Reviews from

in the past


Tales of Arise é incrível. A parte final podia ser mais direta ao ponto.

Bons personagens, boas relações entre eles e bons arcos de evolução. A jogabilidade é incrível e o que fica um pouco aquém é a história, não é nada de outro mundo, mas é bem contatada e tem suas reviravoltas.

Mas DLC de aumentar espaço de consumíveis máximos, de dinheiro e de level é sacanagem hein bandai.

FFXVI without the good parts

tony is a horrible human being.

This year, I played Abyss, and it immediately claimed the spot of my favorite Tales Of title. It's a fortunate coincidence that the next Tales Of game I played is likely just as good, if not better. I adored Arise – it's an absolutely stunning, enjoyable, and charming game.

It takes a weighty theme like slavery and, in my opinion, handles it rather effectively, even though it eventually delves into high-fantasy territory – a trademark of the Tales Of series. The game manages to maintain a grounded experience at various points, boasting excellent character development and visuals (some of my favorite party character designs ever, without a doubt).

I can empathize with long-time Tales Of fans who might have felt a sense of betrayal with this game, though I don't believe Arise veered as far from the series' essence as other franchises like Final Fantasy have at times. The boss fights provide an exhilarating thrill, and although I mainly played as Alphen, the other characters were intriguing to play as during the limited time I spent with them (particularly in the coliseum).

Towards the end, the game does drag a bit. I believe the story elements could have been more evenly distributed throughout the campaign instead of being heavily concentrated towards the conclusion. Nevertheless, this didn't diminish my fondness for the game in the least.

It just...doesn't stop being generic. And under that light, I couldn't fall into any of the character arcs. Too much to ask, for a game with a sorta middling design to combat and even the menus. Why am I picking up shiny junk anyways!! STOP


This review contains spoilers

Tales of Arise is a fun adventure, featuring a compelling story, cast of likable characters, and engaging action combat.

It starts off with as fairly standard story of rebellion. Dahna is suffering under three centuries of enslavement by the Renans, technologically advanced conquerors from the neighboring planet's artificial satellite. It's various regions are kept isolated from one another and ruled over by a Lord. We meet our masked protagonist in one of these areas, a fiery land known as Calaglia. Here he runs into Shionne, a Renan princess fleeing captivity, and quickly becomes embroiled in a plot to overthrow the local Lord.

This sequence serves as an extended tutorial and it works fairly well, introducing players to Tales of Arise's fluid action combat and role-playing mechanics. Combat consists of standard attacks tied to R1 and artes (i.e., special attacks) mapped to the face buttons (X, Y, A), which can be chained together into combos. Characters can dodge enemy attacks (R2) and jump (B) to initiate aerial combat, which employs an entirely separate set of artes. The goal is to "break" enemies by piling on damage in order to perform special "Boost Strike" attacks with party members. Enemies have elemental affinities which can be exploited using attacks of the opposing element. They can also be downed through carefully timed "boost attacks." Each character's boost attack has a unique effect; for example, Kisara, the shield-wielding tank can jump in front of a charging enemy, interrupting its movement and leaving it vulnerable to counterattacks.

The player controls a single character during combat, but can switch instantly to any other. Movement is critical in order to avoid telegraphed enemy attacks and to position yourself to inflict maximum damage on separately targetable weak points. Enemies do tend to be damage sponges as a result, but it's no different from what you would see in any action RPG focused on exploiting weak points al la Monster Hunter. The interplay between dodging enemy attacks, initiating your own attacks and artes, timing boost attacks, using healing items, and reacting to your AI allies’ actions (e.g., if Shionne casts healing circle, you need to stand in that circle) gives the combat an MMO feel or something similar to Xenoblade.

