Reviews from

in the past


Pra mim essa é a real continuação de Doom, e não Doom 2.

Literalmente parece que este jogo que deveria ter sido o sucessor de Doom. Tudo aqui parece ser um "Doom melhorado" (A mira, os inimigos, o level design, tudo tudo).

A estética do game funciona muito bem, tendo um design de inimigos excelente. Porém o maior destaque do jogo vai pro seu level design (Tudo muito bem pensado, tão satisfatório quanto o level design do Doom 64). Quake acerta muito no esquema de divisão de missões como um sistema de progressão do jogo.

Passei raiva com ondas de inimigos apelões igualzinho em Doom rsrs (IA envelheceu bem demais).

PRÓS:
- Level design magnífico.
- IA desafiadora.

CONTRAS:
- Poucos Puzzles realmente difíceis (A maior dificuldade é o inimigo).

Playtime: 7 Hours
Score: 8/10

An awesome shooter! So I never played the original Quake as I grew up playing Quake 2 and 4, but it was fun to see where the series started with this remaster. This game feels like a mix of old school id games like the original 2 Dooms, but also a stepping stone into their modern games before Quake 2 took it a step further. So far I just beat the base game, and will do individual reviews for the expansions.

The shooting feels good and still fun to kill hordes of enemies. You fight a mix of demons and dark fanasty creatures like the Shambler and the Ogres which by far the coolest looking. The weapon line up is okay feeling with the FPS staples like the shotgun (which feels more like a pistol) and super shotgun, the nail gun and super nail gun which I loved to use, grenade and rocket launchers and finally the thunderbolt which is this games equvailent of a BFG. I found the weapons to be fun but not as good as Quake 2's line up even though those are upgraded versions of these.

I also found the level design to be quite interesting as they feel very puzzle like then any of id game. You have to run around and collect keys to open doors which is standard, but theres lots of traps for you to avoid as well as buttons to either push or shoot to unlock doors and secret passages. I felt like Indiana Jones or Tomb Raider exploring some of these levels. And there's fun additions like secret exits that will lead to a secret level and then skip a couple of the normal levels afterwards which was nice.

The music is very different to Id's other games, with this games OST feeling more like a moody, atmospheric sound scape that adds to the horror atmosphere. I do like the OST overall but I did miss the more heart pounding tracks that you don't get here aside for the main menu theme.

Lastly the achievement list is fun with lots of things for you to do other then just completing episodes unlike Quake 2's list. And your getting lots of content overall with all the official expansions but also fan made expansions you can download from the main menu for free, so its definitely a game that can keep you busy for a while.

My negatives are mainly I wish the OST was more catchy; the shooting can feel not quite as good as later id games and the enemies tend to dog pile on top of you in some rooms which can make it feel a little unfair to play. Overall though, a solid shooter and remaster.

All Games Played and Reviewed Ranked - https://www.backloggd.com/u/JudgeDredd35/list/all-games-i-have-played-and-reviewed-ranked/

I didn't see the appeal to this game at first, but I gave it a try anyways because I love boomer shooters. Four episodes and an end game boss later I'm left craving more.

Safe to say this shit holds up almost 30 years later.

What the actual hell was that final level. You cannot be serious. Top 5 worst final levels ever, top 3 biggest ball drops. I hate video games.

Well Quake, is one of the most influential shooters in a long line of influential shooters. Id's magnum opus was their final step as they brought the FPS into full 3D only to stagnate until Wolfenstein: The New Order came out. As for the game itself, it's pretty damn good. The level design (most of the time) is really good. The enemy balancing is just bad, however. It's at its worst when they throw ones in that both hit like a truck and can shoot the flea of a dog. Also, they like to drop melee goons right behind you which would incentivize checking your back occasionally but my brain likes to block out traumatic experiences. Also, the enemies seem a little too bullet-spongy maybe it's because ammo is so plentiful but I feel like the only two weapons in the game that dealt significant damage were the super nail gun and the electricity gun. Both of these are the quickest ammo drainers. I played on medium so I have no idea what hell awaits me on hard. Quake is a good experience just didn't exactly age well in the right places.


The OG 3D FPS reaches near perfection with this 2021 remaster.

Despite Quake's influence on the genre, this was my first foray into the series. Likely due to being only a toddler when it originally released and having more of an interest in Unreal Tournament as I got older. Nevertheless, its hard to deny how impactful Quake was on the genre. Being the first true 3D FPS (in the sense as we know today), Quake sheds the restrictions associated with the Doom engine and allows for much more interesting level design and game play overall. Unfortunately, Quake would experience a somewhat tumultuous development cycle and this is reflected in the end product, at least in regards to the single player.

