Reviews from

in the past


A much more polished experience than the previous game.
The weapons are better and more practical and so much more fun to use.
The writing is good and it surprised me at times. The introduction of Emperor Nefarious was so cool.
The game was awesome from start to finish and the exploration was less tedious and the planets were so much more fun to explore thanks to the addition of the Hoverboots.
Looking for collectibles was easier due to being able to mark its location on the map, so it was a nice QoL improvement.
The added dash button made the combat more fun and engaging.
All in all, a pretty solid game and I'm looking forward to the next entry.

Technical showpiece with stunning visuals and load times. Surprisingly, there is a lacklustre selection of weapons compared to the rest of the franchise. The story was a little tame but the addition of Rivet helps shake up the usual format.

Definition of amazing gameplay, atrocious dialogue.

Pretty good game took me just over 8 hours to complete on PC, with some crazy stutters in the middle section the rest run well at 4k 60fps. Hopefully Sony will port Ghost of Tsushima next, since I'm curious to see what all the the hype is about.


It's action, it's adventure, it's gorgeous and it feel so good to have a following of such a cult series who is as good as the memories I have of the original game!

The game is also short but in a good way for me. It's manageable, the collectible feel are not everywhere like in other game, so the hunt to get them all never get tedious. And revisiting previous level is still fun !

Finally, the weapons are REALLY fun. With a good skill tree for each, it's really cool to try them all. In my opinion, we might have too much, making it sometimes hard to switch between them, but the game encourage to just take your favorite one and play with them.

A super cool game in fine!

This is my first entry to the series, I immediately felt the insomniac games style, which came from the spider man games, and it's good. Cinematics, the story, the gameplay is fulfilling, but it's just a bit off my liking. was impressed but wasn't hooked to it. that's the reason it's 4/5. The more I play different games I start to realize that galaxy/dimensions game types are maybe just not for me. And the more I play of these I get more and more critical over them which could be the reason my ratings for games drop quite a bit.

Feito 100%, porém agora no PS5, continuo com as mesmas opiniões sobre o jogo, a diferença é que no PC sofri alguns bugs, de colecionável, soft lock, e crashs, no PS5 não tive esses problemas. É um jogo redondinho, tudo nele é muito bem feito, história boa de filme de sessão da tarde, ótima dublagem, bem divertido e descontraído, ótimo de platinar também! Recomendo!

Ratchet sempre foi um jogo bom mas esse está incrivel.
Essa estória começa já excelente e vai cada vez ficando mais grandiosa. Como é bom jogar com os dois nesses dois universos.
recomendo

Man, I really wanted to LOVE this game. Don’t get me wrong, by the end I DID like it, but I wanted to adore it and I didn’t.

There were just a bunch of small little things that annoyed me.

You know the phrase ‘too much of a good thing’? That’s how I feel about the visuals. They’re no doubt very impressive… but MAN is it a visually noisy and annoying game. Even in just the opening. It’s a big celebration for Ratchet and Clank. And there’s hundreds of people in the audience all animated and moving around, then there’s confetti and particle effects everywhere, and then they throw all these enemies at me and there’s so much debris and bolts flying around and I get hit by enemy bullets because there’s too much fucking shit on the screen!

Oh, and in the second part, there’s a city being attacked, and the citizens are EVERYWHERE. There’s so many people that it was hard to focus on the Goon-4-Less (love those Gooners) guys attacking me and I’d just get hit by them because I can’t FOCUS on them. The lighting doesn’t help either. It’s very impressive, but I think it usually makes the colors stand out less and everything blends together a bit.

It’s just too much. I think about how simple the original PS2 games are. Sure they’re less impressive and detailed, but everything reads a whole lot better.

And the writing. It’s the main thing I like about the Ratchet series. Not that the stories are incredible, but the characters usually had such strong, over the top personalities. But by this point, R&C has just lost a lot of the bite it had before. Everyone’s just so… NICE to one another all the time. It feels like anytime Ratchet talks to Clank, it’s like “don’t worry bestest friend of mine, I got your back, because you are THE most heckin important dude in the world to me :)” and it’s just…. Not funny anymore.

