Sigo mi periplo de rejugar juegos de la DS y me tocaba con esta joya que el año que viene cumplirá la friolera de 20 AÑOS.
No recordaba absolutamente nada así que ha sido partir de 0 pero me he encontrado con un juego de puzles MUY BUENO.
Los puzles son originales y variados, y creo que son tan buenos porque son "lógicos", no te piden cosas sin sentido y hacen que las 3 horillas que dure el juego se pasen como un tiro. Que no se me malinterprete, los puzles son más simples que el mecanismo de un botijo pero el propio juego no se beneficiaría de que estos fuesen más complejos o un quebradero de cabeza.
En la simpleza está la virtud.
En cuanto a los personajes y la narrativa obviamente en 3 horas no hay mucho desarrollo pero el juego es capaz de contar varias historias más que correctamente, y que pese a su simpleza (aquí si podríamos estar hablando de un punto ligeramente negativo) están bien narradas.
Los pocos plot twists de la historia los ves venir a leguas y hacen que en el tramo donde se intentan desvelar se den vueltas ligeramente a un tema cuando tu como jugador ya sabes o te imaginas lo ocurrido.
Aunque el final (la parte de la playa y la escena de la luna) es realmente bonito y emotivo eso si.
20 años y como el primer día. Sigue siendo un juego dignísimo del que creo que muchos juegos de puzles podrían tomar notar.
No recordaba absolutamente nada así que ha sido partir de 0 pero me he encontrado con un juego de puzles MUY BUENO.
Los puzles son originales y variados, y creo que son tan buenos porque son "lógicos", no te piden cosas sin sentido y hacen que las 3 horillas que dure el juego se pasen como un tiro. Que no se me malinterprete, los puzles son más simples que el mecanismo de un botijo pero el propio juego no se beneficiaría de que estos fuesen más complejos o un quebradero de cabeza.
En la simpleza está la virtud.
En cuanto a los personajes y la narrativa obviamente en 3 horas no hay mucho desarrollo pero el juego es capaz de contar varias historias más que correctamente, y que pese a su simpleza (aquí si podríamos estar hablando de un punto ligeramente negativo) están bien narradas.
Los pocos plot twists de la historia los ves venir a leguas y hacen que en el tramo donde se intentan desvelar se den vueltas ligeramente a un tema cuando tu como jugador ya sabes o te imaginas lo ocurrido.
Aunque el final (la parte de la playa y la escena de la luna) es realmente bonito y emotivo eso si.
20 años y como el primer día. Sigue siendo un juego dignísimo del que creo que muchos juegos de puzles podrían tomar notar.
O fato desse jogo ter uma nota tão baixa me deixa muito triste, uma história simples contada da unica forma possível, um videogame. Esse jogo é obviamente uma tech demo doq o DS podia fazer, mas mesmo sendo isso ele ainda é surpreendentemente interessante, diferente de muitos jogos que utilizam das funções de touch ou mic do DS esse usa duma forma divertida e que não cansa. Agora a história puta que pariu, mesmo sendo bem simplinha, ela é extremamente sentimental e genuína, não tem como tu não se importar com o D e a Ashley, sei lá só clicou muito comigo, fazia tempo que eu não sentia que iria chorar num final.
Único triste é que eu não peguei o final bom, mas mesmo assim puta que pariu que jogo, curtinho e muito divertido.
Único triste é que eu não peguei o final bom, mas mesmo assim puta que pariu que jogo, curtinho e muito divertido.
Charming in many ways, but it feels like it commits many cardinal sins of the adventure game genre. If you pursue only the most basic ending, most of the puzzles seem fairly straightforward, but there aren't too many, so the game will end fairly quickly. This ending is somewhat unsatisfying though, and leaves critical questions unanswered. The "true ending" path (which isn't that much different in terms of story) requires you to investigate several key points throughout the game, sometimes in a particular order, without much guidance, or feedback letting you know if you've done anything correctly, or if you've missed something and locked yourself out of this ending. After one playthrough, I felt like a guide was required for the subsequent playthrough, to at least point me towards any "missables". Still, it's a neat exhibition of the various features of the DS, and a cool format for an adventure game like this.
A good story executed not that great. The puzzles are mostly fuk but to trigger the puzzle you need to read some specific text first or find an item which makes backtracking usual and annoyingly common. The puzzles in the game are really creative and the gameplay style and art style are really unique and fun.
I had fun streaming this, but also kinda laughed at the meta of it being a DS game and the device the main character uses is clearly a DS.
An experiment has gone wrong and the main character's father has disappeared and you need to solve puzzles to get out tough situations and solve the overarching mystery going on.