The 2021 remaster contains Quake and all 4 expansions, including a brand new expansion released in tandem. The original Quake campaign is broken up into 4 episodes each beginning with a similar sci-fi themed level before taking a slip gate into a series of levels loosely connected by theme, all of which draw heavily on dark fantasy aesthetics. The atmosphere of Quake is unique not just to the genre, but to its own series as it would swap to a much more sci-fi centered theme in later titles. These levels are well made though the lack of any end episode bosses outside of episode 1 is disappointing.

Expansion 1: Scourge of Armagon introduces new weapons and enemy types and utilizes more interesting level design with the entire first episode consisting of sci-fi themed levels. Unfortunately it seems that these levels were not designed with the new 50 health cap Nightdive has placed for nightmare difficulty where some sections involve near unavoidable environmental damage that can be very hard to survive.

Expansion 2: Dissolution of Eternity features an even wider selection of new enemies and a slew of new ammo types rather than new weapons. Split into 2 episodes, the first episode is mostly more of the same as the original Quake, but episode 2 has an ancient civilization theme and some very interesting levels such as the elemental trials. The end boss of this expansion was the most difficult fight in the entire game, ironically given that the rest of the expansion is pretty forgiving due to how overpowered some of the new ammo types are and how much ammo you are showered with.

Expansion 3: Dimension of the Past is probably the weakest point of the game featuring no new features and having levels that feel mostly like remixes of original Quake levels. There's no actual end boss leading to a rather anticlimactic experience overall. It's not bad, but I struggle to think of anything memorable about it when standing next to the rest of the content.

Expansion 4: Dimension of the Machine is new with the remaster and my personal favorite. While not including any new weapons or enemies, these levels showcase detail and complexity far beyond that of the base game or other expansions. The enemy counts on some of these levels are quite high making for some challenging but fair combat sequences. Cthon returns as a final boss for the expansion though is more engaing as a fight here than in base Quake.

Beyond this, Quake is known for having a vibrant modding community and the remaster features a dozen or so officially supported mods. Slave Zero X stands out as a complete overhaul of Quake to facilitate the cyberpunk theme these levels are designed around. Weapons and enemies are all new though sharing similarities with the default Quake.

Multiplayer seemed dead from what I could see, unsurprisingly, but you can setup matches with bots if you are looking for some classic arena shooter fun. There's also a new Horde mode that can be played with bots or other players in beautiful new maps designed by Nightdive.

This is probably one of the most content dense classic shooters I've played thus far. 30+ hours of single player goodness before you even entertain the thought of custom maps or mods. Not all the expansions hit a home run, but even the least memorable levels are solid. Quake holds up surprisingly well, at least partially thanks to Nightdive's excellent work on the remaster.Being the first FPS to be fully 3D but this revolution only served to make it more adventurous and imaginative in its design.

Gostei mais desse que os DOOMs velhos (1, 2, 64, 3) se vistos individualmente, simplesmente foda

A Bonafide Killer Classic!!! Nightdive studios port of IDs groundbreaking FPS still reigns supreme and is a reminder of this genres heavy metal roots.

when you put a bunch of different people to make levels, you end up with some amazing level designs and some bullshit that should put the developer on some kind of watchlist.

i loved what Night dive did with the remaster, as someone who been trying to play and finish this game for years, it was with this remaster that i toughed through, was it worth it ? no
still i had fun and avoiding the hassle of configuring the source ports make the remaster worth it, specially since i got it for free for owning the original quake.
doom is still better

I’ve really found my love for this genre again in the last year or so, so it was nice to try one of the OGs for the first time. I’m glad to say it holds up well, the level design was a bit different than what I was expecting compared to Doom or Blood, there were far less instances of wandering aimlessly because the pathing seemed a lot more straight forward, which I appreciated. The guns all feel good and there is a nice mix of enemies, definitely a classic of the genre for a reason.

I mean yeah, there's a reason this is such a darling among Boomer-Shooter fans.
This was an extremely fun, fluid, and fast paced experience that I had a ton of fan going through, some weird design choices like the final boss notwithstanding.

Really wish I cared more for it, but I found the visual style to be pretty boring, the weapon selection lacking and a good portion of the enemies pretty annoying to fight. It's fluid and fast, but the tight corridors don't make use of it all that much.

