Reviews from

in the past


If you didn't set the resolution to 320x240, you didn't beat the game

El primer episodio y la mitad del segundo son verdaderamente buenos, el resto es malo y aburrido.


A good classic but everything following it is just better (except doom III)

Good game that pretty much did the work for other shooters of this type

I've played through Doom (and more specifically, Knee-Deep in the Dead- the other two chapters are a lot more varied in quality) more times than I can even count, and every time the timelessness and slickness of it surprises me. The movement is great, the level design is mostly excellent and the soundtrack is phenomenal. Suspense, Sign of Evil, I Sawed the Demons, Nobody Told Me about ID- the list of great Doom tracks is pretty much just an OST list. It's an all-timer.

Early, influential games don't always hold up. I LOVE the first Resident Evil, but the door animations and fixed camera angles haven't aged great- I don't mind them personally but they're a huge turn-off for most people, which is fair. The first Zelda game, the first Metroid game, the first Devil May Cry, all were very influential for their respective genres but none of them hold up all that well. Doom does. It's timeless in a way that even other all-time greats like Ocarina of Time aren't. Just phenomenal all-round, and I can't wait to play it for the thousandth time in a couple of days.

Tom Cruise In The Color of Money (1986) simply saying...

"Doom"

Base Doom starts strong and kind of drags towards the end. 3.5/5
However, with mods, Doom can be anything you want it to be, and that makes it a perfect game.

What can I say about it? Just appreciate the violence🤌

Played on Switch. A fun if repetitive game that is easy to pin down as the hit game to play when it released (surprisingly only 5 years before Half Life).

now im a boomer shooter girl

sparo come a perusi su bang

O game que espero que TODO MUNDO tenha jogado kk

How cheerful and fun it still feels! I'm really surprised how id Software in 1994 not only literally created the genre, but also immediately gave it just a reference lesson in level design, which is the first chapter. In the second and third they start to experiment and the results vary, but it is still very high quality, very easy to understand at first and quite difficult towards the end. Small details like the swinging of weapons when walking, the face of the main character at the bottom of the screen, secrets in levels that often trick you at the same time, or interesting design solutions so easily raise the cult status of this game years later. Did Carmack, Romero and company know that they were creating such a cult project then? I don’t know if there is an exact answer to this question, but I think that they definitely knew that dynamically destroying demons with a lot of blood and a cheerful soundtrack would be a fun experience. And in this they were absolutely right.

this game gave me chills!


The game that defined what a fps was and could be. Doom is a classic.

The most christian game to ever exist

I remember someone got this onto the school computers without the teachers noticing.