Reviews from

in the past


PEAK GAMEPLAY PEAK BOSSES PEAK CHARACTERS PEAK STORY PEAK ART STYLE, and of course PEAK SOUNDTRACK.

Bueno juego con buen combate y carisma. Podría decirse que es un Souls-lite enfocado en la aventura.

Version: Xbox Series X
System: Xbox Series X

Played via Xbox Game Pass

I haven't played a lot of Zelda games, and I've never played a Souls game either, so the two main comparisons for this game were lost on me. That did not stop me from enjoying it though, maybe just not as much as others did. Like many indies these days, it has a good balance of serious themes and lighthearted humor, which makes for a smooth and enjoyable experience story and dialogue-wise. As for the gameplay, it is alright, although sometimes a little too repetitive. It's mostly just dodging and striking, which I totally understand is something seen in most Souls-like games, but as I mentioned I have not played any Souls games yet so it is hard for me to get used to that style of gameplay. Anyways, the encounters, hoards of enemies, and bosses are still pretty fun and frantic enough to keep you engaged. I liked this game, but it did not grab me as much as it did for others, and I think that's ok because I still see all the clear effort and love put into this game, which for me is enough to enjoy it.

7.5 / 10.

This review contains spoilers

Как же это было отвратительно. Ебануто повторяющаяся по структуре игра с кучей просто непродуманных моментов и растянутая до невозможности, с ублюдски примитивным но "ТРОГАТЕЛЬНЫМ" сюжетом. Хотели сделать игру, не придумали как сделать ее интересной, просто накидали чего-то, вышла хуйня.

Eu queria tantoooo ter gostado desse jogo! Ele é tão bonitinho, simpático e com um o corvinho é tãooo carismático, mas como jogo, faz tudo certinho, bem planejadinho, mas sem se destacar em nada. Os personagens que pra mim poderiam ser o ponto forte, tem pouca agência e ficam de background para um joguinho gostoso, mas totalmente esquecível.


Had a fine time and the bosses were fun, however I felt the game had kinda overstayed its welcome.

Jogo muito lindo, bosses bem difíceis, porém os puzzles são muito simples, chegam a ser bem lineares.

way better than whatever valorant is

Cute, easy, fun souls-like game. I really enjoyed playing a game that requires so little from the player and really indulges in that cute and charming aesthetic. Combat is really simple but it works really well. It has some aspects of metroidvania without being too frustrating. I do think that this game could really use a map. There were many times where I just had to go round and round till I found the correct path. Overall a cute, fun game.

Dodge and attack. Art is pretty, love the characters and the comedy. I didn't go for true ending as I was already at 12+ hours and didn't wanna slog around for more. And I just don't feel much more mood to play after credits roll. May pick it up again in future (most likely not, too much stuff to play). Recommended if you like isometric nice looking games

Death's Door is a genuinely remarkable game—no joke. I say this because I’ve just played through it from beginning to end for the second time. It’s common to overestimate an experience you’ve had for the first time (watching The Butterfly Effect and thinking it’s the most brilliant film ever made, playing Heavy Rain and being wowed by the story’s quality). Upon revisiting, however, the part of our attention that was previously occupied by novelty is now free to focus on the details, and we notice things we didn’t see before.

The game unfolds in a world where death has been outsourced to a “public department” run by crows. You are one of these little reaper crows. When you successfully hunt down a target, you don’t age, just like all your colleagues in this world. When your target escapes, however, this blessing abandons you, and you must face the natural process of aging and death.

As every story needs conflict, especially video games, it doesn’t take a genius to deduce that our crow will get into the biggest mess of all: having a target that escapes to an almost unreachable place. Specifically, your target slips through a mysterious interdimensional door, a door that can only be opened using immensely powerful souls... Souls from entities that, like you and your colleagues, have dodged death with artifices for years and years until their souls became swollen and valuable.

There are two things I particularly loved about Death’s Door. First, it’s a game that excels despite having no map. Since Dark Souls, many games have tried to remove the map and force the player to navigate using acquired knowledge. When this tactic works, it’s fantastic, and we have to truly immerse ourselves in the virtual world of the game to navigate it properly. When it doesn’t work, it kills the game for me… There’s nothing worse than being lost in a place where every corner looks like every other corner.

In Death’s Door, it works. Not only does the game provide a clear direction for the player, but it also, in a way, manages to communicate well which paths are alternative, optional routes, and which is the main path.

