Reviews from

in the past


Um dos melhores Walking Simulator que já joguei!

O foco do jogo é estritamente na narrativa, tanto nos acontecimentos do jogo em si como interpretar o background do protagonista Ellis!

Existem estruturas de puzzles mas são muito simples, eles poderia ser bem mais desafiadores e criativos! Existe um esquema de relacionamento com o doguinho que poderia ser mais bem aprofundado também!

O jogo possui uma série de detalhes opcionais de narrativa e interação que são gostosinhos de encontrar!


Bruxa de Blair Nota 8

Primeira vez que quase dormi jogando terror.

This review contains spoilers

This was HORRIFYING and I am convinced that anyone who didn't like this has never gotten lost in the woods before. Right off the bat, I will admit that this is a walking simulator. I don't think that's a bad thing. The game is short but it's super slow paced. It gives itself a ton of time to breathe, and as you very slowly uncover this mystery (that, by the way, does the time loop thing a MILLION times better than the 2016 movie) it feels so satisfying. The open world lends itself great to the super scary feeling of being lost in the woods, and the tape recorder mechanic was a great way to both mechanically hint at the time travel twist and add some interesting story beats. This was an incredible depiction of PTSD as well, one that made Ellis feel layered and multidimensional and not like a war stereotype, and using the Blair Witch as an allegory for the way that veterans can spiral into this violent cycle was really clever. This is one of my favorite stories of any video game I've ever played and I have full faith in Bloober Team to knock the Silent Hill 2 remake out of the park.

The Blair Witch it's really a simple and straightforward game. I liked that you can interact a lot with your dog Bullet, but the story and the puzzles are slightly disappointing.


Um jogo incrivel, como uma história intrigante e um personagem incrivel - Bullet. O jogo te deixa imerso do inicio ao fim e, por ter uma capanha curta, é possivel terminar a primeira run em um unico dia. Peguei o final ruim na primeira campanha, mas definitivamente irei atrás dos outros finais para entender as pontas soltas deixadas.

spooky and cool but progression doesnt make sense to me I had to abandon the game sadly

Oh Dear Neptune I hate and loathe this game so much. Bullet is the only thing worth half a point.

It dosent start too bad. I am a fan of the original film so I enjoyed just spending time getting lost in the woods. And you really care about bullet.

Overtime, the games true colors show and it becomes a disaster. When you realize you literally cannot even play the game to get the GOOD ending? What a joke. It feels like it wasent even play tested. How could they have designed something so unfun to do? Something that ignores the mechanics YOU MADE FOR YOUR GAME??? And we're not suppose to use them: what if you played a Mario game but to get the good ending you could never jump? Thats what this game is like: just asking "why?"

On Switch the visuals are god awful. Muddy, grainy, blurry, it looks like a PS2 game.

The story does not respect your time or intelligence. The amount of flashbacks or emphasis on the main characters past makes me think the devs thought we were all 10 year olds.

Then you get to the ending. And on paper, the ending should be pure fanservice. It has such a good setup: but then you play it and it is an hour long over played, repetitive section that had my jaw on the floor from how bad it was. I think anything in the world would have been better than that what they came up with.

Blooper Team is just so obsessed with trying to unsettle you by doing something trippy and wacky. But this isn't an acid trip this is a horror game. I don't think the devs know the difference: they were likely high making this.

Nothing about this game is good except Bullet. But they ruin that too by making Bullet's Ai as dumb as bricks.

It will be a miracle if their Silent Hill 2 remake is not just this copy pasted. But what else are they gonna do let's be honest..:

Garbage game.

Desculpa Bloober Team, a ideia do jogo é até boa, mas o jogo falha em simplesmente tudo que tenta executar.

The game's great, creepy, scary, but slow. Gameplay's really slow and sometimes frusturating to find something. Although with time you get used to it.

Eu achei divertido, não é a mehor experiencia do terror mas a gameplay é satisfatória

played this at a house party, was really odd and confusing, even with the minds of 8 people working together trying to figure out what to do next at every single possible step

+ half a star for having a dog you can interact with

Oooo spooky game that has you wandering around doing nothing 90% of the time like every other fucking game in the genre.

I SHIT MY PANTS!!!! IM JUST A FEEBLE LITTLE GUY I CANT HANDL;E THIS!

Very silly, very boring, very pointless.

At one point your character screams "No! I can't take it anymore! Make it stop!".

Oh, mate. I'm there with ye, son. I was with ye the whole way. Especially when I got to the excruciating end sequence and I was ready to jump out the window and live the rest of my days as a pigeon.

That's what Blair Witch does to ye. It makes ye want to be a pigeon.

This is standard non-scary tedious Bloober Team nonsense. Avoid and don't waste your time.

I think I don't like horror games at all...

Not what I expected from this game. I thought it would be a couple hour romp full of jump scares and shit, but it ended up being a narrative driven character study. I did not expect to be this invested in this story but the way Ellis was written, it was hard not to.

