Reviews from

in the past


I struggle mightily with the PS3 controller. I'm not actually even certain the one I have isn't counterfeit or something; I only got a PS3 about a year ago. It's probably just decades of Xbox controller muscle memory, but I can't hit jack shit with the sticks on this DualShock. The stick height, width, position, deadzone and tension all feel wrong and it's like trying to game with mittens on. Basically this is all my way of saying I played on Easy because I was completely incapable of hitting anything. And I'm glad I did too because Uncharted is a real romp.

No one can accuse the folks at Naughty Dog of not giving a shit, that's for sure. Everything about this game demonstrates a AAA studio firing on all cylinders. The acting was engaging, the levels were super detailed and (mostly) well paced. I ended up liking it better than the Last of Us due to the wider variety of activities and emotional texture. Good checkpointing (with a couple rage-inducing exceptions) kept the action moving forward at a good pace.

Of course, the cost of this level of polish is in player freedom; as gorgeous as it can be, the game is still ultimately a tunnel down which the player is consistently pushed. Every step, every handhold is as pre-ordained as hopscotch; while it can be fun to follow a narrow path and not have to worry about going the wrong way, it can also start to feel like Guitar Hero after a while. The prompts are different, but you're just pushing the button they want you to in the order they want you to push it. Even the climactic final fight is a QTE for maximum cinematic flair (and minimum player agency).

The main reason I'm giving it kind of a bad score though is that I felt like it took too long to get good, and most of the climbing was super annoying. There was no freedom to it, you could only climb on the paths they laid out and most of the action amounted to trial and error: "Is that a handhold? I'll try jumping--well now I'm dead. How about that... is that a handhold?" Sometimes your boy would fall 15 feet and be fine, other times he'd fall 5 feet and die instantly.

I was also kinda grossed out by the demographics of the characters. Especially with Nathan Drake being so obviously inspired by Lara Croft, it felt bad playing this chinny white man protecting his white girlfriend and their white dad from endless waves of bloodthirsty brown-skinned people. The whole time I was thinking "at least it's less racist than Resident Evil 5" but then Drake's final quip is "Adios, asshole" right before he blasts the last Hispanic person off the face of this island and his whole Caucasian contingent laughs and watches the sun come up on a new, whiter, day. I think calling this "dated" would be undeservedly generous.

Regardless, I had a good time; I'm going to try the second one next since it seems to be the fan favorite; now that my thumbs are warmed up a bit maybe I can even try it on Normal.

This review contains spoilers

20

Clearing My Backlog #4

I’m astounded as to how this game spawned a whole ass franchise after it, considering how straight up awful the first one is. I guess it probably helped that it sold well but the actual quality found in here is not good… even when compared to other 2007 games, such as Bioshock, God of War II, and the critically acclaimed Ratatouille! It’s even crazier to think that Batman: Arkham Asylum came out less than two years later. This game wasn’t good then and it’s even worse now.

The characters being likeable is pretty much the only thing Uncharted has going for it—without that, it’d be a miserable experience from start to finish; however luckily, the interactions between them are funny, charming, and entertaining, which makes up for the lack of depth found in all of them. It’s pretty funny how they clearly had no intention of expanding on the characters’ backstories—or so it seems—with how the characters react to certain situations. For example, Sully gets shot and seemingly dies right in front of Nate, and it doesn’t seem like he cares that much? Especially in the next scene where he’s basically like “Sully’s dead, anyways…”. These characters are supposed to share a lot more history together so seeing dialogue this un-future-proof takes me out of it instantly, it's like they didn't plan anything beyond this first entry. There’s nothing interesting about the story, it’s all meaningless and devoid of any substance, especially when it takes a detour in the second half of the game to throw you into a bunker filled with… nazi zombies? That was weird. And that final chapter, what the fuck? Probably one of the worst boss fights I’ve ever played. The villains are horrible too, they’re very generic bad guys who have boring motives and aren’t memorable whatsoever.

