I'm terrified of this game. I've only played it 3 times and I have 33 hours on Steam. That's 11 HOURS PER SESSION on average. It's an actual blackhole to your free time. Digital hypnosis. The second you figure out how the game works, your brain loses agency. Like I'm a 4-year-old kid watching Cocomelon. I don't want to touch Civ again because I'm too afraid. Like the game is some kind of cosmic horror beyond human comprehension.
Civilization V is more than just a strategy game, it is a display of hope to humanity's potential on achieving greatness by celebrating its monumental accomplishments through eons, and reminding us of the darkness of war, all while giving you the freedom to run your legacy in any way you desire, be it through tyranny or care.
It is as entertaining as it is educational and inspiring, I guarantee you will not put it down for several hours.
It is as entertaining as it is educational and inspiring, I guarantee you will not put it down for several hours.
[This is being written with all the expansions/DLC included in mind]
Civilization V is probably the greatest strategy game I've ever played with how utterly addicting it is. There's a "Time Played" section down there, and yeah, I see it. But I'm not going to fill it in, because it's a bit embarrassing. I played this game so much in the past because I fell into that "one more turn" syndrome. Civlization V's systems have a learning curve, but I wouldn't say it's a steep one - but it's not easy to get a hang of either, I'll admit. But once you do get a hang of Civ V, you can get enraptured by it. There's a simplistic joy in it. The systems are just the right amount of engaging without being too overly in-depth like some other games in the series (cough, Civ VI, cough).
Civ V also has a plethora of mods on the Steam workshop. A thriving modding community has extending Civilization V's lifespan so much that various mods are even considered sub-sections/total conversions of the game itself. The No Quitter's mod, Anno Domini, Gaia's mod pack, JFD's mechanic mods, etc. Leaders and Civilizations missing from the game probably have a mod available out there by now! CPU vs CPU games are quite popular as well, and I probably inflated my hours with them.
I just can't gush enough about how good Civ V is. Sometimes less is more when it comes to game mechanics, and Civ is a staple of that in the strategy genre.
Score: 97
Civilization V is probably the greatest strategy game I've ever played with how utterly addicting it is. There's a "Time Played" section down there, and yeah, I see it. But I'm not going to fill it in, because it's a bit embarrassing. I played this game so much in the past because I fell into that "one more turn" syndrome. Civlization V's systems have a learning curve, but I wouldn't say it's a steep one - but it's not easy to get a hang of either, I'll admit. But once you do get a hang of Civ V, you can get enraptured by it. There's a simplistic joy in it. The systems are just the right amount of engaging without being too overly in-depth like some other games in the series (cough, Civ VI, cough).
Civ V also has a plethora of mods on the Steam workshop. A thriving modding community has extending Civilization V's lifespan so much that various mods are even considered sub-sections/total conversions of the game itself. The No Quitter's mod, Anno Domini, Gaia's mod pack, JFD's mechanic mods, etc. Leaders and Civilizations missing from the game probably have a mod available out there by now! CPU vs CPU games are quite popular as well, and I probably inflated my hours with them.
I just can't gush enough about how good Civ V is. Sometimes less is more when it comes to game mechanics, and Civ is a staple of that in the strategy genre.
Score: 97
Used to not like this near as much as Civ IV, but I will happily admit now that it is a terrific game in its own right that makes the Civ experience more accessible. Unit stacking is gone, city-states make diplomacy as a whole more complex, and the expansions brought back religion and ideologies in interesting ways
Civilization V is a game I hope to revisit someday. I played it back in 2015 and found it enjoyable to some extent. One aspect of the game I distinctly remember disliking was the tendency for other nations to turn against us as our nation grew larger, even those we were friendly with. I believe this is an area that could be improved in the game. It doesn't make sense for players to be forced into remaining a small nation just to keep others happy. While it's understandable that some nations might be unhappy with our rise, having everyone turn against us takes away from the overall enjoyment. This was a significant issue for me back then, and I truly wish that the game could be enhanced in this regard.
Addictive and really fun in multiplayer but unfortunately the overall experience is somewhat shallow, and easy going. The higher difficulty levels are mostly just done by giving the AI massive advantages and making them really aggressive, instead of making the AI actually more intelligent. Thus making the repeatability a bit low.
That being said I have wasted an immense amount of my life on this game.
That being said I have wasted an immense amount of my life on this game.