Reviews from

in the past


I quite liked this game as a kid, but I never ended up playing the sequel for whatever reason.

Some of the better-aged 3D graphics from that time period.

Apenas llevo un 25% del juego, pero es genial, asi que supongo que el resto del juego tambien.

So much plot in my Mega Man game. Not as action-oriented as I hoped.

Mega Man Legends é jogo de quem dá o cu

This game is so peak omg, A change of pace from what the franchise is used to, I adore being the local town hero rather than the constant war's other mega men are in. so PEAK


Mega Man Legends is a bit hard to review. It’s definitely one of the classics that you need to play, but it’s not without its faults or things that could have been done better. Especially if you play this on the PSP like I did. Still though, it’s probably asking too much from a PS1 game. In many respects, it’s ahead of its time. You can go to a save point, fast travel and skip cutscenes for instance. It’s like a mini open world game where you can explore to your heart’s content, do valuable side quests or completely ignore getting items that can be game changing. The amount of freedom is pretty crazy. It’s also a very charming game with many little details that make you appreciate what the devs did. The island is very impressive. You can visit most buildings and it’s pretty huge. The story is presented in a cute way with a good performance by the voice cast. Still, there could have been a better map that is less confusing, I’d have like to save everywhere instead of going to Roll and the fast travel option is also limited. It’s needed because the game has huge areas. Sometimes it’s annoying to return to the surface just to save. The reason I brought up the PSP is because of the controls. You’re going to need all the buttons from the DualShock controller that the PSP is missing. It makes for very awkward controls when you need to use the special weapons and need to aim properly. Customising the controls is not going to fix this because you need pretty much all the buttons that the PSP lacks. What I did is creating custom controls for 2 different situations. The default one when I’m playing normally and the other for boss fights when I need precise controls. MML1 has been an exciting journey that makes me look forward to MML2 even more.

For as graphically and especially mechanically superior the sequel is, this is the one I always go back to. I don't know if it's the more quaint setting or the fact that the game only has one main dungeon with an almost Metroidvania design to it, but it certainly has an "it" factor to make it such a comforting experience to replay over and over again, and there's always something new I discover with each playthrough, whether it's character interactions and side stories that can go largely ignored on a casual run but they all add up to something meaningful and really helps nail the small town feeling of the game that I love so much. I suppose the sequel is technically the better game but I really feel like the original offers the better experience overall.

For those used to more modern control schemes, I recommend mapping L1 and R1 to the respective directions on the right stick for a pseudo dual-analog scheme. It's not nearly as smooth as Legends 2 which is one of the few PS1 games to utilize a proper dual stick control option, but it helps the game feel a bit less dated if the controls are what keeps you from enjoying it.

a video game containing more soul than ever thought possible

Fun game, man I took way too long to touch this subseries, it was a good ass RPG that surprised me with how short the main campaign, and control scheme. Definitely the most goofy MM game ever bar the final level, will replay later to actually get the other arms, since I missed most of them (and most sidequests) during my first run.

god DAMN what a game. Aesthetically this is one of the best looking games on the PS1 and it has aged like a fine wine. Exploring kattelox island is fun, navigating in all the dungeons is a bit of an ordeal but is fun nonetheless. The characters are where it's AT though as both mega mans gang and the bonne family are incredibly entertaining and memorable. The english dub ain't even half bad either. WHY THE HELL DIDN'T THEY MAKE MORE GAMES LIKE THIS??? One of the most charming and stylish games I have ever played.

The game has an unparalleled vibe and atmosphere, with very fun characters too, with some refining to the gameplay concepts and possibly a more fleshed out story, this could be a recipe for one of the best games ever

Tank controls, but everything else is great. Fun environments, cute aesthetic and fun characters.

One of my favorites of all time and I STILL haven't gotten everything there is to offer in this game! (Played on PS3)

My absolute fave, it's very fun returning to it every few years

this game just has so much style. the color palette, the environments - 90s Japanese games were just built different.

game mechanically is very clunky and raw, but you have to remember this came out a full year before OoT was even released, so the "3D open-world action adventure" was still in its infancy.

Gostaria de ter jogado mais, esteticamente me agrada muito mas não lembro de praticamente nada do que joguei.

BLUE BOY (I wish Canadian Mega Man was every Mega Man (Playing this on a Vita is brutal) )

was worried this wouldn't hold up due to the lack of analog controls, but it actually does. in fact, i don't think the game would work if it was updated with modern controls. i liked the setting and the characters, and the story gets interesting by the end (setting up a bonkers story in MML2). the exploration and combat were fine, just lacking some pizazz or any mechanic to make them very memorable. would be very interested if capcom were to ever revisit this series in the future.

Seria um pouco melhor se a ultima luta não fosse cansativa e eu não tivesse que fazer um grind absurdo

Game is carried by it's aesthetic and voice acting. The gameplay at the end of the day is to just circle strafe the enemy. Dungeon crawling is fun though.

A wonderfully unique vision of megaman.

Clunky, sure. But easily the best version of Mega Man there is.

First thing that comes to mind when I think of the PS1 era

This review contains spoilers

started like 9 pm 3/16/23

emulated on steam deck with crt filter

beat 10:15 pm-ish 3/18/23

that was amazing

Working my way around the controls was honestly really god damn fun, I loved figuring out how to fight these bosses and do damage while still also dodging attacks which was actually more challenging than just usual fps circle strafing! It definitely got more fun as I progressed through the game too. The dungeon crawling was really fun.

-The cutscenes were great, it really all was just like a saturday morning cartoon, and there was so much of it for a ps1 game. This really might be the first movie game with how many cutscenes there are, but it was genuinely cool and novel, and some of the most impressive cutscene work on ps1, especially considering they're all in real time and have very expressive faces and such despite it being on ps1.

-The reveal at some point was absolutely godlike and really instantly made me realize just how great this world really is and how important this game is to the overall megaman lore, really putting 2-and-2 together with its connection to just about every other megaman series (sans battle network and starforce)

10/10

One of the few game series that makes me wish I was in the world of the game.


holy shit one piece x megaman

too bad the soundtrack is nonexistent

The control scheme is clunky. This would've benefitted greatly from analog support.

Un solido comienzo para Megaman 3d
Con un mundo semi abierto y mecanicas bastantes divertidas, incluso para ocupar controles de tanque esta bastante bien

A very charming and memorable game though it had some really rough edges in its gamplay, game design and pacig that really drag it down for me. Nevertheless i still had a good time loved its characters and i can see the potential in the formula even though here it felt like a blue print for future games and not really a finished vision.