The campaign structure is magnificent. Each boss has its own region, its dungeon, and even a set-piece (think of an open dungeon, a set sequence of challenges to overcome). This allows the game to vary its scenarios and the types of challenges it offers the player.

The game has basic RPG elements, implemented in a relatively unique way. Just like in Dark Souls, enemies come back to life every time you fail and return to the checkpoint. Killing enemies gives you XP, but very little. The bulk of XP is obtained as treasure through exploration. This makes it enjoyable to operate like a Roomba in the maps, poking into every corner and cranny.

Anyway… I’m writing this in the middle of my workday, and I’m about to head out for lunch. My point is: Death’s Door is one of the best 3D Zelda-style adventures money can buy. And it’s sold pretty cheaply when on sale. The level of challenge doesn’t reach Dark Souls; the game is easy, even, it just doesn’t give you many opportunities to heal. It’s one of those “endurance test” games, where the challenge isn’t to overcome an isolated challenge, but to survive a series of sequential trials.

tem uma estética bonita, uma soundtrack cativante e melancólica, bosses difíceis, cenários bonitos, puzzles bacanas, coletáveis que tem lore. Simplesmente magnífico, estou apaixonado.

really underrated zelda-like game. It's kinda like Tunic but a little edgier and definitely more interesting to me as far as art direction/concept goes. If you like gameboy zelda, this one is a good one to try out

Death door es un juego brillantemente diseñado. Se notan mucho sus influencias a la hora de diseñar su combate y niveles, dándole su propio toque con esa perspectiva isométrica que le viene como anillo al dedo. Aunque es tanto su virtud como un poco su defecto, porque en parte no lo siento demasiado original y se me ha hecho algo predecible. La inspiración es un arma de doble filo sin duda, aunque pese a ello creo que Death door es muy disfrutable en su conjunto.

o personagem principal é um fucking corvo mt foda

Junte Tunic, Dark Souls e "Have a Nice Death" num liquidificador e você terá esse jogo. Porém, ele não é uma obra INCRÍVEL como Tunic e Dark Souls. Mas, num dia de tédio, eu acho que é um jogo legal.

Genuinely bad in every aspect.
At the end this game feels more like its still halfway trough development. It feels like they forgot to add half the script for the story, or only made half of all the enemies so they had to continuously spam the 6 different ones they had in some of the most blocky and boring levels imaginable. Or how the balancing of the bosses make no sense and fail to be interesting. Or how bad this game actually looks when you really look at how these set pieces are build.

I can go on and one but after finishing it I'm genuinely let down how a game with this much praise. publiced by Devolver (whose latest published games haven't been all that, this included) still fail in so many aspects.

A cute, fairly simple action game that takes inspiration from souls-likes in terms of format and controls but not in terms of difficulty, as this game is pretty easy during it's short runtime. The npc:s are decently charming and I enjoy the boss designs, and some of the game explores immortality and death in somewhat interesting ways. A fun, albeit not all that revolutionary game that those who actually like the souls games will probably get more mileage out of.

Really enjoyed the game, 100% it.

Absolute fun, straightforward but full of personality. I love the art, the music, the storytelling was pretty surprising and the gameplay is banging.

It’s full on Zelda-like, specially the original one, leaving a sort-of open map for you to explore and discover secrets. It also has some sections similar to dungeons with puzzles and the “get a new ability and use it right away” classic. It’s also just the right amount of challenging, with great boss fights (and some pretty cool wave-like stuff) where you retry and retry and eventually get in a groove without getting frustrated.

If you love classic adventure games and something filled with charm and character, this is a no-brainer.

um dos jogos que mais coringuei na minha vida

This game is SO GOOD.

It was advertised to me as a Zelda-like first and a souls-like second. The mechanics that remind me of both are actually on the lighter side, but I think if you like these two types of games, you will love this.

It has dungeons, but the puzzles are less mentally intensive than the average Zelda-like experience, generally being "Use the new spell you learned on the in-game asset that it relates to."

It also has challenging, dodge-roll based swordplay combat, but it's far less complex and unforgiving as a souls game. (PS, that's what I love about it.)

The story is so interesting and the themes it conveys are deep and meaningful. The bosses are unique and challenging, but definitely surmountable. All the characters are multidimensional and it's a treat each time you meet a new one. And the soundtrack is beautiful. Strong rec on all fronts.

