Reviews from

in the past


Is that Alucard with the contra spread gun?? A glorious return to form. After the hard to swallow pill that was Castlevania II: Simon's Quest, I am ecstatic that we are back to simple level by level platforming, with cool bossfights at the end.

Castlevania III is just the first Castlevania but bigger. The game plays exactly the same as the first, but is just 2-3 times longer. There is also branching levels meaning there is a lot of room for replayability.

The biggest difference and my favourite part about the game is the ability to find different playable characters that can be super helpful for some sections. You have a guy that can climb ceilings that has a permanent ranged weapon, or as previously mentioned Alucard that has a Contra spread gun and fucking kills those annoying bats with ease. He can also turn into a bat for a limited time and trivialise some platforming sections. Depending on how you play and which characters you choose to come along with you, there is some room for emergent gameplay which is something I never thought I'd see in a NES game.

The difficulty this time around, while still not perfect, is a little more balanced than the first game due to the fact that you have many different ways to approach a scenario. The game was still challenging, but I never got too frustrated while playing as I felt like I was never locked into a single solution if I was stuck at a problem.

This is probably the best of the three from the NES trilogy, considering there is so much content packed into this little game, and it plays the best. If Simon's Quest brought your spirits down, play this one and your hopes will come back up.

Finished Sypha's route, and without the movement options of Grant or Alucard, this was probably the hardest yet (stage 7 on Alucard's path is fucking unforgettable though).

I would really recommend putting in the effort to beat this game legit, Castlevania 3 really isn't as hard as its stated to be, and once you learn the ins and outs and get good, this is literally the most fun game on the entire system, its SO GOOD.

It’s time to replay the American Castlevania 3. One of the hardest games of all time, a shitty bastardisation of a masterpiece…

I actually think I like this version better than Akumajou Densetsu. I’m not trying to be a contrarian or anything, i’m also not trying to act like I’m incredible at games, but upon replay, I don’t think it’s as hard as its reputation suggests. Maybe it’s the route I took (I went for Grant, but rejected Sypha) but I didn’t have too much trouble beating the game.

Not only that, I realised that Grant is INSANELY good. If you use him right, he can skip hard parts of the game with ease (6-0C, 9-04 etc.)

Also, being sent back to A-02 if you die on Dracula isn’t too bad, he’s not too hard (as long as you get the axe), especially compared to the clone. If you can beat the Japanese version, you can beat the American one.

One day, I’ll try Alucard’s path, and maybe I’ll hate it, maybe I’ll love it. But for now, it’s a fantastic game.

This game feels like it should be the best of the three NES Castlevania games, maybe even one of the best NES games, period. It's unfortunately brought down by making some of the more annoying mechanical components of the first game worse (fighting near stairs) and being just a bit too long coupled with how much more punishing making a mistake in this game is compared to the original. They were soooo close to making one of the best platformers ever with this.

Remember that corridor before the Death boss fight in Castlevania 1, usually regarded as the hardest segment in the game? Yeah you do, enemies all around, hard to telegraph their movement, you had to be resourceful, every step was important, literally no room for mistakes or improvisation; it was challenging in the first game, but it felt good to beat it once you learned how it worked, at least it was just one room, right?
Now imagine that corridor, but it is now an entire game, this is Castlevania III. Yeah, technically speaking it is better than its predecessors, I mean, wow, 4 playable characters, that's awesome, and soundtrack fucking slaps! But that's where it ends, at least for me, this game isn't nowhere near as fun as Casltevania 1, I swear I tried, but it's just frustrating, facing the same reused bosses, falling in the same stairs, taking damage from the same fucking bats, even with save states this shit is annoying.
It just wasn't fun.


A bigger, more ambitious game than Castlevania 1, with a much wider variety of challenges, split paths and extra characters for a decent amount of replayability, and some truly amazing art for the NES. It's also a far worse game than Castlevania 1. It's no secret that Dracula's Curse is the most difficult of the OG trilogy, and in this case, I'd say the game suffers for it pretty harshly. There's nothing inherently wrong with the game being as tough as it is, the problem is that the ways in which it's difficult throws out a lot of the finer details of level design that made Castlevania 1 so engaging and instead repeatedly throws the player into awkward situations that don't quite feel like they were made with the intent of being able to get out unscathed even if you knew what to do.

