Reviews from

in the past


Pseudoregalia is one of those games where you just want to keep playing because of how fun the movement is, and traversing this world is a blast just because of how many options you have available to you. Really, I wish the game was a bit longer because it only took me around 4.5 hours to beat, and that was with getting lost a few times inbetween areas, but at its price it's still an absolute steal.

A Blast of the past as some say. Fucking amazing game (with some nitpicks on the side)
the Movement and physics are so fun to play with, i got lost multiple times while playing and couldnt stop cause of how fluid the game feels. I think this is better than Mario 64 in the movement and moveset department. a Moveset so good that i could clear parts that i usually couldnt without a certain move, but i could cause i was so persisten.
Very light on story, hell i didnt even know it has a proper story i was just playing the game.
the only 2 nitpicks i have are that i got lost very Very easily, i know a map was added in a recent update and while that helped a lot, i think a Mini-Map and location marker for the map couldve gone a long way.
Sybil is a cool character design and i want to SEX!

Get this game if your reading this and havent bought it. Its more than worth your time and Underpriced imo

What if we took the platforming from Mario 64 and the combat of Hollow Knight and applied that to a fat assed goat bunny lady in a 3D Metroidvania? You get Pseudoregalia.

A really fun, short and sweet experience!

I. 3D platformers were at their best in the 5th and 6th console generations. I think this is because there wasn't as much of a need (or opportunity) for visual detail. Increased visual detail means you have to rationalize the geometry of 3D platformer levels and increased visual clutter which leads to boring level designs and hard to navigate environments. Pseudoregalia's low-poly aesthetic, while very trendy, also perfectly suits a game that needs players to be able to quickly and thoroughly assess a levels geometry.

II. The best part of Metroidvanias are the movement upgrades. Getting new weapons is cool, but nothing compares to getting the double jump, grapple hook, or speed boost and feeling that rush of ideas of where you could go with it. Sybil's upgrades in Pseudoregalia are about granting just enough movement options to maneuver through these levels. Sometimes the levels ask "Do you have the specific tool the game requires to get through here?", but at it's best the game asks "Can you get through here with what you have right now?"

III. Pseudoregalia blends these 2 genres together into a game with the fluid movement of the best 3D platformers and the exploration and steady upgrades of Metroidvanias. Music is also pretty sweet.

Pseudoregalia is the winner of my annual "Indie Game that Convinces Me I Still Like Video Games" award. bangs gavel

extremely confident and very impressive work. movement kit snaps together and is well-suited to exploring big sprawling levels while having enough play for feeling like you're getting away with something making a borderline jump. combat nothing to write home about but well-paced for that fact. if more 20+ hour games were as good as this one is in 5 then we'd have world peace probably


To start, while I feel value/pricing belongs more in a Steam review, it really can’t be overstated how great a value $6 for this game is.

With that out of the way, I had a great time with Pseudoregalia. My first formative memories of games landed right in the N64/PSX era, and this delivers that vibe in spades.

My wife, who hadn’t played anything on 5th gen hardware when she was young, always comments on how unsettling she finds SM64. Something about the low poly look + draw distance + sound design of that era has a dreamlike quality that skeeves her out- and honestly if you distance yourself from any associated nostalgia, she has a point. Pseudoregalia capitalizes on that mood. The game itself takes place in a dream, so the odd architecture and different locales all come together into a really cool ethereal space that, while somewhat difficult to navigate, actually feels great to experience. NPC dialogue is almost 50/50 split between innocuous and dark/ominous lines. I adored the sound design, especially the sound Sybil’s sword makes when thrown. It’s surprisingly weighty and that sound alone changed how I experienced the game’s atmosphere.

I’m playing after the map update, so my qualms aren’t as major as people who played prior, but I still had some issues figuring out where I was situated within a room without a character marker on the map. Some of the rooms are quite large and accidentally exiting the wrong door got a bit frustrating. Could be a personal issue, but that’s the only difficulty I had with the game.

As I’m sure everyone’s mentioned in their reviews, the movement is what makes this game great. Momentum feels good, and the powerups build on each other to make for a really fluid, complex system. I kept telling myself I was ready to finish the game but found myself completing nearly every time trial.

Combat isn’t anything to really write home about, but the game is obviously more about exploration and wears that on its sleeve.

I’d say I completed about 85% of the game- missed a few collectibles and one major powerup, but I was really satisfied with what I played. The game doesn’t overstay its welcome, but doesn’t leave you wanting too much more (at least in the space it provides). I can’t wait to see what else this dev has in store.

Also if I ever end up getting a fursuit it’s 100% gonna be a Sybil cosplay. We love a weird goat-bunny-lady

The Super Metroid of 3D Metroidvanias

Pseudoregalia is about two things: acrobatic platforming, and goat-bunny booty-cake :P

In all seriousness, it is astonishing that something this memorable came out of a four-month development cycle. Jumping, ledge-grabbing, and wall-kicking hasn't felt this good nor been this exhilarating since Mario 64.

Much as been said about the game's "second-rate" combat, but I rather appreciate that it is simple and does not detract from the main focus. Your character Sybil maintains momentum as she swings her weapon, turning fights into circumnavigational dances. The fact that stronger foes can knock your weapon away adds a thrill element, especially as you utilize the slide move to dodge under swings and reclaim your blade.

If there's anything to criticize, it is the late-game upgrades (eclectic lock-and-key abilities rather than movement-expanding agilities) and the enjoyably cryptic yet ultimately unfulfilled narrative.

The game itself is fantastic for the price and one of the snappist MVs I've played, but don't bother if you hate sexualization. My GOD the sexualization of Sybil and her bottom I can't stand it and it's extremely annoying. I love her design but that doesn't matter because HER BOTTOM OMG MOMMY???

If you buy this game, go to the settings, check "Give Sybil Pants" and equip them in the equipment menu (it's cosmetic only). Bless the dev for including that in the settings btw. Oh and don't look up fanart.

Un juego con un plataformeo que inicia sencillo, pero llega a ser ágil y desafiante luego, buena banda sonora, un apartado visual precioso con su homenaje a los gráficos de la PS1 y la N64, pero le falta más contenido, fácilmente te puedes llegar a aburrir por la falta de jefes, espero que el desarrollador o desarrolladora expanda el contenido del juego a futuro, al menos el juego es barato.

The perfect translation of Metroidvania gameplay into 3D. Bar an uninvolved story and a map that can be less than useful at times, this is a kinetic and fun game that deserves your time (7 hours of it, to be precise).