The RPG mechanics come in the form of gear and skills. Gear is relatively simple with a weapon, armor, and accessory slot available for each character. There is a bog standard crafting system for weapons and armor, but the accessory crafting system is actually really unique and fun to engage with. Each accessory has a core ability and additional bonuses which are unlocked as you level it up (by spending resources that could otherwise be used to craft accessories). Unlocked bonuses can then be transferred between accessories allowing players to create a variety of different "builds" for characters. This is all in addition to a rather uninspiring skills system whereby you earn skill points for completing quests and killing monsters then spend them on bonuses. Given the preponderance of skill points, theres never any reason to prioritize specific skills, rendering the whole system pretty uninteresting.

The companions you meet during a play-through are distinct and likable. In typical Tales fashion, their personalities and backstories are explored via in-game cutscenes presented in a comic book style. These are effective, although some players will dislike the amount of reading required. I tend to prefer the older style skits from Symphonia, which played out using just the characters’ heads and felt less intrusive, but can appreciate the new direction and inclusion of body language. I enjoyed the stories of Rinwell, Law, Kisara, and Dohliam. Not to mention the interplay between Alphen and Shionne, whose backstory is absolutely crucial to the plot, which sees the ragtag band of companions transform into a found family who fight and struggle together to save the world.

The game is not without failings though, namely lack of detail in the world. Assets are recycled relentlessly and there just isn’t much to do outside of the main story. Side quests are bland and uninspired, requiring you to kill monsters, speak to NPCs, or locate lost items. You can also mine ore (used in the aforementioned accessory crafting system) and fish (used in the yet to be mentioned cooking system). It's a beautiful looking game with nice lighting and shadows, expressive anime character designs, and varied environments, but the world feels empty. NPCs are also largely dull and lifeless, sometimes miraculously duplicated in the same room!

That plot takes an impressive turn once the Renan lords have been defeated. I was actually shocked when, after beating Vohlarn, the credits didn't start rolling. Everything was building up to that moment and I just assumed the game would end. Instead, you learn of the true plot and set out to save Dahna from an even larger threat—cannibalization of its life force (i.e., astral energy) by the sentient spirit of the neighboring planet, Rena. At that time, I wasn't ready for another twenty hours hours playtime. I put the game down for about a year, only to recently pick it back up and blast through the remaining story while completing most of the optional content. Although I was originally daunted, I'm glad I returned because Arise is a fun time with great combat and characters, as well as a compelling narrative.

Finally, I always appreciate when a video game includes insert music and Arise has some real bangers. The OP is phenomenal, but then the second OP hits (appropriately titled "Hello, Again") after defeating Vohlarn which really hammers in that there is work left to be done. Finally, the ED provides a beautiful moment of release when Alphen and Shionne work together to channel the spirit of Dahna and save their world.

A near perfect game that fell off right at the very last hurdle.

The story, whilst firmly entrenched in what some might consider tropes, still managed to string me along interested to find out more. This was certainly helped by a cast of all very likeable, charming or interesting characters, with a few exceptions on both sides of the battle. The set up on the initial and middle arc of the game were very well done and enjoyable, but when the time came for the big pay off and the "ah ha!" moment, the delivery stumbled.

What also shines to me is the combat and the moment to moment gameplay, with interesting systems layered upon one another rewarding you for engaging with them on a deeper level, but not punishing you for avoiding it (as I did for the first quarter of the game).

Overall, an enjoyable experience and one of my favourite JRPGs from here on out. If only I had of stopped before the final dungeon and avoided the bittersweet taste it left. Regardless, this game has become a 'time in my life' game and I will look back on it and the situation in my life where it appeared fondly.

Definitely would have finished this if it had local co-op like previous entries.

It took some time, but Tales of Arise did click with me! This is the second game in the franchise that I actually finish and although I expected a little bit more from it, I'm amazed with how it slowly became a game that I just couldn't put down.

This is a gorgeous game! The environments, enemies, character design and combat effects are great. It's a stunning experience featuring soothing scenarios and bleak dungeons.

While I initially didn't like the main cast, I ended up loving them towards the end. Character development is strong, well-constructed and pays off in the conclusion. By the end of the game I was almost part of the group and I think the more mature approach in the writting is the reason.

