Reviews from

in the past


doom 1993 crawled so doom 2016 could run so doom eternal could fly

Amazing gameplay, one of the best original soundtracks ever, and rewards exploration. My only complaint is that it isn't always clear where you're supposed to go next which I'm guessing is a level design issue.

A badass reboot!

Doom is one of the original first-person shooter games from the early 90s that became an instant classic getting multiple sequels and even a movie so of course they were gonna do a hard remake of this game again and at a time when it seems like everything is either getting a remake or sequel this remake feels amazing reinventing a franchise while also holding true to what it is and what makes it so great.

Gameplay: This is a first-person shooter game where you play as Doom Guy fighting demons on Mars. The game is loaded with very fun and over the top modern and futuristic guns that you can find upgrades for that change how the gun works or how strong it is. You can do these epic glory kills on enemies which are these melee moves that rip demons apart with your bare hands. There are special weapons like the BFG and the chainsaw and a shit load of cool collectibles and hidden areas scattered around the maps of each level. Everything you do in the game has replay value and gives you some sort of unlockable. You can do trials and get rewards you can then upgrade to make you even stronger. You have different kill objectives to help progress your upgrades and of course suit upgrades and so much more. All of which makes for some satisfying gameplay that never gets old. I will say though, the harder difficulties get pretty hard with some annoying checkpoints and as smooth as the movement, combat and action is there are still moments where if you aren't careful, you can soft lock yourself on the higher difficulties, but this game tries hard to not let this happen by giving you a lot of ammo and health per area. If you are careful and good at timing glory kills and build your kit a certain way you can get regenerative armor and ammo to help you push though challenges like this. The levels, secret areas and unique enemies are all fantastic and make for some very entertaining battles and interactions. It's a great game and though I did run into a few minor glitches and a few crashes the gameplay is superb. Another really cool feature in this game is the multi-player and custom forge style mode that is probably one of the most in-depth custom gameplay modes I've ever seen. The multi-player looks cool, and I've heard good things about it but in all honesty never tried any of those modes, but I did play a bunch of the custom game modes and man the stuff people made is incredible. People made their own 5 nights at Freddie's with demons in a custom map that even had cameras just like FNAF. Another memorable one was an extremely in depth and almost 100% accurate recreation of a call of duty zombie’s map. It had perks, the mystery box, Easter eggs, a story and everything. It was just incredibly done, and I wish every game came with a build able mode like this. I usually love to create custom game modes, but I never got around to it this time but the amount of detail you can use in it is fantastic.

Graphics, music and voice acting: The graphics look fantastic, and the level of gore is phenomenal. You go from destroyed Mars labs and facilities to gore filled blood drenched rooms with satanic altars and get to travel to hell itself a few times in the game. Hell looks exactly like how you'd expect hell to look but that doesn't mean it's bad. The details are perfect, and it looks like a place Dante from Devil May Cry might run though in one of his games. The music in Doom is probably one of my favorite parts Mick Gordon KILLED IT with the soundtrack in this game. Amazing metal instrument sound design!! As for the voice acting, well there really isn't much in this game. There are characters that talk, and the demons sometimes do and all of that is well done but there aren't any groundbreaking voice acting segments in this game but as a Doom game it really doesn't need that because it's all about mindless action.

Story/ No spoilers: The original Doom wasn’t exactly known for its story and well neither is this one. Doom isn't about it'd story so much as like I mentioned earlier the point in Doom is to just mindlessly kill Demons but I will say they definitely added to and changed up the story and made a nice little bit of lore in this game and a lot of the collectibles explain the back story of Doom Guy or as he's now known "The Doom Slayer" but ultimately none of it really matters and doesn’t need to. As a player you really only need the basic information to get the idea of what's happening across. Basically, in the far future humans make a Mars colony and use it to open portals to hell and use demonic energy as a renewable power source. It's a silly concept that raises more questions than answers. The Doom Slayer awakens and fights demons helping a cyborg doctor Samuel Haden stop the forces of hell and close the portals. Hell is actually given a bit of a cool back story you can read though collectibles and I mean the rest I'll leave for you to figure out. It's a fun game but if you are a heavy narrative person you might get bored with this game due to its lack of story, but I love narrative driven games and still loved this game and played though it a bunch.

If you love games like Wolfenstein or just first-person shooters with high action in general you will probably love this game.

9/10

only fps game that i really liked to play for a 2nd time

This review contains spoilers

Fuck therapy, this game gets out rage better than anything else I've ever done. The challenge level ramps up so goddamn perfectly that you always feel in control of the situation, even if the odds seem unlikely. The graphics are gritty, and the soundtrack ties it all together perfectly. This is instantly a yearly replay for me.


what if Doom II had a jump button: the game

UPD: The dumb reductionism is fun but if I'm being serious, DooD 2066 was pretty fucking mind-melting at the time, with the sleek presentation and a banging soundtrack playing as you plow through demon hordes...but it's not as impressive anymore. Nowadays, it's readily apparent just how unfinished this game ultimately is. Enemies aren't as aggressive as they should be, regularly requiring you to seek them out at the end of an encounter just to make the music stop blaring at full volume with nothing going on; guns are essentially interchangeable; multiple levels are too long or convoluted, and the final boss is a huge joke.

