Reviews from

in the past


Are you prepared to play the game? The dare's the only price of faaaaaaaame~ 🎵

Possibly the greatest crackshot rental I have ever had. Little did I know that during my wandering of those hollowed halls of that fabled local Blockbuster would result in me taking home quite possibly the greatest racing game ever known by my own two eyes. Captain Falcon's likeness on the cover beckoned me to come forth and play his game, a person who I had only known from punching Mario in the nose in some game involving smashing some brothers (DRAMATIZATION). How was I supposed to know he was the person behind the wheel of that blue car in that SNES game I played when I was like three years old? Unfortunately, I was most definitely not prepared to play the game.

After I threw that adorable little disc into my Gamecube, I was thrown into a twisting spiral of thrill going at the speed of sound threatening to somehow give me whiplash from the TV screen. With my new and now trusty Fire Stingray I became acquainted with the controls quickly, I leaned into those corners at Mute City as if they'd throw me from the seat if I didn't, and mashed the boost as much as I could upon my approach to the home stretch like some insane button pressing demon who loves pressing buttons. It wasn't until later I would find out about attacking other racers, and I would become a true heel of the circuit. Look out y'all, I'm comin' through! Get outta my way chumps! This doesn't even touch on other techniques I would learn such as snaking and flying like a damn jet aircraft. To this day, none can touch this.

Preparation in just the grand prix and practice could only do so much to prepare me for one of the greatest challenges I would encounter in this generation, the infamous story mode. The first few chapters? Not terrible, but then you get to your first true race and suddenly you realize just what kind of game you're truly in for. Chapter Seven is legendary amongst fellow racers who have experienced this mode. It's so well known that I capitalized it, as it deserves the distinguishment. The Story Mode Grand Prix race was insane and took me to my limit as a driver and put me on the brink of emotional breakdown, but in this world you've got to be strong. You've got to fight to keep your spirit alive. And you might feel like there is nothing left to go for and fight for, but it's the fight that keeps us ready and on guard!

I couldn't give up, I had to see the end! I needed to earn my happy ending. I had to channel Captain Falcon himself, I had to muster up driving ability that he would be proud of. I had to feel the power, see no fear, and feel no pain!

I've got power~ 🎵
I'm gonna fight to win~ 🎵
I'm gonna fiiiiiiiight to the eeeeeeend~ 🎵

Even I can feel the poooowerrrrr...when I think of him I see no feaaaaar....FEEL NO PAAAAIN!

MISSION CLEAR!

For a second I had thought I had lost yet again, but I in fact won by a hair! Hell yeah, fuck you Black Shadow, you goddamn loser. One of my proudest achievements growing up, after endless hours over my weekend! After this, the final showdown with the true mastermind of evil was a piece of cake. After all, we are Captain Falcon. The fight has indeed kept us ready for anything they could possibly throw at us. In this world I have become strong, and my spirit is alive and well. They didn't stand a chance, as I'm not just a dreamer and Falcon will forever be the hero.

What truly captivates me most however, is the amount of love and care that was given to everyone on the roster. All FORTY ONE of the drivers have their own bio, theme music and unlockable Tekken movie. These aren't simple theme songs either, we're talking actual lyrics and many different genres being represented. How do you get me to care about Jack Levin? By giving him the catchiest song in the game, I mean why wouldn't he? He's a former pop group member. I used to spend an unhealthy amount of time dancing along with the characters to their music in the profile section, I love how Bio Rex looked like he was swaying and thrashing out to his music.

Kid translation of Bio Rex lyrics:

DOOOOO OONYAAAAAGH! DAGH! NYAGH! OWAAGH NAGH! YYAAAAGH DAGH! MESMELIZE! DAAUGH NAUGH!
EEYAAAH! EEEYAH! DROP DA PRESSHUH!
EEEYAAAH! EEEYAH! DROP DA PRESSHUH!
EEEYAAH! EEEYAH! DROP DA PRESSHUH!
EEEYAAH! EEYAH! DROP DA PRESSHUUH!


EERRAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH!!!!!!!!!!!!!!!!!!! 🔥 🦖

Hell, just last night at work I had Princia's chorus stuck in my head.

