Cyberpunk 2077 was obviously a project full of passion.
As I have only played it a long while after release, I have not really experienced any of those infamous launch bugs. The game felt very polished actually.
A thing I did not like were the side jobs and side gigs, even though some of them added quite interesting pieces to the story and expanded on the already fantastic setting quite a bit. They just felt very "Open world checklisty", which I have not been a fan of at all in games recently.
Another thing that annoyed me quite a bit was, that you can't remove weapon mods anymore, once you have applied them to a weapon. Which means that you are quite limited in your ability to test out the synergy of different builds.
The biggest strenghts of the game are clearly the setting/map and the story. I quickly fell in love with Night City, not just aesthetically, but also all the different small and large dystopian tales it had to tell. The games music is also fantastic, so much so, that I find myself listening to it on Spotify sometimes recently.
The games story is just awfully beautiful, as no matter how much V tries to make things better, Night City always finds a way to beat him down, and the chances of him getting a happy end are at most a slight hinted at future possibility, once you've gotten to the ending of the playable story.
All in all I felt the love CD Projekt Red put into this project throughout the whole thinq, and I would definitely recommend to watch the anime accompanied to the first playtrough, as it adds even more depth to the setting than it already has and makes the final bossfight way more satisfying.
As I have only played it a long while after release, I have not really experienced any of those infamous launch bugs. The game felt very polished actually.
A thing I did not like were the side jobs and side gigs, even though some of them added quite interesting pieces to the story and expanded on the already fantastic setting quite a bit. They just felt very "Open world checklisty", which I have not been a fan of at all in games recently.
Another thing that annoyed me quite a bit was, that you can't remove weapon mods anymore, once you have applied them to a weapon. Which means that you are quite limited in your ability to test out the synergy of different builds.
The biggest strenghts of the game are clearly the setting/map and the story. I quickly fell in love with Night City, not just aesthetically, but also all the different small and large dystopian tales it had to tell. The games music is also fantastic, so much so, that I find myself listening to it on Spotify sometimes recently.
The games story is just awfully beautiful, as no matter how much V tries to make things better, Night City always finds a way to beat him down, and the chances of him getting a happy end are at most a slight hinted at future possibility, once you've gotten to the ending of the playable story.
All in all I felt the love CD Projekt Red put into this project throughout the whole thinq, and I would definitely recommend to watch the anime accompanied to the first playtrough, as it adds even more depth to the setting than it already has and makes the final bossfight way more satisfying.
Joguei ele bem depois de consertarem os famosos bugs que o jogo tinha ao lançar, logo eles não interferiram com minha experiencia.
Adoro o tema Cyberpunk e achei que eles acertaram em cheio em todo o processo: Personagens, Ambientação, Armas, Musica, Historia.
Acho que como critica apenas tenho a reclamar sobre o tamanho da historia principal tendo um total de 15 a 20 horas, que para Rpgs nesse estilo são bem pequenas.
Por outro lado o jogo contem milhares de side quests muito boas que fazem com que o jogo renda quase 50 horas total
Adoro o tema Cyberpunk e achei que eles acertaram em cheio em todo o processo: Personagens, Ambientação, Armas, Musica, Historia.
Acho que como critica apenas tenho a reclamar sobre o tamanho da historia principal tendo um total de 15 a 20 horas, que para Rpgs nesse estilo são bem pequenas.
Por outro lado o jogo contem milhares de side quests muito boas que fazem com que o jogo renda quase 50 horas total
When I first met Judy, I (quite superficially) was hoping she was going to be a love interest option in the game. Alas, as I was playing as a male V, Panam was the option I was steered towards, and at first I didn't really care for her. To my surprise, as this romance side story progressed interspersed across dozens of hours, I watched that relationship grow and blossom, and also grew to like that character myself. By the time her head was resting on V's lap in his apartment, looking up into his eyes, I was sold on her as his partner.
To switch into first person for a second, looking into characters eyes is something that happens multiple times in this game, and it always feels impactful. The moments that have stuck with me have been quiet ones, and managed to feel incredibly personal, really pulling you into the moment.
