I did not know what to think as I played this game. Not only do I not recognise some of these characters, but the game play has taken a turn, going from being like Resident Evil to a far more action-intense game. Reflected more in regards to respawning enemies and a points system to buy supplies that you need.
However, this difference doesn't make it bad and there's still an interesting mystery going on too in regards to the humanoids seen in the shadows.
Can't remember too much beyond this, which I guess I'll leave as a surprise for you if you choose to look into it, but I wouldn't hold it against you if you didn't.
Stream + gameplay
However, this difference doesn't make it bad and there's still an interesting mystery going on too in regards to the humanoids seen in the shadows.
Can't remember too much beyond this, which I guess I'll leave as a surprise for you if you choose to look into it, but I wouldn't hold it against you if you didn't.
Stream + gameplay
If you wanna spend 4 hours killing dinosaurs and buying guns to kill more dinosaurs this is for you. Reminds me a lot of the mercenaries mode in the old RE games, with its points system and combos. Almost no difficulty at all (at least on Normal) so the game is just complete carnage but has very little substance. If it was any longer than four hours I'd probably get sick of it real fast.
To start, I think there are a lot of things this game does better than the first, the amount of weapons/variety you're granted is stellar (miss the darts tho from 1), and every single one feels great to use. The enemy variety is much better which spices up the encounters more which was an issue I had with 1, and conceptually this game is much more interesting and unique than DC1. It really stands out more as its own identity.
I love everything about this game conceptually. However, in its execution, I think it lacks the tightness of the first game in the design apartment if you ask me, I have a feeling the reason I feel the way I do is because this game was much more experimental, it went such a different route than the survival horror that was in the first game. I love the idea of a run-and-gun arcade-style game with traditional tank controls similar to Resident Evil's Mercenaries mode, but I feel like some things didn't translate well here, you can see that some of the traditional stylized mechanics, like the aiming/fixed camera angles (with the slight turning lag).
I absolutely love them in horror titles because of the ambiance and unsettling feelings they provide, however, they just feel really strange to me here sometimes. Not at all because of the angles themselves, but more so the system and results behind it.
Considering it's a more fast run and gun-styled game, I dislike how the game has a habit of whenever you turn into a new camera angle out of nowhere a random bunch of enemies will spawn, even if you killed all of them in that particular angle, on normal difficulties it isn't much of an issue but on hard I think this is really inconsistent and annoying, however, this problem I have is mostly when I play as Dylan and not Regina. Dylan focuses mostly on close-range weapons, whereas Regina is more medium/long-range automatic weapons, this is completely fine, but with these systems, I think it makes Dylan's sections frustrating at times even though he feels great too.
But this begs the question, between Dino Crisis 1, and 2, one game is a type of game that has been done before and shares less of an identity than the other, but feels more tightly designed, and executed well, whereas 2 is much more experimental, unique, and fine-tuned in different areas with some ridges around it. I respect both.
I love to play short, yet replayable games like these and would love to see a remake of this one in particular because of how well it would translate with run-and-gun gameplay systems today when taking a look at the recent Resident Evil Remakes like 4 so hopefully it comes to fruition Capcom!
Wish we got to play as Regina a little bit more though cus she's the best ;p
I love everything about this game conceptually. However, in its execution, I think it lacks the tightness of the first game in the design apartment if you ask me, I have a feeling the reason I feel the way I do is because this game was much more experimental, it went such a different route than the survival horror that was in the first game. I love the idea of a run-and-gun arcade-style game with traditional tank controls similar to Resident Evil's Mercenaries mode, but I feel like some things didn't translate well here, you can see that some of the traditional stylized mechanics, like the aiming/fixed camera angles (with the slight turning lag).
I absolutely love them in horror titles because of the ambiance and unsettling feelings they provide, however, they just feel really strange to me here sometimes. Not at all because of the angles themselves, but more so the system and results behind it.
Considering it's a more fast run and gun-styled game, I dislike how the game has a habit of whenever you turn into a new camera angle out of nowhere a random bunch of enemies will spawn, even if you killed all of them in that particular angle, on normal difficulties it isn't much of an issue but on hard I think this is really inconsistent and annoying, however, this problem I have is mostly when I play as Dylan and not Regina. Dylan focuses mostly on close-range weapons, whereas Regina is more medium/long-range automatic weapons, this is completely fine, but with these systems, I think it makes Dylan's sections frustrating at times even though he feels great too.
