Mechanically a step backwards compared to Melee, for some reason Nintendo wanted to fight the competitive scene by making the game randomly punish you for your skill. Subspace was an amazing addition though, and until Smash Ultimate, this was the definitive version for the vast majority of Smash players.
The one thing this game still has over the smash games is the Sub Space story mode. It's an honest to god action adventure game which is just awesome. Even without a mode like that these games sale amazing so going through the effort adding that was cool. Seriously the other story modes of the other Smash games don't even begin to compete with this one. And the cherry on top is that it's co-op. Crazy stuff
As for the rest of the game it's okay smash stuff. Nothing too special. I know mechanically it's "Worse" than melee but I was never a crazy in depth player so it never bothered me. It was also nice to see third party characters finally added as playable fighters.
As for the rest of the game it's okay smash stuff. Nothing too special. I know mechanically it's "Worse" than melee but I was never a crazy in depth player so it never bothered me. It was also nice to see third party characters finally added as playable fighters.
In this review, I'm purely going over the story mode: fights against other main characters in the game are incredibly fun and just like the smash Bros combat you're used to, but moving around and platforming in the world can be a little annoying. I will say every moment you spend playing this, you'll be waiting for another cutscene because they are incredibly fun to watch the different characters interact with each other.
I used to play this game a LOT as a kid, it showed me so much about other Nintendo franchises, had so many characters and the story mode was soooo fun even though i did never beat it back then, i have sweet memories of bringing the game to my friend's houses and playing it. Everyone in my class loved the game back then haha.
Super Smash Bros. Brawl expands upon Melee's explosive formula with a massive roster, new stages, and the ambitious Subspace Emissary story mode. While the slower pace and random tripping mechanic caused controversy, Brawl remains a content-packed party fighter with tons of modes to explore. Its online play was innovative for its time, and the sheer volume of characters, stages, and trophies offered endless surprises for fans.
This one, sir. This is my favorite Smash game. I know its unbalanced and has a lot of gimmicks people don't like. The aesthetic is really decisive and the online was (from what I heard, never played online) pretty bad. But, this game nails two big things for me. One, it is super fun to play this game with a group of people. Two, Subspace is peak.
WOW was I obsessed with this game. The huge initial reveal with Snake being added as a fighter got me extremely hyped in the middle of some computer class I had during my junior year in highschool. The Smash Bros website that updated every day or whatever detailing one new thing in the game was very exciting at the time.
The game has a lot of really nice touches in it. I like Subspace Emissary a lot, even if the levels are kind of annoying. I am not into pro Smash or anything, but even I think the addition of tripping as a mechanic was very dumb. A developer responding to a certain segment of their audience playing their previous game in a way they didn't approve of by adding in a mechanic to make their experience worse kind of sucks.
The game has a lot of really nice touches in it. I like Subspace Emissary a lot, even if the levels are kind of annoying. I am not into pro Smash or anything, but even I think the addition of tripping as a mechanic was very dumb. A developer responding to a certain segment of their audience playing their previous game in a way they didn't approve of by adding in a mechanic to make their experience worse kind of sucks.