Reviews from

in the past


it was aight. the only thing anyone can say about this game is that it's cute and looks good and both of those things are true but overall im just very unimpressed with this game. i didnt feel anything from the townspeople, i didnt feel anything from the town itself or the world or the story it tried to tell at the end. gameplay wise it was fun to upgrade my weapons and get stronger and minmax my favourite stats on my gun but the whole thing was also pretty slow and clunky, but that's something i got used to anyways. idk. i dont feel very motivated to play the next games in the series.

Really super super charming game. In my effort to play all of the canon Mega Man games, I've finally reached the Legends games, my last stop!

Very briefly I was put off by this game, but I was sucked in pretty easily. The voice acting, animations, and characters are all unbelievably charming. I love Tiesel and the Bonnes, every scene with him was great, and I loved seeing MegaMan's facial expressions change when something fucky was going down.

Graphically this game isn't winning any awards, but the artstyle was so cute and the character designs were so adorable I give it the fucking pass.

Overall the gameplay was alright except for some jank controls. I heard this was like "The Legend of Zelda" of Mega Man games, and it does kind of feel like that, but it had its own unique charm to it. The dungeon designs were all kind of samey, but as per usual with the games I play, the bosses were the highlights.

In particular, I really really loved the final boss. Lore in Mega Man games usually goes pretty hard, and they saved those bits for the end of this one, which was really appreciated. Watching the final boss cutscene made me think, "Yes!!!! This is a Mega Man game!!!!" I am truly interested in what the deal is with the story, and I'm excited to play Legends 2 to get the scope of it!!

Overall, fun game, unbelievably charming, and I can't wait to play 2!

Very solid 3rd person metroidvania. Juno was annoying.

Fun story with a lot of charm with an interesting set up for its sequel at the end. Art style does wonders for it and helps carry you through the initial learning curve of its quite awful controls. If you're not a fan of the traditional Mega Man formula both in story and gameplay this is a great entry to play.

this game just has so much style. the color palette, the environments - 90s Japanese games were just built different.

game mechanically is very clunky and raw, but you have to remember this came out a full year before OoT was even released, so the "3D open-world action adventure" was still in its infancy.


ok im sorry but how do people like to actually play this game? it's actually aged like piss I'm not joking silent hill 1 and Classic RE play much better than this sorry excuse of a game gameplay wise

The control scheme is clunky. This would've benefitted greatly from analog support.

I love this game. I love the sequel as well. I hate that the 3rd game is more than likely lost forever. I also hate that I sold The Misadventure of Tron Bonne and will never be able to reacquire it at a reasonable price. #GetMeOffTheMoon

A lovely Zelda-like that is a very fun reimagining of Mega Man gameplay. I love diving into dungeons to find treasures that can be used to make money and create new weapons that you attach to one of Mega Man's arms.

The visuals in this game hold up so, so well. The flat-shaded characters with hand-drawn textures for faces that make it look like you're watching an anime... the fact that many of the faces are drawn wonky so that they look correct from the perspective you view the face from in the cutscene... it's so smart!

It's also fun to get deep into the game and realize that all of the dungeons are actually connected, making a single, gigantic dungeon that resides underneath the ground.

Visuals hold up surprisingly well due to the colors, textures and less is more scene presentation. Soundtrack felt pretty lacking. Tank controls suck but once you get used to them you find a rhythm to combat and movement...for the most part. Beyond that frustration, the game is filled with charming characters that feel so far removed from anything else titled Mega Man.

My absolute fave, it's very fun returning to it every few years


Better known as Mega Man Legends, this marked the tail end of my incredible month-ish long Mega Man binge, and was the 26th game in the series that I played over the course of April to May this year. This is a game I very briefly tried when I was younger, but I never ended up going back to it for some reason or another. Japanese PSN doesn't have the PS1 versions of the Legends games, but it does have their native PSP ports! They seemed to be pretty straight-up ports with very little change, so I decided to give it a whirl via my PSTV to see mostly how the controls had been changed, if at all. It took me about 8 hours to do just about everything in the Japanese version of the game under the helpful guidance of my resident Mega Man Legends fan, DogStrong~.

Mega Man Legends tells the story of a far flung future's Mega Man. Sure, his name may be Rock (at least in the Japanese version), but this is many many years after even the Mega Man X games end (and likely the Zero games too). The world has been flooded, and the last remnants of humanity survive on their tiny islands by scavenging parts from old technology, and the people who do that scavenging are called "Digouters" (which is, yes, a VERY silly name X3). Rock, his adoptive sister Roll, their grandpa Barrel, and their robotic monkey assistant Data are one such Digouter team, but they find themselves stranded on a small island after their ship breaks down. Rock's quest begins as just one to repair their ship so they can leave, but it quickly evolves into a mission to protect the island from the vicious bandits attacking it and finding the island's hidden treasure before they can!