As for the gameplay loop, it’s pretty much just a shooting room, followed by another shooting room, then a very simple symbol-matching puzzle, followed by a boring climbing section, and then another shooting room, with some occasional set pieces in between; only one of which was actually fun to play (the truck one). There’s three different occasions where you’ll be forced to use a jet ski, and I’m baffled as to why they thought that would be fun, seeing as it’s an absolute nightmare to control. The shooting sections aren’t inherently bad or anything, but this game throws them at you constantly with almost no variety, it doesn’t help that it feels very clunky thanks to its enemy behaviour, their health, the amount of damage they inflict, and how they can fucking shoot you through walls and cover at all times. They can also spawn out of nowhere; like you’ll literally clear out a room and then die from behind because you were apparently supposed to push up more, pair that up with the frustrating checkpoints and you get some really annoying/monotonous gameplay. Side note: there are these weird QTE’s that happen at random points in the game and they feel so out of place, it’s even more strange that they only appear like three times? Hopefully the next game removes them entirely.

Some random notes:
- The soundtrack, especially Nate's Theme SLAPS like holy shit listen to this, it’s probably one of the best themes I’ve ever heard in any game.
- The graphics hold up pretty well, although the setting doesn’t really lend itself well because of how boring it is (forests/jungles suck).
- The mocap is one of the things that really stood out to me, it’s actually surprising how good it still looks, there’s a lot of weight behind Nate’s movements and that’s something I really appreciate.
- When I went for the brutal trophy, it felt extremely unfair as to how the enemies could just kill you as soon as you got control of Nate, leading to many RNG moments where you just had to hope they would miss, which is very lazy difficulty scaling.

Playtime: 27.2 hours

Every Game I've Ever Played - Ranked (By Score)
Playstation Exclusives - Ranked
Naughty Dog - Ranked
Clearing My Backlog
Uncharted - Ranked
2007 - Ranked

I barely made it three hours into the game until I ended up exclaiming, "Nope, I can't fucking do it anymore!" and closed the title. An incredibly boring, mundane, and miserable experience. I originally wanted to make an in depth review for this like I did with 'The Last Of Us', but this doesn't deserve anymore of my time or effort.

AYE AYE nathan in the fuckign building! whats good university of OHIO!!! I got treasure and shit lets fucking get liot!! I have a blonde reporting badddieeeeeee in my arms whats fuvking good ohio!!???

I know the aiming is shitty and the controls are shitty and the story is just ok, but all the uncharted games hold a special place in my heart so it’s alright


Definitely a warm-up, prototypical Prince of Persia with guns. It's visually, sickeningly green at times with plastic trees as the summit of 2006' forest aesthetic. Some of it's shoddy physicality didn't age well, the granade throw control-tilt gimmick sort of amused me back in the day, but also added to it's hellish clunkiness. Cute parts alongside the simplicity of third-person combat, somewhat struggles with things like an abhorrently difficult motorboat sequence. Very much paves the way for it's infinitely more polished sequels.

I think the complete travesty this game is often made out to be is a blatant exaggeration. It's not great but it's playable.

It just seems bad after playing any of the other entries in the series. The level design wasn't quite there and there are some plot contrivances that stick out like a sore thumb. But I didn't hate it as much as I expected to based on others' opinions of this game. And I played the other games first. The PS4 remaster fixes a few issues. The original PS3 version probably is pretty bad.

I can see how it was quite impressive back in 2007. It's not too great these days, though.

NOTE: This is part one in an ongoing retrospective where I dissect each Uncharted game and talk about my experiences, joys, and qualms in regards to each game. Today we will be looking at Uncharted: Drake’s Fortune. If you enjoy this review, please check out each new part when they are released. With that being said, thank you for reading and I hope you enjoy.

So when I started playing Uncharted last Spring, I never expected to get so heavily invested in the series. My only exposure with the series prior was beating Uncharted 2 the week I got my PS4 in 2015 because it came with a bundle that had a download code for Uncharted: The Nathan Drake Collection. But here I am almost a year and a half removed from finishing the first game and I’ve now played each entry and fallen head over heels for this series. The series mixes third person cover shooter gunplay with bombastic action set pieces and ambitious story telling. Yeah, sure, not every game lands (Which we will be getting to in this review), but every game is at least competently made and worth at least one playthrough. So given how amazing the series is, how does the first entry hold up? Does it feature that amazing cover based gameplay with huge landmarks around you all while telling a deep story about learning when to cut your losses and call your heyday quits? Well, uh… no, it doesn’t.