Without spoiling anything, the game revolves around Ellis, a veteran police officer investigating a missing child in a forest. I absolutely love the original movie, and was curious to see what it would do. The game is set a few years after the movie, and there aren't a lot of ties to it, and there aren't even that many easter eggs or stuff that only people who watched the movie would get, aside from the whole gist of the blair witch, which isn't really even explained in the movie. Anyway, the game really does encapsulate the feeling of the movie, delving into the giant forest, and getting lost. I would have liked some more time in the daylight to establish the game, as the game sort of gets dark(literally) quite fast. I'm not gonna speak too much on plot details but the plot did hook me, even though I could see the major twist coming from a mile away. The ending too, is quite satisfying, both the good and bad endings. The story is told through various means, phone calls, video tapes, hallucinations etc. and they all work well together to tell the story without giving away too much(most of the time). Something I appreciated about the game was how it didn't insult the player's intelligence. Aside from a handful of moments where Ellis would just straight up say what's going on, without you being able to figure it out, the game relies on you to understand what's happening through context clues, which I like. Ellis as a protagonist is great, all be it sometimes generic. Another thing I would like to applaud about Ellis is the talking to himself part. Something I hate about games is characters talking to themselves. Not only does it not make sense in most games, but a lot of the commentary is lackluster and annoying, disconnecting you from the character. This is especially annoying in first person games when you are supposed to be one as the same with the character. Ellis talks to himself quite a lot in this game, but it makes sense and also most of his self-dialogue is necessary. At various points at the game Ellis would say something word-for-word as I was thinking it, which is very very impressive. VA was also pretty good, Ellis being a highlight while the "carver" was a low point, a lot of the time sounding cartoonishly evil. Some criticisms of the story are: Some story threads were sort of half baked like the grocery store thing, or Ellis potentially beating his wife, which was mentioned like once. Also, the switch up Ellis has on Lanning after a certain point in the story makes no sense to me. He goes from hating his guts and not following any of his orders to suddenly being sympathetic.


The story, no doubt, was strong, however there is other components to this game which I think fall flat ridiculously. The combat, if you can even call it that, is pathetic. It appears I think 5 times in the game, and each time I could have done it asleep. The combat consists of looking at your dog to see where hes barking at, shining your flashlight at that area, and repeating. Same thing goes for the puzzles. The puzzles are terrible, and compared to contemporaries like resident evil, they are pathetic. It's not even worth talking about just because they aren't of note at all. The only time in the game where a puzzle had slightly involved me was during a sequence with a cart, where a glitch happened where my dog got stuck trying to give me something for a puzzle which I couldn't pick up which was frustrating. There's the whole tape thing, which is a fairly cool concept but is so underutilized it's crazy, they boil down to only being a story telling device towards the ending portion of the game. All this leads me to the question: why was all this in the game? While yes the argument could be made that the game is already quite lean as it is and cutting it down would lead to it being shorter, is that really a bad thing? I understand if they didn't have time to fully flesh out the various mechanics, so why not completely remove them and turn it into a straight up walking sim?


Now as a horror game it isn't super successful. The game, while creepy, failed to scare me for the most apart, the exception being the great last chapter but even that wasn't super scary. The game is very atmospheric, and as I said in the intro to this review, I see it as more of a character study than a horror game. Ellis's PTSD and trauma haunts him, and maybe the true monsters were the people?????
Seriously though, the depictions of PTSD were quite interesting, although I never had the feeling of "is this real or not" as the game seemed to want me to have. In terms of visuals, the game is quite great aside from some of the animations and models in the tapes looking off, although thats quite a minor nitpick for a game that does overall look very good. The sound design is also something I wanted to shout out. While a little too much at times, especially when you're walking in the forest and theres like a million different sounds, the sound design contributes to the overall atmosphere of this game and is a huge plus.


Overall though I would recommend this. While not doing everything it sets out to do, and failing as a horror game, for a 4 hour spooky experience with a great story, this is worth it. Not the scariest game you'll ever play, not the best game youll ever play, hell not even the best bloober team horror game that came out that year you'll play, but a worthwhile, enjoyable experience.

So fucking predictable. Very few legitimate scares

Bullet melhor amigo do homem, não repita o ciclo...

This review contains spoilers

love that the central thesis of this is that if you are severely mentally ill you are irreparably broken and will either die or succumb to your extremely violent impulses. this fucking blows, easily the worst thing with the name Blair Witch - when it's not being boring as shit, it's stealing from the movies and all it really made me want to do is watch the movies again. fuck this lol

One of the better horror games I played in a long time. It starts pretty eerie and gave me highly expectations. The way you search around along with Ellis and his dog Bullet, you have to find missing items like video tapes and pause that at the exact time to make objects or scenery change in reaI time felt like something I didn't experienced before, but this game also left me with a few cons. The enemies can be very annoying sometimes, because they moving so fast that you can't see them. I say enemies because you have to experience it to understand what I'm saying. At some places you can't use your flashlight because of waking them up. I actually learned pretty late in the game that you can kill these by pointing the flashlight in their direction. Another downside is the way of finding items. You can give Bullet (the dog) a task to look out for some items, but most times he can't find anything. To look for items yourself in these big, maze-like areas can be pretty frustrating. Later on, the story gets strange, loose and weird. During the end, it really felt like they had reasons to drag out the storyline, which is a shame because it had a very interesting opening. After all I can recommend this one to everybody that loves the genre, but maybe just for one time.


A mostly tedious, scare-free horror adventure.

Let's remind ourselves once again that this is how the team working on the remake of Silent Hill 2 envisions horror

blair wiautch in this biautch