There's a much greater focus on sections that require a more reflex heavy style of play that doesn't quite mesh with the intentionally sluggish movement of your character, with there being multiple sections that feel as intense as the axe thrower hallway in CV1 without the telegraphing that made it feel fair still. This gets particularly egregious when put up against certain obstacles like the falling block tower or the multiple sections that have the player climb up a ton of stairs while getting pelted with fireballs, using your relative lack of mobility as a way to get cheap shots in, rather than encourage a more carefully considered approach to whatever situation you find yourself in. The fact that the game is like this specifically because they were trying to make sure that people couldn't beat the entire game within a couple of days to encourage buying instead of renting leaves an especially bad taste in my mouth, because it really does compromise the experience as a whole. There's enough good here for me to have still mostly enjoyed my time with Castlevania III however, as there is a good variety of genuinely clever sections, and the music and atmosphere is fantastic as usual, I just wish it wasn't so frustrating.

Because of a certain Vtubers malign influence (making a special punch card for people who beat Castlevanias during this month) I have returned to this lovely series. I have a pretty good grasp on CV1, a fantastic all-timer of a game, so I figured I'd take a crack at my long-held ambition of getting Castlevania 3 down. I'll try for a 1CC, I said. That will be fun. I studied up on the route, committed some strategies to memory,

And then ate shit on the second level. Well, level 3, but it's the second level. I skipped 2 because who wants Grant Nasty when we have Sypha.

Honestly, it was a great time, just incredibly hard. Stupidly hard game. Very mean. Very upsetting. I love it. I always found the Japanese version too easy and the US version too hard, so I figured that learning how to play it would make the US version more workable and I'd hit the sweet spot. I'd say that basically worked out, but the thing about Castlevania III: Dracula's Curse (not Castlevania II, the one that actually deals with a curse laid by Dracula) is that oh my god it's so difficult and it's so long. There's so much game here even when I stay committed to the Sypha route only and miss, I dunno, 8 of the game's 17 levels.

The thing that studying up on the strats helps with, though, is that you have some busted options in this sucker. All of Sypha's spells are just ridiculously good. It would be out-of-line to even give them to you if the game wasn't firing back with equally out-of-line obstacles to destroy you with. If there was no password system here I think that would be a mistake, but there is, and that makes it feel okay to me.

I don't think I can like, DESCRIBE Castlevania: The Third One in a way that will add anything new, this game has been analyzed pretty thoroughly. All I can say is that I probably like the first game a smidge more but that could change if I get more in tune with this one. There's certainly a lot more of it, and it's wildly ambitious, and Alucard is in it. All points in its favor.

I was really deciding between a 4 or a 4.5, but i feel the more frustrating moments of the game (9-04) hold it back. Anyhow, its a fantastic game. I played through nearly all of the stages, and beat the game once with Sypha and once with Alucard, just wanted to add that in

A much better step after Castlevania II. This is a real expansion on the first game, with far more content, level paths, even characters to play, adding a TON of replayability. Unfortunately, to accommodate for this, this game is also significantly harder than the first, and not in a fun challenge kind of way.

The first Castlevania felt like each screen was a puzzle specifically constructed with a solution to make it by unscathed, but this game’s more loose design due to the different possible characters overcompensated with unfair bullshit and perfect precision to scrape by.

I think it is a much more impressive game than the first, and if I decide to play it more I may end up liking it more, but the first Castlevania just feels so classic, so perfectly designed, whereas this feels like a really impressive fan game without the technical game design behind it to back it up.

This game is like, difficult. I don't talk a lot about a games difficulty, but this one actually is decently hard to play. Its fun to play though, and I like the swapping mechanic even if it's kind of weird to use.

It's neat.

eu gosto que esse jogo mantêm a mentalidade de design que eleva a dificuldade que é típica dos castlevanias clássicos mas sendo bem menos injusto que o primeiro, pelo menos na versão japonesa, já que a versão americana faz mudanças pra aumentar a dificuldade do jogo mas de uma forma que torna ele menos divertido. a música é muito boa - na versão japonesa - e os personagens extras oferecem maneiras interessantes e diferentes de passar pelas fases. eu gosto de ficar escalando tetos com o grant e das magias da sypha.

honestamente, foi nesse jogo - na versão japonesa desse jogo lol - que eu percebi que eu meio q apaixonei por essa série. eu quero tanto chegar em rondo e symphony.

0/10 Trevor Belmont doesn’t say FU….

This is a great game i liked the multiple characters and branching paths definitely one of the best NES games.

