Reviews from

in the past


Who the fuck calls it Jet GRIND Radio??

"ohhh the controls....they're so heckin clunky...." WE GET IT!! YOU'RE BAD AT THE GAME!!

JET SET RADIOOOOO
Quando foi anunciado pela Sega um novo jogo de Jet Set Radio (juntamente à outras franquias) eu voltei a ter interesse na franquia (de 2 jogos) e me apaixonei por ela.
Uma das coisas que mais se destacam no jogo é a trilha sonora, principalmente as músicas feitas por Hideki Naganuma que são (praticamente) a identidade visual do jogo (músicas como: Let Mom Sleep, Sweet Soul Brother, Sneakman etc.)
Os gráficos envelheceram muito bem pelo uso do Cell Shading (também um dos fatores que influenciaram na indetidade do jogo) e por serem estilizados nos visuais dos cenários e personagens (que são muito carismáticos).
A única coisa que me incomodou no jogo foram as corridas (talvez pq eu não seja tão experiente com os controles), que as vezes parecem muito """injustas"""
Para alguém que ODIAVA graffite (e pichações), esse jogo mudou a forma de como eu enxergo esse estilo de arte (agora só odeio pichação).

quite possibly the worst game ive ever played. pure AGONY

we all love jet set radio, the style and soul motivates me to go outside and be the coolest person of the week, but playing it is some horrible tortue technique id imagine used in guantanamo bay. the levels absolutely do not compliment the character movement and vice versa. you know the grunts AVGN makes? ive finally felt that now. holy shit this game is bad

edit: so i came around to beating it and it finally clicked with me, will have another review coming but im leaving this up cuz this was my first impressions

With Bomb Rush Cyberfunk around the corner, I figured I owed both JSR games a replay. I've played through this one twice before, once on PS3 and once on PC, but since I own a Dreamcast I figured I'd play it on my CRT this time.

I think the "bad controls" that I'm seeing in other reviews and hearing elsewhere online are a little overstated. It's probably been a decade since I last played JSR, and this replay made me realize the game is certainly rough around the edges and takes some getting used to. Your momentum can often work against you and the camera controls are downright terrible (in the Dreamcast version; the PC/PS3/360 ports let you use the other analog stick to control the camera). That being said, it didn't take long for me to get the hang of things and start having a blast with the game. The music, art style, and general aesthetics are just as good as everyone says. In some ways I'd say they're better than Jet Set Radio Future, despite Future being an overall improvement and better game. The arcadey gameplay loop is fun and very replayable. I can see myself starting a NG+ in the near future to go back and collect all the graffiti souls and secret characters while I wait to replace my dead Xbox in order to replay Future. JSR is everything I love about 90s Sega arcade games, despite it technically not being one. If you stumbled upon this review and haven't played it, definitely give it a shot. I'd just recommend playing it on PC if you're not someone like me who's willing to deal with the flaws of the original for the sake of actually playing on the Dreamcast. The few missing music tracks from the port really aren't worth the tradeoff of the original's camera controls.


como é bom fugir da barca ouvindo músicas cuidadosamente selecionadas

“the controls are weird” just say u suck!!! 😭👍

honestly really sad that i ever played this game because im now going to associate its wonderful music with frustration for the rest of my life

Simplesmente incrível, gráficos que envelheceram como vinho, ost impecável, personagens carismáticos (mesmo eles não falando muito), história simples, mas que consegue ser muito boa.
Esse jogo foi uma experiência muito boa, eu realmente to viciado nele.
Por favor Sega, lança Jet Set Radio Future pra Steam e faz um remake desse jogo.

enjoying gameplay is for the weak. true gamers suffer through painful controls purely for the vibes

é simplesmente o auge do estilo na história dos videogames

On the street, there’s no such thing as "The End!"

De fato, não existe um fim quando o assunto é Jet Grind Radio, possivelmente o jogo mais estiloso e prazeroso que alguém pode jogar.

Não existe limite pra diversão dentro dessa obra, cada missão diferente é tão única, divertida e imersiva que o fator rejogabilidade é absurdo, o que pra um jogo desses, significa tudo.

Tendo uma parte de mim que sentia saudade de jogos similares á THPS2, Jet Grind Radio foi um refresco imenso e uma experiência inesquecível.

