Reviews from

in the past


This is THE quintessential Kirby game. If someone wants to try just a single Kirby game, you point to this one. Everything that pretty much becomes a mainstay in the franchise most likely stems from this one.

It just plays so well. The difficulty is JUST right and there is the added bonus of drop in Coop. Almost every copy ability is satisfying to use and the artstyle is gorgeous. Level design is some of the best in all of Kirby.

I love how levels are presented as "episodes" each with their own gimmick. Like the the tutorial episode is called Spring Breeze, which is a modern homage to Kirby's Dream Land. Then you have a more traditional Kirby episode like Dynablade. Then the Great Cave Offensive episode which is exploration based, encouraging you to find all treasures before completing the level. My personal favorite is Milky Way Wishes which kind of plays like a Kirby metroidvania that has you exploring planets to find copy abilities as permanent upgrades. All of these episodes hit and absolutely do not miss. It also has the benefit of keeping the game feel fresh all the way through.

The original Super Star is a 9/10 (4.5 stars) as it was almost perfect, but just fell short of having enough content to completely satisfy me. With Kirby Super Star Ultra, it not only comes with better QoL features and visuals, but you have FOUR extra hard hard mode episodes - which easily elevates this game to a perfect score. Having a nice extra CHALLENGING post game with cool unlockables after beating the main game gives Super Star so much more life and is the definitive way to experience this game.

When the anime protagonist is badass very badass extremely overpower who has the personality of being badass ultra badass who is better and more badass than everyone else because he exists with the sole purpose of being badass (he really is badass)

I wish I felt what everyone else feels in regards to this adorable pink marshmallow's game series. But after my 4th attempt playing it, I realize what I feel

is nothing.

Kirby at it's best.

The "compilation of multiple games" structure works nicely as an excuse for the developers to try out different ideas and objectives that become the center of each scenario presented in each main mode. While Spring Breeze is your typical Kirby fare, Revenge of Meta Knight takes that level design and ups the ante with a timer on each section. Stuff like this keeps the game consistently fresh and different with each main mode you unlock; Nothing is quite the same as the one before, and I think that's Super Star Ultra's greatest strength.

This is a truly perfect remake in the same vein as something like Metroid: Zero Mission, where everything from the original is intact, but enhanced with some quality of life, and entirely new modes that make it feel like a completely new experience. It outshines the original in absolutely every way, and stands on it's own as potentially the best game in the series. If you've never played a Kirby game before, this one's got everything you could love from the series.


A content-rich, incredibly enjoyable platformer. I've always viewed Kirby games as having beat-em-up elements with how powerful you are in comparison to everything else, and compared to the other Kirby games at the time that were still running off of the 1 button Kirby's Adventure formula for abilities, having the Super Star ability controls - and having them succeed in this game so well they would become the standard going forward - just feels great to play. Kirby games aren't known for difficulty, which is why the addition of Revenge of the King and more make up for it by being considerably more difficult extras that are fun to tear through. The sprites are incredibly clean in this game and have been used in sprite comics across the globe. The new content added in this remake feels so natural that when I was younger playing it, I didn't think anything odd of it appearing. The first appearances of the True Arena and Masked Dedede are as good as any of their reappearances, and the old content that was remade is as great as it was on the SNES. I'd call this game a perfect remake - all others should strive to be like this.

I played this game all the time as a kid but decided to go back and 100% it last year. Almost definitely biased but it will always be the definitive Kirby game for me.

One of my favorite Kirby games of all time, pure bias cause it was my first entry I played as a kid, but damn what a huge impression it left on me.

Had a TON of fun with this as a kid, loved playing as Meta Knight. Unfortunately I was a stupid kid who didn't take care of their games so my cartridge + case is lost in the void and I can't replay it.

Pure fun. 1v1 me in Megaton Punch

Honestly? A smidge overrated.

Super Star Ultra is a solid remake of a good game. My favourite thing about Ultra is that it feels very "DS-core", despite not even originating as a DS game. The anthology approach just works so much more naturally on a handheld than on a home console, and the bottom screen adds some quality of life enhancements that improve the experience. The game also looks a bit better too, and I enjoyed the CG cutscenes. The sound is worse, but that's minor. I'd still stick with the original if I wanted to play multiplayer, but if I ever want to play Super Star in single-player in the future I'll definitely play this version. It's just a straight upgrade.