The Famicom version is better. The audio downgrade is noticeable and the difficulty increase is completely unwarranted. Localizers shouldn't be messing with the game difficulty. Play that version instead.

Castlevania III is a perfect evolution of the first Castlevania title. You get double, maybe triple the stages. You get multiple different routes to castle Dracula. You even get 3 new and completely different playable characters. It blows my fucking mind that this amount of replayability was put into an NES game, and it blows my mind even harder that this can actually compete against the original in terms of quality, and Castlevania was already one of the console's finest gems.

My only major gripe with the title is just how difficult the American release is. As far as I know, the original version of Castlevania on the FDS maintained the same level of difficulty that we saw in the west (minus a save feature cut out of the American release if you think that counts as difficulty adjustment). In Castlevania III, a lot of the game's balancing is altered to make the game tougher for you to beat. Like Castlevania, enemies all take away the same amount of health based on where you are in the game. It was definitely a flaw in the original, but it's way more noticeable here because the Japanese release was more fair, with health removed being determined by what you were hit by rather than your position in the game. Similarly, the western release alters where subweapons are dropped and what is given, but that's more of a case-by-case thing, and can actually end up helping in places.

So, after almost a week of grinding out the base American copy I own, I decided to apply a patch through my Retron 5 that would turn Castlevania III back into Akumajou Densetsu. I definitely think this is the way to go if you wish to play this game. The game has insane audio-enhanced sound and, as mentioned previously, is much more of a fair challenge.

And briefly on that music, man is it something else. The addition of the audio enhancements within the Akumajou Densetsu cart really makes a difference. It's probably one of the best soundtracks of any game on the console, possibly taking the #1 spot. Hell, even in the downgraded 5-channel American release, the songs still sound fantastic.

Visuals are also as brilliant as those seen in Castlevania. I think a lot of the backdrops look much better here though, most likely a result of more experience considering this is a much later release.

Honestly there's really nothing at all holding the game back from an easy 10/10 score. Even when I was being beaten by the American release, I was having so much fun with it. I think at this point I'm comfortable in saying that this is better than Castlevania. I'm at least confident that the Japanese Akumajou Densetsu is better.

Also lots of points for being the blueprint for the equally amazing Netflix series.

10/10

Trevor should've just taken the elevator instead of climbing all those stairs

3 ⭐ - versão japonesa (Akumajou Densetsu)
2 ⭐ - versão americana (Castlevania III)

Enrolei pra mandar essa análise pq quis jogar as duas versões antes de escrever ela e, realmente, a melhor opção pra jogar é a versão japonesa, não tem como.
A versão americana possui uma dificuldade muito desbalanceada - e isso misturado as limitações da gameplay (que rolam bastante aqui e alí) torna a experiência de jogo um inferno!

As limitações do jogo são bem perceptíveis e impactam direto na gameplay, mas muitas dessas dá pra decorar e evitar, o problema mesmo é a confusão de comandos que rola nas escadas quando vc está tentando atacar ou usar o ataque especial - o personagem não sabe se desce, sobe, ataca, e isso é MUITO IRRITANTE!

No mais, o jogo é uma boa recuperação do estilo de gameplay do jogo 1, com ideias e melhoras muito interessantes - especialmente o sistema de personagens extras (Sypha é muito roubada, pqp). Isso tudo ajuda a dar uma personalidade única muito forte ao jogo que torna difícil não simpatizar com ele de uma forma ou outra.

I had shelved this game for a while and did not realize how close I was to Dracula, so beating it after just 2 stages came as a bit of a surprise.

It's definitely the hardest out of the original trilogy, with some annoying parts like what felt like an increase of fighting on stairs and an incredibly poorly placed checkpoint on the Dracula boss battle. If you're playing on original hardware, good luck with the second one especially.

Still, there are branching paths and multiple characters to recruit, increasing the replay value and adding depth, while still retaining that Castlevania 1 formula.
There is quite a bit of room for experimentation and coming up with different strategies on the fly is a must.
The improved graphics and soundtrack were also pretty good.