You're scared of the dark~🎵
Walk through the night~🎵
Give me your hand and let me take you through the night~🎵

You're scared of the dark~🎵
Walk through the streets~🎵
Give me your hand and I'll hold all the things you find~🎵

It's so good. I actually do really enjoy the cast, and it's pretty clear Nagoshi and the rest of AV had fun fleshing out the characters more. It's truly exceptional how the person who directed the first 3D racer I cared about would also be behind my favorite racing game ever. No one truly does racing as well as Sega. If there was one good thing that came about from Sega going third party, it's F-Zero GX. If there has to be an ending, I'm glad it's this. The only way you could one up GX is making the story mode a free roaming Yakuza-like with Falcon where you beat up Zoda goons, hang out at pubs getting pulled into illegal races, have a "Goroh Everywhere" mechanic where he constantly tries to challenge you to skeeball, texas hold'em, or darts, and meet up with the rest of the racers in crazy hijinx. One could dream, right? Even if it's all left in the past, he'll live through this masterpiece and forever he will be my hero....and now that I'm not just a dreamer....

Forever he will be my heeeeroooo~...🎵
and now that I'm not just a dreaaaaaameeeer~....🎵

Forever he will be my heeeeroooooo~....🎵
and now that I'm not just a dreaaaaameeeeerr~.....
🎵

F-Zero GX, Jet Set Radio Future and Panzer Dragoon Orta are the prime examples of sega making games that are better than sex

The game has a cool vibe to it. I like the spatial/spacecraft aesthetics, and the racers all have flamboyant costumes & haircuts 😄
I knew Captain Falcon for so long because he has always been part of every Smash game, so it was nice to finally play his own series after all this time!

The driving mechanics were so special. The spacecrafts are extremely sensitive when you turn, and they all feel really floaty.
I tried a lot of different ones during the first hour, but I eventually stuck to the Astro Robin. This vehicle had great acceleration and top speed, really satisfying & noob-friendly vehicle.

I didn't expect F-Zero GX to be so challenging. The game seems to have a high skill ceiling, and it made ending up in 1st place all the more rewarding.
It's not simple to avoid hitting the walls, and you can easyly fall into the void because you went too fast, or because another racer pushed you into it. And you have to use your boost carefully, because using too much of it can cause your vehicle to overheat.

There were several well designed tracks. I liked the circuit "Port Town - Long Pipe" where you're driving through a tube most of the race while avoiding the pillars in the way. Casino Palace and Cosmo Terminal were also really cool.

The TV interviews always crack me up for some reason. It's so goofy and cliché but in a good way.

I had enough of the game after 5 hours. I don't really have any criticism really, it just didn't manage to grab me for very long. Maybe I'm just not a huge fan of racing games.

----------Playtime & Completion----------

[Started on January 6th & stopped on January 12th 2024]
Playtime: 5 hours
I stopped after winning the Diamond Cup.

"You don't win by being lucky; you win by being bold." - Captain Falcon

So F-Zero X is a pretty cool game. Perhaps a bit bare and a smidge held back by its hardware, but if you want a blisteringly fast and silky smooth racing experience with a heaping scoop of character and style, you need look no further. I've played plenty of great racers throughout the years, but I'd say that no other game has given me the same hit of adrenaline F-Zero X does.

Or anyways, no game did until I played GX.

A joint venture between Nintendo and Sega (and Namco, but I'm not here to talk about AX), F-Zero GX takes almost everything that I loved about X and brings it to new heights. It's faster, prettier, and definitely bolder.

On the content end of things, while F-Zero GX does drop a couple of features from X, it comes to the table with so much more in tow. Aside from the expected variety of tracks, racers and other unlockables, there's also a story mode and a custom machine builder, including an interface for crafting unique emblems. The added replay feature is a lovely addition for those that like immortalizing their favorite moments or reviewing their performance to look for ways to improve. There's a full suite of character profiles for the racers, giving you a means of getting up close and personal with them without the need for cracking open a manual. They even get their own theme songs!

Just for fun, here's a quick rundown of some of my favorite F-Zero contestants:

Mighty Gazelle - Was resurrected as a cyborg after a terrible accident in a previous grand prix. His new robotic body allows him to push his limits without fear of death.

