After playing Zelda 1 I can appreciate this game since it builds on the concept of its open world and weapon collectible with such massive upgrades in terms of the visuals. The art style looks incredible with very cute sprites along with its iconic soundtrack. Something like The Dark World theme, Fairy Fountain, and Dark Mist are truly timeless. The game is filled with many more items and unique secrets but, they are still very convoluted and would require lots of backtracking so a guide would be suggested to get through. I like how this time around there are more healing items like the fairies in a bottle are super nice. I think this one is worth playing since it's what lays the foundation of future 2D Zelda titles.
Started this up after beating Tears of the Kingdom, then took a month and a half break after a few dungeons in the Dark World to go through Zelda II. Needless to say, was very happy to return to this one after that.
A fun game, and after playing through the OG Legend of Zelda and now Zelda II, I'm okay with calling this one the definitive game that made Zelda the series it is. Fun dungeons and dungeon items, interesting combat with varied bosses (although a bit too much bumping for my taste), and best of all, two world maps that really capture the spirit of exploration.
My favorite part of Zelda games is finding secrets and being rewarded for figuring out environmental puzzles, and this one captures that spirit without being obscure (random bombable walls @LoZ) or infuriating (@all of Zelda II). Really reminded me of exploring in my first Zelda experience, Twilight Princess. And puzzles traveling between the two worlds, like the flute puzzle and the chest following you, were very rewarding to figure out as well.
Some obscure parts that I did have to look up - not knowing I had to run into the bookshelf for the Book of Mudora was a bit annoying, and I likely would've never found the extremely important literal Silver Arrows if not for checking the guides and repeatedly talking to the Fortune Tellers.
Overall though, for a game that came out four years after the heap of mistakes that was Zelda II, this one had few missteps and made up for it in spades with its exploration, amusing atmosphere, and great gameplay.
A fun game, and after playing through the OG Legend of Zelda and now Zelda II, I'm okay with calling this one the definitive game that made Zelda the series it is. Fun dungeons and dungeon items, interesting combat with varied bosses (although a bit too much bumping for my taste), and best of all, two world maps that really capture the spirit of exploration.
My favorite part of Zelda games is finding secrets and being rewarded for figuring out environmental puzzles, and this one captures that spirit without being obscure (random bombable walls @LoZ) or infuriating (@all of Zelda II). Really reminded me of exploring in my first Zelda experience, Twilight Princess. And puzzles traveling between the two worlds, like the flute puzzle and the chest following you, were very rewarding to figure out as well.
Some obscure parts that I did have to look up - not knowing I had to run into the bookshelf for the Book of Mudora was a bit annoying, and I likely would've never found the extremely important literal Silver Arrows if not for checking the guides and repeatedly talking to the Fortune Tellers.
Overall though, for a game that came out four years after the heap of mistakes that was Zelda II, this one had few missteps and made up for it in spades with its exploration, amusing atmosphere, and great gameplay.
alttp is always constantly being talked about in reference to super metroid, both being action adventure games in which you explore an open world, slowly unlocking items and keys to open up more and more of the map unlocking more and more dangerous areas, in a way that's very fun and interesting. i love super metroid to death, but alttp doesn't scratch the same itch.
obviously, super metroid had an extra 3 years of polish, learning lessons taught not just by alttp, but by itself from metroid II, released the same year as alttp.
i won't lie, the light world dungeons and exploring the light world exclusively was very fun, everything was fresh, the world was fresh, that fun dwindled over time in the dark world, where all there was to do was dungeon after dungeon after dungeon... super metroid lets you off in a similar way, but i think the fact that super metroid blocks off a lot more of the map via item restriction then alttp makes exploring more fun, since you don't have to tread through the entire game to find an object of interest, just a small portion. and i'd argue it makes it more rewarding.
some of the design later on was pretty frustrating and tedious, the game doesn't do difficulty too well? like, the fucking boss 1 rematch in ganon's tower is harder than ganon, save for the random ass required item for the ganon fight that's not needed anywhere else in the game.
i still enjoyed my time with it, it's incredibly interesting how much of this game's dna seeps into the general zeitgeist of game design, but a lot more was learned post alttp. it's just not my cuppa joe.
obviously, super metroid had an extra 3 years of polish, learning lessons taught not just by alttp, but by itself from metroid II, released the same year as alttp.
i won't lie, the light world dungeons and exploring the light world exclusively was very fun, everything was fresh, the world was fresh, that fun dwindled over time in the dark world, where all there was to do was dungeon after dungeon after dungeon... super metroid lets you off in a similar way, but i think the fact that super metroid blocks off a lot more of the map via item restriction then alttp makes exploring more fun, since you don't have to tread through the entire game to find an object of interest, just a small portion. and i'd argue it makes it more rewarding.
some of the design later on was pretty frustrating and tedious, the game doesn't do difficulty too well? like, the fucking boss 1 rematch in ganon's tower is harder than ganon, save for the random ass required item for the ganon fight that's not needed anywhere else in the game.
i still enjoyed my time with it, it's incredibly interesting how much of this game's dna seeps into the general zeitgeist of game design, but a lot more was learned post alttp. it's just not my cuppa joe.