Overall, I'd say this game falls into the category of games I appreciate more than I like. It's by no means a bad game. I had fun with it in quite a few places, I get the reasoning behind most of the design decisions and how important it is to gaming history, but it's not exactly my type of game.

masterful step up from the very first game in the series giving the gameplay a lot of nuance and interesting directions

while I do think this game still suffers from it being a classicvania and therefore hard as shit and therefore its pretty useless to play this game without savestates I do believe this is such a fun fucking experience even compared to the standard of the franchise as a whole

the skeleton of the game is heavily reliant on the already awesome debut the winning formula is there trevor feels like a fucking rock to move the whip is whipping the sub weapons are sub weaponing the enemies are eneming and everything feels as classic as possible

I'm not as much as a classicvania connoisseur to tell you whats actually different in the gameflow and how the entire game feels BUT I can say that the new additions of stuff like side characters with different play styles to use and branching paths add a lot to the whole experience and throughout this is definitely a tighter experience than the somehow rudimentary ancestor

this is also the game which the netflix series adapts and while I didnt watch the series yet I can say that the grand introduction of castlevanias best character to ever exist count draculas ikemen blondie tall twunk dhampir son alucard could be regarded as the second coming of christ if you ask me without this game symphony of the night would never exist so show some respect ungrateful ass

so all in all while it still doesn't have the refinement of later classicvanias in the series it's probably the greatest installment in the original NES trilogy and its pretty insane how much of an improvement this is over its predecessor and while at this point the series is moving forward im glad the original design of "let's put flying heads and fireballs over a crumbling bridge and at the end let's put a skeleton with a whip" type of levels is still there because while I don't really condone them literally bloating a 30 mins experience to like 2 hours because I have to use savestates every second thats kind of the charm of these games they're clunky in a good natured way if you want

castlevania is a weird series to get into and as a diehard fans for all these years it's still a pretty strange trip to get back to the classicvania hellfire and skill issue of yours truly but they're always gonna be bomb nonetheless

alucard I'm free on saturday and I bought kinky leather harnesses on vinted

also the soundtrack is cum inducing

Ended up beating Alucard's route in a single day. Its alot harder than Grant's, but its far from impossible (except stage 7, that kicked my ass so many goddamn times). All it needs is time, effort and concentration. Maybe my favourite NES game oat? Gonna need a replay of Mega Man 2 just to see.

Onto Sypha's and Trevor's routes!

you either beat this with save states or youre a liar

Way less frustrating than the first Castlevania, and a game I believe has a ton of replay value. Thanks in no small part to the companion characters you meet along your playthrough. Each of the three characters (Grant Danasty, Sypha Belnades, and Alucard) all have unique ablities that make traversing the levels so much easier. This alone makes this my favorite Castlevania game of the classic NES trilogy.

Not sure how you can be mad at this game when every time your character dies they do a family guy death pose

GOD that soundtrack is good.
But "best game in the NES trilogy"? I don't know about that.

I love the visuals, the branching paths and the extra characters, but the difficulty shot up to 11 while leaving much to be desired in terms of mechanical polish.

Trevor is just as stiff to control as Simon, but CV3 requires a lot more precision from the player when compared to CV1. Trying to use items while going up stairs? It was already a problem in the first game, but it's 10x more noticeable and intrusive here. The side characters alleviate this issue a bit; Sypha can freeze enemies, Alucard can fly, and Grant can climb shit. That helps, but the stiffness is still there.

Still a great game though, filled to the BRIM with some of the best music in the series. A shame that it went on to inspire the animated series, but what you do. We can't all be winners ¯\(ツ)

(... Why does a crow deal 3 bars of damage early on, but then deals 5 bars in the late game??? It's the same bird! At least palette swap the damn chicken!)

It's basically what would you expect from a sequel from the first Castlevania game. Bigger, longer, prettier and expanded. The map and levels are divided in a lot of sections, we have to choose our path starting a level; either up or down. Choose wisely.

This time we can use 4 character. 3 of them locked up somewhere so we need to find and rescue them:

Sypha Belnades: A mage, focused on long range attacks.
Alucard: Dracula's son.
Grant DaNasty: A pirate capable of climbing walls.

Had to play it with all the characters for the achievements in the Castlevania Annivesary Collection. This means finishing the game 4 times.

This also, was what that inspired the Netflix serie. Awesome.

Dracula has a receding hairline just like my dad in this one


A mecânica de personagens foi inovadora e deu um toque legal pro jogo comparado aos outros. Não é um dos meus favoritos mas ainda sim é muito bom

vou ser sincero, se não fossem as passwords eu não conseguiria ter zerado esse jogo hausehusheu

A genuinely fantastic game that was way ahead of its time in terms of scope