Doctor_Nerd
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This review contains spoilers
I was hoping I'd be a sicko for Dragon's Dogma after all the praise it gets from its boosters, but unfortunately I thought it was mostly boring. There is some cool stuff here, especially in the last quarter of the game, but you have to grind through a bunch of uninspired samey dungeon layouts, too frequent enemy mob encounters, and awkward combat to get there.
The set-up for the post-game that is often talked up is legitimately cool, but my enthusiasm for it dried up when it became clear it was leading to another grind in mostly identical areas to get a bunch of enemy drops. The big narrative swings the game takes in the final act(s) would have also landed a lot better for me if it had given me any reason to care about its world or characters at all. The cast you encounter on your journey feel barely more fleshed out than your random AI pawn partners.
I hope the DD2 team got the time and resources they desperately needed for the sequel.
The set-up for the post-game that is often talked up is legitimately cool, but my enthusiasm for it dried up when it became clear it was leading to another grind in mostly identical areas to get a bunch of enemy drops. The big narrative swings the game takes in the final act(s) would have also landed a lot better for me if it had given me any reason to care about its world or characters at all. The cast you encounter on your journey feel barely more fleshed out than your random AI pawn partners.
I hope the DD2 team got the time and resources they desperately needed for the sequel.