Reviews from

in the past


Look, this game didn’t deserve the hate it got. Yes, it was not perfect from the start but nowadays all the games are not. I liked it but it was again kinda too grindy for me. But still the plot is nice and most of companions are interesting and have their impact on the plot.

Ottimo combat system, ma storia per nulla finita e incompleta. Cora comunque è l'erede di Miranda in fatto di chiappe.

Replayed this to see if I could distance myself from the immediate kneejerk hatred it inspired in me at launch, and possibly give this game a fair shake. With the hype and nostalgia out of the way —yeah, it’s still pretty mediocre.

This game’s worst crime isn’t any particular graphics or gameplay deficiency, it’s that this game is soulless and has no love for its own premise. It is dead and joyless game at a spiritual level.

The Mass Effect trilogy is the single most resounding example of a game utterly dedicated and consumed by its premise and world, to a staggering effect that remains unmatched over a decade later. And yet, playing Andromeda, I’ve encountered few AAA games that seem to have been made with such apathy and disinterest.

The spirit of adventure it invokes in this journey to a new galaxy is immediately and brutally crushed by how remarkably soulless and vacant the world and characters of Andromeda actually are. For all its individual flaws and merits, this game is spiritually repugnant in a manner that renders it even worse than the sum of its poorly made parts. It’s a foundational sin that is both unpatchable and unforgivable.

I think it's definitely overhated, but it has serious problems (tedious exploration, lackluster main story and some of the companions). It is an enjoyable game with great combat, but falls flat in comparison to the trilogy.

One of the most disappointing sequels ever, dialogue, story and characters are all awful. The open world is so cookie cutter it's got every generic checklist map marker you've seen and done 100 times before. Other than the updated visuals and movement this has nothing on the OG trilogy.

skip it.


"We're explorers, and what we do is fun!"

That's basically the mood of your protagonist, who was forced into the position of the crew's leader under pretty dire circumstances. Unlike Commander Shepard, who brilliantly showed the confidence and capability that he/she can lead an entire army, Ryder does not exhibit that. It would be okay if they could lead through a different skill and with better writers, but no. The game expects you to believe that someone that oozes the wet behind the ears nervousness and the experience of someone that was sheltered all of their life just seeing the world for the first time is someone that is capable of deciding the fate of colonies that are in dire straits.

The forced "We can do this!" moods do not reflect the overarching dread of being hunted down by an unknown alien race, being millions of lightyears away from their home galaxy with very limited resources, and trying to settle in a new galaxy that has an actively hostile environment. It's almost like the writers have not actually talked with the game designers and forgot that they were making a Mass Effect game and not a No Man's Sky clone.

Even for all of its technical issues and this game being held together by duct tape, gameplay wise it's fine. Combat is basically ME3 with rolling replaced with jump jets, and the game actively wants you to not overdo on the cover mechanics. Graphically, the game has its moments of being beautiful even if there's always a moment of Bioware having some kind of animation jank.

However, being that the shareholders wanted to populate the gaming market with more AAA open world games, Andromeda took the Ubisoft approach and opted to have very large worlds that are sparsely populated with bloated content. Oxymoronic enough? Basically, the game has few things in large empty areas that require a large chunk of your time to investigate and collect. Much of the containers you find have junk that you trade in for credits - a huge time wasting measure - along with using a large rover to find places to mine for minerals but the mining spots are all randomized - another huge time wasting measure.

Thankfully on PC, there are a couple of mods that are able to fix some of the annoyances like that. It really pains me to see that Andromeda could have been a better game. It really did not need the tedious open world slop along with the crappy story that will never have a conclusion, as well as the constant Joss Whedon like cringe inducing writing that plagues the dialogue throughout the game.

You can probably have some solice that because Andromeda takes place 600 years after the original trilogy, it's pretty easy to dismiss the game and to not include it as part of the Mass Effect canon. You can feel pretty safe to skip out on this entry entirely.

Side note, Vetra and Drack are the only characters I like, even if Vetra's a Garrus rewrite and Drack's basically Wrex with a hint of Grunt.

Loin d'être parfait CEPENDANT le jeu à les meilleures gunfight et la meilleure exploration de la série

This is like an alternate reality Mass Effect 2 where instead of cutting all of the worst bits out of the original and improving the best bits, they did the total opposite. It's bizarro world Mass Effect 2 and it's rubbish.

Took me 7 years to get through this slog. Repetitive mission structure and boring main story. I appreciate that this is Mass Effect through Star Trek eyes but the overall experience was plagued with glitches and bugs. I’m interested to see how BioWare will handle the cliffhangers from this story, given Mass Effect 5’s inevitable release

Nem acredito que é do mesmo lugar que saiu a primeira trilogia Mass Effect e Star Wars: Knights of the Old Republic. Um jogo completamente sem sal, não te deixa esquecer que esta jogando vídeo game e não é no bom sentido. As sides quests dão a sensação de que muitas estão ali só pra encher linguiça, o jogo evolui graficamente, mas o que seria meio obvio dado a tecnologia disponível pra fazer o jogo mas fica só nessa melhoria mesmo. Não tem pause no meio dos dialogos (um jogo de 2k17 po) e os olhos dos personagens são tenebrosos. Bem tosco, a história poderia ser bem aproveitada se fosse bem feita.

Completamente artificial e vazio. PAIA demais

uma das poucas coisas boas desse jogo, foram as ambientações dos planetas. bem diverso.