Mrs. Arrow - A former F-Zero circuit model who is married to the heroic Super Arrow. She races to protect her husband on the track, but is a notably better pilot than him due to already being an experienced F-Zero entrant.

The Skull - A legendary racer from a grand prix that predates F-Zero by at least 200 years. He passed away long ago, but through the use of black magic, he came back to life because he just loves racing that damn much.

Leon - A survivor of war who now races to give hope to the people of his home planet. He plans to use his winnings to give a better life to the children of the orphanage he runs.

Draq and Roger Buster - A pair of deliverymen who had a couple of F-Zero machines turn up without addressees. Draq is a long-time F-Zero fanboy who prepped for his debut by playing the official F-Zero video games. He couldn't pass up the opportunity to participate in a race instead of simply watching them. Roger, on the other hand, is just entering to keep an eye on Draq and is hopeful the rightful owners of the machines will step up once they see their property out on the track.

Silver Neelsen - A longtime F-Zero participant who is now pushing 100 years of age. Even still, he's never won a title. He's considering retirement, but acknowledges he'll probably keep racing until he's dead.

Gomar and Shioh - They come from a planet where each individual finds a partner to live their lives with until they find a suitable mate. These two do everything together, and even have an entirely unique twin-cockpit machine.

And of course, Captain Falcon himself.

The tracks have become much more memorable, both in terms of visuals and designs. The Gamecube's strengths are on full display here, and each locale looks absolutely fantastic, to say nothing of the way improved special effects have augmented the feel of the action during a race. Energy streams out of the back of your machine as you boost, and violent sparks fly when colliding with another contender. All while still maintaining the eye-watering speed and buttery framerate you've come to expect. The visuals hold up pretty damn well even by today's standards. Meanwhile, new gimmicks and environmental hazards have been introduced that will demand lightning-fast reflexes on your part to stay in the game. Each circuit you clear is capped off by an interview with your chosen racer, which is a genuinely ingenious and charming little inclusion. It makes the world of F-Zero feel that much more alive and gives you an opportunity to get a few fun scenes from your favorite characters. All in all, GX takes an already solid experience and fills in the gaps. If you crave speed, it's top of its class on the Gamecube, and perhaps even in the broader genre all the way up to today.

Sega's influence is easy enough to see, both with regards to the racing mechanics and the changes in aesthetic. The latter is especially noteworthy, because the darker visuals and rock/metal soundtrack have given way to something much brighter and more cartoonish. While there are still some guitar riffs scattered here or there, most of the music has shifted to various flavors of techno. I happen to be a fan of both approaches, although I must admit having a stronger love for F-Zero X's angle. In particular, I'm not a huge fan of all of the changes made to the designs of some of the racers, and the newly-added characters stick out like sore thumbs. Still, this art direction fits F-Zero like a glove, and the added camp earns a few laughs while also occasionally looping back around into "just plain cool" territory. And of course, the OST is still excellent regardless of my own preferences.

I want to give a special shout out to the story mode because I feel it's the most underappreciated part of the experience. It's cheesy as hell and the CG hasn't held up especially well, but it is exactly what you would expect an F-Zero story to be. You follow around Captain Falcon as he tries to have a normal day before the next big F-Zero tourney. He dodges boulders in a high-speed canyon run, gets forced into a bet race, goes toe to toe with a street gang, saves a friend from an exploding building, reenacts the plot of Speed, and takes home the title belt before kicking the big bad's ass. And then, if that weren't enough, the final chapter involves the Cap being challenged to a race by who is essentially God. His reaction? To tell God to stuff it. And then he kicks God's ass, too. In the meantime you get little glimpses into the world of F-Zero and the people inhabiting it. It doesn't go nearly as deep as I would have liked, but I feel that it just captures the spirit of F-Zero so perfectly I can't help but love it. It's 100% the kind of narrative you would anticipate from a realm where bounty-hunters, superheroes, genetic experiments, pop stars and delivery drivers all compete for fame and fortune.

