Reviews from

in the past


o fato de que essa dlc é melhor que o jogo base é o milagre mais enfurecedor possível. por um lado eu fiquei feliz que os pontos fortes de fallout 4 foram usados como base para uma história paralela que acerta nas coisas que ele erra. far harbor é engajante, interessante e bom de se jogar. tem diálogos bons, decisões moralmente cinzas e as batalhas mais desafiadoras da franquia. quando eu cheguei no final eu me senti revigorada com fallout 4, por um breve momento.

então eu desinstalei o jogo.

me lembrei o jogo base me deixou entediada e as dlcs restantes são estúpidas.

uma pena que a bethesda não decidiu encomendar um spin-off da série feito por outro estúdio, porque eu adoraria jogar esse jogo hipotético. imagina um fallout feito pelo estúdio spiders? pela larian? por um terceiro estúdio que faz rpgs modernos que eu não consigo lembrar agora? já parou por um momento para sonhar? eu sonho todos os dias.

se um dia aquele mod que coloca new vegas dentro de fallout 4 lançar eu vou ficar muito feliz.

eu gosto de imaginar que minha personagem foi morar com a marinheira e fez companhia para ela até o fim de seus dias.

é isso. esse é o final da minha personagem.

Now this is what I call DLC! It adds a whole new location, many hidden dangers, new monsters and lots of quests with endings that remind me of some of the old ethically blurred endings in the classic fallout games.

The main quest line is focused on my favourite character, Nick Valentine where you track down an associate's daughter.

More stuff to craft too and more settlements make this grand!

Steam Review:
Now THIS is worthy of being called DLC! It is mostly focused on a single character, one I quite like, Nick Valentine.

This opens a new place known as Far Harbour and there are many interesting stories and missions going on including a hidden vault on the island for the wealthy who lived in pre-war times! There are also many mysteries to the island revolving around the toxic radioactive fog that appears to fluctuate between being in small concentrated areas or spreading out far and covering most of the island.

Then you have the machine in the trailer...I won't spoil it, but he is a VERY interesting character and has a close connection to Nick too. This DLC is well worth the price, unlike various other ones.

They called me crazy when me said Minecraft was the one thing missing in Fallout

The best thing BGS has created since Morrowind.

Far Harbor is fine. The island is a nice change of pace from from the Commonwealth and the actually nuanced factional politics called to mind New Vegas in a nice way. That being said, the island is pretty homogenous and samey all over, and aside from a pretty neat Vault quest, a lot of the quest design outside of the main quest falls into the same trappings of "go here, clear the enemies, return." Additionally the more complicated dialogue-heavy quests in the critical path really expose how flawed the dialogue system is in 4.

Overall, it's just kinda fine.


It is absolutely wild that the same people who made Fo4 were able to make this masterpiece of DLC. Whatever team was in charge of this needs to make the next Bethesda Fallout. DiMA Based.

Was expecting more. Poor man's Point Lookout tbh.

This dlc genuinely surprised me, while most of its sidequests are very simple, they’re a very good way to get you exploring the island

However the main story choices felt as impactful and interesting as the Fallout games of old, very good

Far Harbor was the one DLC for Fallout 4 that I bothered playing. If you read my Fallout 4 review, you might know why.

I'll be short and quick with this one, because Far Harbor's only discussable quirks unique from the base game are its writing and - sort of - gameplay aspects.

Let's get this out of the way: The writing is far more bearable in this DLC. You get your usual factions who all have their reasons to conquer the land of lots-o'-fog. For once, however, you get CHOICES where YOU can INFLUENCE factions on how this situation should be DEALT WITH. Crazy, I know! The story didn't feel like a slog and I guess I didn't hate its characters. Whew.

Gameplay-wise, we have a few novelties. First is the elephant in the room, the "workshop" mini-game. If you know, you know. It was such a breath of fresh air, but it all came crashing down with a very unintuitive system. It was awesome, until it wasn't. Damn shame. I was ready to quit after round 3.

There are some new weapons, but I didn't bother with them. I didn't bother with them because I knew they wouldn't do nearly as much damage as my current non-legendary weaponry. It's nice to give more shooty things, but it would have been nicer to have these shooty things do something new to freshen up the room.