Don’t get me wrong, there’s SOME good jokes, and it’s not like it’s AWFUL, but man, what happened? I felt the same way about the 2016 remake, but at least that had a horrible movie to blame. Rift Apart doesn’t really have that.

There’s other small things here and there, but what DID I like? Well the gameplay is still just so super solid, just runnin’ and gunnin’. By the end it was really fun seeing what weapons worked best together. Throwing out the Topiary Sprinkler and a Mr. Fungi while I took out anyone else was fun, as was combining the Cold Snap and the Warmonger to just absolutely tear through bosses.

I think the levels are kind of a mixed bag, I was a little annoyed at what seemed like multiple desert or barren stages in a row with no real unique ideas to them. But stages like the Scarstu Debris Field or the WONDERFUL pirate level Ardolis, there’s still some really good stuff in there.

And while I ragged on the writing earlier, it’s still a world I want to be in with characters I enjoy. Rivet and Kit are both likable, Emperor Nefarious made for an interesting, new take on the good doctor, and while at first I was a little annoyed that I was just meeting up with alternate universe versions of characters (if it’s gonna take 5 years to get another Ratchet game, I want to meet up with the REAL Skidd McMarx, god DAMN YOU), by the end I thought it was pretty neat the way they handled some of them.

So yeah, I wanted to really adore this game, and I didn’t. But I DID still enjoy my time with it by the end. Ratchet and Clank has changed a lot from the series I once adored, but hey, as long as I can still have a good time with em, that’s good enough.

As a kid this game would have been GOATed for me. It's still a technical marvel and a great showcase for the PS5 hardware. But the gameplay is dead simple and pretty bland despite all the flashy aesthetics.

really enjoyable time it caught me off guard that it came to pc lol
it's funny that a game that has so many top of the line and on the edge technology but feels so much like a ps3 game I say that in the most endearing way possible

Being my first Ratchet & Clank I didn't expect it to be this fun, to be honest. Having to constantly change weapons and create combos with them feels great and the player also feels very powerful since no enemy is invulnerable to crowd control weapons. It's satisfying enough. Not a very good story overall but does its job. Visuals are nice and character design is charming enough. Definitely going to try other titles from this franchise in the future.

This is gonna be a rant. Sorry fellas, I don't mean to undermine anybody else's experience with Rift Apart, as I truly wish I could enjoy it right alongside you, but I'm too hung up on my shit, and really gotta get it out of the system.

I really, really hate to say this, but this was painfully average. If I haven't played the previous Ratchet & Clanks, it'd just be plain average, but with the prior experience, my disappointment for this game is almost bitter, having to witness a cool concept receive this milquetoast of an execution.

I know, I know, "oh boy, here comes another PS2 Ratchet & Clank fan to preach a point they should've let go of 15 years ago," but I'm actually speaking from the point of someone who hasn't played all that much PS2 Ratchet & Clank, of someone who didn't have any means to play the Future trilogy or anything else, and perhaps most importantly, of this being the only game ported to PC, which made it my entry point after many years of not playing R&C. And I know sure as shit that Sony won't port the original trilogy, as I hold the theory that they're only porting games that "hold up to modern-gen standards" (which is why I firmly believe The Last Of Us got that pointless remaster), so, this is it. As much as I'd like to be proven wrong, this is probably all we're getting.

So, anyway. I'm not about to say they should've brought back Ratchet exactly as he behaved in the PS2 era. I mean, he was a right unlikable asshole in the first game, even I couldn't jive with it. It makes full sense for Ratchet to mature over the course of several games, but since when does maturing mean scrapping all semblance of irony and sarcasm? Of wit? Wouldn't you actually become more jaded and sarcastic the older you got?