I mean, I do have some criticisms. The artificial difficulty quotient isn't necessarily any lower or higher than in the past - it simply shifted focus. Higher difficulties will still have you hounded relentlessly by vicious competitors who simply do not make mistakes and will scoop a win out from underneath you if you so much as sneeze. This, combined with the more hostile track design, will assuredly test your patience if you're a completionist. However, while the overall gameplay experience is arguably more hardcore than its predecessors, the relative chaos on the course also means a higher variance in placements amongst your rivals. This means that compared to F-Zero X (at least in my experience) taking home the cup doesn't always demand that you place 1st on every track. I haven't dared to brave the Master difficulty as of writing, so perhaps I simply have yet to experience true pain. Car-to-car combat is fairly awkward, much like in the previous game, and thus the systems attached to cratering troublesome opponents still feel like something of an afterthought. The same could be said for a significant portion of the available racers, as body is just an all-around inferior stat to boost and grip (and low-grip machines don't seem to benefit from a unique potential for some fancy drifting as they did in X). Thus, if you're really trying to win, you're likely to be limiting yourself to a small handful of characters. I think that improving your offensive options while also granting bonus ranking points for eliminations would be a solid move. It would give bulkier machines more relevance and would make aggressive playstyles more competitive. The story mode, while fun, is definitely a bit short and needing to unlock each chapter with credits feels like unnecessary padding. There's a good number of unlockables, but I feel things like the ship builder could have been expanded just a bit. A track editor would have been a welcome inclusion as well, especially since we never got the F-Zero X expansion pack stateside, and the return of a Death Race mode could have been good fun as well. All minor complaints in the end, and ones that I think could easily be ironed out should Nintendo ever opt for a port of this game.

Seriously, add a few layers of extra content and you're golden. Especially online multiplayer. F-Zero 99 showed that the potential is there. Thirty players on a single track, streaking by at supersonic speeds? Full tournaments with battle-royale style mechanics, and winners taking home trophies, credits and unique parts for their machines? There's nothing else out there like it. That's the kind of blood-pumping, nerve-twisting action that the genre needs right now. Maybe a few extra bells and whistles - redo the CG cutscenes, bring back some tracks and music from X and the SNES original, perhaps a custom pilot creator to go along with the machine builder. And something should probably be done about snaking. Leave it in the single-player modes if you can, but find a way to prevent it from being used online. I don't think it adds anything of benefit to the experience. Oh, and please add in the ability to reset a grand prix from any point in the process without needing to quit out to the main menu first. I have plenty of suggestions I could make on how to potentially improve an already great experience, but even with the handful of gripes I do have, I feel that Nintendo and Sega did a fantastic job here. It's about as close to perfection you can reasonably get, and the biggest complaint I have is that we haven't had a meaningful follow-up since.

This game came out twenty years ago.

General public perception seems to be that Nintendo simply doesn't see the value in releasing a new title. Perhaps they don't have any new concepts to build a game around, or maybe they don't want to pull any attention away from their "flagship" racing series, Mario Kart. Maybe they just flat out don't have any faith in it to make a splash even if they were to pour their best efforts into producing a new entry. I'm personally hung up on one particular quote from Shigeru Miyamoto in an interview with French site Gamekult about ten years back: "Why F-Zero? What do you want to see that hasn't been done yet?" Based on his statement, it would be easy enough to suggest that Mr. Miyamoto simply doesn't think the franchise has any untapped potential and thus isn't worth revisiting. However, I think he has a point. I'm not entirely sure what meaningful new features you could add to F-Zero because almost everything that I'd dare to ask for is already present in GX. If the goal was to make a completely new F-Zero, are we sure Nintendo could approach it in such a way that wouldn't ultimately draw unfavorable comparisons to their last fully-fledged offering? Obviously tastes differ from person to person, but you need look no further to see the potential for a misstep than Star Fox. There have been several new titles featuring Fox McCloud over the years, even as recently as 2016, but not a single one of them have reached the acclaim or sales numbers of 1997's Star Fox 64. After so many flops, wouldn't it be easier to say that we peaked long ago and leave it at that? Why invite the opportunity to leave a blemish on a series with an otherwise (mostly) sterling reputation? Maybe it's better to let sleeping dogs lie. We can remain content with F-Zero as it once was and still is. Maybe someday another challenger can carry the torch and introduce the world to a worthy successor of the King of Speed.

Which is what a coward would say.