In the end, this was just fine. I'm glad they didn't fuck something up, at least.

prettyyyy good, best fallout 4 dlc 100%, i kind of wish they had pushed the eeire island horror vibes a little more

En mi opinión el mejor DLC de Fallout 4, el primero en ofrecer una nueva zona que explorar, así como una historia bastante interesante, alimentando aun más el lore de los synth.

Very much the best DLC in Fallout 4, definitely is close to classic Fallout quality, story-wise. The setting is also my favorite in the whole game, and you get some interesting items and new weapons.

The map and vibes are awesome and the story is better written than anything else in the game but oh my god is it a pain in the ass to go anywhere on the map without having to stop and spend 10 minutes fighting shit

The base game’s story is such a piece of shit. But this DLC rocks. Huge HP Lovecraft and Steven King’s The Mist inspo. Loved this one.

While it doesnt quite match Shivering Isles for me, having the new map also come with some new Settlement points was infact a nice unique value-add (for me, John Settlements-Liker). But also, it complimented the base game narrative more than Bethesda DLC usually does (good)

the best overall atmosphere i’ve ever seen in a bethesda property. someone on the dev team was reeeeally into john carpenter’s The Fog.

HOWEVER major points off for the miserable hour and a half i spent playing robot brain minecraft or some shit

Amazing DLC all around, the island is an amazing world to explore, the quest here are interesting, and well tied to the base games story.

cue anton ego flashing back to playing fallout new vegas as a kid

The best Fallout thing from BGS.

This DLC got gassed up a little too much. It was a good time and is pretty strong in some areas the base game was weak (or outright didn't even try) in, but it has its own rough spots.

The main quest offers some decent roleplaying options and three well-made and decently fleshed out factions. Though Far Harbor itself was lacking compared to Acadia and The Nucleus. It's a pretty short questline but you've got a variety of options as to how you can turn resolve the situation and I actually had to think on which path I wanted to choose. The Commonwealth desperately needed more questlines like this.

It's impressive that they were able to make the Children of Atom into a legitimate group that, while still ridiculous, are at least intimidating in their fanaticism and have some semblance of an idea behind their beliefs as well as their own visual identity. They no longer feel like some totally undeveloped "wouldn't it be funny if" idea.

Likewise the Synths in Acadia delve into moral questions that should have been covered more in the Commonwealth and Dima is a compelling character that does a great job at keeping you guessing whether he's truly a benevolent leader that's made some mistakes or little more than a soft spoken conman.

That said most of the sidequests here are the same dungeon crawls or fetch quests with minor context that the game was already full of. On top of this Far Harbor is noticeably sparse and lacks the densely packed, interesting vertical landscapes that made Boston's central city such a compelling battlefield. The setting is moody and atmospheric in some ways, but invites comparison with Fallout 3's Point Lookout which I don't think Far Harbor comes away looking especially good against.

It's a fun couple of hours that's worth redoing on repeat playthroughs to see different outcomes, but other than that I don't think there's a ton here to get excited about.

Fuck this DLC ten fold. This shit pisses me off so much, it makes me think bethesda stumbled into making a really good fallout game. Fuck, why can't they all just be this

Probably the best Fallout 4 content Bethesda has made including the base game. Both the story and setting aren't necessarily mindblowing or anything like that but they're very well a step above the rest of the game.

I think spending my childhood summers at my family cottage on the east coast predisposed me to liking this DLC. The coastal town vibes and the dense fog make for an incredible setting. Story is also much better than the base game.

far harbor, just like base game fallout 4 and nuka world, is a fun time that leaves little to no impact. none of the characters in this dlc stick out in my mind except for dima, he's the best part of this expansion probably, but this doesn't bother me. i'm sure some people dislike that nick valentine is so tied to this dlc, but i can't care. he's the best companion in 4 (and you can't even have sex with him!). far harbor is just a smaller island than base game 4 to run around shoot and loot on, and that's fine with me.


Definitely a step up in terms of atmosphere over the base game, only a couple of main quests in and got distracted puttering around the new environs so I’m not done the story yet. Safe to say it’ll be more Fallout 4 but at least there’s some new music that’s a bit more interesting and way moodier scenery to look at.

A great and fun expansion pack

Tempted to call this the best DLC in the whole series, and maybe even give it a perfect rating, but man that puzzle quest is so out of place, and not enjoyable.

Better than the base game but still held back by some dumb decisions.