What actually happened here, is that Ratchet & Clank de-matured. Rather than making the wise choice to go from an edgy teen audience to an encapsulation of young and old audiences alike, they instead went for basically nobody else but children. The writing on display here is so overbearingly obnoxious, with the best form of comedy they could come up with being screams, annoyingly overexaggerated voices, and zany robots that make your protags go "uhhhh that was weird." There was only one joke that landed (the Ratchet sneaking up on Nefarious bit), and everything else completely bounced off, if not made me roll my eyes.

And my god, it never stops. They. Never. Stop. Talking. This is actually a trend I've noticed with a couple recent Sony games (such as God of War: Ragnarok), this almost innate fear of not allowing there to be more than 5 seconds of silence. There's always gotta be a partner character, they always have to say something for everything you do, and let's say you're alone, well, we gotta have the character start talking to themselves of course, while making sure they point out to the audience how silly it is that they're talking to themselves. I consider "atmosphere through isolation" an extremely important element of a game like this, but I will never be able to hear my own thoughts if the characters are always going to project them for me.

You've created this fuckin' phonebook-sized script, but how much of it actually adds to the experience? Were any cuts ever made to this script, or was everything submitted on the first try as is? I'm gonna go with the latter, because the game has so little to say of any inherent meaning, it devolves into this repetitious Canadian-like apologyfest, characters constantly feeling sorry for themselves and for each other, always anxious, always expressing their worries and sorrows and all this wishy-washy bullshit that should've been saved for one or two major important moments of the story, rather than being the entire pull of the writing when it's not busting out its Grade-A sense of humor.

And I mean, we're talking about a franchise with all of these crazy fucking guns, blackhole miniguns, water spewers that turn enemies into topiaries, or a shotgun that pixelizes things. All these fun weapons, all this high-intensity action happening on-screen, just pure stupid fun, and meanwhile everybody in the story is feeling sorry for themselves?? What is this contrast??? The game is at odds with itself, latching on to the old DNA of Ratchet & Clank through its wacky and outlandish arsenal of weaponry, meanwhile the story is way too polite, way too nice, it doesn't reflect the tone of the gameplay at all. It's not the type of fun story that would fire a rocket launcher to blow up a robot's face, it's the type of story that would look at a rocket launcher and go "my parents died because of a rocket launcher... it was all my fault....."

So, yeah, did I get this across yet? This writing sucks. There's a time and a place for emotional storytelling, and this game's unsubtle and constant attempts at one totally clash with each other. Again, if this was your first Ratchet & Clank, I don't think you'd care that much, but seeing how this series started and seeing where it is now, I struggle to fathom how'd we end up here. There were definitely rough edges with the PS2 series, but this was the most patronizing, soulless way they could've possibly ironed them out. And I care about all of this, because I see the potential for Ratchet & Clank, and it always hurts to see a franchise actively reject its potential in favor of safety.

Alright, enough of that. What else? Hey, the gameplay's alright! Kinda. It's pretty mindless, actually, I mean, you really don't do much else in the combat other than strafe in one direction and jump over some enemy shots, there's little thought required. But damn, it does really feel good. Those guns of yours pack a serious punch, and upgrading them to Level 5 really brings out that oomph. Experimenting and finding the right series of weapons for you is encouraged, and serves as some pretty decent popcorn gameplay. It does, unfortunately, get pretty stale after the first couple hours when they start reusing mini-bosses, and the enemy variety just. Runs out. At that point, I started caring less.

More than the combat, I really enjoyed the movement, especially once you get those jet-shoes that allow you to blast off at high speeds. I've found a couple spots during gameplay where I could make some jumps that the devs probably did not intend me to do. Some of them led into invisible walls, but others were rewarding enough as actual shortcuts towards hidden collectibles. It's a pretty broken ability, but I wouldn't have it any other way.

This game has some real pretty graphics, and the gameplay has been refined quite nicely. I wouldn't know if this is the best that Ratchet has ever controlled, but I can't imagine it getting any better than this. Coming back to my rant briefly, it's just... a shame that all of these systems were wasted on a setting I couldn't care less about, and writing that bordered on sensory overload, and led me to turning down the speech volume to 0, something I've never done before.

