Reviews from

in the past


This review contains spoilers

worked on me somewhat idk. in contrast to every other game with a friendship meter johnny-v's relationship is genuinely platonic, dynamic, explored & entertaining in a way i didn't think the studio behind "lezbooomancyyyy (scratches balls intensely)" was capable of. like sure the writers are prone to that type of cancelled after one season adult swim humor & tone deafness (love that for many players their first mission after the end of act 1 will be chauffeuring a guy whose dick exploded). but. 2012 cdprojKKKetred would've taken the premise here and spinned it for some red wheel kill blue wheel save bullshit ambiguity didacticism & instead through some miracle they let the tension between "one last job suicide run" heist movie and cyberpunk cop vignette build without any comment. which works wonders. the studio can write well when they aren't forcing "moral dilemmas" down ur throat every half-quest (an issue i had with phantom liberty's side content, but makes up for it telling a much tighter main narrative).

johnny is this game's motor because it lets him present his cruelty, his myopia, his rage, his wit, his ability to be boldly wrong not just about himself & others but also literally about how to solve quests in a way i havent seen done much in this space. johnny is the friendly snake that bites you and the game doesn't harass you for exercising any and every last option and boundary to get rid of him, or to take him as is and let him reach for undeserved but no less cathartic moments of repair as his quasi-stygian guide to the cyber afterlife. or to just tell him to quit being a pussy and thug that shit out. its a relationship with an actual history, an actual oscillation of closeness & distance that feels uniquely mapped to however you progress through the game. couldnt help but feel a little precious over it as the game heads to its conclusion.

in terms of gameplay i also think this shit is actually just no qualms good, like certainly up there in the ARPG shooter category simply because it has the boomer understanding (vomitting) that the assault rifle/SMG is the most boring class of weapon and that the explosiveness of a point blank shotgun blast or a 200m sniper headshot or a .44 caliber bullet taking someone's shoulder clean off is far superior.

but the buried lede: i must admit i didn't feel this positively throughout my whole playthrough. simply because the game is long, and in a "hey i spent a month and a half playing this game without realizing" type of way. even though i think the johnny stuff is really good the game has like a minnesota timberwolves issue where instead of going for an easy two with another v-johnny bit it'll try to hit a contested 30-foot jump from the top of the key. and its like why. was anything ever relating to river necessary. how the fuck could you make panam so hot in a "you gotta be born before the year 2000 to know what to do with her" typa way but also make her so snippy & boring. why does saul, a character with maybe a youtube ad worth of screentime, live rent fucking free in her head. its a big game in every sense of the word but i think the ape escape franchise has more named characters if they were to go rack for rack. "alexander-walker going for 3" levels of chaos when you get an unnamed side quest marker, could be something like that soon-to-be-famous Sinnerman questline or a 2011 CollegeHumor "LOL he has grenade on his nose LOL" ass misfire. spent 80 hours in total for like a 85% complete playthrough and maybe half of those were spent zoned out enjoying computer violence & not much else while jersery drill played in the background. step forward for sure for the polish but like gotdamn guys. just go for the layup sometimes.

Cyberpunk is impressive. The effort put into getting this game into not just a working state, but improving upon all it's foundations to built something that allows you into it's world to express it's concepts is a feat that goes against all odds. The team that worked on this game clearly cared deeply about their product and their message. What happened to this game in 2020 is a shame, but what remains now is nothing short of a victory.

There's a lot to say and the game is so very very big but it's also dense and so brilliantly focussed too. It has so much to say and it uses it's story, it's side content, it's characters and it's all important world to do that and always has you thinking, it's really quite beautiful.

The way it plays too, my god! I don't think I've had this much raw fun playing a video game in ages. The combat, the player agency, the way you can build up your playstyle and really customise all the intricate details of how you execute each fight, it's just tremendously detailed and offers so many possibilities.

All in all, this game is fantastic, it really truly is but also in CDPR fashion just like The Witcher 3, it's DLC, Phantom Liberty is superior, but that shouldn't diminish what the overall game does, in fact it's a testament to it. The main game is glorious, the DLC just improves upon it, as it should.