However, Ultra still keeps the flaws of the original game and in some ways worsens them. My biggest issue is the helpers. Helpers are a cool idea, but they absolutely trivialize the entire game's difficulty, in addition to just being annoying due to spawning in every time you try to discard an ability. Since Kirby games usually give you many different ways to play the game, I find it baffling that they didn't add an option to turn off the helpers. I think that single feature would've made the game SIGNIFICANTLY better.

I am also annoyed by this game's reliance on recycled content. I already disliked this in Super Star, as Milky Way Wishes and the Arena were already mostly recycled content from the game's other modes, but every single one of Ultra's new modes just exacerbates this. Revenge of the King is the only new mode that has any new level design, but is essentially just a harder Spring Breeze with most of the same bosses. Helper to Hero and the True Arena are just more Arenas. And... Meta Knightmare Ultra... what a horrible mode. I think the concept of Meta Knightmare Ultra's gameplay loop is interesting, but playing through every previous mode in the game as Meta Knight is not it. It's just lazy padding using nothing more than recycled content. It's even more annoying since that means we're playing through Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes all over again but this time without the gimmicks that made them unique. Just a thoroughly boring mode through and through. I really don't think Ultra is as much of an improvement over Super Star as most people seem to think, because the new modes just aren't that good or interesting.

Gotta say though, Masked Dedede and Galacta Knight are fantastic. Gotta give Ultra credit for that.

Edit: Turns out, you actually CAN discard your ability without spawning a helper by using the select button, which you couldn't do in the original! Thank you @GalacticSpear for letting me know. This is a huge quality of life feature and I'm so happy it was included. I can now agree with everyone that Ultra is a bigger improvement over Super Star than I originally thought. My rating and overall sentiment stays the same though; just ignore the second paragraph.

MEU FAVORITO

Eu não sei por que não continuaram com essa mesma fórmula até hoje. O jogo é rápido, divertido, e a trilha sonora desse jogo é simplesmente a melhor de todos os Kirby que já joguei. A campanha do Meta Knight é quase como se fosse um modo extra do jogo, só que ela consegue ser muito melhor que o modo extra dos outros jogos de Kirby. Além de mudar as fases, ela te dá um ponto de vista de como se fosse o Meta Knight no lugar. Inclusive, ele pedir para lutar com o guerreiro mais forte da galáxia, em vez de se tornar o mais forte, é absurdamente estiloso.

Cada campanha dura cerca de 1 hora, e cada uma tem sua própria personalidade. A única que eu achei meio chata é a de encontrar tesouros. De resto, todas são muito divertidas. Morte ao comunista Marx.

Truth be told I’ve never been as big a fan of the Superstar formula as I wanted to be—the anthology structure is certainly unique, but I’ve always felt it left the experience as a whole feeling a tad disjointed. Each minigame is fun on its own, but most just don’t get the space or time to feel as fleshed out as I’d like them to be. That being said, I still enjoyed Superstar, and the same can more or less be said for this remake.

Superstar Ultra is a pretty straightforward translation of the SNES original: it’s got all the games you remember, and they play more or less how you remember them. Spring Breeze and Dyna Blade offer truncated (if basic) classic Kirby adventures. The Great Cave Offensive is a bit more inspired: a more robust, exploratory journey that’s always been a personal favorite for my collection-obsessed lizard brain. Return of Meta Knight is probably the best-realized game of the original roster, a fast, high-octane action movie parody full of frenetic combat and charming dialogue. Gourmet Race and the microgames all provide brief, almost Warioware-esque reprieves. And then to cap it all off you get Milky Way Wishes, which I think is actually kind of a confusing mess but the Marx fight is really cool so yeah sure whatever!

Any changes Ultra makes to that core lineup are minimal, mostly in the form of small but welcome optimizations. A more zoomed out screen, a better English translation, some more informative UI elements (a huge help in TGCO actually). The presentation has also been updated, although that’s something I’m more mixed on. I quite like the GBA/DS Kirby aesthetic, but it is a real shame to see one of the more distinct and vibrant Kirby games reimagined in this “house style”. The sprites looks great in their own right, but I do find myself missing the off-model charm of the original, particularly in the backgrounds and these crunchy 3D-rendered cutscenes.

Probably the change I’m most fond of is the fact that hey, we’re on the DS now! I always struggled with Superstar’s 8-in-one structure but it really does make so much more sense on a handheld, especially one as geared towards short, on-the-go play sessions as the original DS. It’s a great game to play in between other tasks when you got like 15-30 minutes to kill, something that was a lot harder to do when the game was straddled to a home console you had to hook up to a CRT (or in my case, a Wii to a monitor).