The story isn't going for any super huge message, ultimately, but it's super engagingly told. The Japanese voice acting is excellent, and it's helped a ton by the cast of colorful characters that inhabit the island. Rock and friends are of course quite memorable, but the same goes for the ever charismatic antagonists of the Bonne family, who are the bandits trying to foil you at every turn. They are a very endearing Team Rocket-kind of bad guys, and their big machines and braggadocios natures make them steal every scene they're in. This is helped a TON by the art style and graphics of the game, which take on a kind of "anime but 3D"-style. The cutscenes are directed in such a way that the faces never look uncanny or weird, and the piles and piles of face textures in the game's files can attest to just how much work went into making every shot look just the way it was intended. For a 3D game from 1998, the graphics hold up super well even now, and that's something not many stylized graphics from that generation can too easily boast about.

The gameplay is very much like a somewhat short Zelda-like experience. The game has an overworld, three main dungeons, and a final dungeon each hiding different objectives you'll need on your quest to uncover the island's biggest secret. On the way, you'll fight tons of ancient Reaverbots guarding these ruins, as well as big boss Reaverbots and the big boss bots the Bonne's pilot. You can help even the odds a bit by finding money to buy extra upgrades for defense and upgrade your special weapons, and you can also buy and find parts you can equip to boost your attack power, rate of fire, special weapon damage, and how many bullets you can fire at once. The game isn't the hardest game I've played of the era, but it's definitely on the tougher side for a Zelda-style game.

Part of that is due to the weird, gimmicky vehicle defense sections the game sometimes throws at you (which aren't impossible, sure, but they're easily the hardest parts of the game), part of that is down to the often hazy signposting, but part of that is also down to the controls. I mentioned earlier that I bought the PSP version very curious about how it controlled, and while the control with the joypad (or joystick in my case, as I used a PS3 controller), they're actually still not very good compared to the original controls. My friend tells me this game controls a lot like the PS1 Armored Core games (which they also really like), as the default controls use tank controls on the D-pad and then use R1 and L1 to strafe back and forth. Circle-strafing is your best friend for the boss encounters in this game, and the main reason the other control methods (one swapping the function of right and left on the D-pad with the L1 and R1 buttons, and the other giving you something resembling analog control instead of the D-pad, but no camera control on the right stick as the PSP of course doesn't have one) are bad is because circle strafing doesn't work with them.

Sure, those control styles are more familiar, but you're going to have a MUCH harder time playing that way because of your inability to circle strafe properly. The game has a kind of lock-on feature, but it locks you in place, so it's very useful if you wanna shoot above or below you, but it's not very useful if a giant robot dog is about to charge you to death and eat your face. This is definitely one of those old games where it simply controls the way it does, and doesn't have any sort of conventions to stick to (in fairness, 3D was still fairly new), and the controls definitely take some getting used to for most players. Once you get the controls down, though, the game has some really fun dungeons and bosses awaiting you, even if there isn't much in the way of puzzles like the dungeons in Zelda tend to have. In true Mega Man fashion, this is an action game first and a platformer second, so fighting stuff is the main mechanical thing on display here more than pushing switches or block puzzles.

As mentioned before, the presentation graphically is absolutely excellent in how it compliments the story as well as creates a timeless graphical style. The music is also quite good, fitting the mood nicely and making battles intense and dramatic. The last thing I'll mention about the graphics is specifically how they are in this PSP port of the game, as they're probably the biggest thing you'll notice that're different from the original. The game isn't a PS1 classic or anything emulated. This is a proper native port to PSP, and so they've had to recreate that old graphical style on the PSP's architecture, and for the most part they've done a pretty darn good job. The only real shortcoming is how a lot of scenery fits together. Stand too close to a wall and you'll likely find its texture hovering slightly in front of where the wall actually stops, and Mega Man clipping into walls slightly or one wall's texture overcoming the one next to it slightly are pretty common graphical hiccups that the PS1 version doesn't really have in the same way (so I'm told). It's honestly barely significant enough to be worth mentioning, but given how little there seems to be online about these versions of the game in English, I thought it was worth at least a passing mention.