Cyberpunk 2077 is unforgettable.

My favorite game to get lost in. There is so much world building and the game has such an amazing atmosphere that it really is impossible to put down. I get it had a really rough release, but I might just have been one of the select few that had zero trchnical issues with it. Nowadays it plays way better, so definitely worth to pick up

Review PT-BR / Ingles

Um clássico moderno???

Joguei Cyberpunk 2077 em dois momentos distintos, o primeiro foi quando lançou e devo admitir estava injogavel e outro foi esse ano e não é que o jogo melhorou da agua pro vinho?? Alem da correção de bugs, os devs adicionaram muita qualidade de vida ao game, fazendo dele um dos melhores Action RPG's que joguei nos ultimos anos. Sou fanzasso do genero cyberpunk devo admitir, amo filmes como Blade Runner, livros como Neuromancer, animes como Akira, etc....e jogar esse jogo foi mergulhar nesse universo que tanto amo, a ambientação, a historia, os personagens tudo nesse jogo é cyberpunk ao talo, uma coisa que me surpreendeu nesse jogo é que apesar de todas as escolhas que você faz levarem basicamente a mesma encruzilhada no fim, a forma como você faz isso é de uma liberdade imensa, você pode ser desde um badass que não liga pra nada em ninguem e só pro dinheiro, um bandido ''do bem'' por assim dizer no melhor estilo Han Solo, com certeza a historia desse jogo é algo que precisa ser jogada mais de uma vez pra captar todas as nuances e sutilezas do jogo e pra poder aproveita-lo melhor, e quando digo jogar varias vezes quero dizer jogar fazendo escolhas diferentes das que você fez na jogatina anterior. Inclusive o jogo da bastante liberdade pro jogador jogar a sua maneira...quer ser um rambo e sair atirando pra todos os lados?? Vai lá! Prefere assim como eu ir na maciota e só matar quando extremamente necessario? Te desafio! Um mix dois dois dependendo da situação? Pode ser uma ótima escolha. O jogo tambem conta com ótimos personagens coadjuvantes e side quests muito bem feitas e gostosas de se fazer, não cheguei a fazer todas admito, mas as que fiz que gostei bastante, até mais doque as side quests do The Witcher 3. Em termos de graficos o jogo é um show a parte, a ambientação cyberpunk é perfeitamente recriada e você realmente se sente vivendo outra vida em Night City enquanto joga, só acho que o jogo deixou um pouco a desejar em termos de trilha sonora, não há um tema marcante como em Blade Runner por exemplo e que transpire cyberpunk. Enfim...um puta jogo de tiro e RPG, que recomendo fortemente para os amantes dos generos e mais ainda se você como eu é fissurado pelo universo cyberpunk.

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English

A modern classic???

I played Cyberpunk 2077 at two different times, the first was when it launched and I must admit it was unplayable, and the other was this year, and wouldn't you know it, the game improved drastically?? Besides bug fixes, the devs added a lot of quality of life improvements to the game, making it one of the best Action RPGs I've played in recent years. I'm a huge fan of the cyberpunk genre, I must admit, I love movies like Blade Runner, books like Neuromancer, animes like Akira, etc.... and playing this game was diving into the universe I love so much, the setting, the story, the characters, everything in this game is full-on cyberpunk. One thing that surprised me about this game is that despite all the choices you make leading basically to the same crossroads in the end, the way you do it is immensely liberating, you can be anything from a badass who doesn't care about anyone and only about the money, a "good" outlaw, so to speak, in the best Han Solo style. Certainly, the story of this game is something that needs to be played more than once to grasp all the nuances and subtleties of the game and to enjoy it better, and when I say playing several times, I mean playing making different choices from the ones you made in the previous playthrough. In fact, the game gives the player a lot of freedom to play their way... want to be a Rambo and shoot everywhere?? Go for it! Prefer to, like me, go stealthy and only kill when extremely necessary? I challenge you! A mix of both depending on the situation? It could be a great choice. The game also features great supporting characters and very well-made and enjoyable side quests, I didn't do all of them, I admit, but the ones I did, I liked a lot, even more than The Witcher 3 side quests. In terms of graphics, the game is a show in itself, the cyberpunk setting is perfectly recreated and you really feel like you're living another life in Night City while playing, I just think the game fell a little short in terms of the soundtrack, there's no standout theme like in Blade Runner, for example, that exudes cyberpunk. Anyway... a hell of a shooter and RPG game, which I highly recommend for lovers of the genres and even more so if you, like me, are obsessed with the cyberpunk universe.