As far as the new modes go, they’re nice, harmless additions but ones I’m not terribly impressed by. I have no interest in boss rushes so I didn’t bother with any of the three arenas and I felt myself going through the motions with Metaknightmare. Revenge of the King was a genuine treat though, a great synthesis of everything that worked in the main games, all capped off by an instantly iconic boss fight. Probably my favorite experience on the cartridge. The new touchscreen microgames are nice as well, it’s something they basically had to do considering the game and the hardware but they got a lot more going on than I expected.

All in all, Superstar Ultra is a pretty appealing package. Is it better than Superstar? I dunno, probably? Not by a lot but I suppose it’s a bit more finely-tuned where it counts. It’s still not my favorite in the series, but I can’t ever have a truly bad time playing Kirby. A real nice one

They Basically improved what was Already Perfect.
10/10

this is the first game i ever played as a baby. every time i hear the file select theme i cant help but tear up a little... no matter how many years go by this game will always have a special place in my heart <3

if this game was food i would gobble it up in one bite and then tears would run down my face because of how scrumptious it was. thanks

It's almost insane how hard they nailed almost every aspect of this game. Kirby Super Star Ultra introduced the backbone of every modern Kirby game, you know how these games go. You have your silly little extra minigames, a boss rush, and of course a main story mode (or multiple story modes in this games case) and a mode where you speedrun through all the main level themes as a guy who is most likely not Kirby.

The way Super Star differs from the modern Kirby game is the fact that instead of just having one main story mode there's around 4 different campaigns for you to enjoy. We have a remake Kirby's Dreamland, Great Cave Offensive which is Kirby's first stab at a metroidvania, Milky Way Wishes which has you unlocking all your copy abilities by finding them in levels for you to be able to pick any copy ability at anytime, you can also pick any stage you want to play first in Milky Way which adds some spice to a replay, and of course there's Dynoblade. Just a somewhat normal kirby romp where he beats the shit out of a giant bird mom at the end. Oh I also forgot about Revenge of Metaknight which is much more storybased than the other gamemodes. And to top it all off after you finish up the main gamemodes Ultra adds 2 more extra game modes to end each playthrough with a bang.

I feel like gushing about how cool Revenge of the King and Revenge of Metaknight is. Kirby storytelling here is at its peak in my opinion. There’s no reading boss descriptions (which is cool I admit) or Miiverse posts to piece together what’s happening here, here the characters narrate over your gameplay and react to what you’re actually doing in game. You get to see the Halberd’s crew freak out over the fact Kirby (who is just a little man mind you) is dismantling and attacking the ship at it’s seams, or see King Dedede get more and more desperate as Kirby invades his castle. It’s a nice way to keep the player engaged in what’s going on with the plot while also keeping the pacing of the gameplay going. Also the duels with Dedede and Meta Knight at the end of both of their respective campaigns is peak Kirby.

Onto Great Cave Offensive, basically Kirby falls into a treasure filled mine and it’s up to you to escape, and hopefully snag every goody you see along the way. It’s just a fun little collectaton/metroidvania type thing filled with numerous fun references to other Nintendo franchises which I don’t see how anyone can say no to, I mean hey Kirby somehow picks up Falchion and Mr.Saturn, that’s pretty cool! Not much to say about it really, it’s just cool seeing money go up and getting shiny collectibles.

Finally I gotta talk about Milky Way Wishes. Marx is an absolutely little silly little guy, and easily one of the best Kirby antagonists and personally is the true start of Kirby fighting lovecraftian demons. Tackling levels out of order is a blast, especially since it also affects the order of copy abilities you can obtain, and therefore how you tackle enemies and bosses. Copy abilities in this game are sick, for Kirby’s first shot at giving every copy a unique moveset they completely knocked every copy ability out of the park. All of them are a blast to use. They should bring back the gimmick of unlocking copy abilities by finding them and then being able to pick whichever one you need at a given moment, but I’m not exactly left disappointed with how Milky Way execute the concept as this mode is still a complete blast even to this day.