I know we can do better. F-Zero simply has too much going for it to languish in a cobweb-ridden corner of Nintendo's basement. There is no reason why a company with so many timeless experiences under its belt couldn't make an absolute smash hit out of this franchise if they really wanted to. There is potential here to create the greatest racing game of all time. You may already feel that GX is the greatest racing game of all time, and I think that's valid. However, I firmly believe a new entry, if handled with love and care, could become the undisputed champion.

Be bold, Nintendo. I expect to see you out on the track.


It runs on the Super Monkey Ball engine. 10/10.

El sexo fue inventado en 2003 y fue llamado F zero GX para la gamecube

Nintendo is too scared to release a new F-Zero because they know they can't top GX. A perfect game, one of the best racers of all time no doubt.

Nintendo simply doesn't have the balls to even attempt to make a follow up to this beast.

One of the best and most refined racers of all time, F-Zero GX was at the time (and I like to think it remains) a technical marvel for the Nintendo Gamecube courtesy of Sega.

The sense of speed combined with colorful 3D graphics, futuristic setting with art direction, and of course, incredible performance in terms of frame rate; make this one of the most impressive futuristic racer experiences out there. This game continues the foot steps of the also great F-Zero X for the Nintendo 64 in terms of providing an ample selection of characters and courses and a great soundtrack which is now more focused on techno sounding instead of the hard rock tunes that dominated X (which I personally prefer). There is less emphasis in the 'combat' mechanic presented in X and instead this game pushes the player to have a more refined and competitive skill to come out on top, especially on the newly added story mode which can be incredibly difficult in the later chapters.

We can only hope that this game will at one point get a proper sequel or at least a remake.

make another one you hack frauds

Just finished my Very Hard/Master playthrough, and what can I say that hasn't been said a million times before? This game is peak F-Zero, and easily one of the best racing games I've played.

Super satisfying gameplay, a stellar soundtrack, and probably some of the best and funniest characterization of the F-Zero cast to date thanks to SEGA's mega-cheesy writing. It's very easy to see why Nintendo has had such a hard time coming up with a way to follow this one up properly.

Side note: People talk about how hard this game is, and it is challenging on higher difficulties, but I feel like some who haven't played the game might get the impression that the standard difficulties are insanely difficult. Which really isn't the case and I feel it's a disservice to anyone who might want to get into this game to imply otherwise.
Normal does indeed mean normal in this gameeee

One of the best racing games of all time!

You come into MY house, suck MY dick, call ME GAY

F-Zero is a great franchise because it has at least three games that you could credibly call the best racing game ever made, and this is one of them. I dislike the change in soundtrack and tone from previous games in the series.

This game is excellent, one of the best racing games out there.
Well-made tracks, pure adrenaline with a fast pace, disorienting in the right way, interesting cast and customization. Fun and challenging story mode.

F-Zero GX didn't deserve to be forgotten, it should have been re-released.

I'm glad I bought a GameCube and a totally original copy to play it. *blinks

Don't miss the opportunity to play it, don't be a mule, be smart as a Dolphin, buy your totally original game and a GameCube yourself too and go play it. It has a Torrent of good games.

Remember when Mario Kart 8, one of the most successful videogames ever made, featured 2 circuits inspired by F-zero and people still considered some of the best racetracks they ever played?

There is a reason for that. F-zero is more than a racing game: it's an absolute masterful ride. It's like the most adrenaline inducing and blood pumping rollercoaster you even jumped on, a game so bombastic in everything it does that it will make you come back over and over again.

If you are new to the series it can result brutal and extremely unforgiving, but the presentation, the addictive gameplay, the hyperactive energy it has in its characters, soundtrack and extremely energetic moments makes you come back.

F-zero GX specifically was the result of an "alliance" between Nintendo, Bandai Namco and SEGA, and you can feel the flavors the third party companies put into the series and this gem, which presents the same enthrilling speed of a Sonic game and the same exagerated but also goofy energy of a Tekken game.

One of the best games from the Gamecube era. Nintendo should sue itself for not porting this masterpiece on modern consoles.

fuck mario kart, I need my mph to be in the 4 digits

Still one of the best racing games ever made.