I fucking love this game. Dont be a gonk, play this game. Long live Samurai.


sem dúvida é o jogo com a melhor narrativa da temática futurista, o desenvolvimento detalhado dos personagens é o diferencial, que faz qualquer um ficar ainda mais apegado à eles e na história.
impossível não destacar a beleza audiovisual dessa porra, cada frame é um print e toda música da um arrepio gostoso de sentir.

feliz por ter jogado depois de várias atualizações pra resolver bugs e problemas de desempenho, fez minha experiência ser foda.

This game made me realize Cd Projekt Red is one of my favorite devs. After all the hype, I experienced an incredible open world where Night City feels like a character in and of itself. The immersion is off the charts and sets the standard for how immersive first person games can be. The subtle details and ways that you use your first person perspective make such a difference in pulling you into the life of V. The story is very engaging, filled with memorable characters that compelled me to see it through to the end. The gameplay is great too, with gunplay that rivals most single player first person shooters. All of this blended with role playing elements that were greatly improved with the 2.0 update make this one of my favorite games ever. I cannot wait for the next title that CD Projekt gifts us.

Desde o anúncio do trailer de Gameplay em 2018 eu hypei esse jogo, quando foi adiado em 2020 em um mês, eu acreditei que era para um bem melhor. Foi o primeiro e único jogo que já fiz pré-venda na minha vida pois sempre acreditei em sua proposta e no potencial da CD Projekt Red. Quando finalmente pude jogar, me deparei com um dos piores lançamentos da história dos jogos mas continuei até o final e foi uma das melhores coisas que eu poderia ter feito. Mesmo com diversos bugs e tendo que reiniciar minha run por problemas que impediam o avanço da história, o combate, seus personagens, sua trama e seu mundo me deixavam imersos e cada vez mais deslumbrado com toda Night City.
Depois de platinar no PS4 na pior época desse jogo, o deixei de lado por alguns anos. Quando finalmente montei um PC, o jogo já estava próximo de receber sua dlc e já havia recebido um Patch junto com o anime que mudaria a percepção de todos pra sempre sobre ele.
Quando iniciei minha run no PC, o jogo era completamente diferente. Pude verdadeiramente aproveitar ao máximo dessa história maravilhosa, suas tramas e subtramas alucinantes e o universo criado por Mike Pondsmith ao seu ápice. Sou eternamente grato por toda a experiência com esse jogo e por ter acompanhado sua evolução e redenção aos olhos do público e da crítica. Eu amo Cyberpunk 2077.

Years after its infamous release, it's safe to say this game is has gained a respectful position by now. I had high hopes, having seen how well received it is nowadays, and I'm glad it didn't let me down. Beautiful world building, engaging story, well executed action, dynamic gameplay, and in some cases attention to detail. Sadly, I can't overlook the problems it still carries from launch that either are noticeable or have affected my playthrough in some cases

I thought it was going to be "Witcher in the future", granted those were my own thoughts/hopes. It was fun but the world seemed very boring and lifeless compared to Witcher 3's open world. I played and finished at launch and have yet to play the expansion.

Pretty good, simply unfinished though.

very cool characters and worldbuilding

Incredible. I loved the setting, the story, and the characters. Ran a solo pistol build with Dex's Plan B pistol max body, tech, and cool with a 4 in intelligence and a 7 in dexterity. Still gotta play the DLC but I'm 60 hours into the game and I haven't finished it. I still have content left to do. Truly a phenomenal game.

