Reviews from

in the past


I knew this game had a reputation when it came to life-sim pseudo-novels, but damn, still I was impressed.

Exocolonist is a game about tragedy, and subverting it. It's a game that requires you to run through it a myriad of times, similar to Signs of the Sojourner or Citizen Sleeper, but this game really does LEAN into the replay value by having run-based knowledge play into future runs. Oh you knew that dog was there? BAM, explosive trap.

This game does a lot in a short run and it's written beautifully, every character is unique and special in their own way, you get to see stupid kids you play ball with turn into militaristic turncoats, or isolationists bloom into explorers. There is a lot and I can't do justice to how well the characters are written and how well the development plays out. There are many mini-events, side-stories, side-quests, entire hidden areas and events. Each of my runs really felt unique each time, even if spamming tasks to raise scores became a bit of a chore.

The only complaints I really have are my not-too-much-love for the overworld design and some of the repetitive aspects of the game, but even if you do eerily-similar things, you still get massive sweeping changes you'd not have noticed before. I will warn you though, the first run is going to beat the ever-loving sh-t outta you, things will happen, you won't know how, and you'll need to learn how to get further. It's like the game sets you up to fail, to convince you to continue forward.

It's really a great game and deserves the praise it gets. While I'm unsure if it's systems work as well in-unison as some other titles like Cosmic Wheel Sisterhood, or even Beacon Pines in some regards. It definitely plays it's hand well and got me addicted to keep running it over and over.

Simply great.

This is one of my favorite games to come out recently. As soon as I saw THAT illustration (You know which one) I was hooked. This game tackles so many themes, so many stories, and doesn't fumble with a single one.

The only real criticism I can come up with right now, is that the card system gets VERY boring, but the option to turn them off and just do dice rolls instead is a blessing to the games replayability.

no spoilers as always
I initially was a lil turned off by the art style, but had to try for the queer rep & cause so many folks seem to love this game, & I'm so glad I did! I actually warmed up to the art style quite quickly~ the environment BGs in particular are so pretty!
I thoroughly enjoyed the extensive options for pronouns & other social terms/titles, & how such a wide variety of different kinds of queerness were woven into the characters & their relationships so naturally (whether gender, sexuality, romance, relationship style, family structures etc). I really loved the characters, they all felt real & had interesting arcs, which u really need to do multiple playthroughs to experience, it's designed really well for replayability! I really appreciated that following the kids from age 10-20 was well handled, with everything feeling v age-appropriate.
while it maintains a fairly light & sweet not-too-deep vibe, it definitely doesn't shy away from darker things like death, grief, illness, mental health, trauma, tragedy...
I loved the way relationships between the characters & ur player work!! all the characters maintain their agency & stay true to their desires & needs, even when they change- it doesn't stoop to that gamified/coercive/transactional entitlement zone that games too often do. i do have a few critiques, like how even though there are some open relationship & polyamory options (which is wonderful!), they are still based in a hierarchical relationship escalator ideal (ie: open relationship is less serious/commited than an exclusive "romantic" relationship) & most options are actually quite mononormative, but overall I was quite impressed!
the gameplay is very straightforward & simple, & I found the whole combo of everything to be quite engaging and enjoyable! I may utilize the dice rolls in place of the card game on further playthroughs (which I for sure will do!), a cool option if u wanna focus on story.
that being said, the story is alright? it's nothing groundbreaking that's for sure, it's definitely more focused on the characters, but I felt like it didn't really need to be anything more than it was.
it does touch a bit on the complications of what it means to colonize a planet, & I was sort-of satisfied by the level of critique in my playthrough, though I think it could have easily been focused on more, & I wonder how different playthroughs will affect what I think. I did appreciate that it wasn't heavy-handed & focused more on giving space for u to think on things. however, keep in mind that there is a wiiild amount of different possibilities & variations on how each playthrough might unfold, so I'll see how further playthroughs inform my perspective~
overall, a breezy & cozy game with a simple & enjoyable gameplay loop, adorable characters & a satisfyingly huge amount of choice & variation in how the story could unfold!

poker and VN :)
Honestly not that bad, was bored at first but it def picks up later on and now I want to see all the outcomes

So so fun! It was so queer that I weirdly took much comfort in it. The characters were all interesting and I cared a lot about all of them. I will definitely come back to it to do more endings sooner or later!!

They should let you kill Vace by firing squad

Growing up, trying not to be saddled with previous Earth-en expectations and burdens, watching people you thought you knew change (or not) right in front of you. Unapologetic queerness and disregard for traditional relationship barriers. Loves lies crushing and hope springs eternal.

An excellent bit of sci-fi writing with enough gameplay chunkiness to be engaging for people who need a bit of that anchor (like myself). Starts off precious but quickly Gets Real, and then takes a deft hand with pretty much everything it brings up throughout the playthrough, not the least of which is the thorniness of colonization as a concept regardless of whether there is a native people to bulldoze or not. Despite outward appearances, this is not some cozy hangout game, and there are moments of real violence and struggle that were a pleasant surprise. The game bits are easy but engaging enough to string you along with a bit of strategy and numbers going up, and metaphorically tie into the conceit of the game nicely. Was also very impressed with how multiple playthroughs are contextualized, though admittedly being sent back to the beginning with my little baby deck was deflationary enough for me to not go for it - would be nice to try one day though.