Reviews from

in the past


So you're telling me there are FIFTY extra missions that can all be played split screen in addition to the campaign? Ok so this game might be a banger.

It's still a good halo game but the magic is gone

Sé que no es muy bueno, pero le tengo mucho cariño

Considering the final boss was a quick time event, Chief should have stayed in the cryo pod.
There's a lot of problems I have here with the direction of the game, but it's somehow not the worst thing to happen to the franchise. In retrospect the game is fun, I like that Master Chief and Cortana's relationship was explored further, but every other character is so uninteresting (except Laskey, he's a bro.)

Halo 4 had the extremely unenviable task of living up to the standards set by the Bungie era of Halo, the sad but unsurprising truth is that Halo 4 could never have lived up to the high expectations. With that in mind I do still believe it did an admirable job, it has a compelling narrative, new enemies and weapons, what truly holds this game back is it's gameplay with feels like a butchered version of Halo Reach, a myriad of strange creative decisions including the choice to redesign almost every recognisable asset and sound, but also a distinctly different characterisation for the Master Chief making him almost seem like an entirely different character. In summery Halo 4 is still largely slept on and I'd say is probably worth a shot.

finally... the LAST halo game...
really though im not playing any more this is the last one for me (unless halo 5 comes to pc and infinite goes WAAAY on sale because i am NOT paying 60 bucks)

actually kind of okay, didn't hate it, thought the story was alright but it was pretty predictable even before i played it
like of course after 3 games of "ARMY HOO-RAH" they gotta go with the very subversive "but what if army structures lead to bad people in charge???? questionable morals for super soldier creation????" "master chief SAD????????"

in this game cortana has lost her chin. i think it's in the next game
she's also the bluest she has literally ever been, which i think at this point is established to be related to her age which makes sense considering one of the key plot points
she also removes your suit flashlight? like she says at the beginning "i updated your suit firmware" and then you just dont have a flashlight the entire game so thanks for that i guess cortana?

the forerunner areas reminded me of the original covenant areas in the first game (in that they looked really boring and repetitive) though other areas were pretty alright

they brought the special abilities back which is cool but wow do all but a couple suck
the shield slows you way too much to make it useful at all for traversing between cover,
the camo is SUPER nerfed compared to the camo in like halo 2 or something,
the decoy just doesn't seem to do anything? you can't really make good use of it because once you expose yourself so you can send it on a path to distract the enemies, they are already focused on you,
the armor lock literally makes you a sitting duck (i actually forget if it was in this game or reach tbh either way its bad),
the forward launch both never showed up for me until the end of the game and also just seemed pretty difficult to use in general,
and the x-ray vision is mostly useless because even though it lets you know where enemies are they almost always are immediately aware of where YOU are, which then alerts you to them anyways because they start shooting at you, also i never got it in an area where i could really take advantage of it with grenades or sneak attacks or anything
that leaves just the jetpack which provides pretty useful upward mobility (can skip taking the stairs) and the auto-turret which is basically like a more useful decoy because it actually draws fire to it, shoots back, and splits the enemies attention

the ending of this game is really unintentionally funny, just (SPOILERS SPOILERS FOR THIS ONE LINE CMON BACKLOGGD!!! INLINE SPOILERS PLEASE???? IM DESPERATE!!!!! I CANT TAKE IT!!!!!!) master chief going "oh yeahhhh she said that once" and it just ending with that

thats basically all i have to say, honestly these games aren't super deep or involved, i beat this one in 2 days (i had basically no distractions)

An excellent campaign and first start for 343 Industries. I really enjoyed diving into forerunners after Greg Bear beautifully fleshed them out in the Forerunner book trilogy. I do find myself skipping enemies after a while because encounters get boring and tedious, Halo 4's campaign suffers from the gameplay loop of run somewhere -> push button -> kill enemies -> run somewhere.. , but is otherwise very fun with a great variety of settings.

Spartan Ops was an interesting addition and the original weekly episodic release made every week a blast. I do not think SpOps was a good replacement for Firefight, but it scratches the PvE itch enough. It is a shame that the next set of SpOps were canceled as I would have liked to see where the story continued.

Halo 4 is the first case of 343 creating amazing story threads which they end up dropping in the next game, Halo 5, where they do the same thing, and then do it a third time in Halo Infinite.

The standard multiplayer was fun, but it does deserve some criticism for the loadout system. If you take out the loadout system, it feels like a newer take on the classic Halo formula, so I tended to stick to playlists which disabled it. I did use the loadout system for a while, but it does become very meta heavy and being able to spawn with weapons such as plasma grenades and plasma pistols gets very overpowered very quickly.