I played this game at the 2.0 release along with the Phantom Liberty DLC. Now, I'm a straight dumbass, but I got super immersed in the world and story. I love all of the characters. Keanu Reeves did a good job playing Johnny, and I was fully invested in the Johnny's and V's relationship and story. Although one complaint is that Keanu does not know how to emote in otherwise touching moments.

Where were you when cyberpunk became escapism?

Look around discussions of Cyberpunk 2077 and keep track of how long it takes before someone says that they wish they could live in Night City. Watch these conversations as they turn to screenshots of scenic views and vistas, with all involved waxing poetic about getting lost in the world. See the rising glut of "comfy" cyberpunk games — DYSTOPIKA, Skid Cities, Nivalis — and remember the genre's origins, written in blood and broken teeth from beneath the heel of a corporate boot. Cyberpunk has not been a genre where hope exists. It has not been a place for people to want to be. Cyberpunk media is a warning more than anything else. Despite this, more people than ever don't just see places like Night City as an acceptable alternative, but as something to yearn for. What they have now pales to what the genre's founders threatened would come to be. It isn't difficult to understand; I spent four years in Toronto, and that city has been a fucking shithole longer than I've been alive. This is a common opinion for extant cities and towns all around the globe. But what once existed as the worst-case scenario of a dark future has since emerged as more favorable to the world we occupy today.

There's an honesty to cyberpunk media that isn't there for much else. To pull an idea from Fighting in the Age of Loneliness, our world doesn't make sense. It's all abstraction. There are no roots, no sensible causes, just an ideological superstructure over everything that never seems to be shaped by its base despite all theory suggesting that it must. The bank owns a home owned by a landlord whose mortgage you pay. Your work is dictated by a boss who is dictated by a stock market which is dictated by investors, all so far removed from what you do that they couldn't ever comprehend it, yet they remain in charge of shaping it. Your country sends locals to other countries to kill other locals and nothing ever seems to come of it besides more people being dead sooner than they would have been otherwise. Cyberpunk media offers an escape from the absurd; it puts a gun in your hand and tells you to go and blow someone's fucking head off. The cops won't stop you, you'll get paid to do it, people will celebrate you. It's brutal, and barbaric, and it'll eventually leave you with more lead in your body than blood, but it's honest. It makes sense. There's no abstraction. There's you, there's a gun, there's a computer, there's a target, there's a legend. If it doesn't change much, it'll feel good to do it. Adventurism can't even promise you that in real life.

The greatest triumph of Cyberpunk 2077 is almost inarguably in its world design, doubtless thanks to the many decades of effort put in by creator Mike Pondsmith. Whether or not CDPR did a great job in translating all of that background lore into gameplay — in empty, clean streets, packed with inaccessible buildings and linear pathways — the design of everything borders on flawless. Night City is an urban planning nightmare, all twisted highways and too-dense housing. Drive a few miles out of town, though, and it starts looking like LA suburbs; drive a bit further than that, and you hit desert. While this alone is nothing new — Grand Theft Auto 5’s Los Santos is effectively the same thing — I feel that this is pretty rare for a lot of cyberpunk media, especially in the ones that break into the mainstream. People online will talk about that “eating noodles while wearing a trenchcoat in the rain” joke a lot when it comes to their ideal cyberpunk setting, but really take a second to think about how painfully generic cyberpunk media tends to be. Everyone wears stupid clothes, lives in permanently-raining cities with neon lights running 24/7, they all listen to nothing but darksynth, they’re all either corporate goosesteppers or chromed-out hackermen. People in cyberpunk settings are almost universally treated as set dressing, as indistinct and universal as the fucking wind. There’s some real diversity to both Night City and to the people that make it up, and it goes a long, long way in making it feel like a possible outcome for the real world rather than yet another piece of computer-anarchist wish fulfillment.