To imagine a Ratchet & Clank game that plays like this, but under a passionate team that have full creative control to do what they want, rather than what feels the most "safe" to do, would be a dream. But, perhaps I should fuck off instead, and join the rank of R&C fans who have accepted long ago that this is just what the franchise is now. I've made my rant. I've calmed down. It's time to move on with my life.

A competent entry in the long running Ratchet&Clank series that spans 20 years.
From somewhat stiff but innovative beginnings to visually stunning system showcase, rift a part excels at being a fast paced thril ride that doesn't overstay it's welcome.

There are small sections that play out similar to insomniacs spiderman where you are watching a spectacle of environment details warp around you but it never dwells so much that it becomes fatiguing.

Rivet and kt are new characters introduced that play similarly to the original duo but this time instead of relying on clanks signature propeller or truster pack you are given boots that are somewhat of a massive boost compared to the hover boots from previous games.

Worth it on sale and a much better entry than the past few entries

Lack of enemy variety but otherwise great game.

Pure fun! This was my first Ratchet & Clank and I loved every minute of it.

I had a good time utilizing all the different weapon types in the simple but fluid combat system. There are a lot of fun elements packaged into this game -- for example, getting around on the hover boots.

Looking forward to picking this one up again later for a Challenge mode replay, and exploring some of the older entries in the series.

Kinda crazy how Ratchet and Rivet managed to share the exact same loadout at the precise levels, with the same number of bolts and identical traversal upgrades at the EXACT same time throughout the adventure; like where did Rivet get her rocket boots?

This must be that ludonarrative dissonance thing nerds talk about... not that I'd know anything about that.

Really fun game as always when it comes to Insomniac but why is that mini boss robot recyled SO many times god damn. It doesn’t ruin the game for me or anything but it’s just really silly

Fantastic sequel to the 'reboot'

Charming game that doesn't try to do anything too crazy in its gameplay or storytelling. The rift gameplay is neat, but doesn't do much for me. Set pieces were impressively cinematic.

I've only played the two most recent Ratchet and Wank games so maybe the characters are different in the older ones, but I fucking despise both Ratchet and Clank (but especially Clank) as characters and think they are easily the worst part of these games.

These two characters being together is treated like it has some sort of godlike cosmic power, and that a universe in which they never meet becomes a literal miserable distopia. AND YET, there are sections where you play as Ratchet without Clank, AND THE GAME PLAYS THE EXACT SAME! The plot acts like it's the two of them working together that is the magical key for all happiness and joy in the world and yet in the gameplay Clank is completely fucking pointless and his only skill he adds (hovering) is done easily by a pair of shoes without any kind of explanation.

Ratchet is such a boring character in these games, he has no interesting character traits at all. Now this wouldn't necessarily be a problem, Crash Bandicoot isn't exactly a deep complex character, but he works fine for his games. The main difference being that Crash Bandicoot doesn't have HOURS OF CUTSCENES AND CONSTANT ANNOYING QUIPPY DIALOGUE. Ratchet really needs to shut the fuck up sometimes.

I haven't mentioned girl Ratchet and girl Clank in this review, mainly because they are the exact same as the main characters, only slightly less annoying because they have a bit more of a personality, and less grating voices.

Now onto the worst character, and unironically one of my least favourite fictional characters of all time, Clank. Clank is a pathetic loser who might as well not have any free will because he only exists to help other dipshits around him and seems to have no goals or ambitions of his own.

Now a character only existing to help the protagonist isn't automatically a bad thing. This may seem like a bit of an odd comparison but look at Wallace and Gromit. Gromit mostly helps out whatever Wallace is doing throughout most of his screentime. But he has disagremeents with Wallace, such as when Wallace links up with that bread hoe and Gromit has to sleep outside. And most importantly Gromit is actually essential to Wallace's success.