Beyond this I don't remember much beyond frustration that one of the solutions to the puzzle was to close the DS. Something not too obvious when playing with an emulator.
Stream + Gameplay
An experiment has gone wrong and the main character's father has disappeared and you need to solve puzzles to get out tough situations and solve the overarching mystery going on.
Beyond this I don't remember much beyond frustration that one of the solutions to the puzzle was to close the DS. Something not too obvious when playing with an emulator.
Stream + Gameplay
played the pal version "Another Code: Two Memories" and it's a cute relatively short puzzle/story game I needed to play something different and this definitely hit the spot the story isn't overly deep definitely not as deep is it could be with the topics it's tackling but its wholesome the puzzles are also not too hard and have some interesting gimmicks to do with being on the ds curious to see how the remake handles these
Trace Memory (aka Another Code outside NA) isn't a bad game, but having played it after Hotel Dusk and Last Window, the growing pains are very apparent. This was CiNG's second game--first for the DS--and while it carries the same atmosphere as CiNG's later titles, Trace Memory left me wanting more.
The game is played from a top-down perspective with fixed camera angles, and feels a bit more like an old PC point-and-click than a VN. The story itself is decent (I very much enjoyed the final area), but is held back by it's very short length; you can beat this game in just a few hours. Some of the puzzles feel very contrived, and one of them also literally doesn't work unless you have a physical DS, as it relies on viewing a real-world reflection on the screen.
This game and its JPN/EU-only Wii sequel are getting a remake in early 2024. If you're interested, I would likely recommend waiting for that release to play this!
The game is played from a top-down perspective with fixed camera angles, and feels a bit more like an old PC point-and-click than a VN. The story itself is decent (I very much enjoyed the final area), but is held back by it's very short length; you can beat this game in just a few hours. Some of the puzzles feel very contrived, and one of them also literally doesn't work unless you have a physical DS, as it relies on viewing a real-world reflection on the screen.
This game and its JPN/EU-only Wii sequel are getting a remake in early 2024. If you're interested, I would likely recommend waiting for that release to play this!
There isn't a lot to this game. It's an interesting precursor to the far more stylized Hotel Dusk, but on its own it's a nice story with a middling selection of puzzles and generally mundane exploration.
To give the game some credit, I did enjoy the story. While it was predictable and none of the characters stood out as ones I loved, there were some great ideas, I was generally engaged for the whole (admittedly short) playtime and, ultimately, the emotional core tugged at my heartstrings and I felt myself welling up just a tad towards the end. It's close to something excellent but falls short, being a solid effort which I can't take much fault with.
The puzzles, though, vary in quality massively. There are some unique uses of the DS's features that, disappointingly, I couldn't make the most of because I emulated this one. Notably, closing the system partially and using the reflection of the screens to find a puzzle solution is one of the most genius uses of the dual screen gimmick I've seen. Unfortunately, the actual difficulty of the puzzles was low, with solutions coming to me almost instantly. This was made worse by often not knowing HOW to input my solution. You will have to investigate certain objects multiple times, or after interacting with other things, in order to progress sometimes. It was incredibly frustrating when I knew that an object would be important yet Ashley would refuse to grab it until I'd done something else. There's one instance where you're supposed to remember a small object TWO CHAPTERS back and, after you need it, return to that location to snag it. Irritations are usually small but common and while I can't say I hated any of the game's puzzles, I scarcely enjoyed them.
And, all in all, this game is just good. The gameplay doesn't hold the story back but the story doesn't strive for too much and that's okay. I'm keen to get through the rest of CiNG's library (a shame they went defunct), especially to see how the sequel to this game shook things up.
To give the game some credit, I did enjoy the story. While it was predictable and none of the characters stood out as ones I loved, there were some great ideas, I was generally engaged for the whole (admittedly short) playtime and, ultimately, the emotional core tugged at my heartstrings and I felt myself welling up just a tad towards the end. It's close to something excellent but falls short, being a solid effort which I can't take much fault with.
The puzzles, though, vary in quality massively. There are some unique uses of the DS's features that, disappointingly, I couldn't make the most of because I emulated this one. Notably, closing the system partially and using the reflection of the screens to find a puzzle solution is one of the most genius uses of the dual screen gimmick I've seen. Unfortunately, the actual difficulty of the puzzles was low, with solutions coming to me almost instantly. This was made worse by often not knowing HOW to input my solution. You will have to investigate certain objects multiple times, or after interacting with other things, in order to progress sometimes. It was incredibly frustrating when I knew that an object would be important yet Ashley would refuse to grab it until I'd done something else. There's one instance where you're supposed to remember a small object TWO CHAPTERS back and, after you need it, return to that location to snag it. Irritations are usually small but common and while I can't say I hated any of the game's puzzles, I scarcely enjoyed them.