The characters themselves play a large part in why players seem so desperate to live here. Night City, as presented here, is kind of just filled with decent people. Now, we can’t talk about 2077 without talking about the Edgerunners anime, so I’ll be brief. What people liked about Edgerunners, I hope, is that it did a good job of establishing how someone can slip into a street gang. Not just a cyberpunk-themed one, but in general. David’s life fucking sucks from minute one, and it doesn’t stop sucking until the day he dies. His life is dog-eared by the deaths or betrayals or both of just about every person he’s ever cared about. He starts out with no money, no opportunities, and no future. Finding his crew is a release from that, but it’s short, and it’s painful. V, by contrast, has been born with a silver spoon in their mouth. The most stark difference you’ll notice happens right at the beginning, when Viktor Vektor gives you a free 21,000 eddies worth of cyberware that you never have to pay back. This is a strong line to draw between the two works. 2077’s Night City is nice, and forgiving. Edgerunners’s Night City will swallow you whole. It makes it really kind of difficult to believe that this is such a terrible world to occupy when V never really struggles for much, due in no small part to how strong of a support structure they both start out with and discover as the game goes on.

While nowhere near as cutthroat as they perhaps ought to be, considering that the way they act runs counter to how bad you’re told the setting is, 2077 has a strong supporting cast. What helps is that most of them are flawed in fairly believable ways: Judy is an idealist in a situation where it won’t work; Panam is so emotionally stunted that nearly every conversation she has ends with her blowing up on the other party; Jackie doesn’t know when to quit; River is here. Everyone’s favorite wholesome chungus Keanu Reeves is here as Johnny Silverhand, too, and he does a good enough job playing his character that you might forget that Silverhand is supposed to look like Bowie. Something I really do love about Silverhand is that it would have been so easy to make him fall on one extreme or the other — always right or always wrong — but he straddles that line exceptionally well. Johnny spends most of the game as an insufferable asshole, but when he’s right about something, he’s very right about it. By contrast, there’s a lot of time spent on him being wrong, and there’s really nothing to ought to say to him beyond telling him to go fuck himself. It’s a nice balance, and one that CDPR couldn’t keep up through Phantom Liberty, but that’s a review for another time.

The writing, broadly speaking, is good. I think a lot of the best stuff gets tucked away in the side jobs where you can actually dig into who these characters are and what they’re about, rather than just using them as a point of contact to get more “go here and kill a guy” missions from. I’m not completely sold on this being a masterpiece once you start poking away at specific details; I remain very surprised by people who both got attached to Jackie and then were surprised to see him die. The guy is throwing death flags from the very first mission. “Mama Welles is worried about me because all of her other sons died doing exactly what I’m doing, but it’s okay, because I’m never going to die. I love being alive. Hey, bartender who works at the place where they name drinks after dead people, here’s what my drink would be.” It doesn’t help that CDPR apparently ran out of time and money and stuffed the majority of Jackie’s character development and V’s start in Night City into a montage. I don’t know for certain how much it would have helped, but I have to imagine that Jackie’s death might have hit a bit harder if the guy wasn’t gone after a grand total of two gigs.

V lives a remarkably untragic life when you really zoom out. Aside from Jackie’s death, basically everyone that V knows or cares about either continues living their lives just fine or straight up moves out of Night City to go someplace else. Evelyn’s suicide is barely felt because she’s barely known, a couple of Aldecados can bite it, some dolls die in a Tyger Claws raid, and that’s about it. When you see how easy it is for Judy to leave Night City, for Panam to leave Night City, for V to leave Night City, for River to go on the run, for Kerry to go on tour — it makes you wonder why the fuck anyone actually stays in Night City. It doesn’t really seem that hard to just bounce. Of course, this is where something like the core books or Edgerunners come in to demonstrate why people can’t leave, so I’d say CDPR just did kind of a bad job in conveying this.