But this begs the question, between Dino Crisis 1, and 2, one game is a type of game that has been done before and shares less of an identity than the other, but feels more tightly designed, and executed well, whereas 2 is much more experimental, unique, and fine-tuned in different areas with some ridges around it. I respect both.
I love to play short, yet replayable games like these and would love to see a remake of this one in particular because of how well it would translate with run-and-gun gameplay systems today when taking a look at the recent Resident Evil Remakes like 4 so hopefully it comes to fruition Capcom!
Wish we got to play as Regina a little bit more though cus she's the best ;p
Goated game, heavily underrated until recently, which I am very thankful for it getting the recognition it deserves.
First off, it’s the best playing action game on the PS1, besides maybe Omega Boost. While it still has that classic Capcom tank controls, the faster-paced nature of the game encourages you to play aggressively for pretty much the entire runtime.
This is one of those games where it’s a short experience, but one hell of a playthrough. If you enjoy either violent power fantasies or Jurassic Park, this game is for you. Think Doom, but with dinosaurs and time travel.
Speaking of Doom, there’s a Fuck ton of cool weapons, such as:
- Handgun
- Shotgun
- Taser Sword
- Machete
- Shiny Machete
- Blue Taser Sword
- Energy Cannon that shoots a deadly ball of lightning
- Flamethrower
- Portable wall of fire
- Akimbo sub machine guns
- Stoner LMG that 1-taps half of the enemies in the game
- Anti-tank rifle that literally sends velociraptors flying through the air
- Rocket launcher
- Rocket launcher that shoots three homing missiles
- A chain mine gun that blows up the ground in front of you
- Harpoon gun
- Underwater grenade launcher
Not to mention, there’s a points system that incentivizes aggressive farming of fresh Dino giblets. Keep the combos going, don’t take any damage, and then buy the entire farm’s worth of gear and weapons.
In Dino Crisis 2, you are the dino crisis.
First off, it’s the best playing action game on the PS1, besides maybe Omega Boost. While it still has that classic Capcom tank controls, the faster-paced nature of the game encourages you to play aggressively for pretty much the entire runtime.
This is one of those games where it’s a short experience, but one hell of a playthrough. If you enjoy either violent power fantasies or Jurassic Park, this game is for you. Think Doom, but with dinosaurs and time travel.
Speaking of Doom, there’s a Fuck ton of cool weapons, such as:
- Handgun
- Shotgun
- Taser Sword
- Machete
- Shiny Machete
- Blue Taser Sword
- Energy Cannon that shoots a deadly ball of lightning
- Flamethrower
- Portable wall of fire
- Akimbo sub machine guns
- Stoner LMG that 1-taps half of the enemies in the game
- Anti-tank rifle that literally sends velociraptors flying through the air
- Rocket launcher
- Rocket launcher that shoots three homing missiles
- A chain mine gun that blows up the ground in front of you
- Harpoon gun
- Underwater grenade launcher
Not to mention, there’s a points system that incentivizes aggressive farming of fresh Dino giblets. Keep the combos going, don’t take any damage, and then buy the entire farm’s worth of gear and weapons.
In Dino Crisis 2, you are the dino crisis.
Finally finished this masterpiece on Twitch, and I have to say, it was the most fun experience ever.
Even though I had a doubt that it will meet my expectations, because of the doubts i was having because of the whole change of the graphics and textures, but I got totally proven wrong.
It's an amazing game, that feels like an arcade game with all the point system and all the different weaponary choices you can pick from with all the points you have gathered from killing dinos, it's very action-like just because of the whole dynamic with the dinos, and we have different types of dinosaurs and even dinowiki about them with information about the creatures and how we could kill them easily sometimes.
I like the story. It's much more on surface level then the first one I felt like, even though the premise does feel a lot more harder than the first game.
It's so sad that from the ending point of the game after this the game wasn't built upon anymore, but I'll always remember Regina and Dylan, and i'll never forget the great time I had while playing with them!
Everything is interesting about this game.
