I genuinely don't get the point of making a single-player Battlefield game and stripping it of everything Battlefield is known for.
This game is so frustrating. It repeatedly throws you into seemingly big open maps that in actuality are filled with invisible walls. On rare occasions the game lets you find a way to flank or circumvent the enemies, but it almost feels like you're not meant to do it. The level design here is actually more linear than in Call of Duty 4 or Medal of Honor 2010. In addition, it's full of extremely scripted missions where you're not allowed any freedom of choice, just like in Modern Warfare 2. Except it also doesn't have the nice visuals, weapon variety or spectacle of the latter.
The only thing that kinda makes it stand out is the physics. It's fun to tear buildings apart with explosives. Other than that, it's a generic military shooter that, btw, doesn't even have a prone function. How do you not have proning in a military shooter in 2010? Delta Force had it in 1998! AND actual big open maps with total freedom of movement. This is just embarrassing.
Also, consider me a killjoy, but I don't think a humorous story is appropriate for a military shooter. Are we supposed to be having fun with these dudebros while they're fulfilling America's imperialist ambitions? I didn't really pay much attention to the actual story (not that it was well-presented), but I had no idea who we were fighting. But I assume it's probably some evil Russians or evil South Americans or evil Middle-Easterners or some shit. Don't get me wrong, I don't expect much more from American military shooters, but at least treat the subject matter with seriousness. This is just plain disrespectful.
This game is so frustrating. It repeatedly throws you into seemingly big open maps that in actuality are filled with invisible walls. On rare occasions the game lets you find a way to flank or circumvent the enemies, but it almost feels like you're not meant to do it. The level design here is actually more linear than in Call of Duty 4 or Medal of Honor 2010. In addition, it's full of extremely scripted missions where you're not allowed any freedom of choice, just like in Modern Warfare 2. Except it also doesn't have the nice visuals, weapon variety or spectacle of the latter.
The only thing that kinda makes it stand out is the physics. It's fun to tear buildings apart with explosives. Other than that, it's a generic military shooter that, btw, doesn't even have a prone function. How do you not have proning in a military shooter in 2010? Delta Force had it in 1998! AND actual big open maps with total freedom of movement. This is just embarrassing.
Also, consider me a killjoy, but I don't think a humorous story is appropriate for a military shooter. Are we supposed to be having fun with these dudebros while they're fulfilling America's imperialist ambitions? I didn't really pay much attention to the actual story (not that it was well-presented), but I had no idea who we were fighting. But I assume it's probably some evil Russians or evil South Americans or evil Middle-Easterners or some shit. Don't get me wrong, I don't expect much more from American military shooters, but at least treat the subject matter with seriousness. This is just plain disrespectful.
I belong inside a foXhole, Im a jarhead at heart and just looove to keep bayud company (THIS IS ALPHA FOXTROT 6, Locked&Loaded and bearing em Magnums, got mah target in mah SightS, Im comming in straight thru thewall boyS!!!). and I admit it...I was behind that defibrillator massacre that hit the headlines back then. All em victims were recons so technically speaking twasnt a warcrime if you ask me!
PS: when I enabled War Tapes audio it felt like I was rly there at the frontlines, airsofting with theboys...
PPS: sry for using OldMaterial not coming up with something more original, i promise to do better ! will get my act together, my therapist told me to play RainbowSix Vegas2
PS: when I enabled War Tapes audio it felt like I was rly there at the frontlines, airsofting with theboys...
PPS: sry for using OldMaterial not coming up with something more original, i promise to do better ! will get my act together, my therapist told me to play RainbowSix Vegas2
I wanted to say goodbye to Bad Company 2 after its servers were shut down in November last year, so I finished the campaign mode for the first time. I spent more than 100 hours in the multiplayer mode, but now that the servers are down, there is no need to make an evaluation on it. Therefore, this review will be all about the campaign mode.