2077 does manage to be a decent immersive sim released in the year 2020, and that’s something of a feat. While some missions are incredible railroads that essentially force you down a set of tight hallways, there are significantly more of them that allow for quite a bit of player expression. Far from your usual dichotomy of “guns blazing” or “rear-naked choke fanatic” — though that certainly still exists here — 2077 likes to play around with the idea of your skills allowing you to break a mission in half. These are usually relegated to your mobility options, as most characters can walk out of the first couple hours of the game with a double jump and an airdash that’ll allow them to soar like a majestic, sequence-breaking eagle. It’s like a more limited Cruelty Squad, as the closest comparison; there’s no gunk booster jetpacks or intestine grappling hooks, but you can instead kill people with your brain or get Gorilla Arms to punch them in half as a trade-off. These are what you should be prioritizing when it comes to killing people, because firing guns feels pretty bad. The best thing you can do with regards to firearms is get the biggest shotgun you can find and stuff it in someone’s chest, or get smart guns that don’t require you to aim. Peering down your sights and taking potshots at approaching enemies from anything more than ten meters may as well just subtract the ammo from your gun without all of the sound effects and visual flair that would suggest it would ever do anything. Of course, this is all moot when you consider that the most optimal and most fun way to play this is to activate your berserk implant and just smash everyone’s face in with a baseball bat like you’re the Babe Ruth of the dark future.

It’s still kind of a buggy piece of shit. I do like 2077, but this is not the absolute slam-dunk comeback that it’s been hailed as. Granted, it’s certainly a lot better now than it was — back when it was so bad that Sony pulled it from digital storefronts and issued no-questions-asked refunds — but you don’t get points for getting your game to day-one launch stability three years after you released it. The opening nomad lifepath at one point flung me a kilometer in the opposite direction from my car for seemingly no reason, and I had to walk all the way back to it. This is in the introduction mission, before you’ve done anything. This is not the point where things should be breaking yet.

More and more of these bugs will continue to rear their ugly heads the further into the game you get and the more things 2077 needs to keep track of, and it’s clear that it’s a juggler with too many balls. Cops stopped spawning entirely at one point, allowing me to massacre civilians with no penalty; calls for new missions stopped coming in, so I couldn’t progress the side stories; the game engine would forget a fundamental law of reality and drop me through the map, or launch me hundreds of feet into the air, or make it so my guns just wouldn’t fire when I pulled the trigger. These come infrequently, but popped up enough throughout my 25-hour playthrough to bother me. I’m playing this on a brand-new computer off of an M.2 drive and V’s dick is still out whenever he gets on a motorcycle for a few seconds before his clothes load in. Something’s fucked up behind the curtain.

2077 is good, but given how much of a moment it was intended to be, it falls more than a little flat. CDPR still made a fucking gajillion dollars before it even released, so it isn’t as if they’re going to learn anything from this. As The Witcher 3, as Cyberpunk 2077, so The Witcher 4. Expect their next title to also be a barely-working mess that takes years to patch to an acceptable state. This is good, but it’s only good. It's a lot of missed opportunities rolled into a single work.

In Night City, you can be cum.

Recentemente joguei o game cyberpunk 2077, eu adiei muito essa jogatina por diversos motivos e nesse ano de 2024 eu julguei ser o tempo perfeito para poder fazer essa jogatina.

Cyberpunk 2077 se passa no ano de 2077, na fictícia Night City, Califórnia, que lembra uma versão futurista de Los Angeles. No game você assume o papel de V, um mercenário com um passado conturbado. A história se desenrola após um grande trabalho envolvendo uma megacorporação dar errado, colocando a vida de V em risco devido a um implante tecnológico em sua cabeça que pode matá-lo em pouquíssimo tempo se não for removido.

A trama de Cyberpunk 2077 é bastante rica e certamente o ponto mais positivo para mim, com um mundo ricamente detalhado que se compara muito a obras como Blade Runner. A cidade é dividida entre os que podem pagar por implantes de última geração e aqueles que recorrem ao mercado negro. Empresas controlam tudo, substituindo governos. A influência japonesa é forte, refletida nas corporações dominantes e na estética geral.

