Reviews from

in the past


Had game consumers (and devs) not fallen for the "length = value" lie or the dopamine drip-feed of immanent RPG mechanics, these are the levels of quality we'd be rolling in at all times. We didn't deserve SEGA, the industry's dumbest most beautiful child.

Very relatable. I too love drifting down the highway at blinding speeds and causing vehicular manslaughter while my boyfriend cheers in the passenger seat.

nothing compares to the mounting sense of dread you feel when, 20 tracks into a long race, you're in first and the last track is finally due to come up, and you see the words "Next Track: Skyscrapers" or "Next Track: Milky Way"

I purchased Gear.Club Unlimited on the Nintendo Switch at the weekend. It was definitely worth the 89 gold points I spent to get it, although something about its structure feels very mobile game. I've been on bit of racing thing recently and playing it made me realise something I normally say in jest but genuinely mean this time around. They don't make them like they used to.

OutRun C2C is a game I've wanted for years but I just never got round to it. A couple of months ago I finally bit the bullet and bought it off eBay. I'm absolutely glad I did because it turns out it's one of the most exhilarating racing games I've ever played, and goes to further prove, the genre peaked with the PS2. Yes, there's a lot of very good racing games on contemporary systems, but nothing can compare to the sheer fun and arcade style on offer here (see also Ridge Racer V).

From the fantastic visuals, excellent track design and awesome music arrangement, this game is just 100% fun. Incorporating the original aspects of OutRun, as well as building on the game modes, play style and overall presentation. It's not hyperbole when it's said this is one of the best arcade racing games ever made. This is sheer joy on a disc.

I almost marked it down for the game making you have the psp version to unlock everything that's on offer, but I can't be mad when it's already this good before you get to in game unlockable items. And heck, I'm tempted to buy a psp with this on it anyway, just to get even more of a fix. If only I didn't sell mine 15 years ago. Hindsight is a wonderful thing.

The hard life of a luxury car collector and his abusive girlfriend. It's a great game.


The game that makes me want to move to Miami.

This is the pinnacle of arcade racing. There's nothing good before Outrun 2 and to this day, 17 years later, there isn't anything on the same level made after it either.

The songs with lyrics are just as good as in Sonic R too, and you have to be on the right mood to enjoy its cheesiness (or be a non-native english speaker like me).

The same guys who did the port for all the console versions (Sumo Digital) made the awesome Sonic All Star Racing Transformed later, and both games probably run on the same engine too.

OutRun 2006 Coast 2 Coast is probably canon.

The light turns green. The engine you've been reving starts putting power down the pavement. A few seconds pass and everything gets squished on the screen as speed really kicks in. You have a passenger. 'I wanna go far away' she says. Boy, me too.

The game is quite a package. Starting up you can choose between two games: Coast 2 Coast and Outrun 2 are both on the disk. You could log in to Outrun Online to play multiplayer via the internet and share unlocks with the PSP version. Some music tracks can only be unlocked in specific versions, so if you are playing the PlayStation 2 version a few music tracks will be unavailable to you. Just a little something to remind you that everything dies one day.

I'll explain the titular OutRun for those who have somehow never seen this concept, you get in a Ferrari, you drive on a highway. At the end of the stage the road diverts: you can choose between two stages. The map builds out like a binary tree from these choices. A timer ticks down. Reach a new stage and get some extra time. It's a classic for a reason, just prime video games.

Other than the classic OutRun mode, two other modes are also present. In Heartbreak your companion gives you mini challenges for each stage, ranking you on how well you do on them. Get a high overall ranking and you will unlock a new girlfriend. Race mode turns the map into a linear line of stages to drive through, throwing in a reversed mode and playing around with their order. Both of these are fun additions, I could easily imagine being satisfied if these were the only modes I played in the game.

The game's arcadey physics are heavily exaggerated. Ferraris are sliding around like Initial D cars here. Do a powerslide at 250 and barely lose speed. Engine response acts as if you had the biggest turbos on them, step on the gas and the power only really kicks in a second later. You are wrestling with the car just enough to use steering sparingly. The physics feel like what an eight year old thinks driving fast must feel like. It's so goddamn good.

