Reviews from

in the past


pretty underwhelming first half (not ds1 second half bad tho) but everything after irithyll is so fun.

Played for the Ashes of Ariendal DLC (primarily for the Freide fight) which for some reason I didn’t do last time I played. Even though Dark Souls III has some of the more forgettable areas in the series for me, the bosses are all thrills which is why it has to be my favourite of the three.

What a game, huh? Que lindo fue rejugar esta masterpiece que significó tanto para mi. Creo que nunca había hecho un replay tan meaningfull. Me volví a pasar todo el juego, con todos los bosses, reexplorando todas las zonas, y la verdad que me volví a reencontrar con la experiencia que sentí la primera vez que lo jugué. Incluso cononociendo casi que cada milímetro del juego, el intentar recordar todos los trucos que sabía en su momento (y darme cuenta que me acuerdo de la mayoría de las cosas) fue una experiencia divina. La pasé muy bien.

Um dos melhores hack and slash de todos os tempos

Achei que seria tão desafiador quanto Sekiro, mas comparado ao jogo do ninja deficiente, Dark Souls 3 é muito fácil. Fora isso, o jogo é incrível.


Simplesmente uma pérola lendária que deve ser amada e preservada pra sempre
um dia ainda vou fazer uma resenha especial aqui sobre.

mag ich gerne aber noch lieber mag ich es frauen auf ihre titten zu wichsen

Sin haber jugado el 1 ni el 2, lo disfruté como un niño chico y me hizo autodeclararme fan de los souls. Los DLCs me parecen geniales, sobre todo sus bosses finales.

Fantastic, though it had the dumbest meta of all time (the dark sword).

I don’t think a single boss can ever top slave knight gale

Grand frère d'elden ring, grand respect.

Returning under the direction of Hidetaka Miyazaki, Dark Souls (DkS) 3 has a focus on lore, aiming to be a concluding and cohesive chapter, bringing answers but also clarity over the world of these games, how they connect, and how our choices change it.

Kindled Cinders

The main character is an ashen one, a burnt-to-ash undead, raised again by the bell after failing to link the fire previously.
We are not a champion, but using a brace, burnt humanities that make our character stronger, maximum HP increases by 30% and fully heals. This also enables online functionality, but is also a disadvantage to invaders and summons, as they will always be without it.

DkS3's world and map are amazingly crafted and it gives a real sense of scale to the world with most areas always visible from anywhere in the landscape.
The game is stunning, with areas that regardless of angle belong in a painting. The world design suffers greatly from the linearity of the title but shines with its shortcuts and connections well placed, rewarding exploration. An early map choice and DLCs do add some interesting crossroads and help break the linearity but often lead to a dead end.

NPCs quest lines have more interactions between them and interesting paths, often talking of not just their story, but the world around them. The voice acting is as usual top-notch and some unique animations have also been included to make some moments more special.
The new mechanic to have the inventory of merchants still available in case of their death is a great addition.

This is a treat for long-time fans and students of the lore with everything taken into account and thoughtful additions. I still remember on my first playthrough, still in the tutorial, reading the description of an item dropped by a miniboss and feeling back home for its depth and connections to things that were speculated since the first game!

Compared to DkS1, some quality of life are added or brought forward from DkS2. For example, the removal of a mid-rolling slower animation under 70% equip load, equipment slots increased to 3 weapons and 3 shields, 4 rings, and 10 consumables. New are 5 belt slots accessible on the in-game start menu and 1 covenant slot to change it on the go and without committing a sin.

Anti-aliasing is not great, with a lot of jagged edges, especially on details. Thankfully, the game runs in DX11, so it's nothing Nvidia Control Panel's AA can't improve.
The HUD is improved, and the inventory stands out with the inclusion of bigger higher quality item artworks, just like in Bloodborne.

The post-launch DLCs are connected and I consider them integral to the experience.

Ashes of Ariandel is a really but alas, on the shorter end. I think Bloodborne's The Old Hunter was being used as a comparison at the time, which was actually two DLCs in one. Do keep in mind, though, that this is in line with all the other Souls DLCs in terms of variety and content. It also had it has an amazing boss fight in the game.

The Ringed City is the show-stopper. It's stunning and varied, so much so that even my best expectations were not as good. The map, the added lore, and the boss fights stand out, including in my opinion. Years after, while translating and adapting my original review, it's still my favorite in all the From Software games.
The DLC is a wonderful period to the sentence made by all the Dark Souls games.