Favorito instantâneo

Commonly acclaimed as one of the Dreamcast's gems, Jet Grind Radio provides us a concept with a lot of undeniable style and promise, however the rough control schemes coupled with the less-than-perfect Dreamcast controller makes this a bumpy ride to go.

The soundtrack and the aesthetics are what will likely keep you wanting for more, alas underneath those elements there could be a lot of room for improvement that wouldn't be seen until its re-imagining on XBOX.

JSR is one of those games that is really tough to get into, but is crazily satisfying when it all clicks.

The cons:
The controls are a bit clunky and seem to go against you some times.
Whose idea was it to assign the spray action and the camera reset action to the same button??
I don't like how you can't do a short hop while going full speed.
You can slide on some walls. Which ones? Just guess.
The way the momentum works is weird. There's no way to gain momentum while sliding, unless you're moving downwards. This is realistic of course, but screw realism. It would've been more fun if you gained some speed while grinding. Also when you jump onto a moving object, you basically gain that object's momentum instead (if that makes any sense). Basically if you jump onto a car going in the opposite direction that you're going and you immediately jump off the roof, you'll go the exact opposite way that you were originally going. Is that how physics work in real life? I don't know, but it feels weird.

The pros:
This is one of those games that hasn't aged a day. Its soundtrack and general aesthetic is candy to both my ears and eyes.
The gameplay is super satisfying when you start to understand how the character movement works. Furthermore, once you get a feel for the the stage layouts you'll get around quicker and more efficiently, while simultaneously pulling off more sick tricks and combos.
The plot was surprisingly entertaining, due to the fact that it goes absolutely bonkers towards the end. Gunning down kids with choppers and tanks because they go around tagging the city? Seems reasonable.

As it stands, Jet Set Radio is a really fun game. I'm glad I played in now, because I'd imagine that I'd have a hard time plowing through it if I'd played its spiritual successor Bomb Rush Cyberfunk first. As such, I can't recommend it to players who expect a flawless game with tight controls. But I gotta give credit to the game for holding up so well all these years later.

I liked the idea for this game more than I liked actually playing it. The aesthetic, the music, just the vibes in general are very much my jam, but it's pretty rough to actually play.

awesome game. simply filled to the brim with energy, movement and style - the game feels alive. there's rarely a moment on screen where something isn't moving: characters bouncing around in their idle animations in the garage, enemies getting pissed off when you escape them, hell, professor k's entire body is jamming along to the beat. the game controls wonderfully as well, i've heard a lot of complaints in regards to the game's control speed but i actually think some of the most fun i had in the game was figuring out how to work around the game's limited perspective and...interesting level design. devising strategies, routes and ways to complete the levels within the time limit will never not be entertaining, and simply becoming one with the overall atmosphere and vibe of the game is an experience of its own, god i love the soundtrack. so much of the game is just full of creativity, you can really tell how much love was put into this game. easily one of the most fun experiences ive had with a game ever and another reminder as to why i love the medium so much.

on to the FUTURE

TheCriticalThinker: "Why Precision Platformer "Wall Jumper" (game built around its controls that are designed in a way to be perfectly matched for the level design) Has The Best Game Feel" (video review, 40 minutes)

TheCriticalThinker: "Why Jet Set Radio (game built around its controls that are designed in a way to be perfectly matched for the level design with the goal of feeling like rollerskating) Just Hasn't Aged Well And Shouldn't Ever Be Replicated Without Fixing The Dogshit Jank Outdated Controls" (video critique, 4+ hours)

TheCriticalThinker: Why Do Modern Games All Feel Samey? (video analysis, 5 minutes)

Un-self-aware pretentious jab at un-self-aware pretentious videos aside, I have some thoughts to give for new players to maybe help with what doesn't click at first, or just to offer perspective. Context is a defining factor of enjoying almost anything; you wouldn't want to go in for what will be called a buffet only to find out it's actually a buffet of assorted rocks, dirt and shit; cause while it's not like you're being told there isn't rocks, dirt and shit in the buffet, it's not exactly what you're expecting by default, and Jet Set Radio's context in the modern era might do it a disservice; it's a clear-cut cult classic with a smooth and funky perception, and you're gonna head in and feel like you're controlling the least reliable guy ever brought into the medium. These controls are not hindering your ability to be smooth and bring out your sense of style, but they are designed to be an initial obstacle to your ability to immediately achieve satisfaction, and this is because Jet Set Radio isn't a game about vigorously showing off your delirious biznasty funky skills in a vacuum but rather a pretty intense time-attack game where the smoothness comes from the act of "not losing" instead of "winning".

