Reviews from

in the past


Timeless masterpiece, the game is filled to the brim with creativity, passion and love. EarthBound embodies the warmth and nostalgia of being a kid and sense of discovery that comes with growing up.

Despite the dated inventory system and dungeons EarthBound's stellar art, music and writing help ensure that this game remains timeless. I'm glad to have finally played after all these years.

I would pay any amount of money to see a kid in the 90’s experience Giygas for the first time

Earthbound is a game I’ve tried and failed to play for almost a decade at this point, but I finally sat my ass down and really enjoyed myself. It’s insane that this game came out when it did, because so much of its identity translates perfectly to the gaming scene of today. After playing so many games inspired by what Earthbound does, it’s really endearing to go back to the source and see why it’s such a cultural touchstone for the indie community. The world and characters are really charming, and despite the sometimes clunky and old nature of the combat, I think it holds up really well.

I was actually kind of surprised by the combat, as I always thought it was pretty basic JRPG fare. While that’s true near the start, the game quickly evolves little by little and becomes a fun combat loop. Each character has a unique role, and minor conveniences like auto battle and instant killing weaker enemies makes fights much less tedious, something JRPGs still struggle with today.

In terms of criticisms, I still don’t like how limited the inventory is, even though that becomes much less of a problem in the later game. I wish Escargot express was more accessible and less tedious to use, but it is what it is. Also, it feels easy to get lost in some parts of the game where directions are ambiguous and solutions to puzzles aren’t implemented as well as they should be, but it’s not terrible at all.

Really happy I finally saw this one through, looking forward to playing Mother 3

Wonderful game with wonderful aeshtetics

i'm shelving this because it's been years and i still just do not want to come back to it


Currently playing; up to Summers. Playing for it's 30th Anniversary.

It took me ages to get into Earthbound, a friend described the experience as an exercise in mindfulness or taking one's time. Chill out, interact with everyone and mosey through the game. I'm seeing the through-line between Earthbound, Pokemon, Animal Crossing, Undertale and more.

goat ost, revolutionized the rpg genre, unfortunately where it falls short is the amount of RNG that is required to beat certain bosses early on, and with the lack of checkpoints the game has you repeating the same easy characters over and over again, but overall fantastic experience and I could see this getting raised with more time

I wanted to check this out since it inspired Undertale, one of my all-time favorite games. I'm sorry. I know there's an interesting story and lots of funny dialogue in here, but the inventory management is ridiculous and the slow walk speed combined with the slow combat was actually putting me to sleep.

Um ótimo jogo, com músicas e pixel art que só alimentam o estilo diferente que esse jogo traz, ele possui ótimos momentos sendo tão esquisito que cria um charme próprio,mas está longe de ser perfeito sofre de muitos males de jogos da sua época.

ذكريات جميلة مع هذي اللعبة
فيها مشاكل الدنيا بس انها لعبة بكامل الروعة

If you see me give a high score to a JRPG you know it has to be amazing

By far one of my favorite experiences in games ever. The characters are fantastic, the dialogue is a great mix of hilarious and heartwarming, the music is amazing, and the story is by far one of my favorites ever told. What an adventure.

Amazing RPG, humor and world is incredible

Too obtuse for it's own good at times, but the 80s after school atmosphere is unique and (somehow) timeless.

Completion Criteria: Credits Hit

The old meme "Earthound fan playing the game for the first time" really hits because the aesthetic of the game have still hold up very well. But mechanically this feels like its aged quite poorly mainly just due to the anti-quality of life.

Lets start with good. Aesthetically, I think still holds up as a retro game. It's easy to understand why people still copy it's style to this day. It's vibrant and clear. In terms of music, a lot of it is extremely unique and recognizable, just good stuff. In terms of the setting. I think this is something that may be a bit underrated honestly. The games atmostphere only works so well because it's not entirely modern, its pseudo-modern but alien enough to add aliens. The rolldown is great in concept and even though there are issues with it, it's way better then some alternatives like ATB. Instakill, and advantage/disadvantage systems are also good game systems so I can't complain about that

Ok, postive is done. So what are the issues? The game wastes a lot of time for the sake of form. Inventory management is always tedious and never really gets better. and is made worse by the multiple steps that need to be made to store and withdraw items. Whilst some key items disappear after use, some don't and this leads to more annoyances. You can't even save without money so you have to go to the atm to do even that. I can understand why you might think these things are minor especially in this day you can rewind and use save states but purely from an authentic point of view it's not good. In terms of combat, it feels pretty basic. as a lot of older JRPGs tend to. Use basic attack until the boss and then spam your best stuff until you win. I think by the end the rolldown health also feels against the grain. As if you have a KO incoming you will just attempt to mash through everything. If you get hit first, and you can't mash through it in time it makes you contemplate your luck. A simple fix for that would be being able to interrupt turns to immediately swap to defense.

