Reviews from

in the past


100%ed this in like an hour, not anything crazy but for like 3 bucks i wasnt expecting that, give it a shot if you have an hour and some pocket change to spare

It was great. I hope they make a full length game sometime

fantastic collectathon flow. feels great to zip around and collect things and be scanning the environment for more

Short but great, it would be nice to have these mechanics in a bigger game


Charming 3D platformer. It's a small experience that controls great and is really fun to explore.

This was a short but sweet 3D platformer with some fun traversal. I don't find time to game often, so I'm happy when I'm able to complete one. It took me about an hour to beat, only because I got stuck on the last stage - I didn't know you could swim, I always avoided deep water! The music and atmosphere is great and I'm looking forward to playing more of Siactro's games.

Very short, though cheap. Just wish it had more settings.

100% in one sitting.

Super cute, nailed the N64 look, very fun and platforming feels great. Love the speed and the feeling of flying all over the levels. Level sizes are good as well. Fairly simplistic and the game could use a small hint screen for the levels.

Perfectly fun, cute, and charming 3D platformer - it’s cheap price point and simple premise, as well as tight controls and short completion time (I 100%’d the game in 45 minutes) make it a swell go-around for newcomers to 3D platformers, especially young children.

Level design is really surface level, and while it is certainly engaging to the extent that it’s fun to move around, it’s clear the design elements were a tad restrained for simplicities sake. Soundtrack is cute but unmemorable, unfortunately. Same with aesthetics and design, it’s a clean and effective yet all-too-pristine emulation of early 3D graphics yet the slight visual uncanny jank can lend itself to a confusing visual situation for an explorer type.

Kept thinking how much this reflected Toree's whole "cutesy platformer with dark undercurrents that are kind of just there without any elaboration" and only found out after beating it that it's the same dev lol oops!

Feels like it compromises the pretty empty worlds with a moveset that makes it really easy to quickly get around, reaching the tops of places and scoping out everything below is satisfying and all the levels are small enough that it's easy to map them out in your head.

It's half an hour of very nice feeling easygoing platformer collecting which seems to be the dev's entire moniker, hard to knock that especially with how quickly they seem to get made.

Super Kiwi 64 é um platformer 3D bem construído, com movimento satisfatório e uma soundtrack imersiva. Mas sempre achei que lhe faltasse algum fator especial (que creio estar presente em outros jogos do developer, Siactro). É um jogo perfeitamente funcional, mas a diversão não está lá, nada no level design me inspira nenhuma sensação, parece só um monte de assets atirados sem ordem. Honestamente, pensei que não haveria forma de tornar Kiwi num bom jogo.

E depois a DLC grátis Doomsday lançou. Isto é sem dúvida o que o jogo original deveria ter sido. Apesar de ser apenas 3 níveis, todos eles não só têm todos a sua identidade visual e atmosfera distintos, mas também level designs bem pensados e em torno de variados conceitos de gameplay. Para não falar que segue uma história pateta com muito mais personalidade e charme do que o original que praticamente não tem narrativa.

TL;DR Temos aqui um jogo curto bastante meh colado a um jogo ainda mais curto mas divertido. Eu vejo todo o potencial na Doomsday DLC e espero mesmo que seja o rumo que uma futura sequela tome. Rezando por ti, Kiwi (rimou).

Quick and simple, just a fun ride with great tunes. Definitely can see myself doing multiple playthroughs because the game is short enough to just pick up and play whenever. The movement is very simple, almost to a detriment because you don't really get any new moves that help to shake up the game, but the running and jumping we were given was so tight and well executed it is still fun the way it is. They definitely had speed in mind when making this and it shows and was a very fun romp. I need more games with kiwis that have a fan/plane on their back

Short but the right amount of well-executed nostalgia.

A fairly short and simple callback to Nintendo 64 platformers, it achieves what it sets out to do.

i beat this a couple weeks ago but never logged it. overall super cool n fun, has amazing vibes, i just wish it was a lil longer

This is my favorite game that I've played by Siactro so far. His style lends itself much better to a slower paced and relaxed collectathon platformer instead of incentivizing speediness like Toree (which was not for me). I greatly enjoyed exploring this game's eight levels, though I will say that I would've liked for some more unique secrets to be scattered through the levels. Exploring was fun, but the rewards for doing so were predictable after the first level. I don't mind the shortness of Siactro's games, but it would definitely be awesome to see a longer exploration of his concepts.

Очень короткая игра с эстетикой игр с платформы N64.
Бегать и прыгать в этой игре одно удовольствие, но с ней что-то не так... В том плане, что тут и там лежат скелеты буддистов, а на некоторых стенах есть стрёмные лица. При том это не та игра, которая притворяется милой, а на самом деле является хоррором. Это полностью 3Д платформер, внутри которого находятся... Странные вещи.
Короче, рекомендую. Свою цену полностью отбивает.

Very fun little throwback to N64 classics!

Wow! This took me about an hour to 100%. It only costs $3! It was a fantastic 3D platformer collectathon. Highly recommend.

N64 inspired game that doesn't really have an introduction, you're just thrown Into the game without explanation.

I usually try collecting everything In collect-a-thons on my first playthrough, and it took me only 33 minutes. It's still a fun game, I just wish there was more content.

worth the money, very easy platformer with faithful visuals. You will finish it within an hour.

Game is short and has a lot of the charm and replayability of Beeny. I'd appreciate some more restriction and stuff to do in-game.

They were aware of the size of their levels and made it so it was fun to move around in them quickly. Good objectives and variety in the levels, and environmental stuff. I liked revisiting all the levels at the end and in a second playthrough. They probably could have reused some more things later, especially from level 5.

There are a lot of nitpicks that I feel like wouldn't have been huge problems to add to the game. There's no menu to manage save files or exit the game without Alt-F4ing. I also didn't know about crouching until I completed the game and hit Ctrl, that's not mapped on controller and there's no obvious way to remap controls.

Some harder improvements I'd appreciate in another game are camera cues and ways to make the movement not-as-free to sequence-break in the tower or tall-wall levels. I played the game twice, but in later playthroughs I need to restrain myself from climbing the walls so much in some levels.

I'll gladly play a sequel to this game to see what they can do with more levels.


siactro i am begging you to put all of your games on steam in chronological order i am so confused

It's a really simple but surprisingly fun 3d platformer. The controls are spot on, but the game also feels a bit "empty" if that makes sense. I still quite enjoyed this experience; it just was a tad too simplistic for my liking.

i like the new look, bird boy