The story is also beautiful! It is a very long game, but throughly well-paced (except for the second half) and genuinely well told. There are so many nuances to each thing you uncover in the story and so many surprises and plot twists that it's hard to talk about it without spoiling anything. But trust me, it is a very deep and beautiful story, with nice character interactions, a good message and a charming ending.

But the true highlight of Tales of Arise is the combat. My god, it is fantastic! Fun, fast, addicting and a bit confusing, but powerful! It's definitely one of the best battle systems I've ever played in an Action JRPG game. It might not be as tactical as the likes of Vesperia, but it's definitely more engaging.

You get to feel that through boss fights. They're epic and amazing. Each one plays differently and you have to adapt to it. It's a shame that with so many things happening at the same time, battling a few of them (especially fights against the lords) can be quite confusing, with some of them being damage sponges. But they're great, nonetheless.

And while I may be gushing over this game, it does comes with a few notable flaws. The worst one is how generic it may seem at first. It actually took me a long while to finally get hooked, but when it did it hit hard! I'm not sure what it is, but there's something holding this game back from being truly incredible, in my opinion. Maybe it's the soundtrack. Good JRPGS are synonymous with fantastic OSTs and this one is just extremely forgettable. Side quests are also a mixed bag. Sometimes you're facing an incredible tough optional boss fight, sometimes you're cooking or collecting hidden owls. It's unbalanced.

I also disliked how they approached the second half of the game. It cuts the pacing of the entire story, slows things down, throws a bunch of exposition at you and stuffs you with a lot of dialogue. And I do mean A LOT OF DIALOGUES. It gets really boring before it picks itself back up again.

AND WHAT THE HELL IS WRONG WITH THE MONEY IN THIS GAME? EVERYTHING IS TOO EXPENSIVE!

Tales of Arise brought back the feeling of experiencing a good traditional action JRPG. It is quite a journey and one that I won't easily forget. Took a while to convince me, but I'm really glad it did.

I'm gonna be honest, I got my hands on this game last year, I played the first few hours and then I dropped it. I wanted to like the game but I couldn't get into it, so I decided to drop it.
However, I pushed through the game recently, and well...
The story follows a premise of taking down 5 Lords and it tackles interesting themes, but unfortunately, it feels consistently monotonous and underwhelming. Once you take down the 5 Lords though, it all goes downhill from there; it becomes a jumbled mess of nonsensical, ridiculous plot points, exposition dumps, plot holes and a rushed ending. It gets really bad!
The characters aren't as bad as the story, but some of them are annoying and they make questionable decisions at times for no reason.
The combat system is good at least, it's not deep enough but it's fun and it looks cool.
Also, the art style is very good and the music is serviceable.
With that being said, while the gameplay is fun, the experience is brought down by uninspired level design, poor enemy variety, damage spongey bosses that make the game hard to play through and absolutely terrible pacing; oh my god, the pacing in this game is painful at times! It's genuinely some of the worst pacing I've experienced in any videogame, ever. It always makes things more complicated and tedious than they should be, and it tries to extend the length of the game by throwing damage spongey enemies everywhere, unnecessary cutscenes with repeated dialogue every few minutes, and even entire filler dungeons!
After the first 10 hours of the game, I was already feeling exhausted, seriously.

Pros:
+ Enjoyable combat system
+ Great visuals
+ Decent music

Cons:
- Very bad story
- Dull level design
- Enemy variety
- Damage sponges
- Awful pacing

Narrative: 2/10
Gameplay: 7/10
Content: ?/10
Characters: 4/10
Music: 6/10
Art Style: 8/10

Final Rating: 4/10
- Weak -
I'm disappointed in Tales of Arise... I really am.
I got into the game expecting it to be an exciting, intense Action JRPG, and I got a generic, boring and forgettable JRPG that I was longing for it to end.