Verdict: Highly Recommended. This was still the baby steps of 3D for Capcom, but even without Ocarina of Time laying the groundwork yet (as this came out that same year), they managed to make a really compelling and competent action/adventure game in 3D! Sure, the controls aren't perfect and it's a bit short, but if you can get over the short length and adapt to the controls, there is a ton to fall in love with here. If you think you can grapple with those weird tank controls and can find it for a price that's right, this is definitely a game you don't wanna miss if 3D action/adventure games are at all something you like.

way more fun than i expected! megaman's first jump to 3d and while it took a bit to get used to the janky controls, once you adapt to it it's a great time! the characters are all charming and great! the game looks really beautiful even 27 years later! and the soundtrack is really good! i highly recommend it!

Very cute and fun game :) Tron Bonne is so cute, I ship her and Man forever

Nossa que jogo injustiçado kkk
Eu ouvia falar desse jogo como sendo horrível e um dos pontos baixos do Megaman. Eu não ligo muito pra série, então um jogo ruim dele ainda por cima não ia ajudar. Até que um dia eu dei uma chance. E pô é tudo tão bonito, a gameplay estilo Tomb Raider cai muito bem com os movimentos rápidos. Esse e a sequência, são jogos que você deveria jogar uma vez. Uma pena que não venderam bem e a saga morreu por ali

Pretty solid, though I got a bit bored around the middle

This game was as charming as I remember, but I actually enjoyed the gameplay a lot more than when I played it during my teenage years. This game is surprisingly difficult. You really need to upgrade your gear and weapons to stand a chance against the enemies you encounter.

I don't have anything novel to say about the plot and characters that haven't already been said (the villains are fun, the little robot guys are cute, etc), but it's still really impressive how expressive and well-acted the characters are in the cutscenes to this day.

A very charming and memorable game though it had some really rough edges in its gamplay, game design and pacig that really drag it down for me. Nevertheless i still had a good time loved its characters and i can see the potential in the formula even though here it felt like a blue print for future games and not really a finished vision.

Incredible game. Instills such a sense of personality that it comes across as surrealist pop art.

One of my favorites of all time and I STILL haven't gotten everything there is to offer in this game! (Played on PS3)

Controls are wonky but the game is amazing. The vibe is immaculate, and the graphics still hold well, but that might be because I really like low-poly graphics.

looks nice n cute, controls like shit, the combat is totally unrewarding, the storyline is anime slop, everything is spelled out for you in big shiny multicolored capital letters. big victim of the worst tendencies in game development, namely those towards making Films. i said "this sucks. fuck this" out loud a lot. its sort of cute that they all think and talk like children. i dont really see how anyone calling this a masterpiece has any ground to stand on besides that it is loud and deals with big things. pay attention to HOW these things r dealt with (carelessly, with the stark and blank moralism of children's television)

In my opinion, the Megaman series is at its best when it has RPG elements and Legends does that and so much more. Sure, for today's standards a lot of this game might not impress many, the controls might irritate others but look aside those petty grievances and put yourself in the shoes of a kid from the late 90's / early 00's. This was / is the SHIT! the level of detail, the beautiful poly models, THE MUSIC! the sound font is so damn iconic, I mean listen to that damn bass. the fact so many buildings are enterable, the expressive and loveable cast, so many little secret interactions and items to make powerful side weapons. The voice acting in this game is charming as hell and whoever voices Tiesel deserves an AWARD. They really took a chance with this game and really wish more people appreciated it. Anyone looking for a fun throwback game to put some time into, look no further!

This game has immaculate vibes and by far my favorite artstyle for a video game. The presentation hasn't aged a bit, and I love how well the cutscenes are animated. Every member of the cast is likeable and it feels like watching a 90's anime. Gives me nostalgia even though I never played this game before.

Gameplay-wise, it's a bit heh. Definitely serviceable but most of the time it's just hold square and circle-strafe to win. Didn't expect it to be a MetroidVania but I welcome it. Exploring was fun. I hope MM Legends 2 is more of the same but with a refined take on the gameplay so it doesn't stay samey the entire way through.


Pretty damn good adventure game, I always loved to see a similar take with Mega Man and it does it with one of the best looking PS1 games. Only real complaint? Controlling the camera sucks, this is a game that desperately screams "I need right analog functionality".

Un solido comienzo para Megaman 3d
Con un mundo semi abierto y mecanicas bastantes divertidas, incluso para ocupar controles de tanque esta bastante bien

Data is the best animal companion. That's all.

Really charming PS1 dungeon crawler. by far the best time I've had with tank controls.