The music, very much exciting, especially the guitar solo at the credits,
The characters, very much filled with personality and power, of course i can't just overlook the most underrated DUO ever- Regina and Dylan, AND MY BOY DAVID, WHO DESERVED MORE SCREEN TIME T_T,
The cutscenes, very impressive, I was so glad I could see more cutscenes from this game,
The combat system, very pleasing, it was sometimes rather annoying when dinos are popping out of everywhere, and it felt like it was rather simple to get a lot of points, which means it totally lacks the survival horror perspective of it, since I didn't feel like there is any threat of me going out of bullets or anything of this sort- like it was in the previous game. Which isn't actually a minus, of course, since I had fun just blasting the creatures and try to not get hit so I can get even extra points.
It was a fun experience, I just wish that there was a game showing us how Regina came back to Dylan ;____;
Also I just saw now how much time it took me to finish a 3 hour game.... I should really make a better schedule for future games, LOL
Even though I had a doubt that it will meet my expectations, because of the doubts i was having because of the whole change of the graphics and textures, but I got totally proven wrong.
It's an amazing game, that feels like an arcade game with all the point system and all the different weaponary choices you can pick from with all the points you have gathered from killing dinos, it's very action-like just because of the whole dynamic with the dinos, and we have different types of dinosaurs and even dinowiki about them with information about the creatures and how we could kill them easily sometimes.
I like the story. It's much more on surface level then the first one I felt like, even though the premise does feel a lot more harder than the first game.
It's so sad that from the ending point of the game after this the game wasn't built upon anymore, but I'll always remember Regina and Dylan, and i'll never forget the great time I had while playing with them!
Everything is interesting about this game.
The music, very much exciting, especially the guitar solo at the credits,
The characters, very much filled with personality and power, of course i can't just overlook the most underrated DUO ever- Regina and Dylan, AND MY BOY DAVID, WHO DESERVED MORE SCREEN TIME T_T,
The cutscenes, very impressive, I was so glad I could see more cutscenes from this game,
The combat system, very pleasing, it was sometimes rather annoying when dinos are popping out of everywhere, and it felt like it was rather simple to get a lot of points, which means it totally lacks the survival horror perspective of it, since I didn't feel like there is any threat of me going out of bullets or anything of this sort- like it was in the previous game. Which isn't actually a minus, of course, since I had fun just blasting the creatures and try to not get hit so I can get even extra points.
It was a fun experience, I just wish that there was a game showing us how Regina came back to Dylan ;____;
Also I just saw now how much time it took me to finish a 3 hour game.... I should really make a better schedule for future games, LOL
Gostei mais da continuação que do original, o original apesar de ter uma ambientação quase que única nos videogames (aquele clima de jurrasic park) tem diversos problemas ao meu ver por tentar simular resident evil, já esse, apesar dos pesares, personagens rasos, level design ainda sendo um pouco abaixo do normal, é um dos melhores jogos de ação do PS, como disse, o jogo começa lento pelos controles "tankies", a tua arma é fraca, e o level design como dito, pouco atrativo, mas, conforme se vai pegando novas armas, se torna altamente prazeroso joga-lo, destruir os mais diversos tipos de dino, a história é meio galhofa mas okay para seu ano, no fim, recomendo jogar, um dos melhores e mais divertidos jogos de ação do PS.
Went on something of a nostalgia trip recently and this is a special one for me.
This is one of the first games I remember finishing.
So many little moments of it stand out too. I was a dinosaur kid and loved encoutering all the different species as you went along.
Never played the first and my understanding was this was the last good one in the series.
I don't really have much intention of playing the first one, but hey. Never say never. Until then this reamins a sweet little nostalgic nugget from childhood.
This is one of the first games I remember finishing.
So many little moments of it stand out too. I was a dinosaur kid and loved encoutering all the different species as you went along.
Never played the first and my understanding was this was the last good one in the series.
I don't really have much intention of playing the first one, but hey. Never say never. Until then this reamins a sweet little nostalgic nugget from childhood.
Esse jogo é perfeito, ele supera em muito o primeiro, ele deixou de lado a ideia de copiar a jogabilidade do Resident Evil, e encontrou a própria identidade, o sistema de pontuações para comprar armas e upgrades foi uma decisão muito assertiva, deixou o jogo muito mais dinâmico, a jogabilidade é fluida, os gráficos são muitos bonitos até para a época, com cenários rodando a luz do dia, indo contra os sempre cenários noturnos de outros jogos do gênero, trilha sonora maravilhosa, mas, o maior ponto positivo é a historia, emocionante demais, o final me pega demais até hoje.