This review contains spoilers
Impressionante! sem duvida um dos melhores da franquia!
a adição da Rivet e seu arco deu uma renovada na narrativa, apesar de manter o mesmo defeito dos anteriores de re usar o Nefário e o Quark em todo jogo.
O combate teve a adição da esquiva fantasma, deixando o combate mais frenético e divertido.
desgostei apenas do final, deixado meio que em aberto a trama do ratchet.
a adição da Rivet e seu arco deu uma renovada na narrativa, apesar de manter o mesmo defeito dos anteriores de re usar o Nefário e o Quark em todo jogo.
O combate teve a adição da esquiva fantasma, deixando o combate mais frenético e divertido.
desgostei apenas do final, deixado meio que em aberto a trama do ratchet.
100% completion
Rift Apart is a heart-pounding adventure with incredible setpieces and gorgeous visuals. The vast array of weapons and accessibility/difficulty options make it an incredibly customizable experience, although it does tend towards the easy side. The story is a bit too earnest to pull off the irreverent, juvenile humor that it attempts, but it is a serviceable Saturday-morning-cartoon conveyance for the plot to move forward. Where the game really falls apart is exploration.
On one hand the player is encouraged to explore every nook and cranny for upgrade materials and collectibles. However, as soon as you stray from your next waypoint you will almost certainly run full-speed into an invisible wall or clip right through terrain. I haven't played a game with clipping this bad since the N64 era, and it's an embarrassment that a flagship next gen title would ignore such an immersion-breaking problem. I actually got soft locked by clipping through the floor and getting stuck under the terrain, and this was on the main path! The hover boots feel great to zoom around until you get caught on a one-inch high piece of rock.
It's a good thing then that the core gameplay is some of the smoothest and most exciting combat that I've played in a long time. Rift Apart uses the new PS5 controller to really elevate the experience and make the hardware feel both natural and necessary. It's a lot more than just a tech demo, which makes it easier to forgive the cringy story and appalling map QA.
Rift Apart is a heart-pounding adventure with incredible setpieces and gorgeous visuals. The vast array of weapons and accessibility/difficulty options make it an incredibly customizable experience, although it does tend towards the easy side. The story is a bit too earnest to pull off the irreverent, juvenile humor that it attempts, but it is a serviceable Saturday-morning-cartoon conveyance for the plot to move forward. Where the game really falls apart is exploration.
On one hand the player is encouraged to explore every nook and cranny for upgrade materials and collectibles. However, as soon as you stray from your next waypoint you will almost certainly run full-speed into an invisible wall or clip right through terrain. I haven't played a game with clipping this bad since the N64 era, and it's an embarrassment that a flagship next gen title would ignore such an immersion-breaking problem. I actually got soft locked by clipping through the floor and getting stuck under the terrain, and this was on the main path! The hover boots feel great to zoom around until you get caught on a one-inch high piece of rock.
It's a good thing then that the core gameplay is some of the smoothest and most exciting combat that I've played in a long time. Rift Apart uses the new PS5 controller to really elevate the experience and make the hardware feel both natural and necessary. It's a lot more than just a tech demo, which makes it easier to forgive the cringy story and appalling map QA.
First thing: this game looks absolutely stunning. Every detail is just so crisp, the characters are colorful, shiny (in clank's case) and I was baffled by the fur on Ratchet and Rivet. I never use the photo mode, but this game just hits different. All the animations are beautiful and are paired with great physics simulations. I can't gloss over the controller support: it is integrated flawlessly. The vibrations truly make you more immersed when you feel what is going on around you. The adaptive triggers are super useful here and make you more in control of what is happening to the weapon.
The gameplay is also a master class. It is pure fun, there is a lot to do, the mechanics are impressive, it is varied and funny.
The story is great, but I don't really dig the ending. Although I loved every last second of the plot. The only complaint is that it wasn't longer :)
I also loved this game so much that I went for the platinum trophy which wasn't difficult at all. Definitely has a replay value too.
The gameplay is also a master class. It is pure fun, there is a lot to do, the mechanics are impressive, it is varied and funny.
The story is great, but I don't really dig the ending. Although I loved every last second of the plot. The only complaint is that it wasn't longer :)
I also loved this game so much that I went for the platinum trophy which wasn't difficult at all. Definitely has a replay value too.
YES, this game blew all expectations out of the water. As a lifelong R&C fan, this game captures the essence of the original 2002 release whilst fully harnessing 20 years of video game development.
Insomniac keeps raising the bar and pioneering the videogame industry with our little furry friend. Please never stop making these games, I will play them as long as I live.
Insomniac keeps raising the bar and pioneering the videogame industry with our little furry friend. Please never stop making these games, I will play them as long as I live.
A great return to form for the series, easily the best since A Crack in Time on PS3.
Great hard hitting combat, striking art style with one of the best looking implementations of ray tracing I've ever seen, and a really propulsive main story campaign. It's really a great entry in the series.
