Reviews from

in the past


I find the story of shadow of valentia very interesting. Instead of letting you create an avatar, like these last games, it puts you in the shoes of two protagonists Alm and Celica in which their campaigns develop in parallel until they converge at certain points in the story.

It also brings us the possibility of exploring cities and dungeons. Something that hopefully will return in future sagas and all this accompanied by an epic soundtrack.

The negative point is the gameplay. Playably, both awakening and fates, with worse stories, have a better combat system.

La historia de shadow of valentia me parece muy interesante. En vez de dejarte crear un avatar,como estos últimos juegos, te pone en la piel de dos protagonistas Alm y Célica en cual sus campañas se van desarrollando palarelamente hasta converger en ciertos puntos de la historia.

También nos trae la posibilidad de explorar ciudades y mazmorras, algo que ojalá vuelva en futuras sagas, todo esto junto con una banda sonora épica.

El punto negativo es la jugabilidad. Jugablemente, tanto awakening como fates, con historias peores, tienen mejor sistema de combate.

Gameplay and map design is meh, but the presentation and characters are so likeable and charming that it doesn't matter. The complete inverse of Fates.

What this game has above Awakening is the insanely good art and voice direction. This was the only 3DS Fire Emblem to feature almost full voice acting. It kept things engaging all the way through. This game is a remake of an NES title, so it doesn't include the modern FE waifu shit. Some prefer that, but that was the stuff that got me interested in the series to begin with. The map designs are also super dated. All of that aside though, it was a very enjoyable experience and its one of the best looking games on the 3ds.


Considering how simple the gameplay is, I'm surprised how the game captivated me.
Do wish they added more supports though. It didn't need to be Awakening or Fates level but just not making it average at 1-2 supports per character.

First Fire Emblem I played all the way through. Great game and the voice acting was really good. Late game had some unnecessary hard fights.

A great way to end the 3DS FE lineup. The art by Hidari is still the best the series has seen, the characters and story are great, all good notes. There are complaints that the maps aren't changed from the original, but ??? it's a remake? I think it's a great game regardless.

Shadows of Valentia is such an interesting case where it's almost a perfect game. The presentation, voice acting, narrative, and music are all so goddamn perfect that it carries that really repetitive and mediocre gameplay that this game has. It's clear that Intelligent Systems wanted this game to be pretty faithful to the original Gaiden in terms of gameplay, but I feel that is what really brings it down for me. Especially in the last quarter of the game where the dungeons become a lot longer and the map design is either nonexistent or really bad.

I do really love this game, but replaying it after 4 years from my last replay has made me realized the game's highs and lows pretty clearly.

Drastically modernized remake of the 25-year-older second game in the franchise with good execution overall.
+ excellent gameplay presentation particularly for the clean zoom into swift battle animations
+ relatively personal storytelling that focuses on both main characters equally in their respective routes
+ clear cast separation making few units truly obsolete
+ outstanding soundtrack featuring the arguably best vocal track of the series
+ neat overworld map for free travel
+/- linear class progression for most units
- interesting but unpolished 3D dungeon crawler segments
- a lot of pointless but unavoidable battles padding out the game time

One of the best 3ds games. Incredible soundtrack, good story, it has the pretiest art design in the series. Some maps are wack, but this is one of the best games that I ever played.

Best presentation Fire Emblem has had, sad we'll never get it again. Beautiful character designs, wildly good music(that I was shocked to find was all just remixes of the dang NES tracks!), peak vibes. Just a joy to go through and see the story through to the end. The Fire Emblem I'd recommend most to people who simply want a nice JRPG/SRPG experience without particularly wanting to get into Fire Emblem, because it's both poorly representative of Fire Emblem gameplay as a whole, and not a very good Fire Emblem to play. On its on, though, as something on the outside - indeed, as a gaiden, it's great.

This review contains spoilers

Artyle, music, gameplay were all phenomenal. Story and characters are alright execept for one. I liked Conrad but felt like he is a flat detriment to Celica's character in many ways. so, Minus half a star for him and some other choices made I guess.

I had a blast replaying Fire Emblem Echoes because it is my FAVORITE fire emblem game. Alm and Celica continue to be my favorite characters (they are my children) and surprisingly, Fernand is in my top 3 now all because his english va is Ray Chase and I had little knowledge about va's back in 2017. I LOST MY MIND WHEN I REALIZED FERNAND WAS RAY I HAD A FREAKING MELTDOWN Ray Chase is one of my favorite va's :,) (i had an overall meltdown when i realized how stacked the va cast was but ray chase was on a whole other level)

The music? I'm eating it. that's a fucking 10-course meal right there.

The art? I'm also eating that. Hidari's art is so scrumptious and works so well for the remake because it invokes a sense of nostalgia. It's warm and welcoming.

I love Alm and Celica so much. They both want to save Valentia and bring peace, but don't meet eye to eye. Their deep bond, trust, how much they care for each other ;-; IM GENTLY HOLDING THEM

As much as I love this game to death, it left me thinking about what could be improved. Supports could be improved. Three Houses really spoiled me with support and helped me realize this. Supports could be longer and that could really help flesh out a lot of the characters. Faye's a good character, but all she's known for is her love for Alm. Alm's support doesn't do much and neither does Silque's, stunting her as a character. If you recruit Faye to Celica's team, you get no support conversations, making her very basic and just there to deal damage. Genny is kind of the same way. If you fail to recruit Sonya, she's kind of just there. The same with Berkut, Rinea, and Fernand who have a lot of potential. If there were more supports or memory prisms to dive deep into the character, oh wow then the characters would be so much more complex and intriguing. (So many ideas are buzzing around in my head AAHHHHHHHH)

The dungeon crawler mechanic is really unique and I think it should be in future FE games. Echoes integrate characters from archanea, which expands the world-building and I love it when games do that. Knowing there are characters from other lands opens up Valentia rather than isolates it (and the fact that you can go to archanea in act 6). It also makes me interested in playing the original. I want to get to know these characters more from what I discovered from the supports. One day I'll explore archanea.

For now I'm going to think about Fernand and the game and the doc I'm going to write. Will I post it here? Maybe who knows. Or maybe I'll edit this because I have a lot of thoughts about the game.

es tan bueno que la verdad es que no sé qué decir