Reviews from

in the past


Achei bem okay por enquanto

Révolutionnaire en son temps, le speedrun dessus est sympa je recommande fortement au amateur de jeu vidéo

Very obvious 10. Anything below that is because you played the newer version that removed the gay Bowser line.


The early 3d game jank is VERY prevalent but it's still fun.

Still holds up really well but some of the courses suck

the nostalgia literally bodies me

I already knew plenty of things about this game before starting it. In the past few years, I've watched a bit of SM64 content on YouTube, especially speedruns...
It's unfortunate that I didn't go in Mario 64 completely blind, but hey, doesn't mean I didn't have fun!
And since the only speedruns I've watched are any%, I was still very unfamiliar with most of the levels.

I played an unofficial PC port of the game called "Super Mario 64 Plus"
The best additions of this port are the improved movements with Mario, and free camera control.

I've seen everyone and their mother complain about the game's controls, and how poorly they have aged. I guess this port did a wonderful job fixing the controls, because they didn't bother me at any point 👍

I love how fluid the movements are compared to Mario Galaxy, which is the only other 3D Mario game I've played. The Side Somersault especially is so much better. I often found myself using this move into wall jump to reach really high places. These moves are very flexible & satisfying to use.

Yes. I threw the baby penguin in the void after his mama gave me the Star 😈 evil laugh

"File Select", "Inside Peach's Castle" and "Dire Dire Docks" are my 3 favorite pieces of music in the game. It's just so good, I'm not surprised Mario 64's soundtrack has become so iconic!
I like how peaceful the exterior of the Castle is. No music, just the sound of waterfalls, birds & grasshoppers. Very calming ❤

For a game released in 1996, there were very interesting ideas in the level-design:
- The fact that they were already messing with the gravity, way before Sunshine & Galaxy (the tall pillars in Shifting Sand Land)
- In Tiny-Huge Island, the way you teleport to a shrunken version of the level gives the illusion that Mario shrinks after entering the green pipes. It was pretty clever.
- It's cool how some World's layouts change depending on how you enter the paintings! Whether it's Wet-Dry World with the water level, or Tick Tock Clock with the pendulum's speed.

This only occured to me after finishing the game, but the Worlds are really tiny. And what's great is that they all seem to be packed with content. There isn't any wasted space in any of the levels.
I also like how after unlocking the wing cap, vanish cap & metal cap, new stars become accessible in every level. It gave a satisfying feeling of progression.

After obtaining the 120 stars, you can meet Yoshi on the castle's roof and receive a sweet message from the developers. This was such a cool reward for finishing the game.
I don't know if I would have enjoyed the game as much as I did if I played it vanilla. This PC port made the adventure really enjoyable!

To end this review, I felt like ranking each World from most to least favorite:
1) Wet-Dry World
2) Lethal Lava Land
3) Hazy Maze Cave
4) Jolly Roger Bay
5) Big Boo's Haunt
6) Snowman's Land
7) Cool Cool Mountain
8) Tick Tock Clock
9) Dire Dire Docks
10) Tall Tall Mountain
11) Shifting Sand Land
12) Whomp's Fortress
13) Bob-Omb Battlefield
14) Tiny-Huge Island
15) Rainbow Ride

----------Playtime & Completion----------

[Started on April 28th & finished on May 1st 2024]
Playtime: 16 hours
100% Completion

This game is really cool. The music is nice, atmosphere is big and decorated yet empty, providing Mario plenty of space to jump through.

Mario's jumps are all very cool, from long jumps to full on flips. Best part about Mario's new jumps? It only takes a few minutes to learn and master Mario's abilities.

With 120 stars in total to collect, there's a handful of things you can do in Mario 64. If you wanna race a koopa, you can do that. If you wanna swim and face an ugly fish, you can do that. If you wanna go and challenge Bowser in what feels like the pits of hell, you can do that. If you just wanna relax outside of Princess Peach's castle.. you can do that too. Whatever you do in this game, it's guaranteed you'll spend at least an hour on it.

Incredible game.

A great platformer marred by the fact that it was made in a time before they figured out how to do camera controls.

A primeira aventura 3D do nosso encanador favorito é maravilhosa.


for whatever reason my 5 year old self managed to single handedly emulate this properly; this game holds some of the best memories i could ever have related to having fun and whatnot

Super Mario 64 is an absolute classic that revolutionized 3D platformers! It feels remarkably smooth for its age, and the variety of worlds and objectives is still impressive. Hunting for stars is addictive, and Mario's moveset feels so satisfying to master. Sure, the camera can be a bit wonky, and some stars feel more frustrating than fun, but it remains one of the most iconic and influential games ever made.

simplesmente o maior jogo do mario de todos os tempos!!!

yeah I get it now. it truly is incredible. shame about Tick Tock Clock and Rainbow Ride tho

Jetais nul sur le jeu mais cetait cool

Uh oh classic alert ‼️ 🚨

I wish there was more then like, 3 songs in the whole game

Mastered with RetroAchievements. Still one of the best games of all time. Achievements were fun too, there were a bunch of small hidden things I had no idea about. Will probably go back and do the subsets at some point.

The freaking camera controls will be the end of me

While it's not a perfect transition into 3D, it's still one hell of a game once you get a grip on the controls.

I must've said "this game is aids" like 20 times while in a call with my friends


There isn't a whole lot I can say about this game that hasn't already been said about a trillion times by now, so I'll just leave it at this:

This game is a lot of fun if you're just going through it at your own pace and playing it through any%. The first and second floors are very strong in the level design department, although Shifting Sand Land's 100 coin star is pretty tedious. The third floor has some doozies, but I remember feeling like a genius for figuring out an unintentional way of getting the star on the far-off mushroom in Tall Tall Mountain as six year old.

The game really drops off in quality by the last two courses, which are not only super linear (contradicting the design philosophy of being more open ended that the game has used up to this point) but exist over a huge ass bottomless pit.

The beauty of this game's collect-a-thon nature is that you can skip all of the badly designed courses. You'll still have to collect more than half of the game's power stars, but there is more than enough leeway to ignore Tick Tock Clock and Rainbow Ride (and then some). Go for all 120 stars, however, and it really puts things into perspective and suddenly all of those comments about the game aging poorly start to make sense. I have a feeling there's a reason that I never bothered to get all of them until a year or two ago.

I'll also highly recommend Super Mario 64 Plus for PC while I'm here. It's a highly customizable experience that lets you tweak the gameplay to be as close to (or as far removed) from the vanilla game as you'd like. Just want to play at 60 FPS with all of the growing pains in tact? Go for it. Want that buttery smooth 60 FPS with a side of no boot-outs and a much better camera? It's there too.

Played using Super Mario 3D All-Stars, collected all 120 Power Stars, and beat Bowser; don't worry, I didn't forget to go meet Yoshi up on the roof after I was done.

first time i actually finished after starting and restarting over and over for probably over a decade at this point. the goat the bible the blueprint ect. the greatest advancement in the phenomenology of video games as far as My Specific Tastes are concerned. wall kicks will definitely work

this game is awesome sauce if you ignore tiny huge island and the camera