Do I recommend it?:
No, there are much better RPGs out there.

Decent gameplay, story which drags on and goes all over the place, character design for the lowest common denominator. Lack of a decent post-game.

This game had potential. The amount of repeated enemies with different color palates are numerous. Enemies are also really easy. Like, so much so, that there's kinda no point in this even being an action rpg. They're really tanky, you can't hit stun them unless you inflict break on them, and you have no way of knowing how close you are to actually getting them to break. Enemies fall out of your air juggles constantly, like all the time. Your skill tree upgrades are pretty fucking worthless. Most are very situational, and the semi useful ones don't actually tell you how much they increase things by. You know how elden ring bosses have insane tracking? Yea, this game is the complete opposite, nothing hits you. You have a dodge roll that can be used to avoid attacks, but you can just walk to the right or left and avoid mostly everything.

The story is pretty strange. I've played about 8 hours and for a game about freeing slaves and being oppressed by tyrants, it sure does not have that tone at all. It kinda has no tone at all. As I am writing this, I'm pretty stuck on trying to think about the tone or much else of the story. Like I know the general premise, but the story doesn't do much elaborating on the world, and the environments are pretty bland. One of my favorite rpgs, FF13, doesn't do much world building at all, but it does focus in on the characters stories. This game seems intent on making us forget about the main characters stories so they can info dump us near the end. Then what we're left with is the minuscule amount of world building and focusing on characters that I personally did not care for as the game made them sit in the background for a good chunk of the game. It's also really predictable, maybe I just played too many stupid anime games, but I could predict this game like I was in the future.

As this is my first game in the tales series, people have said others are better and I will be playing those, In particular, Tales of Berseria.

This game was my introduction to the Tales of series.
I always thought that it looked great, especially after all the praise it got, I was curious to check it out so I decided to play it.

To be completely honest, I got into the game wanting to like it, but unfortunately from the first few minutes, I realized that it's just going to be a typical JRPG with some generic plot points and common anime tropes.
Well, what I got is exactly that, the game is nothing more but the most basic JRPG I've played so far. The first half of the game is actually somewhat fun, but the story is very monotonous, and the last few hours are a slog to go through, the final dungeon is exhausting, filled with overleveled spongey enemies and terrible level design, and the ending is absolutely pathetic and nonsensical.
As for the characters, the main cast is underwhelming, there's barely any development, and the side characters are very one dimensional and forgettable.

I don't want to seem very negative, because I actually enjoyed the game for the most part, the gameplay is good, the graphics look fantastic, various different worlds to explore, beautiful landscapes, environments and cities.
I actually had fun solely because of the gameplay, and it motivated me to explore a lot and do side quests and interact with the world for many hours.

Personally I'm disappointed, is it a solid fun game? In some ways yeah, do I recommend it? Not really, I mean if you're craving to play a JRPG then maybe, but there are superior JRPGs out there that do everything this game does but better.

Final Rating: "Decent" ~ 6/10.

bosses take 20+ minutes and one shot your party

A mess of an Action RPG and an utter disappointment of a Tales game, at least in terms of combat.

I don't have a whole lot to say about this game, because it is overall pretty unremarkable. The best part about the game by far is the characters and story. The story is pretty generic, but the super fleshed out and dynamic characters make it at least a little interesting. The gameplay is meh, I feel it would be better as fully turn based or fully ARPG. The game far outstayed it's welcome in my opinion, and I was ready to be done at the 30-40 hour mark (ended with 58 hours). Keep in mind this is my first "Tales" game, so I just think the series is probably not for me.

Difficulty: 4/10
Time to platinum: 60-80 hours
Platinum N°: 114

One of the best jrpg i've played in the last time without a doubt.

It features a beautiful world filled with well-designed locations, addictive and dynamic combat, lovable characters, and a story that got me hooked from the start.

The path to the platinum is long and consists of: level up to 100, defeat various special bosses (some of level 99), catch all the fish, find all the owls (collectibles), forge 100 weapons, complete 70 sub quests and watch 300 long conversations, among others.