The only thing this is lacking is a little more variety around the edges. The best games in the series are chock full of totally optional objectives, story bits, and minigames. Hell, Crack in Time has a whole wild space exploration bit at its top level.
Rift Apart, by contrast is really just the mainline. And that mainline is really polished and well-realized, but beyond it... there's really nothing to do other than the combat arena. The game needed a speedle racing minigame or something to liven it up a little bit. Just one or two more things to break up the story progression.
Great hard hitting combat, striking art style with one of the best looking implementations of ray tracing I've ever seen, and a really propulsive main story campaign. It's really a great entry in the series.
The only thing this is lacking is a little more variety around the edges. The best games in the series are chock full of totally optional objectives, story bits, and minigames. Hell, Crack in Time has a whole wild space exploration bit at its top level.
Rift Apart, by contrast is really just the mainline. And that mainline is really polished and well-realized, but beyond it... there's really nothing to do other than the combat arena. The game needed a speedle racing minigame or something to liven it up a little bit. Just one or two more things to break up the story progression.
Oh boy this is s worthy sequel of the previous game.
Storywise we have a lot of new characters. All of them are quite fun and well developed throughout the story. I really enjoyed it, specially because of the gorgeouses planets that we get to visit.
The gameplay is truly addictive. There are a lot of goofy weapons (some classics from the old games and some new ones). There is a lot of chaos during the most heated battles and coming up victorious gives a feeling of accomplishment.
I've seen some people complaining about the length of the game compared with the pricetag. Quite honestly, I would much rather play a 15h game in which I'm having fun all the time that a 100h game booted and with meaningless content (AC Valhalla I'm looking at you)
Finally, this is the first PS5 to take full advantage of the new functionallitys of the dual sense. All the vibrations with the sound really helps to keep you inmersed and focused.
Give it a try, you will have an amazing time
Storywise we have a lot of new characters. All of them are quite fun and well developed throughout the story. I really enjoyed it, specially because of the gorgeouses planets that we get to visit.
The gameplay is truly addictive. There are a lot of goofy weapons (some classics from the old games and some new ones). There is a lot of chaos during the most heated battles and coming up victorious gives a feeling of accomplishment.
I've seen some people complaining about the length of the game compared with the pricetag. Quite honestly, I would much rather play a 15h game in which I'm having fun all the time that a 100h game booted and with meaningless content (AC Valhalla I'm looking at you)
Finally, this is the first PS5 to take full advantage of the new functionallitys of the dual sense. All the vibrations with the sound really helps to keep you inmersed and focused.
Give it a try, you will have an amazing time
I've never really took a deep dive into the world of R&C and after playing this game, I deeply regret that. Rift Apart is a beautiful entry into the series, and Insomniac are wizards when it comes to the most intuitive gameplay design and also taking advantage of the hardware of the PS5. This game is a showcase of what the PS5 can achieve, while also being a full-fledged game and not just a way for Sony to show off their cool toys.
“Ratchet and Clank: Rift Apart” is a "comfort" third-person shooter action with some tame platforming sections and an abundance of easily attainable collectibles. While the game takes no risks at all and ends up being rather forgettable, it provides a satisfying and enjoyable gaming experience that's easy to digest.
The game's most striking feature is undoubtedly its graphics, with colorful worlds that are rich in details and contribute to an engaging sense of exploration and wonder. The selection of wacky weapons is also a highlight that keeps the gameplay entertaining throughout. Experimenting with these weapons is a true joy, and the game's approach to upgrading them adds relative depth to the experience.
However, it's worth noting that the multidimensional rifts, which have been sponsored as a central mechanic of the game, don't quite live up to their potential. They mostly come across as scripted events or mere shortcuts within the same map. This missed opportunity leaves players wishing for a more innovative use of the concept.
Though it may not leave a lasting impact as a groundbreaking title, it's a game you can easily slip into for some laid-back entertainment, enjoying the vibrant visuals, charming worlds, and zany weaponry.
The game's most striking feature is undoubtedly its graphics, with colorful worlds that are rich in details and contribute to an engaging sense of exploration and wonder. The selection of wacky weapons is also a highlight that keeps the gameplay entertaining throughout. Experimenting with these weapons is a true joy, and the game's approach to upgrading them adds relative depth to the experience.
However, it's worth noting that the multidimensional rifts, which have been sponsored as a central mechanic of the game, don't quite live up to their potential. They mostly come across as scripted events or mere shortcuts within the same map. This missed opportunity leaves players wishing for a more innovative use of the concept.
Though it may not leave a lasting impact as a groundbreaking title, it's a game you can easily slip into for some laid-back entertainment, enjoying the vibrant visuals, charming worlds, and zany weaponry.
The only other Ratchet & Clank game I've played was the 2016 remake, but I can say without a doubt this one blows it out of the water. This is one game that truly feels "next-gen" with its extensive use of SSD loading times to pull off the effect of different dimensions ripping open the fabric of space. The story around it is done wonderfully, with Rivet & Kit feeling right at home in the midst of everything. I cannot even imagine what they're planning for the next one now that we know it's coming.