana. The combat is satisfyingly visceral, the bosses are outlandish, and the game never takes itself seriously. While the open-world elements feel a bit dated and repetitive, No More Heroes stands out for its irreverent humor, wild visuals, and pure over-the-top action.

من اسوء الالعاب التي لعبتها لم يعجبني شيء سوى الموسيقى التصويرية والرسم

man so much charm in this game. Suda51 truely is a goat. I love its story it's so fucking weird and so good

A mostly decent hack-and-slash that's attached to one of the worst open-worlds I've ever had the displeasure of experiencing in a video game, and a progression system that requires LITERAL busywork.