Top notch racing game.
This game makes me angry I'm not that much into this type of games, because I can appreciate the high quality of it, and I wanted to be good enough to enjoy the high speed rides. It wasn't for lack of trying, thought. I managed to win the easiest courses and understand the machine's stats. But one thing is clear: this is not a game for casuals. You want to enjoy this ride? Be willing to dedicate a large part of your brain to practice it. Didn't even made it past the third mission in story mode.
Flawless game which only sin is being too difficult for me to enjoy it.
This game makes me angry I'm not that much into this type of games, because I can appreciate the high quality of it, and I wanted to be good enough to enjoy the high speed rides. It wasn't for lack of trying, thought. I managed to win the easiest courses and understand the machine's stats. But one thing is clear: this is not a game for casuals. You want to enjoy this ride? Be willing to dedicate a large part of your brain to practice it. Didn't even made it past the third mission in story mode.
Flawless game which only sin is being too difficult for me to enjoy it.
one of the best racing games ever and easily the peak of this franchise. it feels amazing to get the hang of, the tracks are great, the sense of speed is phenomenal, and the story mode is pretty sick although a bit annoying to progress in due to the whole ticket thing. it also aged absurdly well and still looks amazing, with an incredible and exhilarating soundtrack throughout. loved this game and it feels good to finally beat it after years and years of giving up on it cause i sucked.
I now see why everyone wants a new F-Zero. This game kicks ass. Simply one of the best racing games out there.
This game is challenging but not in a way that makes you want to tear your hair out. At first you'll be bumbling around knocking into walls and falling off courses like mad, but when you get the hang of everything...it feels great to play. Playing through the story mode levels is addicting. You play it on the easiest difficulty first, and then when you unlock the harder versions you keep coming back to earn more rewards whether it be new racers or parts for a new car you can build yourself. The higher difficulties really test your skill, and when you conquer them, you feel like you're on top of the world. If you find the story mode too challenging, then switch to the grand prix. It still provides that same adrenaline fueled hype that you get in the story mode levels, but at a more manageable difficulty.
This game also absolutely oozes charm. If this is the result of Sega and Nintendo collaborating, they should do it more often. The characters and world of F-Zero are fun and I hope we get to see more of them someday. Each racer has their own backstory and reason for joining the grand prix, making the decision of who you play as a bit more personal. When you win a grand prix you also get to interview the character you played as and ask them questions, allowing you to learn even more about them. If you manage to win on the absolute highest difficulty, you get a special cutscene during the credits featuring your character as the star. It's things like this that make me love this game so much. I was switching constantly between racers during grand prix mode, just to see what each had to offer cause I wanted to know more about them.
The game has a killer soundtrack as well. Each character gets their own theme song, and each race track has a great theme to go along with it.
Just a really great game. If you can somehow convince some friends to play it with you, it makes for a really fun time. My only real complaint is that I wish you didn't have a life system in grand prix mode. Losing lives on higher difficulties and having to start all over because of a small mistake is pretty annoying. If you're emulating, don't be afraid to save state at the start of a race to save some time. Just a make new F-Zero almost exactly like this one and you're golden, Nintendo.
This game is challenging but not in a way that makes you want to tear your hair out. At first you'll be bumbling around knocking into walls and falling off courses like mad, but when you get the hang of everything...it feels great to play. Playing through the story mode levels is addicting. You play it on the easiest difficulty first, and then when you unlock the harder versions you keep coming back to earn more rewards whether it be new racers or parts for a new car you can build yourself. The higher difficulties really test your skill, and when you conquer them, you feel like you're on top of the world. If you find the story mode too challenging, then switch to the grand prix. It still provides that same adrenaline fueled hype that you get in the story mode levels, but at a more manageable difficulty.
This game also absolutely oozes charm. If this is the result of Sega and Nintendo collaborating, they should do it more often. The characters and world of F-Zero are fun and I hope we get to see more of them someday. Each racer has their own backstory and reason for joining the grand prix, making the decision of who you play as a bit more personal. When you win a grand prix you also get to interview the character you played as and ask them questions, allowing you to learn even more about them. If you manage to win on the absolute highest difficulty, you get a special cutscene during the credits featuring your character as the star. It's things like this that make me love this game so much. I was switching constantly between racers during grand prix mode, just to see what each had to offer cause I wanted to know more about them.
The game has a killer soundtrack as well. Each character gets their own theme song, and each race track has a great theme to go along with it.
Just a really great game. If you can somehow convince some friends to play it with you, it makes for a really fun time. My only real complaint is that I wish you didn't have a life system in grand prix mode. Losing lives on higher difficulties and having to start all over because of a small mistake is pretty annoying. If you're emulating, don't be afraid to save state at the start of a race to save some time. Just a make new F-Zero almost exactly like this one and you're golden, Nintendo.
F zero gx is just one of them games with extremely good fundamentals. Th controls steering maneavuers and tracks are almost all rock solid not to mention the absolutely insane roster of racers. The music is also energy punping and fits the neon astetic perfectly. I just have some nitpicks that brings this game down for me. First of all lives existing in grand prix feel like bs and annoys me so much when having to replay a whole grand prix just because one track is really difficult. Also the rubberbanding in the grand prix i insane. Everyone of the 29 other racers stick together like gum and once near the end of the race you can just boost akl the way to win super easily.
What an amazing game! I would rate it slightly below F-Zero X, which is an unpopular opinion, but after completing the story mode and almost all of the Master Cup races with Mr. EAD, I still maintain my viewpoint that the mechanics in X feel more fun to master than in GX.
This game has some of the most difficult challenges in any racing game that I have ever played. Unlocking all of the extra content requires a deep understanding of the game because some of the requirements are things such as playing the already challenging story mode on the hardest difficulty. While there's no randomly generated cup in this game, the gameplay alone makes up for the lack of tracks. Different vehicles feel much more different to play in comparison with X.
Custom parts feel a bit weird in this game. Most of the vehicles I make, which I intentionally make sure aren't heavy by using weaker parts, still seem to end up having poor handling and will play like it has E grip even if the stat itself is C+.
This game has some of the most difficult challenges in any racing game that I have ever played. Unlocking all of the extra content requires a deep understanding of the game because some of the requirements are things such as playing the already challenging story mode on the hardest difficulty. While there's no randomly generated cup in this game, the gameplay alone makes up for the lack of tracks. Different vehicles feel much more different to play in comparison with X.
Custom parts feel a bit weird in this game. Most of the vehicles I make, which I intentionally make sure aren't heavy by using weaker parts, still seem to end up having poor handling and will play like it has E grip even if the stat itself is C+.