Now, I’m making Drake’s Fortune sound like a bad game when it's not. It is a competently made third person shooter with the plot of a B list action movie and that’s all it really needs to be. The story follows the protagonist Drake, his friend Sullivan, and a photographer met in the first chapter named Elena. They all go on an adventure to retrieve famous nomad Sir Francis Drake’s treasure and end up crashing in a Spanish fortress. There, Drake climbs rocky cliff sides and crumbling ruins all while trying to retrieve the treasure. There’s also a supernatural element featured in the last three chapters, but I forgot everything about it, so I won’t be covering it. While, yes, the plot is really bare bones and by the numbers, it holds its own and ends up being a memorable experience because of the landmarks you see while adventuring. The Uncharted series is known for its excellent action set pieces and while not as boisterous as the third or fourth game, Drake’s Fortune still has tons of memorable moments like when you first crash in the castle and see the stunning cliff sides or while you explore an abandoned sea vessel while paranormal creatures attack you.

So if the set pieces hold up in comparison to the rest of the series, does the gameplay? Ehhh… it is hard to explain. To be honest, the only game where I liked the shooting was Uncharted: Golden Abyss and that was because of the gyro aiming. Besides that, I’m not a fan of any cover shooters that aren’t Call of Duty or Halo and I have a special distaste for cover shooters of the third person shooter variety. While the combat is competent, each section feels like it lasts too long and the guns feel like plastic. Combine that with the janky platforming and mediocre puzzles, and the gameplay is just sort of a blur that carried me from Chapter 1 to the Epilogue.

You might think because of this review I dislike Uncharted: Drake’s Fortune, but that’s far from the case. I just feel the game shows its age more than any other game in the series and that it isn’t anywhere near as strong as most of the games that would follow it. I still recommend Drake’s Fortune if you’re looking to get into Uncharted because you just don’t appreciate the transition from silly action movie stories to the gorgeous narrative of Uncharted 4: A Thieve’s End without it. With that being said, I firmly place this game in a C tier and if I could rate it among the rest of the Uncharted games, I’d say it goes towards the bottom. Where at the bottom will remain a mystery til we reach further entries. Please check out Uncharted, though. It’s a phenomenal series and I’m looking forward to reviewing each entry in a retrospective styled review series.

Rating: C
Genre(s): Action adventure puzzle, third person shooter

sempre achei que Uncharted era o jogo dos filmes seção da tarde, bom, eu estava certo.

Last year I played through the first Gears of War game. I was morbidly curious about how the most iconic franchise of 7th gen cover shooting would hold up and if there was any artistic or game design merit to my eyes after more than 10 years since I'd last played it. It was not a pleasant experience. The original PC port was falling apart in real time, and as the campaign progressed into neverending and indistinguishable dark caves I gradually started losing interest in the game. But I could clearly see Epic understanding the core tenets of the game's design that they'd stuck to since. It's the co-op gimmicks that got ripped off by pretty much every game that followed in its footsteps, and it's the combat fundamentals making for exciting firefights with the few elements Gears 1 has to offer. I could see the fun here and why this franchise was allowed to grow and build upon itself to further success.

Uncharted here is different. It's probably the most offensively mid seventh gen AAA title that I've personally played. It's an adventure platforming title with no memorable set pieces, a Tomb Raider clone with puzzles the solutions of which are just given to you in writing straight away. But most importantly, it's a cover shooter that is 80% combat, and it does not have good fundamentals. Guns feel weak, enemies take way more bullets to the chest than they ought to, and there's little variety present in both combat scenarios and enemy types. You'd think that having a daring acrobat protagonist would lead to some fun mobility options, but no, it would take them three more games to get there. The combat is just okay for the few hours the first playthrough will take you. In retrospect, it's fascinating how Tomb Raider Legend (the game Crystal Dynamics had refused to let Amy Hennig work on), having come out just a year prior to this, managed to avoid the cover shooter plague and ended up a far more fun and varied title despite some of its shortcomings.