Starting with the story, the campaign revolves around the cliché "Let's not let the damn Russians destroy our America!". If the game took itself too seriously, I wouldn't have given the story a passing grade, but the game makes fun of its subject matter and the humour is quite good. The cliché of our close-knit team of friends saving the country is not told through Call of Duty reality, but through their own absurdities and humour. For this reason, instead of taking the existing plot seriously, I tried to enjoy the gameplay mechanics, which are very solid for its time. For this reason, the game does not get a minus point from me in terms of story, but when it comes to the presentation of the story, it is a bit uninspiring compared to the Call of Duty I just compared. Although Call of Duty (especially the Modern Warfare games of the Bad Company era) have scenarios that are too exaggerated to be realistic, it tries to tell this not with cutscenes where we see our character from the outside, but by embedding it into the game itself in a scripted way without detaching us from the atmosphere. This manages to create the illusion that we are involved in the current plot. However, after the chapter we play in Bad Company 2 ends, we watch a cutscene after a black screen. This situation interrupts the fluency and integrity. As for the gameplay, the variety of weapons is quite sufficient for the playing time, the action is satisfying, especially when a headshot occurs, enemy physics exhibit animations that reflect the power of this hit, which makes the action more satisfying. Enemy and friendly NPC intelligence is very very bad. If you create a squad that you want us to bond with in the campaign, you should reflect this in the gameplay. However, in terms of gameplay, I never felt that my squad members were with me because they often get bugged and glitched. This can be quite annoying. Enemies can be positioned in a way that can look ridiculous in a battle environment, and this hurts the battle ambience. I finished the game on normal difficulty and the enemies were still quite aggressive. I died a lot in the game. The graphics are great for 2010! The game looks amazing especially in the snowy sections! The game looks much better than any Call of Duty game at the time. If you are hungry for FPS, Bad Company 2 is still an enjoyable shooter game that you can spend 3-4 hours with today's standards. If you've just discovered it, I'm really sorry for you for missing the Multiplayer era, but Bad Company 2 is ready for you to spend a few hours!
Starting with the story, the campaign revolves around the cliché "Let's not let the damn Russians destroy our America!". If the game took itself too seriously, I wouldn't have given the story a passing grade, but the game makes fun of its subject matter and the humour is quite good. The cliché of our close-knit team of friends saving the country is not told through Call of Duty reality, but through their own absurdities and humour. For this reason, instead of taking the existing plot seriously, I tried to enjoy the gameplay mechanics, which are very solid for its time. For this reason, the game does not get a minus point from me in terms of story, but when it comes to the presentation of the story, it is a bit uninspiring compared to the Call of Duty I just compared. Although Call of Duty (especially the Modern Warfare games of the Bad Company era) have scenarios that are too exaggerated to be realistic, it tries to tell this not with cutscenes where we see our character from the outside, but by embedding it into the game itself in a scripted way without detaching us from the atmosphere. This manages to create the illusion that we are involved in the current plot. However, after the chapter we play in Bad Company 2 ends, we watch a cutscene after a black screen. This situation interrupts the fluency and integrity. As for the gameplay, the variety of weapons is quite sufficient for the playing time, the action is satisfying, especially when a headshot occurs, enemy physics exhibit animations that reflect the power of this hit, which makes the action more satisfying. Enemy and friendly NPC intelligence is very very bad. If you create a squad that you want us to bond with in the campaign, you should reflect this in the gameplay. However, in terms of gameplay, I never felt that my squad members were with me because they often get bugged and glitched. This can be quite annoying. Enemies can be positioned in a way that can look ridiculous in a battle environment, and this hurts the battle ambience. I finished the game on normal difficulty and the enemies were still quite aggressive. I died a lot in the game. The graphics are great for 2010! The game looks amazing especially in the snowy sections! The game looks much better than any Call of Duty game at the time. If you are hungry for FPS, Bad Company 2 is still an enjoyable shooter game that you can spend 3-4 hours with today's standards. If you've just discovered it, I'm really sorry for you for missing the Multiplayer era, but Bad Company 2 is ready for you to spend a few hours!
So much was/is so good about this game. My largest gripe now/then was the how stiff the movement felt. Not being able to go prone was also a big surprise to me. Other than that, this is about as peak as you can get for a single/multiplayer FPS.
The feeling of the tanks also cannot be matched by any other game. The tanks in BF3 felt extremely stiff and unsatisfying to fire - felt like an immediate downgrade.
Overall: 7/10
Gameplay: 7/10
Story/Narrative: 6/10
Graphics/Visuals: 7/10
Audio/Soundtrack: 8/10
The feeling of the tanks also cannot be matched by any other game. The tanks in BF3 felt extremely stiff and unsatisfying to fire - felt like an immediate downgrade.
Overall: 7/10
Gameplay: 7/10
Story/Narrative: 6/10
Graphics/Visuals: 7/10
Audio/Soundtrack: 8/10