This is the best implementation of mid-00's aesthetic - that mix of gritty, earthy, dark greens/blues/oranges and steel-neon cities out of a frutiger aero background. It whizzes by at 700 MPH, and it feels like it. It goes for pseudo-realism and it still looks good two decades later. How does it do it? The story mode is balls-disgusting hard, but with such quick hooks objectives and ever-teasing, escalating difficulties - you can't get through that door? that one boulder is gonna make you stop playing? - it dangles the carrot so well. Great fuckin soundtrack, and there's more than one person I know who got into electronic or ambient music from this. The characters are so distinctly goofy sci-fi, and they don't need to be there or fleshed out like they are, yet they are! And then there's the astronomically-high skill ceiling that's fun to watch, and fun to just graze every now and then with an absolutely perfect slide or snake before you absolutely eat shit off the track like Icarus. Anyone of any skill level can at least enjoy it.

I've been trying to stick all my five star rated games with some kinda commentary, but what is there to add here? Go play it! It speaks for itself. It's so effortlessly cool, such a tightly built game with grand feel, few flaws, and zero friction between it and its experience - just a raw test of skill, and people still keep pushing its limits year by year.

still do not get f zero or it’s fanbase like at all but yeah this is slightly fun and looks absolutely crazy for gc. made me want to rewatch the 08 death race remake so that’s something, that movie fucks
there’s a dude in this that looks sm like space ghost,,,,they should add him to smash

UNDEFEATED. UNRIVALED. UNSURPASSED. The best in the GameCube library. The best in Nintendos entire lineup. The best in gaming as a whole.

My ENTIRE house physically shakes every time I fire this game up. Tides all across the world are effected, mountains grow by several dozen meters, and extreme weather conditions become more common just from you playing this game. Try it for yourself, it's great.

Its been 20 years and its aged flawlessly, one of and arguably the best racing game ever made.

F-Zero peaked with this game. Altrough I haven't completed Story Mode, I did all the Grand Prix cups.

It's really, really hard. But it's so good I can take the difficulty as a challenge to surpass. The sense of speed is insane, it's incredible that the Gamecube moved this without much of a sweat at 60fps! A must have for adrenaline junkies like me.

If I played this game when I was 7 and not 3 I would be unstoppable at video games today.


Another of my most favourites. Probably my favourite racing game of all time. It’s very fun to play casually but there’s a ton of (maybe unintentional) mechanics that establish a surprisingly high skill ceiling. That’s when the game really starts to shine imo. The eccentric cast of characters, the cool setting, the exciting soundtrack and the gritty art direction are all the icing on top. So good.

In an extremely rare opportunity -- and an absolutely unheard one at the time -- Nintendo and SEGA joined hands to conceive a monstrous speed demon of a racing game.

Developed by Amusement Vision and utilizing the engine that powers their Super Monkey Ball games, F-ZERO GX is an obscenely FAST racing game that will constantly punish clumsy maneuvering, and it will feel good as it happens.

Maneuvering is everything in this game, and the design around the GameCube controller makes it so your delicate touch on the shoulder buttons will easily make the difference between you taking home the gold, or becoming a sticker on a wall.

The graphics are nothing to scoff at with a striking visual presentation while maintaining a virtually constant 60fps, and the soundtrack goes from electronic to a fusion with heavy metal, it is a joy for both eyes and ears.

If you are building a GameCube collection, this entry is a must on your library. Do not miss this one out.

It is absolutely an improvement in every conceivable way from F-Zero X. The driving feels much better and tighter, the tracks are much more interesting and longer, the environments look astonishing even to this day, all of it is nothing short of fantastic. I didn't even find it as hard as some people say it is, hell I'd say F-Zero X and Wipeout 2 are harder, but that's because it does feel very fair.
I won't attempt finishing the story missions though, damn are those indeed hard as shit.

I was doing that one campaign mission where you have to do the race against Evil Captain Falcon and Eviler Captain Falcon, and I kept on losing by like half a second over and over. Probably an hour into trying it I was once again about to come in 3rd, when the spirit of Captain Falcon himself took over my body. I swerved and slammed directly into a mine that was near the end of the track, which ricocheted me into another mine, which then blasted me over the finish line in a clear first place. You remember that Nascar guy that rode the wall and won the race?

I felt that rush.