Clank is such a loser. He just sits on Ratchet or girl Ratchet's back and makes crappy sentimental statements while constantly saying 'oh dear' and doing his horrible creepy laugh. Piss off you weirdo.

I can only assume that these characters (and the game's writing in general) are written this way in order to appeal to children. Most of the conversations in this game come across as being written by a child psycologist trying to teach kids how to properly communicate in the most obvious least entertaining way possible. But do kids have any intrest in a Ratchet and Clank game? not only that, do kids even have any intrest in the PS5?

I have quite a few younger cousins, aged around 6-11, and all of them play videogames. The perfect audience for this game. And yet, not only have they not shown any intrest for this game, but for any game currently on the PS5. They want to play Roblox, Fortnite, Mario and for some reason this weird game involving different coloured gorillas. They want games on the Iphone, the PC and the Nintendo Switch. Not the vastly more expensive and non portable PS5. While i'm sure many children would have a great time playing this game, I'm certain they would quickly get bored of the cutscenes, get sick of the gameplay and probably never even finish the game.

It was a goofy little game that proved to me it was the right call to buy my PS5...kinda of.

A perfect game, did not hate a single portion playing. They don't make action platformers like this anymore and the multi-dimensional aspects were a cool concept. Maybe a little too easy, but had a blast playing. Only downside was the length being only 10 hours.

Finally, a true next-generation videogame experience.
After that disappointing "Remake" of 2016 I was honestly worried about the future of the series, I mean, I was excited for this game but I couldn't help but be sceptical about it.

Having played the game now I'm actually happy with how it turned out to be, the humor is decent, some jokes do land well even thought there are still many of them that are... childish, the gameplay is actually very enjoyable, the movement is improved from the previous games with some cool additional mechanics that make it very smooth and fun to play, and the characters are actually likeable!

There's way more exploration this time around, every planet has some secrets to find, and even pieces of gear to unlock which you can wear to change the way the character looks. There are also minigames as well which I tried out but they're just okay, nothing special.

Although the main story is not really memorable, it's just another adventure where you have to save the world, I did like how the rifts played a role in it, and the mechanic of how you can traverse the rifts is impressive, the way all various worlds load instantly and they also look gorgeous really shows the high quality of the game, and the effort that was put into making it.

The puzzles are alright but damn they really slow down the pacing, and there are actually many of them, not too many but more than enough.

And even with all the improvements on the movement, the additional quality of life mechanics and the brand new protagonist, at the end of the day it's still a Ratchet & Clank game and it plays very similarly to the previous games, the shooting doesn't feel fresh, and I honestly think this could've been fixed if Rivet had different weapons and play-style, it would make the game less repetitive and more rewarding.

This game is honestly a blast, it's not anything new but it does feel like a next-generation game in many ways, the haptic feedback and adaptive triggers enhance the gameplay, and the instant teleportation helps with the fast paced action and beautiful cinematic set-pieces.

It might be quite short but it's still very much worth trying out, it's just a fun little adventure, and most importantly, as of right now it's one of the very few games that actually showcases the technology of the PlayStation 5.

Final Rating: "Great" ~ 8/10.