To be frank, I was never really a Ferrari guy, but this game changed this. I love these cars. These versions are as real as they gonna get for me. The cars are grouped by difficulty, and it doesn't seem to have any differences in them within a category. The difference between categories is also negligible in feeling. I'm not entirely convinced that easier cars feel easier purely because the game tells me so.

We have two main mechanics. Slam the handbrake while turning and step on the gas again to do a Powerslide. They let you take tight turns at high speeds, but coming out of the turn you'll have to stabilize. At best you won't accelerate, at worst you will crash. It takes a while to learn when to use them, but the game usually is nice enough to warn you with big red arrows on the side of the road indicating harder turns. Now stay behind a car to Slipstream. Less air resistance means you accelerate quicker, this even allows you surpass the maximum your engine can do. Stay too focused on sticking to someones behind and you will miss the road. Both of these mechanics focus on bringing more out of your car than the manufacturer intended. They seduce you towards the edge. It's a delicious balancing act.

In the original OutRun (1986, as seen in Yakuza 0 (2015)) the cars simply had two gears: LOW/HIGH like a tractor. This served its purpose very well, you kept the car in low to let the torque get you moving, slammed it into high to start scraping the bottom of 300 kilometers an hour. All you really needed. In Coast 2 Coast however, the cars feature more realistic gears, ranging from 5 to 6. The vast majority of your time will be spent in max gear, very rarely shifting down to the one before it. It's fine I guess, not the biggest issue. I do feel like the low/high system was a lot cleaner. That was video games. This is something that sounds cool in a marketing blurb.

Please don't play this in automatic. Do yourself a favor.

I feel like I'm being too negative. Am I nitpicking? A normal person would not notice any of the things I'm talking about. Trust me on this though: go "far away" enough and your sanity too will shred off. The scenery relentlessly passes by. Every second you look at this game as an outsider is nonsense. Drive it and it all makes sense suddenly. This is Sega at their finest.

Can’t wait to see Tim Rogers buy a ferrari to review this game. It might even be cheaper than a real arcade machine for the vanilla version!

beautiful atmosphere i wish i could live inside this game

Girlfriends are so cool. I wish they were real

"Try to get as many 'HEARTS' as possible by meeting your girlfriend's demands."

In my review for the original OutRun, I referred to the game as an "i-15 simulator." Its distinctly Californian vistas and the frequency in which you pay witness to the most horrific car crashes imaginable rouse fond memories of nearly losing my life repeatedly on trips to and from my grandparent's home in Orange. Oh good, it was just a bus full of tourists that collided with a semi-truck and overturned, not me. Whew. Think I'll stop off for some McDonalds and pay triple the normal value for fries.

The original OutRun is a near-perfect simulacrum of this experience, and so it goes without saying that OutRun 2006's improved fidelity and more fluid controls provides a more accurate translation of that unique vibe. As with OutRun, your journey begins along the shore and branches out along one of several routes towards the more mountainous regions of California, and it's for this reason I picked it as one of the last games to play during my 2023 Summah Games series. It represents the trip back home. The vacation is over, it's time to leave the beaches and boardwalks behind and begin that long, harrowing trek back towards the drudgery of your everyday life - back to work and responsibilities, to the tired and familiar. It's the victory lap, and one last taste of Summah.

While the Shadow the Hedgehog-esque progression system accounts for a significant chunk of OutRun's replay value, Coast 2 Coast introduces a slew of additional modes and unlockables to pad out the game. Thankfully, a lot of this side content is worthwhile, and I personally found Heart Attack mode to be one of the more enjoyable parts of the game. In Heart Attack, you have to meet your girlfriend's "demands" in order to win her affection in addition to juggling your overall time. Girlfriends, am I right? All they do is nag, nag, nag. "Baby, take the trash out. Baby, you need to pay your bills. Baby, collect all the coins while drifting between traffic." Ugh. The ol' ball and chain...

