Reviews from

in the past


É engraçado pensar que toda vez que eu tava jogando isso, eu ficava pensando no quão bom é Super Mario World, eles realmente pegaram tudo que tem aqui e melhoraram depois.
Ah é, Super Mario Bros. 3, é um clássico do gênero de plataforma, doidera pensar como isso saiu no próprio NES mesmo com as capacidades dele. Apesar de aparecer que eu zerei no NES, eu zerei na versão do All Stars de SNES então era um remaster, mas olhando a versão original não deixa de ser impressionante.
Gostei bastante das fases, um mundo ou outro pode dar uma dor de cabeça (SIm, estou falando do 3) por conta da gameplay, seja na água ou no gelo, ou por inimigo que são game over instantâneo tipo o tucunaré de água doce na fase 3 do mundo 3, mas nada impossível.
Trilha sonora impecável como sempre na franquia, algumas ainda estão frescas porque eu acabei de zerar e estou escrevendo isso.
Estranho como apesar de todos os desafios do jogo, eu achei esse Bowser o mais fácil de ser derrotado, até alguns mini-bosses dos navios eram um pouco mais difíceis.

IMO the first great Super Mario Bros game. The step up in quality between this one and previous entries is massive. The levels are much more creative, better powerups, and many more secrets to find. As someone who hates autoscrolling levels, the last world would have been better if there weren't so many.

It's alright but IMO never felt as good to play as Super Mario World, despite its critical acclaim.

This is the best of 8-bit platforming. Everything good about it still holds up today. Strongly recommend for anyone who enjoys platforming games, or anyone interested in the history of video games.

Nintendo mastered the controls, the visual presentation, and the music, and your favorite game probably owes something to it.

I played this game at four years old when I was incredibly sick with pneumonia, and I've played it since, and I can confidently call this one of the best platformers on the NES, it's only rated four stars for the gripe of having played it most when I was on death's door, and the rarity of the power ups.

The Tanuki and Hammer Bros. suits are two power-ups that generally rank high on my rankings due to the interesting nature of them. The Tanuki suit being an upgraded version of the leaf variant, it adds defense (and offense, if you decide to smush people), by allowing you to turn into a stone statue. While the Hammer Bros. suit allows you to fire hammers at a slow arc, and these hammers allow you to kill most the opposition in your path, including Bowser himself if you can aim well enough. These power-ups have a reason to be rare, they're strict upgrades of the two main power-ups of the game. But they are quite hard to find, despite being one of the most interesting parts of the game, which is a travesty! The frog suit isn't an upgrade necessarily, but it felt incredibly useless after World 3, which is sad! It was a cute design that was under utilized because they realized water levels controlled poorly.

All and all, for my first introduction to gaming, I'll be damned if it wasn't a high note.


got about halfway through world 7 and it's starting to hit that point of being too difficult to be fun so i figure it's best to tap out before I stop enjoying it, even as far in as i am. maybe i'll go back and finish it someday, who knows.

it's a classic platformer, it's good. most likely one of the hardest 2d marios we're ever going to get, which isn't always a good thing, but it makes the levels generally feel much more fulfilling to complete than some modern offerings like Wonder. just about as much as you could really squeeze out of a platformer on the NES but a lot of the levels still end up blending together, sadly. obviously plenty good for the time but also a part of that era where progress was so rapid that World was only about 2 years down the line when this came out lol

While I find SMB1 to be pretty good and Lost Levels/USA to be the standard messy sequel, SMB3 feels like the proper upgrade to the original SMB1 in everything possible.
More upgrades for Mario, tighter level design, one of the most beautiful soundtracks for a game of this time, a bunch of minigames and a ton of freedom for the player to do whatever they want to do.
Maybe my only grasp with this one is the obscene amount of scrollers in this bad boy.... doesn't help that every final stage in the world is pretty much one, too.
The difficulty in some spots can be borderline trial and error, too. Which is fine, the game hands you extra lives like a madman, but I'm not too fond of it. Possibly these two things are what push this game a bit back for me at least.
Still, this game was my absolute childhood, alongside SMW! It's definitely a gold standard when it comes to difficult platform games.

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Got bored, beat this entire game in one day, for like the 8th time in my life.

The best NES game? Probably. There is only one other game I can think of that comes close, and I'll reserve judgement on that when I eventually get to my replay (at which point, I'll be sure to update this review with my definitive answer to this question).

There is basically a second NES hidden away inside the cart of this game, one of the benefits of being a late NES release. That extra power is used to expand the formula of the first Super Mario Bros in all the right ways. A world map, a selection of different powerups to discover, 8 unique worlds with different themes, and a fresh coat of paint which still holds up to this day. SMB3 is one of the few NES games that is still just as good to play today as it was to play when it released over 30 years ago. Easily in the top 10 platformers ever made.

Do I need to say more? Play this game if you haven't. It's "required playing" in the video game cannon.

BIG improvement over the first game, definitely the best Mario game on the NES.

Focussing on keeping my thoughts based on the hardware at the time, and what a game this must’ve been.

Much more variety in the worlds, levels, platforming and enemies. Thank god we are back to jumping on enemies heads to kill them, I hated that you couldn’t do that in SMB2. Talking of SMB 2, this is a massive step up in every way. Colour, sound, mechanics, everything.

I found it very difficult at the end, but really enjoyed the challenge.

My one gripe is the boss variety. I tired of defeating the exact same bowser minion 96 times.