So here's my advice: skip the tutorial, it's not helping you, it shows techniques you'll never need and makes out the game to be more complicated than it is. Instead of immediately thinking of doing tricks (assuming you're still able to get down with the time attack gameplay) try to think about the context of what this is; it's an arcade-y skating game, it's simulating an (exxaggerated) set of physics tied to skating, there is weight and momentum; you cannot jump and get anywhere without build-up and walls are a death sentence for your speed, but there's actually a significant degree of leeway given the "floaty jumps" are pretty much a life-saver in terms of pulling off long trick sequences. Try to enjoy the learning process, fuck around and try to naturally discover the techniques you can pull off. Jet Set Radio, at it's core, is a time-attack game where you're trying to gain territory while skating, and it's fundamentally faithful to all these ideas, and with this context you can better know if it'll appeal to you. Sloppy physics are there not to be forever be sloppy, but to make you feel the growth of your ability (hell, fucking around to learn will even help you find collectibles most likely) and the quick-time event graffiti? Notice how the timer beats down on you while you do it, and notice how cops come in to punish and hunt you as you're actively spraying; it is meant to put the heat on you. You're a punk, not a hippie!

honest to god I think this game frustrates me more than almost anything I have ever played. It only adds to the frustration that it is also one of the most stylish games ever made. If you have fond memories of it and haven't played since your childhood.. uhh.. keep it that way!

I UNDERSTAND! UNDERSTAND! I UNDERSTAND! UNDERSTAND! I UNDERSTAND! UNDERSTAND! THE CONCEPT OF SOUL...

Wait, that's in the sequel. Whoops.

Gameplay-wise, yeah it's a bit rough with level exits not being that distinguish enough till you're up close and facing them, pretty much everyone is out to mess your day up and good luck trying to do the bigger graffiti pieces in one go when everyone is circling them. But damn it, the art style and music and identity this game has is pure rebellion "Rage Against The Machine" delight just makes it super hard to get angry with. Even getting hit by cars and riding on top of them as you recover makes me laugh. It's a game that knows what it is, and that is a fun time riding around on skates and spray painting graffiti while getting the other gangs and forces angry at you.

SINCE WHEN IS THIS CALLED JET GRIND RADIO

perfeitinho, visuais lindos, jogabilidade mei estranha, mas se acostuma rápido, super descolado B)

I adore this game but the later levels are hugely frustrating with cheap enemy placements being the biggest cause. Music and the art direction are by far the highlights here. Gameplay wise It's an arcade game through and through and if you plan to see credits then you'd better learn those maps and get good.

the music: 9/10
the graphics: 10/10
the vibe: 11/10
the gameplay: 4/10 on the good levels, and the bad levels are like 0.5/10
wish i could like this one, love it even, but i cant stand actually playing it. had it not been for everything else about it being so outstanding, jet set radio would NOT be remembered so fondly

Que mecânica boa, joguinho pra jogar no fim de semana


Better watch that comin' at ya

Loads of fun with a unique sense of style brimming with charm and personality down to its quirky 90s skater vibe and funky music and visuals. It does however feel really clunky trying to make perfect landings and the overall loop of roaming around and spray painting while evading police with the limited variety of stages and gameplay ideas does bring it down. Still a promising formula worth expanding on

Been fascinated with this since I was a kid, and it took until now for me to finally get a Dreamcast and track down a copy. Some of the most clunky controls of all time aside, this is a thrilling feelgood artistic masterpiece and no game (besides Future) has EVER been this full of personality. It also has what I will crown as my favorite video game soundtrack of all time, and singlehandedly got me into hip hop.

Very few games mean as much to me and my development as this and Future. Despite being a chore to control and play sometimes, I love this game and I always will.

The game that defined my love for graffiti and hot slammin' jams to paint the town to. While it is pretty clunky (and damn hard) on a first go around, once you get the hang of it, this game controls pretty well all things considered. It's no Tony Hawk in its smoothness, but it holds up as having a neat auto-trick system and fun ways to keep combos going. Soundtrack is an 11/10 and all the character designs are top notch.