All that is understandable given the development hell this Doomguy went through, and it is incredible just how playable Doom 2016 is, but after Eternal went and gave us the best FPS campaign ever, 2016's flaws are harder to ignore. I can understand why one would prefer the first game to the second, but it isn't that enjoyable to me anymore

played eternal first, ruined this game for me

7 years late, but that only made this game impress me much harder. It lives up to the hype and more.

This goes beyond the core gameplay and music, it is rare for me to actually want to commit to 100%ing a game full of tidbits of side content, but secret hunting and beating challenges in this game was so fun that I did it immediately, singeplayer wise at least.

Near perfect.

There are moments that I think are honestly better than Eternal but then I’ll fall off a cliff while exploring and have to go back to a checkpoint which then discourages me from exploring and then I’m like “…Eternal was pretty based, wasn’t it?”

This game’s really good. I hope for the next one they add more creative weapons and different movement options to create thrilling and exhilarating gameplay, along with redesigning enemy designs to create unique art direction that compliments the gameplay.

“Eles são a fúria, brutais, insaciáveis, impiedosos. Mas você…você será pior. Estripar e lacerar, até o fim.”

Essa frase define Doom, com um combate maravilhoso, diversificado, uma trilha sonora impiedosa de tão boa, Doom consegue ser um jogo de FPS ridiculamente bom, como é gostoso encher um demônio de tiro, e depois meter a rasteira, soca-lo ou até arrancar alguma parte de seu corpo, um jogo onde foi feito pra você se sentir o fodão.

muito bem otimizado e com graficos de cair o queixo, joguei em 1440p, tudo no ultra, e meu pc q é mediano, tankou a 120fps o tempo todo, unico problema dele são os bugs, que me incomodaram em certos momentos.

Atmosphere is peak, didn't think I'd like it as much as I did

I believe this was one of the first games I played within the boomer-shooter genre. After playing this, I was hooked and searched for more and more games similar to this. While it is a short game (took me ~9 hours), each second of combat felt amazing with its gratifying weapon design, cleverly crafted levels and environments, and the amazing soundtrack to back it all.

An incredible game.
One fault I have with it is that the hardest difficulty is gated behind finishing the game, as even in the hardest difficulty available from the start I didn't felt like it was challenging enough.

Si ignoras los coleccionables el juegos es increible.

DOOMATHON entry #18/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

The marathon starts to come full circle with the game that was unsurprisingly my introduction to the series. Doom 2016 is very funny to me, because it succeeds as a reboot and throwback not by embracing "retro" design tendencies, but by instead discarding most of what contemporary AAA games are lambasted for in favor of focusing on what they're able to do best with a massive team and budget. This game is polished to a mirror sheen, delivering some of the most satisfying combat to ever grace the genre while being nothing short of an audiovisual marvel - although not entirely without being weighed down by decidedly modern design trends.

Classic Doom works as well as it does by seamlessly blending its action and exploration - every moment of gameplay serves to progress you in some way as you familiarize with each maze and make choices based on characteristics of specific weapons in your arsenal and enemies that are placed in ways that give each level a specific identity; the best classic maps are essentially puzzle boxes that lend themselves to organic discovery. 2016, by comparison, is quite starkly segmented into combat arenas and the exploration in between them.

Where Doom 3 chose to emphasize the scares over the shooting, this game leans farther in the opposite direction than the series ever has before within a structural and aesthetic framework that's surprisingly similar. It's hard to imagine that the art direction of this game's realistic Mars facility where nothing but the pickups look out of place and the more fantastical ancient architecture of Hell didn't take cues from its predecessor, which made for a fairly smooth transition when paired with the conspicuous placement of larger encounters. It's in these arenas where the difference comes into play - where Doom 3 encourages you to make every shot count against enemies you can outstep but not outrun, 2016 urges you to RIP AND TEAR unlike any shooter I've played before.

Every game in the series is ultimately about the struggle of optimally dealing and avoiding damage against enemies whose codes you eventually learn to crack, and this entry stays true to that core while fully immersing you in the role of a seemingly immortal force of nature through clever design choices, an arsenal that looks and feels amazing, and a visceral, adrenaline-pumping soundtrack from Mick Gordon. At the heart of it is the Glory Kill systems, epitomizing the two aforementioned pillars of Doom combat by rewarding calculated dealing of damage and careful positioning with extra health and gloriously brutal (sometimes hilarious) execution animations. It's a beautifully realized power fantasy, one that still demands mechanical mastery to exert that power to the fullest.