A game that made me feel what Final Fantasy has not made me feel for years, the only negative point i found (at least in my humble opinion), is that near the end the story lengthens the arrival with the final boss quite a bit. But beyond that if you are a fan of jrpg is a must play.

I had an outstanding time with this game. The story was awesome and I adored the characters. They were all so fun to interact with and I loved their relationship together. The main party was great and then I enjoyed the side characters as well. I really loved the combat as well. It was really fun and felt good to master. Then the world and graphic style were tremendous. I loved exploring because everything was crafted so well. This was an excellent game.

Enjoyable combat, fun characters. Final ten hours of the game are an absolute slog.

Bryce Papenbrook and I have settled the beef

Oh this is a great game. It has some of the most satisfying JRPG combat I've ever seen, the music is fantastic (as expected from sakuraba), and the story is incredible. Also, it was really nice to see a Tales of game get visuals this good.

This review contains spoilers

a very flawed but fun game that is an aesthetic masterpiece in my eyes

Les graphismes et gameplay sont incroyables, les character designs aussi, l'OST est sympa. Honnêtement le scénario est pas ouf et niveau antagoniste c'est un peu nul car l'antagoniste principale est pas développé du tout mais bon, c'est toujours un jeu très bon même si c'est pas mon jeu Tales pref

remember how we all collectively agreed on how annoying it is that a JRPG party's character arcs resolve about 50% into the game when there's another 50% to play? remember how some of us also have repeatedly been commenting on how maybe JRPGs don't need to be a minimum of 60-70 hours to beat, not including side content, if the game is gonna noticeably dip in story and pacing quality midway through? me too haha.

Personagens bons, história boa, ótimas cenas de anime, romance bom demais, voice actors sensacionais, gameplay divertida e exploração boa.


compared to basically every other Tales game, the formula is massively different here. there's a far greater focus on story, and characters, especially characters. the cast is front and centre here with conversations being fully dynamic rather than just flat 2d talking heads. good.

the downside is that the combat, the main draw of a Tales game, feels like its been severely munted. for reference, the previous instalment, Tales of Berseria has a fucking insane combat system with a billion systems that all barely interact with each other. The big problem with the franchise is that it heavily suffered from system creep. an earlier game like Tales of Symphonia is pretty much just a bare essentials 3d brawler with a large sprawling moveset, and as you continue through the franchise, you get button-based Free Run, weapon-based skills, more fluid combat, better on-the-fly custom arte sets, constant free run. the system creep meant that if you went from Berseria to Symphonia, the game felt like shit, (maybe an overstatement - the game felt noticeably older and less realised).

so for Arise, they took Berseria's crazy-open combat and then shot it in the foot. Berseria gave you 16 artes (moves) on the fly at your disposal, Arise gives you 6 on land and 6 in the air. some characters like Kisara don't get much in the way of aerial attacks so you aren't even getting 12 artes.

there is something about Tales of Arise that is not fun to play. i can't figure out what it is. its partially the really limiting arte set, partially the fact that the limiting arte set means that i have to manually change artes in my arte set whenever an enemy weakness changes, partially because like every character is just missing elements to attack with, realising that almost none of it matters because the game only cares about combos and burst artes and not exploiting weaknesses.

the death knell for me is that I do not think the plot is good. it's really basic. its pretty bad. The final act of the game is a slow bleedout to a un-notable finale. a rough way to go out.

this game is everything i've ever wanted. badass skill based action combat. a beautiful world with an interesting story. gorgeous anime graphics. the characters that join you in your journey become your family. plenty of slice-of-life elements in the way they interact with each other. really makes you appreciate the little things in life. i absolutely ADORE this game. i can't praise it enough. unlocked every achievement.

Good JRPG a step forward in the franchise, started slow but the combat system keep you playing... unfortunately it felt longer that it needed it