And, all in all, this game is just good. The gameplay doesn't hold the story back but the story doesn't strive for too much and that's okay. I'm keen to get through the rest of CiNG's library (a shame they went defunct), especially to see how the sequel to this game shook things up.
I hate that the ds version HAS to have the American name
This is another important ds game for me. It has some of the more creative uses of the ds hardware as a whole, a fun story and the soothing Ost on the console. Getting the good ending here is kinda unfair since it's requirements are set up where a replay will most likely still miss obvious ones, but it's short length probably makes that sting a little less. I myself at least can replay it anytime.
This is another important ds game for me. It has some of the more creative uses of the ds hardware as a whole, a fun story and the soothing Ost on the console. Getting the good ending here is kinda unfair since it's requirements are set up where a replay will most likely still miss obvious ones, but it's short length probably makes that sting a little less. I myself at least can replay it anytime.
Ashley Mizuki Robbins is a young teenager with a quest to uncover the mysteries that haunt her checkered past, and one day a mysterious invitation to Blood Edward Island seems to be the key to unveil the enigmas behind her vague early childhood memories.
A very short but very sweet point-n-click adventure with clever puzzles and a thrilling backstory to follow. Do not miss it out.
A very short but very sweet point-n-click adventure with clever puzzles and a thrilling backstory to follow. Do not miss it out.
“The living leave traces of themselves wherever they go; and once you’re gone, it’s the traces that tell the story”
Essa frase dita por um dos personagens de Trace Memory não só descreve perfeitamente como é desbravar a mansão Edwards, local onde se passa o jogo, mas também toda a essência de jogos de mistério desse tipo, ou mais profundamente, sobre como a memória também pode ser material, como a vida continua mesmo após seu fim.
Trace Memory é curto e agridoce, assim como a vida, e te faz lembrar deste fato. Abaixo da premissa simples e pessoal há muita maturidade, com adolescentes de diferentes épocas se encontrando e se aproximando em meio à tragédias pessoais.
Contando duas histórias paralelas de forma realista e com pé no chão, esse jogo utiliza as funcionalidades do DS de forma total e com muita criatividade, e fato disso ter vindo diretamente de 2005 torna tudo mais impressionante. É único e atmosférico, com efeitos sonoros (destaque especial para os sons de passos) e músicas assombrantes, em uma ambientação simples mas muito bem realizada. Para uma experiência de uma tarde, foi bem gratificante, e mal posso esperar pelo remake.
[ps. joguei a demo do remake e… esperarei promoções]
Essa frase dita por um dos personagens de Trace Memory não só descreve perfeitamente como é desbravar a mansão Edwards, local onde se passa o jogo, mas também toda a essência de jogos de mistério desse tipo, ou mais profundamente, sobre como a memória também pode ser material, como a vida continua mesmo após seu fim.
Trace Memory é curto e agridoce, assim como a vida, e te faz lembrar deste fato. Abaixo da premissa simples e pessoal há muita maturidade, com adolescentes de diferentes épocas se encontrando e se aproximando em meio à tragédias pessoais.
Contando duas histórias paralelas de forma realista e com pé no chão, esse jogo utiliza as funcionalidades do DS de forma total e com muita criatividade, e fato disso ter vindo diretamente de 2005 torna tudo mais impressionante. É único e atmosférico, com efeitos sonoros (destaque especial para os sons de passos) e músicas assombrantes, em uma ambientação simples mas muito bem realizada. Para uma experiência de uma tarde, foi bem gratificante, e mal posso esperar pelo remake.
[ps. joguei a demo do remake e… esperarei promoções]
I really had a game that takes like, 5 hours to beat on my shelf for 2 years lol.
Anyway, Trace Memory/Another Code is the definition of cozy. The environments and music just has this unmistakable vibe to them so that even though it's such a short game, I really don't mind taking my time with the puzzles, which thankfully are never too obtuse or complicated, yet take advantage of the DS's capabilities... for better and for worse. There's definitely too much microphone related bullshit for my liking.
It's no FDC2 or anything, and it seems CiNG's own works would only get better after this, but it's definitely an enjoyable time. Here's to hoping the remake can recapture the magic
Anyway, Trace Memory/Another Code is the definition of cozy. The environments and music just has this unmistakable vibe to them so that even though it's such a short game, I really don't mind taking my time with the puzzles, which thankfully are never too obtuse or complicated, yet take advantage of the DS's capabilities... for better and for worse. There's definitely too much microphone related bullshit for my liking.
It's no FDC2 or anything, and it seems CiNG's own works would only get better after this, but it's definitely an enjoyable time. Here's to hoping the remake can recapture the magic