I think dungeons are probably my biggest let down for the game. I think only three maybe stand out as enjoyable but most feel quite tedious or just bad. Monkey Cave stands out as a great example of what I'm talking about here. Personal preference but when you have bad dungeon designs, visible enemies also feel worse. They feel more frustrating when they get in the way of progress or if you think you get a backhit and it doesn't register, even worse when you lose advantage. Personally, I found some areas to feel like moonlogic, or just not fully fleshed out.

Also, if you have a map function, don't lock it behind an item especially when it comes down to such a limited inventory

Realistically. A lot of problems could easily be fixed by a remaster that fixed inventory and phone calls. It's the old "X will break your immersion in this game about aliens?"
Give them a more modern phone that can save and call escargo express. Give a card that can pay for things on the fly. Seperate Key Items from main inventory. Not necessary but let me sort the inventory, and swap items with others to avoid the rigmarole of dropping something just so I can swap in such a way to pass equipment or Jeff items.

I think there seems to be an overrating of the themes of the game also. It's very easy to suggest that this is a representation of puberty or manhood or enlightenment but I think I could fit that narrative into other games as accurately

I knew I wasn't gonna love this game because I had played it before and didn't enjoy it then. I think the game definitely picks up later on but unfortunately the most enjoyable areas may be early with the exception of some of the dungeons. Luckily this gives me another urge to jump back into Mother 3 which I do think precedes it's reputation and I can finally close the missing hole it my JRPG reputoire


EarthBound is one of the quirkiest and most charming RPGs ever made. The modern setting, unique humor, and surprisingly touching story set it apart from your typical fantasy fare. While the battles can feel a bit grindy, and the graphics definitely show their age, EarthBound is still a classic. Its weirdness, heart, and memorable characters make it a timeless journey worth experiencing for any RPG fan.

nice story, decent gameplay, good characters!

I FUCKING HATE THIS GAME

Pépite, humour au top, graphisme très beaux pour un jeu SNES, franchement une pépite sacrée du rétro.

Got traumatized for missing attacks.

Otherwhise, it's a good game.

Maneirinho, mas não me prendeu não, quero terminar só por conta de undertale

This game was there for me when no one else was. Thank you Sans Undertale

This was my first favorite game, the first game that changed everything for me, it's the game that made me feel like video games could truly tap into something inherently personal and human. Earthbound may not be the best-designed game ever or the most complicated, but it has a lot of heart and it taps into something that anyone can feel and appreciate.

This review contains spoilers

This is Game is full of charm. Every single character in the game is full of life and truly feels like a lived in world, the combat is turned based, which is not my favourite but it adds a twist with rolling health bars, that really only add to the late game but it means you at least have to be on your toes in the game. Sometimes the progression can be a little strange but thankfully there is an in game hint system to aid you. I did find it frustrating how in the final boss it requires to pray to beat it, a mechanic I used like 3 times during the game. I guess it was my fauly for not trying out all my options as it would become clear that it was the solution when you first tried it. I grinded Ness to max level and still couldn't beat them so I looked up the solution and beat him first try because I was over levelled. Also why does only Ness pose for photos?


Another game about a goofy PSI boy.

Honestly, I had heard a lot about Earthbound but somehow I managed not to spoil anything about the game and what a ride it was!

I can understand why this saga is so beloved: it has a unique charm. I don't know if it's because of the charismatic world it has, the story that grabs you from minute one, the incredible screen effects during combat or the humor that revolves around the entire game.

Also, one of the things that fascinates me the most is the rabbit hole that gets you as you progress through the story. How it gets weirder and weirder, more paranormal and more intricate. The feeling of experiencing a weird, unique and fun summer night is a constant throughout the game, and it's a concept that I really enjoyed.

Coming from games that drink from this one (like Undertale) have made me understand much better where the charisma of those games comes from. Yes, they bring something unique, but understanding the base I think adds points to the rest of the games that are inspired in one way or another by Earthbound.

Of course, I keep praying for Mother 3 to come out on NSO Europe even with a fantranslation. But one kid can only dream of it.

I played this game with MaternalBound Redux hack.
There's nothing to be said about EarthBound that hasn't been said before. Except, that I beat it during a solar eclipse.

para quem curti undertale, é muito difícil não gostar desse aqui