O enredo principal é muito bom,mas no geral não chega ser algo mega inovador narrativamente falando se comparado ao trabalho anterior da CD que é o lendário The Witcher 3, mas possui momentos que dão alma para sua narrativa, em grande parte por conta dos personagens que são mega carismáticos, especialmente nos primeiros momentos do jogo. A ambientação também é notável pela sua crítica social, com anúncios exageradamente grotescos e uma forte presença de conteúdo sexual, que adicionam à imersão ao ambiente transparecendo bem a historia presente no game, inclusive não atoa o anime de Cyberpunk fez tanto sucesso, porque sim a historia é muito rica.

Cyberpunk 2077 segue o modelo de RPG de mundo aberto, focado na ação. O jogador pode usar uma variedade de armas, desde facas,espadas e armas de fogo. Além de habilidades de hacking tanto ofensivas quanto defensivas. A progressão de habilidades é bem vasta, com várias árvores de tecnologia para explorar. A perspectiva em primeira pessoa diferencia-se dos jogos anteriores da CD como a serie The Witcher, oque pode inicialmente causar uma estranheza em quem joga pela primeira vez e espera algo minimamente similar a The Witcher 3 por exemplo.

As missões podem ser abordadas de diversas maneiras: diplomaticamente, hackeando ou entrando em combate direto. No entanto, a jogabilidade eu sinto que falta ser mais profunda e robusta, falta mais atributos para que certas mecânicas funcionem melhor, principalmente quando a gente ta falando de furtivo, até porque muitas vezes varias tentativas podem sempre acabar caindo pro lado do foda-se por mecanicamente não funcionar muito bem. A IA dos inimigos é inconsistente, apesar de terem melhorado muito se comparado por exemplo a seu lançamento, ainda sim elas são bem ruins seja pela reação lenta dos inimigos ou até mesmo pelos seus comportamentos previsíveis, oque pode frustrar bastante se você tiver procurando ter uma abordagem mais estratégica.


As missões principais apresentam vários momentos marcantes e as missões secundárias são bem legais e variadas, a gente pode desde eliminar implantes defeituosos até participar de funerais ou comprar carros. Apesar da quantidade e diversidade, muitas missões acabam se resumindo a combates repetitivos.

Os gráficos aqui são um bom destaque, eu por exemplo joguei no PC com uma RTX 4060 e rodei muito bem o game, em diversos momentos principalmente com o raytracing ativo o game fica muito bonito, e como ambientes como Night City,boates e afins são bem iluminados, tem essa pegada mais neon ganham um puta destaque a mais com o raytracing ativo.o jogo é simplesmente deslumbrante nessa parte.

No entanto, o jogo sofre com problemas de texturas, mesmo jogando com o game no talo existem certas areas,certas texturas, personagens e etc que tem uma baixa resolução que é bem nitida,Night City e arredores por exemplo são perfeitas e muito bem feitas, porem de resto... fica bem mais ou menos. Inclusive se você tiver jogando por exemplo em PS4 ou até mesmo um Series S, isso fica ainda pior, obviamente falando dessa parte visual e grafica.


O áudio de Cyberpunk 2077 é excelente, com uma trilha sonora incrível e que da vida ao game, juntando isso a dublagem icônica que o game tem é realmente de tirar o chapéu, existem uma dublagem ou outra que é mais ou menos, porem o elenco principal faz bem o trabalho. O jogo também apresenta problemas de sincronização labial em diversos momentos oque voce pode estranhar no inicio mas nada que vai comprometer 100% da sua experiencia.


O desempenho varia amplamente entre plataformas. Em PCs com configurações boas e consoles de nova geração, o jogo roda relativamente bem, embora ainda apresente bugs e glitches ocasionais. Nas plataformas da geração anterior, o desempenho é notoriamente instável, com quedas de frame, longos tempos de carregamento e crashes frequentes. Esses problemas de desempenho são uma grande fonte de frustração para muitos jogadores e foram responsáveis por muitos reembolsos que o game teve no passado.

apesar disso tudo ao menos na nova geração e PCs o game recebeu sua devida atenção (oque para mim é o minimo) e corrigiram grande maioria dos bugs e problemas de desempenhos que o game tinha.