(Reseña sacada de mi cuenta de Steam: APolChrome)

Qué sensación me ha entrado al pasarme Death's Door. La gente de Acid Nerve sabe cómo hacer un videojuego artístico. Death's Door me ha gustado muchísimo más de lo que me esperaba, porque se ve simple, pero es una experiencia increíble. Un juego grande y compacto al mismo tiempo, que genera una historia similar a la de un AAA. Sin más que decir, comencemos.

Sin duda, el mayor exponente del gameplay del juego es su combate, pero antes voy a hablar del resto de cosas. El juego está súper bien en este aspecto. Tiene un mapa que me ha gustado bastante y que tiene varias zonas. La principal (llamada Cámara de las Almas) tiene bastantes secretos y sirve como hub principal para acceder más rápido al resto de zonas (cosa que me ha encantado). También quiero recalcar la cantidad de secretos que tiene el juego, con objetos escondidos en muchos rincones. A esto se le suman unas mazmorras bastante bien planteadas con puzzles interesantes y se hace muy disfrutable.

Pero donde más puedo hablar es en el combate. Que bueno que es por favor. Muchos dirán que es normal porque el juego se basa casi en eso. Pero hay tantos tipos de enemigos y situaciones que se pueden dar que lo hacen increíble. Los combates contra enemigos están bastante bien, aunque muchas veces si ya los has hecho vas a acabar siguiendo sin hacer nada, pero hay algunos enemigos que son más minibosses que me han gustado mucho. Son iguales solo que sus ataques son más difíciles y son mejores. Esto compensa la falta de jefes que es de lo que hablaré ahora.

Los jefes de este juego me han gustado mucho, pero hay muy pocos. No es necesariamente malo, pero sí que creo que la calidad no compensa la cantidad de los mismos, no porque sean malos, sino porque no están a la altura de tener tan pocos. Parecen difíciles a primera vista, pero solo tienen mucha vida. Son originales y divertidos de jugar, pero no tienen ese punto de sorpresa porque a poco de que hayas hecho un par de intentos contra el jefe, ya le tendrás fichado y sabrás todos sus movimientos y cómo contrarrestarlo. Me ha gustado mucho en este aspecto, pero me parece que podrían mejorar un poquito.

Audiovisualmente, es una maravilla. Es precioso. El diseño de zonas, personajes, enemigos y entornos en general es muy bonito y se saben diferenciar muy bien entre sí. Es un juego con tonos más apagados pero le sienta de perlas por la temática. Y la música está en un nivel muy bueno. Me ha sorprendido porque no suelo fijarme mucho en esta parte del videojuego pero en este me ha dejado muy buen sabor de boca (o de oído mejor dicho)

Y sin duda lo que más me ha sorprendido (y lo que más me ha gustado si no fuera por el combate) ha sido su historia. Es muy buena. No quiero spoilear, pero tiene un mundo con mucho contenido y lore, especies y personajes únicos y carismáticos que forman un entorno misterioso y que te genera intriga para descubrir más. Mis dieces en este aspecto.

En resumen, Death's Door es buenísimo. Una experiencia no muy larga pero que si te gusta Dark Souls, Zelda y este tipo de juegos, deberías jugar sí o sí. Un juego que siendo pequeño, se sabe poner a la altura de los grandes. Recomendadísimo.


neglected to log until i got the 100%/true ending to see if it would change my (already positive) perspective in any major way, and the answer is, kinda??? coming to this in a world where the superficially similar Tunic already exists and is one of my favorite things ever, the easiest description i had for this was that it was like if tunic was more focus on being a pure action game, designed around deliberate one-way progressions thru specific combat encounters. im a lil mixed on how this affects the postgame...in a way, these spaces dont feel made to be run thru back and forth over and over in search of secrets. but if its not as mindblowing as tunic, theres still tons of DELIGHTFUL revelations and large scale puzzles...many of the games most memorable moments are in the postgame. but even just judging the main campaign, its a lovingly symmetrical and well-manicured set of challenges with an essentially perfect combat system...took a bit to get used to the lack of targeting, but honestly it gives u way more precise control over ur positioning. character designs and charms are also uniformly incredible, and the ghibli-esque comforting melancholy is a wonderful emotional vibe. zelda dna is an easy way to put any game in my comfort zone, and this was an especially wonderful version to come back from work and relax into. i just like little guys with swords in big worlds