Also the bosses are just ... bad. Granted, there are just two of them in the main story but it didn't help that the game even ended on a pretty lackluster note.

Played with the Flat Fallers for all of our first times. It was fun enough especially with friendly fire but also when you play with friends someone can just end a level and you don't feel accomplished. It was kind of fun to just turn my brain off and shoot and only sometimes think about puzzles. The port job is really good I will say.

!Played on Normal Difficulty!
What feels like a worthy successor to Doom & Doom II, I can see both how this was influential enough that its impact is still felt 25 years later, and how it didn't really have the moxy to stand above its predecessor in pop culture. The game is still really fun and has that enticing "boomer shooter" gameplay loop that left me wanting "one more level" every time. Ambient OST and sound design were on point, the levels while very same-y across episodes were coherent and readable. Gibbing with the Super Shotgun during Quad Rampages ROCKS! I probably would've given this a higher score if Shub-Niggurath wasnt even more of a wet fart final boss than Icon of Sin. Overall 8/10, I'll probably get around to the expansions and new episodes eventually.

Great atmosphere, weapons, and enemy design. Enemies actually react dynamically to getting hit which is cool. The last chapter is a little ball busting but overall a ton of fun.

Besides remaining a strong first-person shooter title to this day in its own right, the 2021 remaster of Quake is really just a showpiece for how truly impressive the technological wizards at Nightdive Studios are. It seems that whenever they're involved, the notion of a product 'showing its age' never really feels applicable. Especially with their work here, it's a masterful blend of updating the graphics, performance, and game feel of the original just enough that it feels reasonably modern while still keeping the core experience and nostalgia of the original release. It's incredibly impressive work.

As for Quake itself, it's a very solid shooter taking place in a Lovecraftian gothic fantasy world with horrific creatures and steampunk-adjacent technology and weaponry. Combined with the unsurprisingly strong Nine Inch Nails soundtrack, it gives it all a deeply unsettling vibe throughout, even though you're always reasonably equipped to deal with its horrors and delve deeper into its harsh dark fantasy world that remains incredibly rich to explore in each chapter.

That being said, I'd say the base campaign is perhaps the weakest of the bunch, with the expansions providing much more fulfilling gameplay elements and levels, with Scourge of Armagon providing the best of the former and Dimension of the Machine providing the best of the latter.

Otherwise, despite how intriguing its world proves to be throughout these campaigns, the gameplay itself wears thin pretty fast, even though, as I hinted, they do switch it up with new weapons, power-ups, and puzzles now and then. The formula for each campaign quickly becomes bland and formulaic, though perhaps the onus of that is more on the player for going through all of them consecutively than the campaigns themselves since they all had years between each of them.

Still, Quake is a very solid tour of the old id Software factory of first-person shooters and, despite Quake's faults, is still proof positive today that they really are one of the best to ever do it.

7/10

Think I like this a little bit more than OG Doom, but mainly just because of the improved controls. Wasn't really a big fan of the level design or the enemies. Loads of bullshit enemy placements, and a lot of their mechanics were super annoying. Fuck shamblers.

Yep, I definitely prefer Quake II. [Future Nilichi: ARE YOU SURE ABOUT THAT?] I'm not so fond of how tanky the small enemy roster is. The environments have great vibes, but coupled with Trent choosing an ambient style, the encounters feel far slower and less intense.

Dimension of the Machine is a great addition to the canon. I particularly dig the visual fidelity on display in the hub world. I want more games with this crunchy style and nice lighting effects. There's an above average level of environmental details in the hub that I wish carried over to more of the rooms within the levels, though that's a luxury that the action carries on just fine without.

I'm docking a point for no LAN in this port.

As one would expect from the old school arena shooter which started it all: Quake is exhilarating, visceral experience thanks to its fast-paced gameplay, imaginative level design and score by none other than Trent Reznor himself.

For now, only finished main campaign. Looking forward to getting back for map packs and campaigns both for the original release, and those exclusive for this superb remaster.

I love DOOM and this is even faster. The ambient soundtrack is really amazing, recommend everyone to play with headphones. Again, the speed is the thing here. Your weapons fire amazingly quickly and you fly through the levels.

DOOMATHON entry #5/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

The only game that I had already played at this point in the marathon, and still narrowly my favorite at this point. Quake is a tremendous achievement that translates the design principles that make classic Doom so timeless pretty much perfectly into full 3D. It's not without quirks resultant from that transition - the behaviors of enemies are generally more rigid and predictable here, most notably - but it doesn't feel as compromised as other games from the era I've played.