But Drake's Fortune has a very particular charm to it that I can't ignore. It's your favorite early 00s jungle adventure B movie that never happened, one that would have Johnny Knoxville of all people play the main role. One that has an absurd plot involving mummies and ancient curses and twists so thin you could filter coffee through them. It is so blatantly cartoonish it's hard not to share in its earnest trashy glow. Even outside of the main story and (admittedly good) comedic character interactions the game never really lifts the shroud of shlock. I mean, there's a level in which you navigate a jet ski upriver dodging exploding red barrels which are sent your way by a lone henchman who is picking them up from a giant stack. This is a Looney Tunes gag, a classic Crash Bandicoot level concept, and the rest of the game just follows the trajectory of "what would happen if we'd given a charismatic mascot character guns". And it's a fun concept, just one that Naughty Dog could not realize in a compelling way.

(The remaster's added Brutal difficulty is hilariously broken. Bumping half a star for this video alone: https://www.youtube.com/watch?v=Q54dAYkSbwo)

Just like Nathan Drake, Naughty Dog was also still inexperienced at the whole 3rd person, character-driven genre, coming off of platformers like Jak and Daxter and the Crash Bandicoot series. A decent first attempt overall.

iam jellous of people that hate this game i wish i was that new to the gaming genre that I thought drakes fortunes is a bad 3rd person shooter relative to whatever else i played

The story to the game is fine but the gameplay reeks.

Eu juro que tentei, mas sinto que estou perdendo massa encefálica a cada capítulo. Não entendo como alguém consegue se desentender tanto com o tema do jogo, por que essa merda é uma prisão mental trajada de exploração. Um infinito corredor de pedras cheias de musgo e levels de combate tediosos. Ninguém merece, eu não mereço!!

My introduction to the series. While not the most methodical game ive played when it comes to gameplay/mechanics and story, it was a damn good time and didn’t overstay its welcome in the moment to moment sequences. And while the gunplay has definitely aged, it may not drive like a Corvette, and yet it doesnt feel like a PT Cruiser either, imo the way it controls is way overhated. I cant wait for Among Thieves to just blow my mind.

Jogo super divertido! Por mais que tenha um fator de repetição bem visível e muita gente não goste da história se for comparar com os outros, pra uma primeira vez zerando, eu adorei. A interface é bem simples de entender, o jogo normalmente não faz os puzzles serem muito complexos, apenas raciocínio lógico e prestar atenção já são o suficientes, o que é bom porque eu sou burro pra crl. Eu amei a ambientação, achei os gráficos lindíssimos e a floresta é muito colorida e bonita. Gostei bastante dos personagens, especialmente o Sully, achei ele bem carismático. Ótimo jogo, recomendo.

Certainly a pretty average start to this series. Drake's Fortune isn't really all that special nowadays since the core appeal this game had has been outdone by an incredible margin since, everything that remains outside of the virtue of being a "cinematic game" doesn't really deliver all too well. The shooter gameplay is serviceable, the locales get pretty stale, the story isn't really anything special. Something that does still shine though is the characters who are all decently well written and fun to watch. Although I will probably never go back to this game I still recommend it to anyone who is planning on getting into the series, it isn't too long of a game thankfully.

It's a wonder this became such a massive series because I did not have much fun with the first one. The combat is not very good, and even on easy mode, the combat sequences are ridiculous in how bullet-spongey and numerous the enemies are. The story isn't very fun and I didn't like how most of the game looked pretty similar.

While it’s successors (from what I’ve heard) may bypass it’s quality, Uncharted is still a great game that lays great foundations for a beloved series. The story and camera movement make this feel cinematic as fuck, the shootouts are quite bare bones in terms of mechanics but are still engaging, and the platforming is fun. (Albeit there were a couple times playing I didn’t know if an object was climbable or not lol)
Overall, Uncharted as a game has a great mix of story and gameplay that comes together brilliantly to form a great game.

zerei em 1 dia, jogo começa divertido e vai ficando cada vez mais chato. Acho que não dei tanto tiro em um jogo desde COD. Sessão de parkour chata, cutscene desinteressante, tiroteio, esse é o loop da gameplay. Tem seus momentos de brilho, mas mais baixos do que altos. O boss final é uma merda completa e ainda tive que jogar ele escutando despacito de fundo

Its alright, there's times where the shooting reminded me of those free radical games, played it on normal and it was a really short run, I think it was the wrong decision to leave the only good characters absent for a majority of the story, however the score is phenomenal, so much better than it had any right to be with its use of prehispanic instruments and pretty creative melodies. Idk I guess it had a pretty tall order filling up the void of ps3 releases during the early years, and they did pretty good.