Strives of Mastery

Learning from the other games that came out before, DkS3 grows into a familiar yet faster gameplay compared to DkS1, but it's not as refined as it could be. Weapons' light attack movesets lose the 4-hit combo system of Bloodborne with a recovery window when finishing the combo; instead chain perfectly in a 1-2, leading to attack spam rather than clever swordplay. The only thing stopping you is how much stamina you have. Most bosses, while all amazing, suffer by having very consistent timings that allow for spam rolling to be viable without any consequence.
Nothing will ever make me forget the lack of poise/stun protection and longsword permastunning in PVP at lunch. Balancement for the game was a learning curve, with bleeding so out-of-control-broken it bought a complete redesign of weapon paths and scaling along the last DLC, only for the better.

Instead of spell usage, a mana bar and respective potion have been introduced, needed for mages to cast, or warriors to use additional moves called weapon arts.
The game features more than 200 weapons. Movesets and weapon arts are mixed and matched, and sometimes unique, especially for bosses, and DLC weapons.
Each weapon has something different, and choosing a weapon for a minor difference finally returns to the series, be that a specific heavy attack, weapon art, etc. Great addition, especially after DkS2 had standardized movesets into weapon categories, with the choice falling only on the numbers.
Outside the DLCs, weapon arts variety does suffer a bit, missing some great opportunities with abilities you see enemies with the same weapon use, but unobtainable.

Enemies do not have limited spawn and are well-positioned, with tactics in mind, relying less on quantity or surprise. There is more variety with a minor enemy throwing at you items stopping the usage of healing items during a fight with a knight, for example.
Tracking - the ability of an enemy to follow the player's movement even when motionless, essentially sliding - while always present in these games, like in DkS1, it tracks until the enemy attacks, after which it no longer tracks the player, but instead moves in the chosen direction.

The bosses are many and all different, and with the DLCs' additions, this is only improved upon. Even humanoids with a big weapon, fight very differently from one another. DkS3 is the first title with all the bosses that are technically different. From more classic boss fights to others requiring a more thoughtful approach, not shying from gimmicky mechanics.
Many bosses have multiple phases where the boss either adds new attacks or has an entire new movesets. There are no bosses that are a disgrace, like Bed of Chaos or Ancient Dragon from the previous titles.
The reward for defeating bosses, their souls, have all different artwork adding more personality to their lore, and the descriptions are exhaustive with even more information to be found in the unlockable weapons and armors afterward.

Unrestricted Cooperation

Just as their other titles, there are asynchronous mechanics for messages and death blood stains, plus a summon system.
Passwords can be used to summon without any limits, scaling the stronger player down.
Co-op covenants are the best they've ever been, while PVP ones suffer a bit from the matchmaking rules and some design choices. Where in DkS1 a Blade of the Darkmoon could actively benignly invade to help the world of anyone being invaded, in DkS3 Blue Sentinels work passively and rely on the player being invaded having a specific covenant equipped asking for help, decimating chances.
An arena has been added post-launch and can be obtained with any of the two DLCs, and offers a one-stop place for PVP.
At the moment of writing there are many cheats and exploits that won't get patched, so I would strongly suggest installing the mod Blue Sentinel from Nexus Mods, as it won't get you banned and will protect you better than the included anti-cheat.

Ashes of Everlasting Memories

This game is not just worth the money, but the time, and effort. I think my hours on it are the definite proof I think so. It's both a great place to start and the most wonderful goodbye for long-time fans. A loving send-off to a series that shaped gaming, but also newfound freedom of an existing world's creative burden.
One of the games that define me as a player, and for the hours I sunk in it with friends, as a person.

10/10

só batalha foda porra vai tomar nO CU FRIEDE VAGABUND

My favorite souls (1-3) game, mainly because of the boss and level quality. I do miss some of the aspects of design present in DS1, but once you get past farron keep, i genuinely think DS3 is a near perfect experience. People who think dark souls 2 is somehow superior need to stop and reevaluate...

I enjoyed the fighting but the game is too linear

The bosses in this game are some of the best in the series, and the lore is top notch

Love this

Pretty fun, one of those games I didn't expect to play

This review contains spoilers

After 3 uninstalls, I finally crushed this and all the DLC. I was stuck on the first tutorial boss for days. I ended up beating every boss besides one of the secret dragons.