Another change that I imagine is resultant from this is an almost complete absence of the deviously hidden switches and doorways that would often result in me running in circles around Doom maps until I stumbled upon where to go next. Episode 4 is too labyrinthine for its own good and has the most consistently cruel enemy placement (The Spawn will be a strong contender for the single most aggravating enemy type encountered in this entire marathon), but I found navigation to be a lot more intuitive in the first three episodes.

Ironically, the clashing creative visions behind the scenes led to a set of four distinct dark fantasy level aesthetics that don't feel too disparate, and are tied together by the droning, dread-inducing Nine Inch Nails soundtrack; half the reason I chose to go out of release order to play Doom 64 before Quake was not only to experience all the classic Doom games back-to-back, but to experience a smoother transition to Quake's moodier atmosphere. The dimension hopping and dungeon crawling accompanied by a soundtrack that whispers demonically in your ears every so often simply feels great, shockingly so for being the first fully 3D FPS ever made. If for whatever reason someone finds classic Doom to be too antiquated for their liking, this is the game to direct them to.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1748123672555168141

El legado de Quake en los videojuegos fue traer a los shooters el verdadero 3d, además de popularizar el modo "Deathmatch" en su multijugador. Quedan trazas del ADN de quake en muchos de los shooters modernos que considero de mis juegos favoritos.

Dicho esto, jugar actualmente quake es una experiencia entretenida, pero sumamente olvidable. Todo cumple pero nada impresiona. Es una combinación entre el paso de los años; ya que cualquier shooter actual que se inspire en el lo mejora en todos los aspectos, y algunas decisiones de diseño que lo hacen poco interesante.

La premisa es simple, muévete rápido y dispara a los enemigos, utilizando las armas tu disposición. Armas que en general están bien, pero se echa en falta algo más de variedad, ya que se solapan varias entre si. La super escopeta vuelve inútil a la escopeta normal o el lanzacohetes hace que usar el lanzagranadas no tenga sentido. Mejora la experiencia con las armas lo bien que están integrados los boost a los propios niveles.

Los enemigos están bien diseñados, algunos de ellos con conceptos muy interesantes, que te fuerzan a tomar diferentes estrategias a la hora de enfrentarlos, aunque de nuevo falla un poco la variedad. No quiero mencionar los bosses siquiera por lo malos que son.

El diseño de los niveles es bueno; laberínticos, pero siempre encuentras la forma de avanzar sin perderte. Me hubiera gustado que los secretos trajesen cosas relevantes más que simplemente balas, vida o armadura.

Estéticamente está bien, y la banda sonora prioriza los temas mas centrados en la ambientación, por encima de los típicos con guitarras de metal que potencian la acción. El juego acaba teniendo un toque lúgubre a costa de perder la sensación de adrenalina de las batallas.

Ya he emitido mi juicio sobre este título al inicio, y me repito, es entretenido pero olvidable, posiblemente por culpa de los años que lleva a la espalda. Es la inspiración de algunos de mis títulos favoritos y estoy contento de haber jugado el que lo empezó todo.

Quake is a good game that overstays its welcome. Movement and shooting feel fantastic, and I really enjoyed the tense atmosphere. Surprise enemies actually made me jump a few times. The level design is a bit hit or miss. Some of them drag on too long and make you spend too much time taking potshots at ogres then ducking out of the way (rinse, repeat), but others are spot on.

The final boss is legendarily terrible but at least I knew that going in so I wasn’t too disappointed. Telefragging a boss is at least more fun than a standard shoot it till it dies deal.

For my first outing with an Id Software game, I enjoyed myself and am excited to try more.

Thank god this has bot multiplayer. It made me be able to imagine how life would be like if I had friends willing to play with me.


I want a Shambler fur rug to lay on during cold winter nights.

Very fun boomer shooter with an excellent aesthetic and a fantastic ost. The level design in Quake is very maze-like. It's well done for the first half of the game, but takes a decline in quality in the latter half where many of the levels become confusing to run through. There is a large variety of enemies and each of them feel unique. The final level is pretty bad and felt like it was slapped together.

You can fw boomer shooters while also disliking quake, don’t to the neckbeards

this game is like a mood swing for me, sometimes it's a fun old shooter and sometimes it makes me want to pick up one of it's predecessors and play them again instead


the game is cool even if the bosses really suck anyway i recommend it