I feel like this game is severely underrated. I agree that all the sequels are better, but I think this game is amazing for an early PS3 game. It made me fall in love with the characters. I was a fan of the supernatural twist midway through the game. And I thought the platforming was really fun. It definitely was a great starting point for the series, and I'm so glad it turned into a PlayStation staple for years to come.

God, this game was so fucking boring. Almost every single element about Uncharted 1 is as dull as dishwater. The puzzles are unimaginative, the setpieces & landmarks are superficially nice-looking but defined by boring visual ethos (ooo, brown-gray ruins, ooh forest level), the automated-ass platforming is not only uninvolved as hell but wound up ruining 'climbing sections' in games for well over a decade after the fact. It's all Tomb Raider but less effective, Tomb Raider for insecure chuds whose masculinity felt threatened by Lara Croft and would much rather empathize with a snarky psychopath who white-mans his way through everything. Nathan Drake's personality is Marvel quips and one-liners; apart from a somewhat-endearing nerdy affinity for ancient history (and even that never threatens to feel truly 'geeky' because god forbid Nathan Drake be a filthy history weeaboo), Nathan Drake has absolutely zero humanity or depth outside of casual murder and sarcasm. His old adventurer buddy and intergenerational friend Sully "dies" in a confrontation with some asshole venture capitalists, and five minutes later Nathan Drake is quipping with the white girl the game wants to ship him with. And then when her life is in danger after the two get violently stranded and separated, Nathan Drake's focus shifts towards following some clues about his latest treasure hunt instead of prioritizing the actual human being in danger at that very moment.

He is the definition of toxic masculinity, concerned only with himself and his interests while still being painted as the lovable hero and role model. Lara Croft may be a privileged, rich white girl, but she's also an intelligent, empathetic humanist with friends she cares about losing and (usually) legitimate threats to deal with. By contrast, Nathan Drake's adventures are little more than vanity projects and power fantasies where he gets rewarded with bros, hoes, and untold riches galore in spite of his inherent lack of humanity, empathy, and class. It's satisfying to see Lara defeat her jackass enemies, but it's unnerving to see Nathan gun down scores of minorities and thugs just so he can live out his "modern-day Francis Drake" wet dream fanfiction. He'd be a compelling villain in another world, but in the current, flawed reality we live in, he's a blandly-written and unlikable manchild we're supposed to idolize. The combat also fucking sucks and I can't even remember a single tune from this game. Man, I hated this more than I thought I would. Absolute chudpilled drivel

Jogo curtinho com uma história bem mediana e um combate bem maçante, da para se divertir e passar raiva nos capítulos finais.

Sure, I played and beat it...but definitely below my expectations, nowhere near the praise these games get, it's a popcorn game at best and much like popcorn movies, it kinda bores me, I prefer Tomb Raider 2013 over this any day. It's just one of those games where I play it, beat it and go "yeah I did that but now what? I don't feel like this added much to anything"

Just another action movie game, go watch a movie instead or play the original tomb raider trilogy (GOG) instead as it is superior to the uncharted series. Your welcome.


The Good: Nathan Drake is an instantly fun and compelling character. A fun popcorn video game, which captures the spirit of Indiana Jones so easily.

The Bad: The gameplay is just not there yet, it's basic and very rarely mixes things up in an interesting way.

The Ugly: The final boss is an exercise is frustration, the worst of any Uncharted game.

Não tem como, bom demais. A naughty dog só faz GOAT NÃO TEM COMO FI, NÃO TEM COMO.

I am one of the only people I know who doesn't like Uncharted. It seemed to be just like many other games (although I can't say that this didn't inspire other games that came out after). I played this on the PS4 much later on and it didn't captivate me.

A good first entry to an incredible series. Holds up in modern day which is very hard for many older games. Feels fun to play as a game should while giving you nuggets of story that make you want to continue. Solid 7