The tone of this game is absolutely stellar, aside from a few things it is a vast improvement over the previous game, however despite all the improvement one change to the mechanics made it so this game's multiplayer was nearly dead on arrival, a small blemish on an otherwise flawless experience.

Dark Souls III another rage inducing game within the soulsborne genre. Dark Souls III like the other Souls games, has a vast amount of great and amazingly designed bosses and characters, unique weapons and just fun to explore open world.
By far my favorite Souls game Dark Souls III delivers on just about everything you could want or need from a Souls game.

85/100

DS3, você está em um lugar especial das minhas considerações.
Essa foi a minha primeira experiência com os jogos característicos da From Software e eles certamente estão dentro dos meus estilos de jogos favoritos.
Se eu pudesse, apagaria da memória e jogaria do zero novamente.

Kinda like Elden Ring, except I want to beat someone to death after 4 hours

Well well well, Dark Souls III

You already know that if it's From Soft that it's going to be great. I still remember my first playthrough. You get this epic cut scene, reminiscent of the Dark Souls one opening, and then you just wake up in a coffin surrounded by ash. The feeling I had was strange. I felt lost and dreaded what was to come. The enemies were just a bunch of hollows that looked like white beef jerky. But at the same time there was this intrigue, this curiosity, this anticiption. I didn't know what was lurking behind every corner and after seeing a litteral black ooze snake tumor thing growing out of the FIRST BOSS that you fight like FIFTEEN MINUTE INTO THE GAME, then I knew that I could literally not be prepared for anything. But this made things so exciting.

The level design was screeming one thing in particluar very loudly: desolation. The world feels like it is falling apart and turning bit by bit into a wasteland, taking with it everyone's sanity. Atmosphere and world building have always been a huge part of From Software's game design and they've really nailed it again this time.

The gameplay by far the easiest to get behind among all the souls titles. The dodge roll is easier to use than ever before. The world is less labyrinthy than in Ds 1. Most weapons are actually worth using and this game has a huge quantity of cool, unique and interresting weapons, as well as sorceries, hexes, pyromancies and ... miracles (although I should mention that miracles poo poo, sorry faith builders). Exploration is, as it has always been in Dark Souls, the best part of gameplay. Levels are exciting and unique, with each level containing ever more harrowing beasts that make you question the sanity of the enemy designers (No but really, how do you come up with some of those designs?). Secrets are everywhere and walls are, as per usual, a lie.

The characters in this game cover all ranges. From the jolly blacksmith André, to the hopeful Anri and the heartstrong Knight of Catarina Siegward, you have characters that provide a little bit of company that is much appreciated in this grim world. But there are also characters like trusty old Patches, that closes the exit door of the tower that you are standing in, trapping you inside. The characters are most of the time the only thing not directly attacking you, the last pieces of humanity you can find. In their human lives they have one endeavor, one thing they try to achieve. As you progress their quests you can either help them or hinder them. No matter for which option you decide to go, the outcome is the same. I let you guess what it is. This reflects the futile human struggle to keep a world running that really, really doesn't want to anymore, providing another layer to the story telling.

And lastly: the bosses. Areas end in boss fights. Some are really good like for example the Abyss Watchers, and some are like the Deacons and not really that thrilling. But most bosses provide a good bye to an area, with most bosses having a musical theme that will leave you breathless once you've beaten the foe.

Dlc made this game even better, although I will go into more detail in their respective reviews. For now just keep in mind, that they took this 10/10 and made it a 11/10. Coolest weapons ever. Pathing variety. Bosses that are... wow. Unique areas and an ending to a story of bravery.

So to wrap things up. 11/10. No questions asked. This was not only a game, but an experience, that marks the peak of my favourite series. I love this game whole heartedly and I truly believe that you can't ever get much better than this. Everybody should play this game. I could not imagine a person that would not like it.


Dark Souls III was my first souls game, so as you can imagine I really love it!

I am not especially good at games (although not terrible I guess??) so it was a tough time for me, but ironically, it helped me going through an awful period of my life, so it means a lot to me.

I think it's probably the most polished game of the trilogy for obvious reasons, and its definetely a great game, especially considering how fast it felt compared to the previous titles of the saga, sadly, it might feel a little outdated if you've played the newest games!

Anywaaays go ahead and play it! especially if you either love suffering or beautiful castles and landscapes! :)

Reluctant 4 star. So much of it felt like a retread but objectively has the best individual level design + bosses. Still value the ambitiousness and atmosphere of ds1 and bb