Reviews from

in the past


This gotta be one of my favorite horror movies

I love this game because its absolutely fucking evil in everything that it does.

This game is absolutely insane. Everything and everyone is miserable, your character is a creepy invincible psycho, your party is filled with pedos and racists, nobody succeeds at anything, the music stinks, the color palette is several different shades of drab, the gameplay is mind numbing. Even though it's a bad game objectively, it was such an odd and unforgettable experience for me. I have no desire to ever play Drakengard again but I'm glad I did. Yoko Taro really came out guns blazing with this one.

What really gets me about Drakengard is the looping fragments of dissonant orchestral music, which accompany its senseless and endless battles of attrition-against-the-player. A game to be endured.

I was just like Manah when I was a child.


the bad gameplay being narrative is fine until it makes you want to gouge your eyes out

interesting so far, but gameplay makes me want to kill myself dude, praying that i won't before i get my first ending at least

This game is awful, I think the only listenable tracks are like Staff Roll A, and Chapter II - In the Sky. The ost is simultaneously the worst music I've ever heard while equally interesting and very fitting. There's probably only one likeable character in the game and that's Seere, everyone else is so bad.

It's bad but also I think about it everyday

i got every weapon and Ending E. This game sucks but it's also great and it's cool as fuck

You might say it’s the second worst thing to happen on 9/11

en mi vida he jugado nada igual (despectivo) (afectuoso)

Games are often limited by their need to be “fun.” Despite video games being the only medium with interactivity—an aspect that should be ripe for all kinds of exploration—we are mostly limited to things that are entertaining on some level to our brains. Games are not designed for sadness, hatred, anger, or a litany of any other emotions as their primary motivators, as these are antithetical to the “fun” designers desperately need to find and the conventionality that audiences crave, despite their protests otherwise. Further, games are often heavily concerned with coherency and reaching standards of “good”-ness. That is: a story should be mostly understandable on some level; production values should be high and apparent; and said production values should contribute to the player’s enjoyment in some way. Games desperately want to be liked, and so they cling to these ideas in the hopes of audience validation.

Drakengard cares not for any of this. You roam through gray hazes of environments, cutting down endless hordes of mindless enemies, in the hopes of increasing in power until the very act of playing the game becomes meaningless. Broken music accompanies your rampage while characters shout vague probings of human nature and desperate attempts to contextualize the battles you fight. Your brief respites are inscrutable cutscenes that are meant to tell some semblance of an utterly hopeless and miserable story as you are flung wildly from beat to beat with little in the way of build-up or logic. You descend further and further into this hellish nightmare of absurd imagery until, miraculously, it ends. You awaken from your fugue state and attempt to comprehend what you’ve experienced.

Well, here’s how I see it: Drakengard has the unique ability to radicalize the player so that they completely reconsider what video games are and what they value from them. Whether this is intentional or not on its part is entirely irrelevant—although its brilliant soundtrack lends some credence to that vision—because it is such a fundamentally bare and broken experience that the only option is, ultimately, to project onto it. Drakengard martyrs itself in order to question the very construction and presentation of video games. It hands you the scalpel and then slowly brutalizes itself to death in front of you, with the hope that whatever conclusion you come to in the autopsy is a valid one. There’s a disturbing smile on its face that invites you to revel in its self-destruction.

+5 stars because there's Mads Mikkelsen and -2 stars because Kojima can't write.

Very good stories given that the story told changes depending on the ending. Great gameplay with fun weapons to collect and level up. Honestly it was a game that was just really fun for me where plot almost became secondary. Only issues would be the useless right stick camera, wonky lock on, and the projectile enemies which can be annoying to deal with.

Nier Automata fans do not interact

Akıl sağlığımı geri istiyorum

Let the watchers sing! omori deltarune seven ! lalalaa!

Almost dissappointingly hypnotically fun experience in the mundanity and occasional intense excitement of its gameplay
An slow long term anxiety attack of a game, where yours truly is fully convinced no one has gotten the last ending without a guide.
Beautiful despair invading without

Let's just say. Loud explosion sound effect fans are in for a treat

Caim always be in his own world, he really quiet fr unless he know you. He funny as hell though if he know you type shit.

Ddue... how do you get filtered by fuCKING DRAKENGARD hahaha... its easy man

One of the most unique games I've ever played.
The gameplay is bad, but the rest like the story and soundtrack are so absurd that I cannot not love it :P

I remember reading a biography book (Mishima, Aesthetic Terrorist: An Intellectual Portrait) back in college about fascinating/interesting man. Who committed Seppuku at Japanese's governments camp. After failing an coup & at restoring the Japanese's empire, who stated in "quote."

"We live in an age in which there is no heroic death.”" -Mishima

Know I understand what Mishima, meant by that and I have seen it. Thank you. Yoko Taro, for creating one of the most "prolific" gaming experience I had yet.

FUCK THIS GAME. CAUSED DAMAGE TO MY THUMBS. Literally celebrated when I got to the last ending. I know it's supposed to feel terrible to play but god it would have been so much more bearable if you could move the camera. It's kind of genius though so I feel like it should be simultaneously 1 and 5 stars.

Oynasanıza

(sırf bu öneriyi görün diye bu tarihte bitirmiş olarak gösterdim)


las increíbles aventuras de caim y su dragón mariángeles junto a sus amigos la caníbal el monje con demencia un señor ciego que no me ha quedado muy claro quién es y el gemelo de los rugrats

como juego cómico es increíble, como juego que te tienes que tomar en serio es lo peor que he visto en mi vida

Literally the best game of all time don't listen to the haters.

Drakengard 1 is a blast, the shocking themes, of which some have been censored in the english release, give this game a uniqueness no other jrpg had. The thought of a mass killing protagonist actually having something seriously wrong with him should have been toyed with a lot more like this. Caim and his raggedy team of horrible people plus a child and a priest really sets this game apart. That and its horrendous but extremely loveable gameplay and music. Each ending is a fun ride, from fighting a giant child to fighting giant babies to falling in love with your dragon companion to dooming the humanity of a normal earth in a different universe, many different flavors of WHAT? to go around. the story is decent, Caim and the Union fight the Red Eye infected Empire quickly leading to discovering that there are higher forces above that aid and direct the Empire, for the destruction of the world. I would ramble further but its been awhile since i plaayed so i dont want to let my memories cloud me. All in all a great game!! Easily my favorite PS2 game and though i havent played Drakengard 3 yet i have a hard time believing itll top Drakengard 1 for me, but we'll see.

This review contains spoilers

When I initially went into this I did not know really what to expect but came away with one of the most excellent works of the medium. The game’s atmosphere and story are untouchable truly and even the widely criticized tedium helps immensely to set in really how senseless violent Caim is. Killing is not supposed to be fun it’s simply something that has to be done and even then Caim overdoes it, I think this really works despite how much others despise it. While there are things that could’ve been improved such as the supporting cast having more consistent members than only Angelus and Verdelet I think the impact is still felt throughout. Inuart’s jealously leading him to being manipulated into exactly his worst possible situation along with the sacrifices made at the end of Ending D left a meaningful emotional impact regardless. They really do not make games like Drakengard at all and it truly is a shame because this is a part of what makes video games mean something to me.