Just play psychonauts 2 people

Sevdiğim Şeyler
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-Türkçe alt yazı var.
-Ayrı iki karakterin eş zamanlı gelişime sahip olması tekrar gelişim zorunluluğunu ortadan kaldırıyor.
-Yakın dövüş eğlenceli.
-Silahların vuruş hissi iyi hissettiriyor.
-Silah çeşitliliği fazlasıyla yeterli.
-Silahların gelişimi belirgin şekilde hissediliyor.
-Sinematikler heyecan verici hissettiriyor.
-Karakter özelleştirme gayet çeşitli ve özelleştirilebilir olmuş.
-Rathcet ve Rivet’ın yakın dövüş silahlarını özelleştirebilmek hoş olmuş.
-Toplanılabilir eşyalar ile oyunu çeşitli şekilde özelleştirebiliyorsunuz.
-Cep boyutları ve ödülleri yeterince iyi.
-Bölümler çeşitli tutulmuş.
-Platform kısımları yeterince iyi.
-Mini oyunlar çeşitli ve eğlenceli. Ayrıca ödül sistemi tatmin edici.
-Yan görevler yeterince çeşitli. Ayrıca bu yan görevler oyunun parçası olan şeyler. Bu yüzden yan görevlerden kolay kolay sıkılmıyorsunuz.
-Rathcet ve Rivet dışında Clank ve Glitch ile kısmen farklı oynanış anları oyunun oynanışına çeşitlilik katmış.
-Ara sahneler çok kaliteli.
-Animasyonlar akıcı gözüküyor.
-Çevre ve atmosfer çok güzel gözüküyor.
-Grafikler ve efektler göz alıcı gözüküyor.
-Grafikler yeni nesil görselliğe sahip. Görsel kalite etkileyici gözüküyor.
-Yarı açık dünya içerik ve barındırdığı çeşitlilik bakımından gayet çeşitli ve eğlenceli.
-Hikaye anlatımı sade ve anlaşılır olmuş.

Sevmediğim, Eksiler
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-Optimizasyon çok kötü.
-Çökme ve aniden kapanma sorunları mevcut.
-Zaman zaman durum fark etmeksizin FPS düşüşleri oluşabiliyor.
-Buglar, cisimlerin arasına sıkışma ve temelsiz kaplama oluşum sorunları mevcut.
-Ara sahneler çoğu zaman kasıyor.
-Ara sahnelerde ses kaymaları olabiliyor.
-RTX yansımalar pixelleşmiş şekilde gözüküyor.
-Evrenler arası ışınlanma kısımları SSD kullanımı olmadığında donuyor. Bu donma görselleri oyunu bozmayacak şekilde daha göze hoş yapılabilirdi.
-Boss’lar birbirini çok tekrar ediyor.
-Düşmanlar çoğu zaman birbirini çok tekrar ediyor.
-Düşmanların birbirini tekrar etmesi çoğu zaman aksiyonun da kendisini tekrar etmesine sebep oluyor.

Oynanış
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Aksiyon, Platform türü benim gerçekten hoşuma giden bir türdür. Bu türe dair birçok oyunu olabildiğince oynamaya çalışırım. Genel olarak türü sevmeme rağmen bu türe ait favori oyunum yoktu. Ta ki Ratchet & Clank: Ayrı Dünyalar’ı oynayana kadar. Oyun bu türe ait ilk favori oyunum olabilir. Öncelikle oynanış anlamında yeni nesil hissini bana yeterince veremedi bunu söylemeliyim. Fakat bulundurduğu mekaniklerle gerçekten eğlenceli anlar yaşattı. Platform kısımları oyun ilerledikçe kısmen çeşitlilik gösteriyor. Eklenen ışınlanma mekaniğiyle hem platform kısımları hem de aksiyon anları gayet sürükleyici ilerliyor. Yakın dövüş ve silahlı çatışmalar oyunun geneli için gayet zevkli. Özellikle silah çeşitliliğini baya bol tutulması oyunun çeşitliliğini ve zevkini arttırmış. Bu fazlasıyla çeşitli silahları da ister istemez oyunu her anında kullanıyorsunuz. Oyunda bir mermi kıtlığı olduğundan ötürü tek bir silaha bağlı kalamıyorsunuz ve böylelikle aktif olarak çatışmalarda birçok silahı bir arada kullanabiliyorsunuz. Ayrıca silahların gelişim sistemiyle vuruş hissi ve oynanış tekrara kolay kolay düşmüyor. Fakat düşman ve boss çeşitliliğinin az olması bir zaman sonra savaş kısımlarını tekrara düşürebiliyor. Sinematik aksiyon kısımları gerçekten etkileyici gözüküyor. Bunun yanında oynanışın aksiyon kısımları da gayet iyi ve zevkli tasarlanmış. Oyunda aktif olarak 2 karakteri bölüm bölüm oynuyoruz. Bu karakter arası geçişte bir karaktere yaptığınız tüm silah geliştirmeleri ve kişisel gelişimleri iki karakterin üzerinde de eş zamanlı olarak görebiliyorsunuz. Böylelikle oyun oynanış sürecini iki karakteri ayrı ayrı kasarak geçirmenize engel oluyor. Böylelikle de oyunu oynarken tamamiyle oyunun sunduğu içeriğe odaklanabiliyorsunuz. Ratchet ve Rivet dışında oyun içerisinde belirli anlarda kontrol edebildiğimiz Clank ve Glitch’le de oyun temposunu biraz değiştiriyor ve farklılık sunuyor. Clank ve Glitch’in bölümleri geneli itibari ile hep aynı ilerliyor fakat sunduğu içerikler fazlasıyla tekrara düşmüyor. Herbir bölümün kendine ait bir yarı açık dünyası bulunmakta. Bu dünyalara da ana görevler dışında yan görevleri etkinlikleri gizli yerler ve toplanılabilir eşyalar bulabiliyorsunuz. Şahsen ben oyunun yarı açık dünyasını gerçekten beğendim. Saydığım bu şeylerde tekrara düşme olayı neredeyse hiç yaşamadım. Özel zırhlar ile küçük çaplı boost’lar alabiliyorsunuz ama ben bu boost’ların etkisini çok göremedim. Teknik sorunları ve çökme sorunları dışında oyunun belirgin bir eksisini gördüğümü söylemem. Maalesef optimizasyon ve bazı oyun kıran PC portu teknik hataları oyunun oynanılabilirliğini baltalıyor.