I think that wraps up my thoughts on this game. I’ve 100%’d twice and it’s definitely a standout Kirby title next to Planet Robobot and the like. As always the bosses are bangers and the music even more so. Play this game sometime you won’t regret it!

kirby realmente consegue me ganhar com a estética das animações e das criaturinhas. eu gosto desse jogo aqui, e o estilo dele acabou de me segurar em uma viagem bem longa de ônibus então créditos pra ele! só queria que os jogos tivessem uma chance de serem mais elaborados por serem bem curtos aqui. enfim. kirby é lindo.

Kirby Super Star Ultra is everything. It took an already really great game and made it even better. Yeah ofc the new game modes are bangers (Revenge Of The King my beloved) but one minor thing about this game that rarely ever gets brought up is the physics being changed. The controls were made to be less stiff in this remake and that honestly makes all the difference.

That's it. That's the entire review. This is one of the first Kirby games I can comfortably put in the "peak fiction" category but it definitely won't be the last

Peak 2D Kirby. Marx is literally me 😭😭

It took me 12 years but I finally beat The True Arena. The original is already like 10 out of 10, so is this.


You can't go wrong with this one. It's just one of the best Kirby games.

PRIMEIRO DO ANO POHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Um pouco mais fraco do que eu me lembrava originalmente, ia se beneficiar um pouco mais se os jogos fossem maiores ou se fopsse só um jogão ao inves de 7 "mini-jogos", mas ainda sim é um jogasso

91/100

Even though I've never played Super Star Ultra, this game has always been around in my mind. I always wanted it as a kid, but I was never able to get it. And after all this time, I finally was able to experience this game, and god, I loved it.
I love how this game is structured. Instead of one large game, it's split into 8 smaller games, each with fun spins on the general formula. And because of that, I think it's best to structure this review by looking at each individual game.
Spring Breeze is reminiscent to the original Kirby game for me, 4 levels with bosses at the end of each. I found it to be simple, but really fun! I love how you can create buddies based on the copy abilities you can obtain. And for something that feels reminiscent to the original Kirby that has Copy Abilities included is really fun.
Gourmet Race, is as its name implies, a racing minigame. And I found it to be pretty fun! I really enjoyed how it wasn't just "get to the end to win", as you had to collect more food than King Dedede on top of it. It's pretty quick to beat, but I enjoyed the about ~5 minutes it took me.
Dyna Blade is also like other Kirby titles, but instead of going immediately to the next level, you have an overworld. It was really nice too! You can find secrets in levels to unlock copy ability rooms, and sometimes enemies appear on the overworld. It was pretty neat, and the fight against Dyna Blade herself was really fun.
The Great Cave Offensive is the first that really takes things into a wildly different direction. Instead of going through specific levels, you're in one massive level looking for treasures. And I absolutely love it! I tried my best to get every treasure I came across, and that resulted in me finding 33 of the 60 total treasures. There was a lot I didn't find, and that sense of exploration is amazing to me.
Revenge of Meta Knight has such a small change, but that change entirely changes how you interact with the game. That one change is just giving this game a time limit. It creates this sense of tension, as you need to finish the level as quickly as possible. And the bosses, especially Meta Knight, were all really fun. The Halberd was a great set piece too.
In the original Super Star, Milky Way Wishes was the last game you could play. And god, it has such an interesting idea to boot. The fact you can't copy abilities from enemies, and instead you have to find copy abilities in levels is really fun! The remixed ideas of previously fought bosses is really good, and god. Marx is so cool.
Now, originally I was planning to stop here, as I thought the things after Milky Way Wishes was postgame. However, a friend properly convinced me to continue, and god, I'm glad they did.
Revenge of the King is in the best way to describe it, a remixed, and harder version of Spring Breeze. I really like the remixed versions of previously explored levels, and I love the new versions of the bosses in each level too. Though without a doubt, what made this segment for me was the fight against Masked Dedede, the general presentation of it was so good, it really put the cherry on the cake.
And last but not least, the creme de la creme, is Meta Knightmare Ultra. Playing through the levels of Spring Breeze, Dyna Blade, Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes, all back to back, as Meta Knight. Meta Knight feels so damn good to control, and the stuff you can use with Meta Points is so cool, though I really only used them to heal. Trying to beat each level as quickly as possible was really fun. And god, Galacta Knight was so damn worth it. Meta Knightmare Ultra and The Revenge of the King easily pushed this game from a 9 to a 10 for me.
I absolutely loved Kirby Super Star Ultra. I think this may just be my favorite Kirby game. I love the unique ideas each segment of this game has, especially the ones added within Ultra. I can't recommend this game enough.