That's what I enjoyed most about the game, how it could draw you in. I spent an unreasonable amount of my time in Night City walking, not running, down its streets; waiting for the lights to change at pedestrian crossings; not skipping time ahead when another character was driving me somewhere (1), and instead just taking in the sights. I felt either like a tourist or a citizen of this incredibly detailed city, depending on the day, and I wanted to soak that in.
The hacking and shooting in Cyberpunk 2077 feels better than I expected (worth nothing I've only played after the 2.0 update), though in a game with countless options and combinations, at a relatively early point I just picked some guns and quickhacks that worked well for me, and rarely switched from them, as the game doesn't incentivise you to. While I wouldn't say it stopped being fun, I also wouldn't say it stayed fresh the whole time. Fortunately the world-building and story kept me coming back through the whole game.
1. Okay, I did have to skip one instance of an NPC driving me around. At one point an NPC completely forgot how to drive, and started driving in circles, hitting cars and poles and anything else he could find in this small radius. I watched this for about 10 minutes before I gave up. Wouldn't be Cyberpunk 2077 without some glitches still, right? Let's just say I was at least a little terrified any time that NPC offered to drive anytime from then on.
To switch into first person for a second, looking into characters eyes is something that happens multiple times in this game, and it always feels impactful. The moments that have stuck with me have been quiet ones, and managed to feel incredibly personal, really pulling you into the moment.
That's what I enjoyed most about the game, how it could draw you in. I spent an unreasonable amount of my time in Night City walking, not running, down its streets; waiting for the lights to change at pedestrian crossings; not skipping time ahead when another character was driving me somewhere (1), and instead just taking in the sights. I felt either like a tourist or a citizen of this incredibly detailed city, depending on the day, and I wanted to soak that in.
The hacking and shooting in Cyberpunk 2077 feels better than I expected (worth nothing I've only played after the 2.0 update), though in a game with countless options and combinations, at a relatively early point I just picked some guns and quickhacks that worked well for me, and rarely switched from them, as the game doesn't incentivise you to. While I wouldn't say it stopped being fun, I also wouldn't say it stayed fresh the whole time. Fortunately the world-building and story kept me coming back through the whole game.
1. Okay, I did have to skip one instance of an NPC driving me around. At one point an NPC completely forgot how to drive, and started driving in circles, hitting cars and poles and anything else he could find in this small radius. I watched this for about 10 minutes before I gave up. Wouldn't be Cyberpunk 2077 without some glitches still, right? Let's just say I was at least a little terrified any time that NPC offered to drive anytime from then on.
Um jogo que veio bem cagado em otimização e com muita coisa faltando, mas com uma historia absurda.
Dps de todos os patches e dlcs esse jogo ficou a beira da perfeição.
A vibe cyberpunk é fantástica e basicamente tudo te quer morto, com a visão mais mórbida possível. Uma gameplay descente e cheia de opções (por mais que vc sempre vai usar a mesma kk)
Dps de todos os patches e dlcs esse jogo ficou a beira da perfeição.
A vibe cyberpunk é fantástica e basicamente tudo te quer morto, com a visão mais mórbida possível. Uma gameplay descente e cheia de opções (por mais que vc sempre vai usar a mesma kk)
This game is so dogshit and it honestly is crazy to me that people hype it up. I miss the era when this game launched and everyone was trashing it. I played it when it released and hated it and just assumed “oh it’s just because of bugs” well then I replayed it and it’s still dogshit, the gameplay is awful, the story is boring and tedious.
This game needed much more time to bake. Despite its rocky release, it has shaped up to be a great open world RPG. Compared to CDPR's predecessor, The Witcher 3, CP2077 is a more shorter but denser experience.
Cyberpunk's main quest features blockbuster moments but its shorter length leaves you wanting a bit more. The open world is beautifully crafted but is unfortunately shallow and doesn't give you a good reason to explore it.
Despite its issues, Cyberpunk 2077 brings a lot to the table.
Cyberpunk's main quest features blockbuster moments but its shorter length leaves you wanting a bit more. The open world is beautifully crafted but is unfortunately shallow and doesn't give you a good reason to explore it.
Despite its issues, Cyberpunk 2077 brings a lot to the table.