Sırf bu sorunlar yüzünden oyuna başlangıçta önerilmiyor yorumunu yapmıştım ama oyunu oynadıkça oyundan aldığım zevk ile çoğu zaman bu sorunları unuttum bile diyebilirim. Fakat şunu bilin ki oyunun ciddi anlamda bir optimizasyon sorunu bulunmakta.

8.5/10

Hikaye
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Not: Spoiler İçerebilir
Öncelikle Ratchet & Clank’in hikayesine dair hiçbir bilgiye sahip değilim. Bu sebepten dolayı Ayrık Dünyalar’ın hikayesini anlayabileceğimi çok sanmıyordum. Aslında oyunun Prologue kısmında da hikayeyi çok anladığımı söylemem. Çünkü olaylar birden bire hiç tanımadığım karakterler ve olay geçmişinin üzerine başlıyor gibiydi. Prologue kısmı bittikten sonra oyun bu hikayeyi anlamakta zorlanırmışım düşüncesini tamamen ortadan kaldırdı. Birden bire Prologue kısmında olan evrenin hikayesi tamamen rafa kaldırıldı ve var olduğumuz evrene ait bir hikaye başlangıcı oluştu gibi hissettim. Evet seriyi bilenlerin anlayabileceği geçmişe dayalı muhabbetler vardı ama bu muhabbetler seriye bu oyundan girmiş kişilerinde anlayabileceği şekilde sunulmuş. Bu anlatım ve senaryo ile aslında havada kalan olaylar belirgin şekilde olmuyor. Hikayeyi anlamak için geçmiş oyunları oynamak zorunda kalmıyorsunuz. Ayrıca çift karakter ile hikaye anlatımı benim çok hoşuma gitti. Senaryonun ilerleyişi ve gelişimi zaman zaman tahmin edilebilir olsa da sıkıcı değil.

Oynanışın yanında hikaye benim için gerçekten önemli diyenleriniz varsa Ratchet & Clank: Ayrı Dünyalar’ın hikayesinden gerçekten zevk alabilirsiniz.

8/10

Oyuna Puanım: 8/10

https://youtu.be/G6vXnfU6Ooo İnceleme Videosu İçin Tıklayın

first time playing a ratchet and clank game, and it was a lot of fun! not sure if the other games are like this, but I really loved the way weapon upgrades worked. I am a big fan of when games reward you for using specific items/weapons/abilities.