Samy333
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A perfect example in favour of style over substance.
At its core, this game is a buggy and repetitive mess, but consuming it as a form of art opens your eyes to all of its charm, humour and bravery. It just takes everything the developers thought was badass and mashes it together in this amazing mess.
There are 100 things that are bad about this game but the game in itself is not what this is about. The gameplay is a mere shell for the design and storytelling purposes like an unsalted nacho is a mere base for the guacamole. It has, what a lot of AAA games are missing nowadays.
Its character, hard edges, original ideas and jokes which go further than your everyday MCU puns.
Whoever played Drakengard 3 will feel a lot of similarities between those two games. Both are those weird pieces of media that just from looking at the gameplay shouldn't be rated nearly as high, but both are more than just that and keep players in love.
One of the most Iconic titles for the Wii and I still can't believe they were allowed to release this game on Nintendo's most family-friendly console to date.
At its core, this game is a buggy and repetitive mess, but consuming it as a form of art opens your eyes to all of its charm, humour and bravery. It just takes everything the developers thought was badass and mashes it together in this amazing mess.
There are 100 things that are bad about this game but the game in itself is not what this is about. The gameplay is a mere shell for the design and storytelling purposes like an unsalted nacho is a mere base for the guacamole. It has, what a lot of AAA games are missing nowadays.
Its character, hard edges, original ideas and jokes which go further than your everyday MCU puns.
Whoever played Drakengard 3 will feel a lot of similarities between those two games. Both are those weird pieces of media that just from looking at the gameplay shouldn't be rated nearly as high, but both are more than just that and keep players in love.
One of the most Iconic titles for the Wii and I still can't believe they were allowed to release this game on Nintendo's most family-friendly console to date.
feels like the stuff I'm doing in my dreams.
The death sound also really didn't have to be this realistic. Hearing Faith`s bones cracking and her body splattering everywhere every single time I fail a hard jump tilted me to insanity.
Combat is super boring and bad, the story feels like a cheap version of a teen's dystopian book and the lightning burns out your eyes if you play it in the evening.
Movement feels crispy clean most of the time and I was amazed at how intuitive it became after a few hours. Actually made me want to try out other parkour games. The music is solid and the overall look of it is pretty stylish even today.
The last 2 levels had no business to be that hard to beat. What had been a great time turned into a frustrated retrying of the same jump 20 times and not knowing where to go half of the time.
You have to play this game to see how great the momentum feels but don't drag yourself through all the levels this game hits its peak at level 5 to 6.
The death sound also really didn't have to be this realistic. Hearing Faith`s bones cracking and her body splattering everywhere every single time I fail a hard jump tilted me to insanity.
Combat is super boring and bad, the story feels like a cheap version of a teen's dystopian book and the lightning burns out your eyes if you play it in the evening.
Movement feels crispy clean most of the time and I was amazed at how intuitive it became after a few hours. Actually made me want to try out other parkour games. The music is solid and the overall look of it is pretty stylish even today.
The last 2 levels had no business to be that hard to beat. What had been a great time turned into a frustrated retrying of the same jump 20 times and not knowing where to go half of the time.
You have to play this game to see how great the momentum feels but don't drag yourself through all the levels this game hits its peak at level 5 to 6.