Such exhilarating action, however, comes at the cost of proportionally understated downtime. This is where 2016 goes from a shining example of what can be accomplished with AAA polish to an example of how even the best games in this space are ultimately beholden to the expectations of modern consumers as exemplified by its large host of upgrades and the checklist nature through which they're acquired. This game has two different mods for each weapon, upgrades for each of those mods followed by a mastery challenge, upgrades for your health, ammo, and shield capacity, and runes which give more specific broadly applicable bonuses. Many of these are tucked away as "secret" collectibles, but the map system turns "discovering" these into a trivial chore that you'll be punished on higher difficulties for ignoring. The Ubisoft brainworms that I've yet to successfully kill compelled me to go for 100% on this replay, and although there was fun to be had with the bite-sized Rune challenges that impose specific restrictions that put your mechanical knowledge to the test, getting all of the collectible upgrades, toys, and text logs was a matter of going through the motions; the mission challenges that I'd neglected to mention until now are no different. This added several hours to what was already one of the longest FPS campaigns I've played, and that's simply too much! This aspect of the game is by no means a grievous misstep, but it's a glaring compromise that clashes with an otherwise super strong creative vision.

As another note on that vision, the storytelling here noticeably takes after Doom 3 as well, which is quite funny given that it has no clear place in the newly revised Doom Slayer saga. There is a narrative here that, unlike the classic games, can't be easily ignored! It's nothing mindblowing and the text logs are bit dry for my liking compared to the often hilarious UAC communications found in its predecessor, but Samuel Hayden is a highly entertaining presence who, as I discovered as I was writing this, is a remnant of Doom 3! While honestly not as much a return to form as it was made out to be, Doom 2016 offers a bold vision for the franchise that could have been nearly perfect here if delivered with a bit more confidence. Even if it doesn't manage to fully escape the creative confines of the industry, it's a staggeringly successful reboot and arguably the single most important shooter of the past decade.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1767108522385482109

Wow my soundtrack comes with a free game

I don't have much to say that hasn't already been said. But it's interesting hearing the history of this game's development and how unconfident they were in a game like this doing well. The FPS genre had gone so long being a lifeless shell of what DOOM created. Total return to form here and more. This is a completely visceral power fantasy that gives you tools to slay, with a healthy amount of optional secrets and easter eggs to find. Just straight up fun. I even had a good time with its online multiplayer for a decent chunk of time.

And if you ask me...It's a significantly better game than Eternal was.

DOOM Eternal Review next~

The campaign’s nothing short of astounding. A brilliant representation of the franchise for the modern era. The gameplay is equal party hardcore and totally ridiculous. I also was quite surprised how well told the story was. It walks a fine line between self aware stupidity and sharpened commentary on man’s hubris. The only thing that held this back for me, was the console controls on a gamepad the further I got in started becoming sort of maddening. This game is a ton of fun either way, but it really feels more at home on a mouse/keyboard. Which is something I don’t find myself saying hardly at all anymore. Controllers have come a long way. This game still demands that extra precision though. Either way, easily recommendable.

This game unironically saved shooters in the mid-10s, and revived the "boomer shooter" genre.

The game that rebirthed the Boomer Shooter genre, and one that very rightly deserves the praise that it gets. This is an amazing game in nearly every aspect, from the gameplay to the soundtrack, the environments and the enemy design, this game is absolutely pulse pounding. I would have to say on a personal level I dont enjoy the system by which the weapons are evolved, I dont like being required to play a certain way in order to complete arbitrary challenges, it warps the way I play too much, and I find myself having more fun if I just ignore all the little upgrades the game asks me to make. Regardless, besides that bit of tedium added by an unnecessary upgrade mechanic, the game is perfectly streamlined to keep the player in the fun zone, and once you start, youll find yourself at the end credits hours later asking if you really just played it for 10 hours start to finish.

very fun. prob would've had a better experience if i didn't suck on any difficulty higher than the easiest but the visuals, music, enemy design, and gameplay is so on-point that it doesn't really matter. cool game

- En la Primera Era -
Qué juego tan brutal, es demasiado bueno en todo :D

Lack of item scarcity and complete freedom of movement in wide open arenas makes every combat sequence more or less identical. About twice the length its ideas warrant. Still pretty fun.


This game is so fun. Exploring the huge maps, blasting enemies with the super shotgun, and the chaos of every fight are such a blast.

i actually played this in one of my lowest moments. I was very depressed in the beginning of college and I drove home to try and relax. i talked to my mom about my struggles and she comforted me. I put my headphones on, and played "Wouldnt Leave" by Kanye West off his album Ye. I hopped in a game online and started bodying some kids. Maybe it was because finally i felt like everything was okay but i started to cry my eyes out. It was just so fun. This reminds me why I play video games. Its more than just a hobbie or something to pass the time. It is probably one of the reasons I am alive and competent in this brutal and crazy world.

yea that has nothing to do with my feelings on the game it just happened to be the thing i was playing at the time.

Great shooter though

Fast paced, high octane, non stop action. A fantastic reboot of the classic game, this game keeps your blood pumping from start to finish with almost no down time. The music crescendos at all the right moments and I found myself walking away from this game from time to time just because I needed to catch my breath.

DOOM 2016 is really really good.