The only real problem I had with OutRun 2006 is one that is uniquely me. I've spoken before about how I've been playing most PS2 games off a hard drive, and whether I just grabbed a bad dump of the game or there's some issue with the way Coast 2 Coast is being read in general, the soundtrack would not play for me at all. This is kind of a big deal, as anyone familiar with OutRun as a series would probably tell you. Listening to the radio is not only a major part of tying these games to the experience of racing through California, but the soundtrack is just really damn good. I resorted to playing the OST on my laptop, so this wasn't a total loss, but playing a deconstructed OutRun is less than ideal. Maybe I'll shell out 60$ for a used copy one day, but I'm not sure I like OutRun 2006 that much.

I'm going to eschew the Summah Index Scale for this one and say that the science on it is settled already. Probably for the best, as I've run out of goofy vehicle based "tests." Scraped the bottom of that barrel so hard I've broken through. Buncha bones on the other side... Concerning, but let's not dwell on that.

Not only is this patently Summah, but I can also see it entering into my annual rotation of games as something I can end the season on. That "trip back home" is just too perfect, and it is not something I am content with experiencing only once.

put this shit in front of someone and you can tell if they really about it or not

OutRun 2006: Coast 2 Coast has the kind of overly exuberant and sun-soaked design that makes me more than willing to put up with its kind of clunky physics and intense grind because it is so beautiful to look at. When on the highway, the next stage's background elements grow out of the ground as the sky morphs into new colors. The stage variety is vast with each stage having specific corners meant to test the driver and visual language that spans from casinos to the Milky Way. This game came out when manufacturer-specific racing games were still popular, but this officially licensed, all-Ferrari lineup puts all of those games to shame by featuring the then fresh models while also going all the way back classics like the Testarossa and even further with the 250 GTO. It captures the free-spirited dream of the Cannonball Run, a cross-country race featuring fast and stunning vistas the same way the 1986 arcade game did while modernizing it for a Y2K audience with a healthy does of Frutiger Aero. Much like how the original is an aesthetic time capsule of the 80s, Coast 2 Coast is a hydrating injection of optimism for the future. OutRun 2006 radiates glee in every part of the experience.

Need a partner like Clarissa that will encourage me to live up to my full potential(smashing into every car on the street)

this how people drive in western Europe

this bitch really think she kim kardashian

This game is pure hedonism. You're driving a Ferrari through beautiful scenery, drifting and slipstreaming into a state of pure zen to the sound of adorably cheesy rock music. Uncomplicated, but immensely addictive.

The progress is very easy but this game just wants you to have fun

This is the greatest arcade racer ever made forza horizon eat my fucking SHORTS I LOVE YOU SEGA!!!!!!!!!!!!!!!!!!!!!!!!!

Can't think of a more definitive driving game. OutRun's romantic vistas and roadsmart gameplay get translated perfectly to 3D, with tasteful additions like the slipstream, drifting and a cute mission mode where you make your girlfriend happy while driving that are absolutely faithful to the original game's purity. You could argue this sequel is a much easier game than the first, but it's above all a much more cozy game to play. Now you don't have to worry about things like guessing depth perception or playing tug of war with every turn! It's smooth driving and decision making at its most distilled, making for a game that's easy to indulge and explore to your heart's content.

I may have a fear of driving or a massive disinterest in car culture on the whole, but I love OutRun 2.


I love Outrun 2006, it's basically the enbodiment of everything an Arcade Racer should do with plenty of content and amazing driving, I also played the PSP Version which is really good, despite sometimes lagging a bit, it isn't really noticable and is really fun!

making my girl cream by smashing my f40 into nearby traffic

played it at the arcade never finished it but one of the best arcade racing games recommend to everyone

Excellent arcade romp, nicely captures the spirit of the original OutRun. Cruising through paradise in an incredibly fast car with catchy music - a wonderful vibe that never gets old!

This version introduces unlockables and a campaign style mode with various challenges and races, and unlockable cars, music, etc. Some of the challenges are frustrating at times but it's a great way to make your time with the game more purposeful, though ultimately I think the best experience can be found in the arcade style modes.