Cyberpunk 2077 é um jogo ambicioso com uma narrativa rica e um mundo visualmente impressionante. A personalização do personagem e a variedade de abordagens nas missões são pontos positivos que destacam a profundidade do jogo. No entanto, a experiência é severamente prejudicada por uma IA inconsistente, inúmeros bugs e problemas de desempenho. mas o jogo atualmente ta mil vezes melhor e certamente ta mais do que jogável e com certeza é mais que recomendado por mim.

Nota Final: 7/10


Versão utilizada para análise: PC

Pretendo continuar algum dia. Joguei umas boas horas porém me cansou um pouco o mundo aberto, história estava excelente após a morte do maninho lá, eventualmente vou voltar.

Been a while since I fell in love with a game like this. Perfect, no notes.

Bugs were never the main issue, of course they hindered the experience, but they were just the tip of the iceberg. CD Projekt Red was too ambitious, and this game feels half-baked even after all this patches. It's not a bad game, neither good. It's just mid, it's Borderlands with bigger budget. The only thing that captivated me in the game are the side quests, the main quest lines are rushed and don't properly develop the core characters. Why CD focused in side quests instead of the main ones? Completely forgettable. Thank god they did Edgerunners!

Ps: played first at day one and it was terrible, but my last playthrough was on patch 1.63, the one before 2.0, completely stable and smooth experience.

Bu atmosfer öve öve bitmez. Bir kez daha oynayacağım.

Remember buying this game on release day. Day after my birthday) and I was so excited to play it. Played for a couple of hours and thouht it was gonna melt my ps4. Never touched it again. That was until 2022 when the game went on sale for $25 dollars. Bought it an finally played through it, now it's one of my favorite open world RPGs of all time. Comeback of the century may I add.

Very fun gameplay and good story but even after all updates the game is still pretty buggy. Overall very solid I definitely recommend

Tout simplement le meilleur jeu du monde.
Une histoire a couper le souffle, des effets visuels qui font encore de lui le plus beau jeu du monde 4 ans après sa sortie, une cohérence de lore rarement atteinte, qui amène une immersion totale dans l'univers proposé.
Une vie dans une ville tellement détaillée que quand j'y pense j'ai l'impression d'y avoir vraiment vécu.
Des personnages d'une qualité telle que j'ai l'impression de les connaitre réellement et de les avoir cotoyer.
Des fins d'une qualité jamais atteinte et qui m'ont marquées pour le restant de mes jours.
Un gameplay au petits oignons d'une vivacité et d'une modularité exceptionelle, il est possible de faire 4 parties sans jamais jouer pareil.
Un attention au détail qui donne le vertige.
Des relation humaines réaliste au possible.
Et un jeu qui nous fait réfléchir sur nous même, et sur le monde qui nous entoure sous tellement d'aspect.
Il y a plus de matière philosophie la dedans que dans n'importe quel oeuvre "philosophique" qu'on vous présentera durant votre existance.
Meilleur jeu a ce jour.

Univers incroyable, CD Projekt les rois comme d'hab

Biggest comeback story of all time


Pray for me guys, I played it on PS4 on release 🙏😔

O jogo que mais joguei na pandemia, porém algumas sidequests repetitivas e os bugs e perfomance com drops de FPS no mundo aberto fora bem chatinhos.

infelizmente o jogo continua com muitos bugs, são varios pequenos bugs que comprometem com a imersão no jogo, eu poderia dar 5 estrelas pq simplesmente tudo é incrivel, mas os bugs simplesmente incomodam muito, espero que um dia no futuro concertem tudo para eu poder dar 5 estrelas

O jogo com o final mais intenso que eu já joguei, esse jogo te deixa tão imerso nesse mundo que você se sente o V, nenhum jogo trouxe essa experiência pra mim antes.

11/10

Obs: Uma pena que por conta dos bugs as pessoas criticam esse jogo, mas com a atualização é muito raro os bugs acontecerem