“I know I don't quite have the figure of a faerie. Ganon's cruel power is to blame! You must defeat Ganon!”
— The Cursed Fairy, also known as the Fat Faerie
A Link to the Past has an unbeatable art style, an outstanding soundtrack, and an unparalleled amount of detail in its environments, side quests, and NPCs. I struggle to think of a flaw large enough to level against the game. Perhaps the only thing holding it back is its story.
While most Zelda games focus at some capacity on restoring peace within the monarchy, there is always a defining narrative thread that is at the core of any given one of the stories. I say most because A Link to the Past is not one of those Zelda games. It’s understandable why this was the blueprint for all future Zelda games to come until the series’ rebirth in 2017, but over it, there always looms this feeling of disappointment when it comes to the story. Skyward Sword, for all its flaws, at least had the surprisingly unexplored trait of being the coming-of-age story of Link and Zelda. While the latter character was not particularly fleshed out, the game provided a decent amount of depth for a story bearing the insurmountable pressure of being the canonical beginning of the entire series. Link’s Awakening remains the most well-thought-out and uniquely told Zelda story, and Majora’s Mask has this unique element in its story, questlines, and decidedly bold time loop mechanic. Ocarina of Time also fell victim to the ALttP paradigm, but it was and still is much grander in its vision of reconnecting a broken world, a broken people. Sure, this is all done under the guise of monarchy (blech), yet its ambitions were more, dare I say, diverse...
In the end, nothing changes. That is the pattern with most Zelda games; the perpetual neverending cycle, the cycle that never lets itself be defeated by petty uprisings and defiance. I’m not advocating a giant pig monster to destroy and enslave a perfectly happy little fantasy world, I’m only concerned with the fact that A Link to the Past was and still is probably the worst-told Zelda story. It is also worth noting that, after the credits roll and the supposed peace is restored, the Dark World is all but completely eradicated. What hints at an interesting story of the disparity between two paralleling worlds gives way to the standard cookie-cutter inoffensive and unperceptive conclusion that many fantasy game stories fall prey to. Out of sight, out of mind.
Some might balk at the idea of bringing…oh god…politics??? In MY Zelda game???? But I feel it is necessary to discuss, especially considering the backlash that came after Skyward Sword and its tiresome formula. After all, it has to start somewhere, right?
For all the (admittedly somewhat loose) criticisms I hold against this game, it still remains one of the most admirable video games I have ever played. This is the one that cemented The Legend of Zelda as a monolith series in gaming, and it's easy to see why. Playing a game over thirty years after its initial release and feeling as though it could have released any time in the last decade is a rare feeling to experience, and I'm glad to say A Link to the Past extrudes this feeling.
— The Cursed Fairy, also known as the Fat Faerie
A Link to the Past has an unbeatable art style, an outstanding soundtrack, and an unparalleled amount of detail in its environments, side quests, and NPCs. I struggle to think of a flaw large enough to level against the game. Perhaps the only thing holding it back is its story.
While most Zelda games focus at some capacity on restoring peace within the monarchy, there is always a defining narrative thread that is at the core of any given one of the stories. I say most because A Link to the Past is not one of those Zelda games. It’s understandable why this was the blueprint for all future Zelda games to come until the series’ rebirth in 2017, but over it, there always looms this feeling of disappointment when it comes to the story. Skyward Sword, for all its flaws, at least had the surprisingly unexplored trait of being the coming-of-age story of Link and Zelda. While the latter character was not particularly fleshed out, the game provided a decent amount of depth for a story bearing the insurmountable pressure of being the canonical beginning of the entire series. Link’s Awakening remains the most well-thought-out and uniquely told Zelda story, and Majora’s Mask has this unique element in its story, questlines, and decidedly bold time loop mechanic. Ocarina of Time also fell victim to the ALttP paradigm, but it was and still is much grander in its vision of reconnecting a broken world, a broken people. Sure, this is all done under the guise of monarchy (blech), yet its ambitions were more, dare I say, diverse...
In the end, nothing changes. That is the pattern with most Zelda games; the perpetual neverending cycle, the cycle that never lets itself be defeated by petty uprisings and defiance. I’m not advocating a giant pig monster to destroy and enslave a perfectly happy little fantasy world, I’m only concerned with the fact that A Link to the Past was and still is probably the worst-told Zelda story. It is also worth noting that, after the credits roll and the supposed peace is restored, the Dark World is all but completely eradicated. What hints at an interesting story of the disparity between two paralleling worlds gives way to the standard cookie-cutter inoffensive and unperceptive conclusion that many fantasy game stories fall prey to. Out of sight, out of mind.
Some might balk at the idea of bringing…oh god…politics??? In MY Zelda game???? But I feel it is necessary to discuss, especially considering the backlash that came after Skyward Sword and its tiresome formula. After all, it has to start somewhere, right?
For all the (admittedly somewhat loose) criticisms I hold against this game, it still remains one of the most admirable video games I have ever played. This is the one that cemented The Legend of Zelda as a monolith series in gaming, and it's easy to see why. Playing a game over thirty years after its initial release and feeling as though it could have released any time in the last decade is a rare feeling to experience, and I'm glad to say A Link to the Past extrudes this feeling.